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Heroic Tragedy

Heroic Tragedy
Timeless Jewel
Jewels
Limited To: 1 Historic
Radius: Large (1500)
Requires Level 20
Remembrancing (1008000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Historic
(Conquered Passive Skills cannot be modified by other Jewels)
They believed themselves courageous and selfless,
but that bravery became the doom at their door.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Heroic Tragedy Attr /5
NameShow Full Descriptions
The MarketThe Market
IconArt/2DItems/Jewels/ExpeditonCivilization
Release VersionMirage
BaseTypeTimeless Jewel
Referencepoe.ninja, Community Wiki
Remembrancing (1008000) songworthy deeds by the line of Vorana
Passives in radius are Conquered by the Kalguur
Historic
local jewel effect base radius [1500]
FamilyPassiveJewelGrantsRadius
DomainsJewel (10)
GenerationTypeUnique (3)
Req. level1
Stats
  • local is alternate tree jewel 1 1 Local — Unscalable Value
  • local jewel effect base radius 1500 1500 Local
  • local unique jewel alternate tree seed 100 8000 Local
  • local unique jewel alternate tree version 6 6 Local
  • local unique jewel alternate tree keystone 1 3 Local
  • local unique jewel alternate tree internal revision 1 1 Local
  • Craft Tagsred_herring
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    Alternate Passive /6
    FactionAttrNormalNotableKeystone
    VaalCivilization
    Vaal
    ChangesTo Random ModsChangesTo Random ModsChangesTo Random Mods
    Xibaqua: Divine Flesh
    KaruiCivilization
    Karui
    Adds +2 StrAdds +4 StrAdds Random Mods
    MarakethCivilization
    Maraketh
    Adds +2 DexAdds +4 DexAdds Random Mods
    Balbala: The Traitor
    Nasima: Second Sight
    TemplarCivilization
    Templar
    ChangesTo +10 DevotionAdds +5 Devotion+5 Devotion or ChangesTo Random Mods
    Maxarius: Transcendence
    EternalEmpireCivilization
    Eternal
    Remove Existing ModsRemove Existing ModsAdds or ChangesTo Random Mods
    ExpeditonCivilization
    Kalguuran
    Timeless Jewel Passive /27
    10% increased Flask Effect Duration
    20% increased Ward during any Flask Effect
    10% increased Flask Charges gained
    15% chance for Ward to be Restored when you Use a Flask
    20% increased Endurance Charge Duration
    Gain 1 Endurance Charges when Ward Breaks
    20% increased Power Charge Duration
    Gain 1 Power Charges when Ward Breaks
    20% increased Frenzy Charge Duration
    Gain 1 Frenzy Charges when Ward Breaks
    15% faster Restoration of Ward
    30% increased Armour while you have Unbroken Ward
    15% faster Restoration of Ward
    30% increased Evasion Rating while you have Unbroken Ward
    +2 to Ward per 10 Armour on Equipped Helmet
    +4 to Ward per 10 Evasion Rating on Equipped Gloves
    +8 to Ward per 10 Energy Shield on Equipped Boots
    15% faster Restoration of Ward
    30% increased Damage while you have Unbroken Ward
    15% increased Elemental Damage
    Damage Penetrates 8% Elemental Resistances while your Ward is Broken
    8% increased Area of Effect of Aura Skills
    12% increased effect of Non-Curse Auras from your skills while your Ward is Broken
    5% Chance to Block Spell Damage
    10% chance to Restore Ward when you Block
    5% Chance to Block Attack Damage
    10% chance to Restore Ward when you Block
    25% increased Ward
    12% increased Ward
    +8% to Chaos Resistance
    12% increased Ward
    8% increased maximum Energy Shield
    12% increased Ward
    16% increased Evasion Rating
    12% increased Ward
    16% increased Armour
    20% faster Restoration of Ward
    20% faster start of Energy Shield Recharge
    12% increased Ward
    20% increased Ward from Equipped Armour Items
    Remove a random Damaging Ailment when Ward is Restored
    self damaging ailment duration +% [-25]
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    10% increased Flask Effect Duration
    Iron Flasks gain 2 charges when your Ward Breaks
    Removes all Energy Shield
    Chance to Evade Hits is based off of 200% of your Ward instead of your Evasion Rating
    Physical Damage Reduction from Hits is based off of 200% of your Ward instead of your Armour
    While you have Unbroken Ward, your next non-channelling Attack you Use yourself breaks your Ward to gain Added Cold Damage equal to 25% of Ward
    40% less Ward
    Ward has a 60% chance to not Break
    Timeless Jewel Passive Additions /2
    FactionCategoryShow Full DescriptionsCode
    KalguuranNormal
    2% increased Wardkalguuran_small_ward
    KalguuranAttribute
    1% increased Wardkalguuran_attribute_ward
    Edit

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