Мерцающая тень
Демон
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Flickershade
SpectreN
Tagsdemon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_movement, not_str, physical_affinity, slashing_weapon, stone_armour
Здоровье
100%
Energy Shield From Life
50%
Уклонение
+50%
Ailment Threshold
100%
Сопротивление
40 40 40 25
Damage
50%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
115%
Type
MaligaroSoulCloneMap
Metadata
MaligaroSoulClone_Sentinel
Уровень
68
Здоровье
6,433
Броня
28,790
Уклонение
7,109
Энергетический щит
3,064
Damage
187
Урон от чар
187
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MaligaroSummonSentinelMultiSlash
Triggerable, Attack
Base Damage: 149–224
Шанс критического удара: 5%
Урон от атаки: 170%
Урон от атаки: 170%
Attack Time: 1.5 сек.
Наносит на 70% больше урона атаками
+10 м к дальности ударов ближнего боя
is area damage [1]
skill is attack [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	action_speed_-% = -35
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
	disable_rendering = true
}

Targetable
{
	no_highlight = true
	targetable = false
}

Actor
{
	on_start_Emerge = "EnableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Maligaro/MaligaroSoulClone_Sentinel"] = {
    name = "Flickershade",
    life = 1,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MaligaroSummonSentinelMultiSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroSummonSentinelMultiSlash"] = {
    name = "MaligaroSummonSentinelMultiSlash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "skill_is_attack",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Мерцающая тень
    Демон
    67% уменьшение получаемого урона
    50% физического урона становится уроном хаосом
    Flickershade
    SpectreY
    Tagsdemon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, not_dex, not_str, physical_affinity, slashing_weapon, stone_armour, very_fast_movement
    Здоровье
    300%
    Energy Shield From Life
    50%
    Ailment Threshold
    300%
    Сопротивление
    0 0 0 0
    Damage
    105%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    12 ~ 25
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Опыт
    150%
    Model Size
    100%
    Type
    SecretDesecrateMonster
    Metadata
    SecretDesecrateMonster
    Уровень
    68
    Здоровье
    19,300
    Броня
    28,790
    Уклонение
    4,739
    Энергетический щит
    3,064
    Damage
    392
    Урон от чар
    392
    Точность
    290
    Attack Time
    1.005
    Опыт
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    SecretDesecrateMonsterTeleport
    Spell, Movement
    Время применения: 2.07 сек.
    Перезарядка: 5 сек.
    SecretDesecrateMonsterEarthquakeTriggered
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Землетрясение
    Base Damage: 314–471
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    Герой сотрясает землю, нанося урон в области и оставляя разлом в земле. После короткого промежутка времени разлом взрывается, выпуская мощную ударную волну. Разломы, созданные до взрыва первоначального разлома, не смогут выпускать ударных волн. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
    Базовая длительность - 0.01 секунд(-ы)
    Ударная волна наносит на +50% больше урона от ударов и состояний
    is area damage [1]
    SecretDesecrateMonsterMultiSlash
    Triggerable, Attack
    Base Damage: 314–471
    Шанс критического удара: 5%
    Attack Time: 1.005 сек.
    active skill area of effect radius +% final [-33]
    is area damage [1]
    skill is attack [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_hide = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
    	on_event_reveal = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/SecretDesecrateMonster"] = {
        name = "Flickershade",
        life = 3,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 25,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "SecretDesecrateMonsterTeleport",
            "SecretDesecrateMonsterEarthquakeTriggered",
            "SecretDesecrateMonsterMultiSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretDesecrateMonsterTeleport"] = {
        name = "SecretDesecrateMonsterTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.07,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretDesecrateMonsterEarthquakeTriggered"] = {
        name = "Earthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretDesecrateMonsterMultiSlash"] = {
        name = "SecretDesecrateMonsterMultiSlash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_is_attack",
        },
        levels = {
            [1] = {-33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    67% уменьшение получаемого урона
    IdMonsterOneThirdDamageTaken
    FamilyDamageTaken
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base damage taken +% Min: -67 Max: -67 Global
  • 50% физического урона становится уроном хаосом
    IdMonsterConvertToChaos1
    FamilyChaosDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Edit

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