Boulderback
Spectre | N |
---|---|
Area | The Foothills |
Tags | beast, bludgeoning_weapon, caster, fast_movement, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_height, large_model, melee, not_dex, not_int, physical_affinity, red_blood |
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
0 85 0 0
Damage
225%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
125%
Type
BullBoss
Metadata
BullBossFoothills
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
62
Life
16,804
Armour
35,676
Evasion
3,826
Energy Shield
0
Damage
619
Spell Damage
619
Accuracy
229
Attack Time
1.5
Experience
17,562
Ailment Threshold
16,804
Chill
53
Shock
53
Brittle
301
Scorch
53
Sap
147
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 496–743
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullChargeBoulderdashEnrage
Attack
Base Damage: 496–743
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Deals 25% more Damage
50% more Attack Speed
50% more Attack Speed
QuakeSlamBoulderdash
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 496–743
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 10 seconds
Base secondary duration is 2.05 seconds
54% less Attack Speed
Aftershock deals +50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-20]
is area damage [1]
Base secondary duration is 2.05 seconds
54% less Attack Speed
Aftershock deals +50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-20]
is area damage [1]
EmptyActionSpellBoulderdash
Spell
Cast Time: 3 sec
Cooldown Time: 30 sec
BullChargeBoulderdash
Attack
Base Damage: 496–743
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 25% more Damage
30% more Attack Speed
30% more Attack Speed
BoulderdashRockOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Cast Time: 2.3 sec
Cooldown Time: 12 sec
Deals 186.6 to 279.9 Physical Damage
Fires 5 additional Projectiles
50% reduced Movement Speed
active skill area of effect radius +% final [-30]
is area damage [1]
Fires 5 additional Projectiles
50% reduced Movement Speed
active skill area of effect radius +% final [-30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.6 preload_buff_visual = "boulderdash_enrage" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/room_pulse/roompulse.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bull/BullBossFoothills"] = { name = "Boulderback", life = 4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "BullChargeBoulderdashEnrage", "BullChargeBoulderdash", "QuakeSlamBoulderdash", "BoulderdashRockOrb", "EmptyActionSpellBoulderdash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullChargeBoulderdashEnrage"] = { name = "BullChargeBoulderdashEnrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", }, levels = { [1] = {25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullChargeBoulderdash"] = { name = "BullChargeBoulderdash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", }, levels = { [1] = {25, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamBoulderdash"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {10000, 50, -54, 2050, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoulderdashRockOrb"] = { name = "BoulderdashRockOrb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -50, -30, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBoulderdash"] = { name = "EmptyActionSpellBoulderdash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Boulderback
Beast
Spectre | N |
---|---|
Tags | beast, bludgeoning_weapon, caster, fast_movement, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, melee, not_dex, not_int, physical_affinity, red_blood |
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
0 85 0 0
Damage
225%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
125%
Type
BullBoss
Metadata
BullBossFoothillsStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,733
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
840
Spell Damage
840
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 672–1009
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullChargeBoulderdashEnrage
Attack
Base Damage: 672–1009
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Deals 25% more Damage
50% more Attack Speed
50% more Attack Speed
QuakeSlamBoulderdash
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 672–1009
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 10 seconds
Base secondary duration is 2.05 seconds
54% less Attack Speed
Aftershock deals +50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-20]
is area damage [1]
Base secondary duration is 2.05 seconds
54% less Attack Speed
Aftershock deals +50% more Damage with Hits and Ailments
active skill area of effect radius +% final [-20]
is area damage [1]
EmptyActionSpellBoulderdash
Spell
Cast Time: 3 sec
Cooldown Time: 30 sec
BullChargeBoulderdash
Attack
Base Damage: 672–1009
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 25% more Damage
30% more Attack Speed
30% more Attack Speed
BoulderdashRockOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Cast Time: 2.3 sec
Cooldown Time: 12 sec
Deals 216.4 to 324.6 Physical Damage
Fires 5 additional Projectiles
50% reduced Movement Speed
active skill area of effect radius +% final [-30]
is area damage [1]
Fires 5 additional Projectiles
50% reduced Movement Speed
active skill area of effect radius +% final [-30]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Render { preload_buff_visual = "boulderdash_enrage" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/room_pulse/roompulse.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bull/BullBossFoothillsStandalone"] = { name = "Boulderback", life = 4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeedUnique", "BullChargeBoulderdashEnrage", "BullChargeBoulderdash", "QuakeSlamBoulderdash", "BoulderdashRockOrb", "EmptyActionSpellBoulderdash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullChargeBoulderdashEnrage"] = { name = "BullChargeBoulderdashEnrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", }, levels = { [1] = {25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BullChargeBoulderdash"] = { name = "BullChargeBoulderdash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", }, levels = { [1] = {25, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["QuakeSlamBoulderdash"] = { name = "Earthquake", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {10000, 50, -54, 2050, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BoulderdashRockOrb"] = { name = "BoulderdashRockOrb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_movement_velocity_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, -50, -30, levelRequirement = 62, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBoulderdash"] = { name = "EmptyActionSpellBoulderdash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }