閃爍陰影
惡魔
monster no drops or experience [1]
Flickershade
幽魂 | N |
---|---|
標籤 | demon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, not_str, physical_affinity, slashing_weapon, stone_armour |
生命
100%
生命轉為護盾
50%
閃避
+50%
異常狀態臨界值
100%
抗性
40 40 40 25
傷害
50%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
115%
類型
MaligaroSoulCloneMap
Metadata
MaligaroSoulClone_Sentinel
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成(例: 求知慾 -70% 承受傷害)。
等級
68
生命
6,433
護甲
28,790
閃避
7,109
能量護盾
3,064
傷害
187
法術傷害
187
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MaligaroSummonSentinelMultiSlash
可觸發, 攻擊
基本傷害: 149–224
暴擊率: 5%
攻擊傷害: 170%
攻擊傷害: 170%
攻擊間隔: 1.5 秒
造成 70% 更多攻擊傷害
+10 米近戰打擊距離
is area damage [1]
skill is attack [1]
+10 米近戰打擊距離
is area damage [1]
skill is attack [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 action_speed_-% = -35 } Life { corpse_usable = false prevent_corpse_sinking = true } Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false disable_rendering = true } Targetable { no_highlight = true targetable = false } Actor { on_start_Emerge = "EnableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/MaligaroSoulClone_Sentinel"] = { name = "Flickershade", life = 1, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MaligaroSummonSentinelMultiSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MaligaroSummonSentinelMultiSlash"] = { name = "MaligaroSummonSentinelMultiSlash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "skill_is_attack", }, levels = { [1] = {100, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
閃爍陰影
惡魔
減少 67% 承受傷害
50% 物理傷害轉換為混沌傷害
50% 物理傷害轉換為混沌傷害
Flickershade
幽魂 | Y |
---|---|
標籤 | demon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, not_dex, not_str, physical_affinity, slashing_weapon, stone_armour, very_fast_movement |
生命
300%
生命轉為護盾
50%
異常狀態臨界值
300%
抗性
0 0 0 0
傷害
105%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
12 ~ 25
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
SecretDesecrateMonster
Metadata
SecretDesecrateMonster
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成(例: 求知慾 -70% 承受傷害)。
等級
68
生命
19,300
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
392
法術傷害
392
命中
290
攻擊間隔
1.005
經驗值
15,383
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SecretDesecrateMonsterTeleport
法術, 位移
施放時間: 2.07 秒
冷卻時間: 5 秒
SecretDesecrateMonsterEarthquakeTriggered
攻擊, 範圍, 近戰, 攻擊可重複, 持續時間, Slam, 可觸發, 圖騰技能
震地
基本傷害: 314–471
暴擊率: 5%
攻擊間隔: 1.005 秒
猛擊地面,對附近區域造成傷害並裂開地面。在一段時間後,裂縫將爆發為強力的餘震。在第一個裂縫爆發之前製造的裂縫將不會產生自己的餘震。限定斧、錘、權杖、長杖或空手。
+0.01 秒基礎持續時間
餘震造成 +50% 更多擊中和異常狀態傷害
is area damage [1]
餘震造成 +50% 更多擊中和異常狀態傷害
is area damage [1]
SecretDesecrateMonsterMultiSlash
可觸發, 攻擊
基本傷害: 314–471
暴擊率: 5%
攻擊間隔: 1.005 秒
active skill area of effect radius +% final [-33]
is area damage [1]
skill is attack [1]
is area damage [1]
skill is attack [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { } Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );" on_event_reveal = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/SecretDesecrateMonster"] = { name = "Flickershade", life = 3, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 1.005, attackRange = 25, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "SecretDesecrateMonsterTeleport", "SecretDesecrateMonsterEarthquakeTriggered", "SecretDesecrateMonsterMultiSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterTeleport"] = { name = "SecretDesecrateMonsterTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterEarthquakeTriggered"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {10, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterMultiSlash"] = { name = "SecretDesecrateMonsterMultiSlash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_is_attack", }, levels = { [1] = {-33, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
減少 67% 承受傷害
Id | MonsterOneThirdDamageTaken |
---|---|
Family | DamageTaken |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
50% 物理傷害轉換為混沌傷害
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.