摇拽之影
恶魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Flickershade
幽魂 | N |
---|---|
标签 | demon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_movement, not_str, physical_affinity, slashing_weapon, stone_armour |
生命
100%
生命转为护盾
50%
闪避值
+50%
异常状态临界值
100%
抗性
40 40 40 25
伤害
50%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
115%
类型
MaligaroSoulCloneMap
Metadata
MaligaroSoulClone_Sentinel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
7,109
能量护盾
3,064
伤害
187
法术伤害
187
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MaligaroSummonSentinelMultiSlash
可触发, 攻击
基本伤害: 149–224
暴击几率: 5%
攻击伤害: 170%
攻击伤害: 170%
攻击间隔: 1.5 秒
攻击伤害总增 70%
近战打击范围 +10 米
is area damage [1]
skill is attack [1]
近战打击范围 +10 米
is area damage [1]
skill is attack [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 action_speed_-% = -35 } Life { corpse_usable = false prevent_corpse_sinking = true } Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false disable_rendering = true } Targetable { no_highlight = true targetable = false } Actor { on_start_Emerge = "EnableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/MaligaroSoulClone_Sentinel"] = { name = "Flickershade", life = 1, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MaligaroSummonSentinelMultiSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MaligaroSummonSentinelMultiSlash"] = { name = "MaligaroSummonSentinelMultiSlash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "skill_is_attack", }, levels = { [1] = {100, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
摇拽之影
恶魔
承受伤害降低 67%
50% 的物理伤害转换为混沌伤害
50% 的物理伤害转换为混沌伤害
Flickershade
幽魂 | Y |
---|---|
标签 | demon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, not_dex, not_str, physical_affinity, slashing_weapon, stone_armour, very_fast_movement |
生命
300%
生命转为护盾
50%
异常状态临界值
300%
抗性
0 0 0 0
伤害
105%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
12 ~ 25
攻击间隔
1.005 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
SecretDesecrateMonster
Metadata
SecretDesecrateMonster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
19,300
护甲
28,790
闪避值
4,739
能量护盾
3,064
伤害
392
法术伤害
392
命中
290
攻击间隔
1.005
经验值
15,383
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SecretDesecrateMonsterTeleport
法术, 位移
施放间隔: 2.07 秒
冷却时间: 5 秒
SecretDesecrateMonsterEarthquakeTriggered
攻击, 范围, 近战, 攻击可重复, 持续时间, Slam, 可触发, 图腾技能
震地
基本伤害: 314–471
暴击几率: 5%
攻击间隔: 1.005 秒
猛击地面,对周围造成大量伤害,并在地面上留下裂隙。一段时间过后,地面的裂隙将会释放冲击波造成更多的伤害。在冲击波还未释放前再次使用技能不会刷新地面的裂隙。需要斧类、锤类、短杖、长杖、徒手发动。
基础持续时间为 0.01 秒
余震的击中和异常状态伤害总增 +50%
is area damage [1]
余震的击中和异常状态伤害总增 +50%
is area damage [1]
SecretDesecrateMonsterMultiSlash
可触发, 攻击
基本伤害: 314–471
暴击几率: 5%
攻击间隔: 1.005 秒
active skill area of effect radius +% final [-33]
is area damage [1]
skill is attack [1]
is area damage [1]
skill is attack [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { } Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );" on_event_reveal = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/SecretDesecrateMonster"] = { name = "Flickershade", life = 3, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 1.005, attackRange = 25, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "SecretDesecrateMonsterTeleport", "SecretDesecrateMonsterEarthquakeTriggered", "SecretDesecrateMonsterMultiSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterTeleport"] = { name = "SecretDesecrateMonsterTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterEarthquakeTriggered"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {10, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterMultiSlash"] = { name = "SecretDesecrateMonsterMultiSlash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_is_attack", }, levels = { [1] = {-33, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
承受伤害降低 67%
Id | MonsterOneThirdDamageTaken |
---|---|
Family | DamageTaken |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
50% 的物理伤害转换为混沌伤害
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |