일렁이는 그림자
악마
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Flickershade
Spectre | N |
---|---|
Tags | demon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, medium_movement, not_str, physical_affinity, slashing_weapon, stone_armour |
생명력
100%
Energy Shield From Life
50%
회피
+50%
Ailment Threshold
100%
저항
40 40 40 25
Damage
50%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
115%
Type
MaligaroSoulCloneMap
Metadata
MaligaroSoulClone_Sentinel
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
7,109
에너지 보호막
3,064
Damage
187
주문 피해
187
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MaligaroSummonSentinelMultiSlash
Triggerable, Attack
Base Damage: 149–224
치명타 확률: 5%
공격 피해: 170%
공격 피해: 170%
Attack Time: 1.5 초
주는 공격 피해 70% 증폭
근접 타격 범위 +10미터
is area damage [1]
skill is attack [1]
근접 타격 범위 +10미터
is area damage [1]
skill is attack [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 action_speed_-% = -35 } Life { corpse_usable = false prevent_corpse_sinking = true } Actor { basic_action = "Emerge" basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = false disable_rendering = true } Targetable { no_highlight = true targetable = false } Actor { on_start_Emerge = "EnableRendering();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/MaligaroSoulClone_Sentinel"] = { name = "Flickershade", life = 1, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MaligaroSummonSentinelMultiSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MaligaroSummonSentinelMultiSlash"] = { name = "MaligaroSummonSentinelMultiSlash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "skill_is_attack", }, levels = { [1] = {100, baseMultiplier = 1.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
일렁이는 그림자
악마
받는 피해 67% 감소
물리 피해의 50%를 카오스 피해로 전환
물리 피해의 50%를 카오스 피해로 전환
Flickershade
Spectre | Y |
---|---|
Tags | demon, ghost_blood, has_one_hand_sword, has_one_handed_melee, human, humanoid, not_dex, not_str, physical_affinity, slashing_weapon, stone_armour, very_fast_movement |
생명력
300%
Energy Shield From Life
50%
Ailment Threshold
300%
저항
0 0 0 0
Damage
105%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
12 ~ 25
Attack Time
1.005 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
SecretDesecrateMonster
Metadata
SecretDesecrateMonster
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
19,300
방어도
28,790
회피
4,739
에너지 보호막
3,064
Damage
392
주문 피해
392
정확도
290
Attack Time
1.005
경험치
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SecretDesecrateMonsterTeleport
Spell, Movement
시전 속도: 2.07 초
재사용 대기시간: 5 초
SecretDesecrateMonsterEarthquakeTriggered
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
지진
Base Damage: 314–471
치명타 확률: 5%
Attack Time: 1.005 초
지면을 강타해 범위 내에 피해를 주고 대지에 균열을 생성합니다. 얼마 후 균열은 여진을 일으킵니다. 첫 번째 여진이 발생하기 전의 균열은 여진을 발생시키지 않습니다. 도끼, 철퇴, 셉터, 지팡이 착용 혹은 비무장 상태여야 합니다.
기본 지속시간 0.01초
여진의 적중 및 상태 이상 피해 +50% 증폭
is area damage [1]
여진의 적중 및 상태 이상 피해 +50% 증폭
is area damage [1]
SecretDesecrateMonsterMultiSlash
Triggerable, Attack
Base Damage: 314–471
치명타 확률: 5%
Attack Time: 1.005 초
active skill area of effect radius +% final [-33]
is area damage [1]
skill is attack [1]
is area damage [1]
skill is attack [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { } Animated { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_hide = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );" on_event_reveal = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Maligaro/SecretDesecrateMonster"] = { name = "Flickershade", life = 3, energyShield = 0.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 1.005, attackRange = 25, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "SecretDesecrateMonsterTeleport", "SecretDesecrateMonsterEarthquakeTriggered", "SecretDesecrateMonsterMultiSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterTeleport"] = { name = "SecretDesecrateMonsterTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.07, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterEarthquakeTriggered"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {10, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SecretDesecrateMonsterMultiSlash"] = { name = "SecretDesecrateMonsterMultiSlash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_is_attack", }, levels = { [1] = {-33, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
받는 피해 67% 감소
Id | MonsterOneThirdDamageTaken |
---|---|
Family | DamageTaken |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
물리 피해의 50%를 카오스 피해로 전환
Id | MonsterConvertToChaos1 |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |