เงาพริบตา
ปีศาจ
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Flickershade
SpectreN
Tagsdemon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_movement, not_str, physical_affinity, slashing_weapon, stone_armour
พลังชีวิต
100%
Energy Shield From Life
50%
การหลบหลีก
+50%
Ailment Threshold
100%
ค่าต้านทาน
40 40 40 25
Damage
50%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
115%
Type
MaligaroSoulCloneMap
Metadata
MaligaroSoulClone_Sentinel
เลเวล
68
พลังชีวิต
3,217
ค่าเกราะ
28,790
อัตราการหลบหลีก
7,109
โล่พลังงาน
3,064
Damage
187
ความเสียหายเวท
187
ความแม่นยำ
580
Attack Time
1.5
ค่าประสบการณ์
10,255
Minion Life
698
Minion Energy Shield
665
Minion Damage
149
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
MaligaroSummonSentinelMultiSlash
Triggerable, Attack
Base Damage: 149–224
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 170%
ความเสียหายโจมตี: 170%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
ระยะการฟาดประชิด +10 เมตร
is area damage [1]
skill is attack [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	mana_regeneration_rate_per_minute_% = 100
	base_maximum_mana = 100000
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	is_hidden_monster = 1
	base_cannot_be_damaged = 1
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	action_speed_-% = -35
}

Life
{
	corpse_usable = false
	prevent_corpse_sinking = true
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = false
	disable_rendering = true
}

Targetable
{
	no_highlight = true
	targetable = false
}

Actor
{
	on_start_Emerge = "EnableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Maligaro/MaligaroSoulClone_Sentinel"] = {
    name = "Flickershade",
    life = 1,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MaligaroSummonSentinelMultiSlash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroSummonSentinelMultiSlash"] = {
    name = "MaligaroSummonSentinelMultiSlash",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "skill_is_attack",
    },
    levels = {
        [1] = {100, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Flickershade
    ปีศาจ
    ลดความเสียหายที่ได้รับ 67%
    แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    SpectreY
    Tagsdemon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, not_dex, not_str, physical_affinity, slashing_weapon, stone_armour, very_fast_movement
    พลังชีวิต
    300%
    Energy Shield From Life
    50%
    Ailment Threshold
    300%
    ค่าต้านทาน
    0 0 0 0
    Damage
    105%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    12 ~ 25
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    SecretDesecrateMonster
    Metadata
    SecretDesecrateMonster
    เลเวล
    68
    พลังชีวิต
    9,650
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    9,191
    Damage
    392
    ความเสียหายเวท
    392
    ความแม่นยำ
    580
    Attack Time
    1.005
    ค่าประสบการณ์
    15,383
    Minion Life
    2,093
    Minion Energy Shield
    1,994
    Minion Damage
    313
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    SecretDesecrateMonsterTeleport
    Spell, Movement
    เวลาร่าย: 2.07 วินาที
    คูลดาวน์: 5 วินาที
    SecretDesecrateMonsterEarthquakeTriggered
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    แผ่นดินไหว (Earthquake)
    Base Damage: 314–471
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    ทุบพื้น สร้างความเสียหายในพื้นที่และทำให้แผ่นดินเกิดรอยร้าวที่ระเบิดคลื่นสะท้อนรุนแรงออกมาหลังจากระยะเวลาหนึ่ง โดยรอยร้าวที่เกิดขึ้นก่อนที่รอยร้าวแรกจะระเบิดจะไม่สร้างคลื่นสะท้อนใหม่ ต้องใช้กับ ขวาน, กระบอง, คทา, ไม้พลอง หรือ มือเปล่า เท่านั้น
    ระยะเวลาพื้นฐาน 0.01 วินาที
    คลื่นสะท้อน สร้างความเสียหาย ปะทะและเจ็บป่วย เพิ่มขึ้น อีก +50%
    is area damage [1]
    SecretDesecrateMonsterMultiSlash
    Triggerable, Attack
    Base Damage: 314–471
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    active skill area of effect radius +% final [-33]
    is area damage [1]
    skill is attack [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    }
    
    Animated
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_event_hide = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
    	on_event_reveal = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/SecretDesecrateMonster"] = {
        name = "Flickershade",
        life = 3,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 25,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "SecretDesecrateMonsterTeleport",
            "SecretDesecrateMonsterEarthquakeTriggered",
            "SecretDesecrateMonsterMultiSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretDesecrateMonsterTeleport"] = {
        name = "SecretDesecrateMonsterTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.07,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretDesecrateMonsterEarthquakeTriggered"] = {
        name = "Earthquake",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {10, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SecretDesecrateMonsterMultiSlash"] = {
        name = "SecretDesecrateMonsterMultiSlash",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_is_attack",
        },
        levels = {
            [1] = {-33, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    ลดความเสียหายที่ได้รับ 67%
    FamilyDamageTaken
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base damage taken +% Min: -67 Max: -67 Global
  • แปลงความเสียหาย กายภาพ 50% เป็น เคออส
    FamilyChaosDamageAsPortionOfDamage
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage chaos_damage ความเสียหาย กายภาพ เคออส
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Edit

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