Dos-calleux
Bête
Genre: Loups
Boulderback
SpectreN
AreaLes Contreforts
Tagsbeast, bludgeoning_weapon, Lanceur de sorts, fast_movement, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_height, large_model, melee, not_dex, not_int, physical_affinity, red_blood
Vie
400%
Armure
+100%
Ailment Threshold
400%
Résistance
0 85 0 0
Damage
225%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
125%
Type
BullBoss
Metadata
BullBossFoothills
Niveau
62
Vie
16,804
Armure
35,676
Évasion
3,826
Bouclier d'énergie
0
Damage
619
Dégâts des sorts
619
Précision
229
Attack Time
1.5
Expérience
17,562
Ailment Threshold
16,804
Chill
53
Shock
53
Brittle
301
Scorch
53
Sap
147
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 496–743
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullChargeBoulderdashEnrage
Attack
Base Damage: 496–743
Chances de coup critique: 5%
Attack Time: 1.5 sec.
25% Davantage de Dégâts
50% Davantage de Vitesse d'attaque
QuakeSlamBoulderdash
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Séisme
Base Damage: 496–743
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
Fracasse le sol, infligeant ainsi des dégâts de zone tout en fissurant le sol. Après une certaine durée, cette fissure éclate en une puissante réplique sismique. Les fissures créées avant que la première n'éclate ne génèrent pas de répliques supplémentaires. Ne fonctionne qu'avec les bâtons, les haches, les masses, les sceptres ou à mains nues.
La Durée de base est de 10 secondes
La Durée secondaire de base est de 2.05 secondes
54% de Perte de Vitesse d'attaque
La Réplique a +50% Davantage de Dégâts au Toucher et avec les Altérations
active skill area of effect radius +% final [-20]
is area damage [1]
EmptyActionSpellBoulderdash
Spell
Temps d'incantation: 3 sec.
Temps de recharge: 30 sec.
BullChargeBoulderdash
Attack
Base Damage: 496–743
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
25% Davantage de Dégâts
30% Davantage de Vitesse d'attaque
BoulderdashRockOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Temps d'incantation: 2.3 sec.
Temps de recharge: 12 sec.
Inflige 186.6 à 279.9 Dégâts physiques
Tire 5 Projectiles supplémentaires
50% de Réduction de la Vitesse de déplacement
active skill area of effect radius +% final [-30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.6
	preload_buff_visual = "boulderdash_enrage"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/room_pulse/roompulse.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bull/BullBossFoothills"] = {
    name = "Boulderback",
    life = 4,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BullChargeBoulderdashEnrage",
        "BullChargeBoulderdash",
        "QuakeSlamBoulderdash",
        "BoulderdashRockOrb",
        "EmptyActionSpellBoulderdash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BullChargeBoulderdashEnrage"] = {
    name = "BullChargeBoulderdashEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BullChargeBoulderdash"] = {
    name = "BullChargeBoulderdash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {25, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamBoulderdash"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {10000, 50, -54, 2050, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoulderdashRockOrb"] = {
    name = "BoulderdashRockOrb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -50, -30, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellBoulderdash"] = {
    name = "EmptyActionSpellBoulderdash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Dos-calleux
Bête
Boulderback
SpectreN
Tagsbeast, bludgeoning_weapon, Lanceur de sorts, fast_movement, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, melee, not_dex, not_int, physical_affinity, red_blood
Vie
400%
Armure
+100%
Ailment Threshold
400%
Résistance
0 85 0 0
Damage
225%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
125%
Type
BullBoss
Metadata
BullBossFoothillsStandalone
Niveau
68
Vie
25,733
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
840
Dégâts des sorts
840
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 672–1009
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BullChargeBoulderdashEnrage
Attack
Base Damage: 672–1009
Chances de coup critique: 5%
Attack Time: 1.5 sec.
25% Davantage de Dégâts
50% Davantage de Vitesse d'attaque
QuakeSlamBoulderdash
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Séisme
Base Damage: 672–1009
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
Fracasse le sol, infligeant ainsi des dégâts de zone tout en fissurant le sol. Après une certaine durée, cette fissure éclate en une puissante réplique sismique. Les fissures créées avant que la première n'éclate ne génèrent pas de répliques supplémentaires. Ne fonctionne qu'avec les bâtons, les haches, les masses, les sceptres ou à mains nues.
La Durée de base est de 10 secondes
La Durée secondaire de base est de 2.05 secondes
54% de Perte de Vitesse d'attaque
La Réplique a +50% Davantage de Dégâts au Toucher et avec les Altérations
active skill area of effect radius +% final [-20]
is area damage [1]
EmptyActionSpellBoulderdash
Spell
Temps d'incantation: 3 sec.
Temps de recharge: 30 sec.
BullChargeBoulderdash
Attack
Base Damage: 672–1009
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
25% Davantage de Dégâts
30% Davantage de Vitesse d'attaque
BoulderdashRockOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
Temps d'incantation: 2.3 sec.
Temps de recharge: 12 sec.
Inflige 216.4 à 324.6 Dégâts physiques
Tire 5 Projectiles supplémentaires
50% de Réduction de la Vitesse de déplacement
active skill area of effect radius +% final [-30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"

Render
{
	preload_buff_visual = "boulderdash_enrage"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act7/Gruthkul/room_pulse/roompulse.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Bull/BullBossFoothillsStandalone"] = {
    name = "Boulderback",
    life = 4,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BullChargeBoulderdashEnrage",
        "BullChargeBoulderdash",
        "QuakeSlamBoulderdash",
        "BoulderdashRockOrb",
        "EmptyActionSpellBoulderdash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BullChargeBoulderdashEnrage"] = {
    name = "BullChargeBoulderdashEnrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {25, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BullChargeBoulderdash"] = {
    name = "BullChargeBoulderdash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {25, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["QuakeSlamBoulderdash"] = {
    name = "Earthquake",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Duration] = true,
        [SkillType.Slam] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "quake_slam_fully_charged_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {10000, 50, -54, 2050, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoulderdashRockOrb"] = {
    name = "BoulderdashRockOrb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.3,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -50, -30, levelRequirement = 62, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellBoulderdash"] = {
    name = "EmptyActionSpellBoulderdash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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