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Olroth, Origin of the Fall Unique /3 ⍟

Olroth, Origin of the Fall Unique /3 ⍟

NameShow Full Descriptions
AdaptationHelmetUniqueCadigan's Crown Runic Crown
Never deal Critical Strikes
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
WardFlask02Olroth's Resolve Iron Flask
Restores Ward on use
(40–50)% increased Charges used
Ward does not Break during Flask effect
70% less Ward during Flask Effect
SpiritBootsUniqueVorana's March Runic Sabatons
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
Summoned Arbalists have (10–20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10–20)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists Convert (30–50)% of Physical Damage to Fire Damage
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
(Intimidated enemies take 10% increased Attack Damage)
Olroth, Origin of the Fall
Runic Stronghold

Olroth, Origin of the Fall

SpectreN
AreaRunic Stronghold
Modmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Cannot be fully Slowed
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [3000]
monster no map drops [0]
monster slain experience +% [0]
active skill attack speed +% final [-25]
cannot be knocked back [1]
Immunemonster gain base ward equal to total maximum life % [5]
no energy shield [1]
Tagsred_blood, human, humanoid, ward_armour, not_dex, not_int
Life+1545%
Ward From Life5%
Armour+100%
Resistance
Part 11515157
Part 230303020
Epilogue50505030
Damage+240%
Accuracy+100%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance10 ~ 22
Attack Time1.32 Second
Damage Spread20%
Ailment Threshold504%
Experience300%
TypeExpeditionOlroth
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.32 Second
Default Attack
Strike your foes down with a powerful blow.
100% increased Knockback Distance
base knockback speed +% [300]

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
EAAOlrothCleave
Effectiveness of Added Damage: 100%
Cooldown Time: 6 Second
+52 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
MPWOlrothCleave1
Critical Strike Chance: 5%
Effectiveness of Added Damage: 138%
Attack Time: 1.32 Second
Deals 38% more Attack Damage
Fires 2 additional Projectiles
100% of Physical Damage Converted to Fire Damage
30% more Damage with Ignite
monster projectile variation [149]
total projectile spread angle override [10]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position always_pierce always_ignite Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
MPWOlrothCleave2
Critical Strike Chance: 5%
Effectiveness of Added Damage: 138%
Attack Time: 1.32 Second
Deals 38% more Attack Damage
Fires 2 additional Projectiles
100% of Physical Damage Converted to Fire Damage
30% more Damage with Ignite
monster projectile variation [151]
total projectile spread angle override [10]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position always_pierce always_ignite Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
MPWOlrothCleave3
Critical Strike Chance: 5%
Effectiveness of Added Damage: 138%
Attack Time: 1.32 Second
Deals 38% more Attack Damage
Fires 2 additional Projectiles
100% of Physical Damage Converted to Fire Damage
30% more Damage with Ignite
monster projectile variation [152]
total projectile spread angle override [35]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position always_pierce always_ignite Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
GAOlrothCleaveShrapnel3
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Attack Time: 1.32 Second
Deals 30% less Attack Damage
is_area_damage Triggerable Attack
MPWOlrothThrowOut
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.32 Second
Cooldown Time: 10 Second
Projectile Range is Limited
monster projectile variation [147]
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position always_pierce cast_time_overrides_attack_duration projectiles_not_offset skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
GPAOlrothThrowBack
Effectiveness of Added Damage: 120%
Deals 20% more Attack Damage
Projectile Range is Limited
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position projectiles_not_offset global_bleed_on_hit Triggerable
EAAOlrothDash1
Effectiveness of Added Damage: 100%
Cooldown Time: 4 Second
+27 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
EAAOlrothDash2
Effectiveness of Added Damage: 100%
Cooldown Time: 4 Second
+31 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
EAAOlrothDash3
Effectiveness of Added Damage: 100%
Cooldown Time: 8 Second
+29 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
GAOlrothDash1
Critical Strike Chance: 5%
Effectiveness of Added Damage: 69%
Attack Time: 1.32 Second
Deals 31% less Attack Damage
is_area_damage global_maim_on_hit Triggerable Attack
GAOlrothDash2
Critical Strike Chance: 5%
Effectiveness of Added Damage: 127%
Attack Time: 1.32 Second
Deals 27% more Attack Damage
stuck stab on hit ms [550]

is_area_damage always_stun global_maim_on_hit Triggerable Attack
GAOlrothDash3
Critical Strike Chance: 5%
Effectiveness of Added Damage: 46%
Attack Time: 1.32 Second
Deals 54% less Attack Damage
is_area_damage global_maim_on_hit Triggerable Attack
GAOlrothPostDashSwing
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.32 Second
is_area_damage Triggerable Attack
GAOlrothPostDashStab
Critical Strike Chance: 5%
Effectiveness of Added Damage: 149%
Attack Time: 1.32 Second
Deals 49% more Attack Damage
is_area_damage Triggerable Attack
GAOlrothGroundSlamInitial
Critical Strike Chance: 5%
Effectiveness of Added Damage: 604%
Attack Time: 1.32 Second
Cooldown Time: 20 Second
Deals 504% more Attack Damage
Enemy Block Chance reduced by 50% against this Skill
Enemies have 50% reduced chance to Dodge Hits from this Skill
+12 to Melee Strike Range
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage action_attack_or_cast_time_uses_animation_length skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Triggerable Attack
GAOlrothIntroSwing
Critical Strike Chance: 5%
Effectiveness of Added Damage: 80%
Attack Time: 1.32 Second
Deals 20% less Attack Damage
active skill bleeding damage +% final [40]

is_area_damage global_bleed_on_hit Triggerable Attack
SOOlrothSwordEmbed
Effectiveness of Added Damage: 100%
Triggerable
EDSOlrothGroundSlamAftershockSmall
Effectiveness of Added Damage: 100%
Deals 4092 to 6139 Physical Damage
100% of Physical Damage Converted to Fire Damage
Enemy Block Chance reduced by 50% against this Skill
Enemies have 50% reduced chance to Dodge Hits from this Skill
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]

is_area_damage Triggerable
EDSOlrothGroundSlamAftershockLarge
Effectiveness of Added Damage: 100%
Deals 4385 to 6577 Physical Damage
100% of Physical Damage Converted to Fire Damage
Enemy Block Chance reduced by 50% against this Skill
Enemies have 50% reduced chance to Dodge Hits from this Skill
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]

is_area_damage Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Olroth, Origin of the Fall11501042781.32125330325308548050505030
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.32 Second
Default Attack
Strike your foes down with a powerful blow.
100% increased Knockback Distance
base knockback speed +% [300]

skill_can_fire_arrows skill_can_fire_wand_projectiles action_attack_or_cast_time_uses_animation_length global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
EAAOlrothCleave
Effectiveness of Added Damage: 100%
Cooldown Time: 6 Second
+52 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
MPWOlrothCleave1
Critical Strike Chance: 5%
Effectiveness of Added Damage: 138%
Attack Time: 1.32 Second
Deals 38% more Attack Damage
Fires 2 additional Projectiles
100% of Physical Damage Converted to Fire Damage
30% more Damage with Ignite
monster projectile variation [149]
total projectile spread angle override [10]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position always_pierce always_ignite Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
MPWOlrothCleave2
Critical Strike Chance: 5%
Effectiveness of Added Damage: 138%
Attack Time: 1.32 Second
Deals 38% more Attack Damage
Fires 2 additional Projectiles
100% of Physical Damage Converted to Fire Damage
30% more Damage with Ignite
monster projectile variation [151]
total projectile spread angle override [10]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position always_pierce always_ignite Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
MPWOlrothCleave3
Critical Strike Chance: 5%
Effectiveness of Added Damage: 138%
Attack Time: 1.32 Second
Deals 38% more Attack Damage
Fires 2 additional Projectiles
100% of Physical Damage Converted to Fire Damage
30% more Damage with Ignite
monster projectile variation [152]
total projectile spread angle override [35]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position always_pierce always_ignite Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
GAOlrothCleaveShrapnel3
Critical Strike Chance: 5%
Effectiveness of Added Damage: 70%
Attack Time: 1.32 Second
Deals 30% less Attack Damage
is_area_damage Triggerable Attack
MPWOlrothThrowOut
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.32 Second
Cooldown Time: 10 Second
Projectile Range is Limited
monster projectile variation [147]
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position always_pierce cast_time_overrides_attack_duration projectiles_not_offset skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
GPAOlrothThrowBack
Effectiveness of Added Damage: 120%
Deals 20% more Attack Damage
Projectile Range is Limited
number of projectiles override [1]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position maintain_projectile_direction_when_using_contact_position projectiles_not_offset global_bleed_on_hit Triggerable
EAAOlrothDash1
Effectiveness of Added Damage: 100%
Cooldown Time: 4 Second
+27 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
EAAOlrothDash2
Effectiveness of Added Damage: 100%
Cooldown Time: 4 Second
+31 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
EAAOlrothDash3
Effectiveness of Added Damage: 100%
Cooldown Time: 8 Second
+29 to Melee Strike Range
action_attack_or_cast_time_uses_animation_length
GAOlrothDash1
Critical Strike Chance: 5%
Effectiveness of Added Damage: 69%
Attack Time: 1.32 Second
Deals 31% less Attack Damage
is_area_damage global_maim_on_hit Triggerable Attack
GAOlrothDash2
Critical Strike Chance: 5%
Effectiveness of Added Damage: 127%
Attack Time: 1.32 Second
Deals 27% more Attack Damage
stuck stab on hit ms [550]

is_area_damage always_stun global_maim_on_hit Triggerable Attack
GAOlrothDash3
Critical Strike Chance: 5%
Effectiveness of Added Damage: 46%
Attack Time: 1.32 Second
Deals 54% less Attack Damage
is_area_damage global_maim_on_hit Triggerable Attack
GAOlrothPostDashSwing
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 1.32 Second
is_area_damage Triggerable Attack
GAOlrothPostDashStab
Critical Strike Chance: 5%
Effectiveness of Added Damage: 149%
Attack Time: 1.32 Second
Deals 49% more Attack Damage
is_area_damage Triggerable Attack
GAOlrothGroundSlamInitial
Critical Strike Chance: 5%
Effectiveness of Added Damage: 604%
Attack Time: 1.32 Second
Cooldown Time: 20 Second
Deals 504% more Attack Damage
Enemy Block Chance reduced by 50% against this Skill
Enemies have 50% reduced chance to Dodge Hits from this Skill
+12 to Melee Strike Range
monster penalty against minions damage +% final vs player minions [-50]

is_area_damage action_attack_or_cast_time_uses_animation_length skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Triggerable Attack
GAOlrothIntroSwing
Critical Strike Chance: 5%
Effectiveness of Added Damage: 80%
Attack Time: 1.32 Second
Deals 20% less Attack Damage
active skill bleeding damage +% final [40]

is_area_damage global_bleed_on_hit Triggerable Attack
SOOlrothSwordEmbed
Effectiveness of Added Damage: 100%
Triggerable
EDSOlrothGroundSlamAftershockSmall
Effectiveness of Added Damage: 100%
Deals 3869 to 5803 Physical Damage
100% of Physical Damage Converted to Fire Damage
Enemy Block Chance reduced by 50% against this Skill
Enemies have 50% reduced chance to Dodge Hits from this Skill
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]

is_area_damage Triggerable
EDSOlrothGroundSlamAftershockLarge
Effectiveness of Added Damage: 100%
Deals 4145 to 6218 Physical Damage
100% of Physical Damage Converted to Fire Damage
Enemy Block Chance reduced by 50% against this Skill
Enemies have 50% reduced chance to Dodge Hits from this Skill
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]

is_area_damage Triggerable
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
83Olroth, Origin of the Fall1097844040.91.32115243306388241050505030
conditions IsInState=(state::groundslamdash, 0)
{
Melee30TargetNear TargetIsPlayer
Melee3 TargetIsPlayer
Melee 1 NoPlayersInAggroRangeOfMe
EmptyActionAttack EAAOlrothDash1 300 ForceTargetEnemy TargetIsPlayer !IsInState=(state::fight, 7)
EmptyActionAttack EAAOlrothDash1 3 ForceTargetEnemy !IsInState=(state::fight, 7) !TargetHasState=state::olroth_invisibility
EmptyActionAttack EAAOlrothDash2 300 ForceTargetEnemy TargetIsPlayer IsInState=(state::fight, 7)
EmptyActionAttack EAAOlrothDash2 3 ForceTargetEnemy IsInState=(state::fight, 7) !TargetHasState=state::olroth_invisibility
EmptyActionAttack EAAOlrothCleave 200 ForceTargetEnemy TargetIsPlayer TargetMediumNear
EmptyActionAttack EAAOlrothCleave 200 ForceTargetEnemy TargetIsPlayer IsInState=(state::fight, 7)
EmptyActionAttack EAAOlrothCleave 3 ForceTargetEnemy !TargetHasState=state::olroth_invisibility TargetMediumNear
EmptyActionAttack EAAOlrothCleave 3 ForceTargetEnemy !TargetHasState=state::olroth_invisibility IsInState=(state::fight, 7)
MonsterProjectileWeapon MPWOlrothThrowOut 200 ForceTargetEnemy TargetIsPlayer
MonsterProjectileWeapon MPWOlrothThrowOut 3 ForceTargetEnemy !TargetHasState=state::olroth_invisibility
GeometryAttack GAOlrothGroundSlamInitial 1200 ForceTargetEnemy TargetIsPlayer IsInState=(state::relicbigskillcooldown, 0) IsInState=(state::olrothbigskillcooldown, 0)
GeometryAttack GAOlrothGroundSlamInitial 3 ForceTargetEnemy IsInState=(state::relicbigskillcooldown, 0) IsInState=(state::olrothbigskillcooldown, 0) !TargetHasState=state::olroth_invisibility
}
conditions IsInState=(state::groundslamdash, 1)
{
EmptyActionAttack EAAOlrothDash310000 TargetInRange=45 ForceTargetEnemy TargetIsPlayer
GEAL "SetStateTo( groundslamdash, 0 );" 1
}

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "globals.olroth = this;"
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

StateMachine
{
	/*
	Fight progression. Synced from controller to Olroth and relic. Only modify directly on controller, only trigger stuff from the controller. Only used on the others for AI.
	0 = initial, pre-revive
	1 = First phase, from initial revive to 1 hp
	2 = Immunity phase 1, from heal to losing invuln
	3 = Second phase
	4 = Immunity phase 2
	5 = Final phase
	6 = Olroth dead
	*/
	define_shared_state =
	"
		awake;
		fight;
		sword_lost;
		point_light;
		invulnerable;
	"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "SetGlobalAudioParam( OlrothLifePercentage, 0.0 );"
	on_spawned_dead = "SetGlobalAudioParam( OlrothLifePercentage, 0.0 );"
	on_spawned_alive = "SetGlobalAudioParam( OlrothLifePercentage, 100.0 );"
	// As needed:
	// on_life_percent_reaches_X = "SetGlobalAudioParam( OlrothLifePercentage, X );"
	
}

StateMachine
{
	create_state_awake_0 =
	"
		PlayAnimation( intro_01 );
		PauseAnimation();
	"

	on_or_create_state_sword_lost_1 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk );
	"

	on_state_sword_lost_0 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk );
	"

	create_state_sword_lost_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk );"

	create_state_point_light_0 =
	"
		this.point_light = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao, aux_light_attach );
		point_light.PlayAnimation( olroth_off_idle );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk );
	"

	create_state_point_light_1 =
	"
		this.point_light = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao, aux_light_attach );
		point_light.PlayAnimation( olroth_on_idle );
	"

	on_state_point_light_1 =
	"
		point_light.PlayAnimation( olroth_on );
		point_light.QueueAnimation( olroth_on_idle );
	"

	on_state_point_light_0 =
	"
		point_light.PlayAnimation( olroth_off );
		point_light.QueueAnimation( olroth_off_idle );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk );
	"

	on_or_create_state_point_light_1 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk );
	"

	on_or_create_state_invulnerable_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk );"
	on_or_create_state_invulnerable_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk );"
	on_or_create_state_fight_7 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk );"
	on_or_create_state_fight_8 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk );"
}

Actor
{
	on_start_Emerge = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk, R_Weapon );"

	on_dealt_damage_package =
	"
		IfState( invulnerable, 1,
		{
			DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao );
			AddAttachedOffset( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao, chest_jntBnd, 1.0, CalculateOrientation( source_location ), 0, 0, 0, false, false, true );
		} );
	"
}

Animated
{
	on_sword_throw_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk, R_Weapon );"
	on_event_energy_lost_for_sword_throw_01 = "HideWeapons();"
	on_event_energy_gain_for_sword_throw_01 = "ShowWeapons();"
	on_event_contact_for_sword_throw_01 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk, R_Weapon );"

	on_event_swing_for_intro_01 =
	"
		Test( { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk, R_Weapon ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/relic_hellfire_zone.ao"
	preload_buff_visual = "olroth_righteous_fire"
	preload_buff_visual = "olroth_ground_sap"
	preload_misc_beam = "ExpeditionOlrothLightCageBeam"
	preload_misc_beam = "ExpeditionOlrothReviveBeam1"
	preload_misc_beam = "ExpeditionOlrothReviveBeam2"
	preload_misc_beam = "ExpeditionOlrothSingleLaserBeam"
	preload_misc_beam = "OlrothRelicJewelActivationBeam"
	preload_misc_object = "OlrothCrackedGround"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Olroth/Olroth"] = {
    name = "Olroth, Origin of the Fall",
    life = 15.45,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 22,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
        "EAAOlrothCleave",
        "EAAOlrothDash1",
        "EAAOlrothDash2",
        "EAAOlrothDash3",
        "GAOlrothDash1",
        "GAOlrothDash2",
        "GAOlrothDash3",
        "GAOlrothPostDashSwing",
        "GAOlrothPostDashStab",
        "GAOlrothGroundSlamInitial",
        "GAOlrothIntroSwing",
        "MPWOlrothCleave1",
        "MPWOlrothCleave2",
        "MPWOlrothCleave3",
        "GAOlrothCleaveShrapnel3",
        "MPWOlrothThrowOut",
        "GPAOlrothThrowBack",
        "SOOlrothSwordEmbed",
        "EDSOlrothGroundSlamAftershockSmall",
        "EDSOlrothGroundSlamAftershockLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothCleave"] = {
    name = "EAAOlrothCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {52, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash1"] = {
    name = "EAAOlrothDash1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {27, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash2"] = {
    name = "EAAOlrothDash2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {31, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash3"] = {
    name = "EAAOlrothDash3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {29, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash1"] = {
    name = "GAOlrothDash1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.69, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash2"] = {
    name = "GAOlrothDash2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stuck_stab_on_hit_ms",
        "is_area_damage",
        "always_stun",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {550, baseMultiplier = 1.27, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash3"] = {
    name = "GAOlrothDash3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.46, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashSwing"] = {
    name = "GAOlrothPostDashSwing",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashStab"] = {
    name = "GAOlrothPostDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.49, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothGroundSlamInitial"] = {
    name = "GAOlrothGroundSlamInitial",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_reduce_enemy_block_%",
        "reduce_enemy_dodge_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {12, -50, 50, 50, baseMultiplier = 6.04, levelRequirement = 0, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothIntroSwing"] = {
    name = "GAOlrothIntroSwing",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {40, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave1"] = {
    name = "MPWOlrothCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
        "always_ignite",
    },
    levels = {
        [1] = {149, 2, 10, 100, 30, baseMultiplier = 1.38, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave2"] = {
    name = "MPWOlrothCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
        "always_ignite",
    },
    levels = {
        [1] = {151, 2, 10, 100, 30, baseMultiplier = 1.38, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave3"] = {
    name = "MPWOlrothCleave3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
        "always_ignite",
    },
    levels = {
        [1] = {152, 2, 35, 100, 30, baseMultiplier = 1.38, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothCleaveShrapnel3"] = {
    name = "GAOlrothCleaveShrapnel3",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothThrowOut"] = {
    name = "MPWOlrothThrowOut",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
        "cast_time_overrides_attack_duration",
        "projectiles_not_offset",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {147, 250, 1, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAOlrothThrowBack"] = {
    name = "GPAOlrothThrowBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectiles_not_offset",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {250, 1, baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOlrothSwordEmbed"] = {
    name = "SOOlrothSwordEmbed",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockSmall"] = {
    name = "EDSOlrothGroundSlamAftershockSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.4818,
    incrementalEffectiveness = 0.0465,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "olroth_ground_sap_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_reduce_enemy_block_%",
        "reduce_enemy_dodge_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 100, 4000, -70, 50, 50, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockLarge"] = {
    name = "EDSOlrothGroundSlamAftershockLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.7305,
    incrementalEffectiveness = 0.0465,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "olroth_ground_sap_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_reduce_enemy_block_%",
        "reduce_enemy_dodge_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 100, 4000, -70, 50, 50, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

Mod IdMonsterMapBoss
GroupMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • unique boss curse effect on self +% final [-66]

    unique boss curse effect on self +% final [-66]

    Mod IdMapMonsterReducedCurseEffectUber
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -66 Max: -66 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    Cannot be fully Slowed

    Cannot be fully Slowed

    Mod IdCannotBeSlowedBelowValueBosses
    GroupCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    ModType Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBossSuper
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster dropped item quantity +% [1500]
    monster dropped item rarity +% [3000]
    monster no map drops [0]
    monster slain experience +% [0]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [3000]
    monster no map drops [0]
    monster slain experience +% [0]

    Mod IdMonsterHarvestT4DropModifiers
    GroupLeagueMonsterDropModifiers
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 3000 Max: 3000 Global
  • monster no map drops Min: 0 Max: 0 Global
  • active skill attack speed +% final [-25]

    active skill attack speed +% final [-25]

    Mod IdMonsterSlowerAttacksRareUnique
    GroupIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    ModType Tagsattack speed
    cannot be knocked back [1]

    cannot be knocked back [1]

    Mod IdMonsterCannotBeKnockedBack
    GroupCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % [5]
    no energy shield [1]

    monster gain base ward equal to total maximum life % [5]
    no energy shield [1]

    Mod IdMonsterGainLifeAsWardBoss
    GroupMonsterGainLifeAsWard
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 Global
  • no energy shield Min: 1 Max: 1 Global
  • Olroth, Origin of the Fall Text Audio /55 ⍟

    Olroth, Origin of the Fall Text Audio /55 ⍟

    TypeNameCount
    OlrothAssaultRandomAssault!
    OlrothAssault2Assault!
    OlrothAssault3Assault!
    OlrothBurnRandomBurn!
    OlrothBurn2Burn!
    OlrothBurn3Burn!
    OlrothIAmTheDoomRandomI am the doom at the door!
    OlrothIAmTheDoom2I am the doom at the door!
    OlrothIAmTheDoom3I am the doom at the door!
    OlrothHoldTheLineRandomHold the line!
    OlrothHoldTheLine2Hold the line!
    OlrothHoldTheLine3Hold the line!
    OlrothICannotYieldRandomI cannot yield!
    OlrothICannotYield2I cannot yield!
    OlrothIHaveBecomeTheDarknessRandomI have become the darkness...
    OlrothIHaveBecomeTheDarkness2I have become the darkness...
    OlrothIHaveBecomeTheDarkness3I have become the darkness...
    OlrothIWillNeverYieldRandomI will never yield!
    OlrothIWillNeverYield2I will never yield!
    OlrothIWillNeverYield3I will never yield!
    OlrothIWillNeverYield4I will never yield!
    OlrothIWillNeverYield5I will never yield!
    OlrothIWillNeverYield6I will never yield!
    OlrothNeverRandomNever!
    OlrothNever2Never!
    OlrothNever3Never!
    OlrothNever4For the king!
    OlrothNever5For the king!
    OlrothNever6For the king!
    OlrothPurifyRandomPurify!
    OlrothPurify2Purify!
    OlrothPurify3Purify!
    OlrothStarfireRandomStarfire!
    OlrothStarfire2Starfire!
    OlrothStarfire3Starfire!
    OlrothTheCurseRandomThe curse... sprung from the mountain...
    OlrothTheCurse2The curse... sprung from the mountain...
    OlrothTheCurse3The curse... sprung from the mountain...
    OlrothTraitorRandomTraitor!
    OlrothTraitor2Traitor!
    OlrothTraitor3Traitor!
    OlrothTripleBladeRandomTriple blade!
    OlrothTripleBlade2Triple blade!
    OlrothTripleBlade3Triple blade!
    OlrothWastelandRandomWasteland!
    OlrothWasteland2Wasteland!
    OlrothWasteland3Wasteland!
    OlrothWhoDaresWho... Dares?
    OlrothYouveDoomedUsAllRandomYou've doomed us all!
    OlrothYouveDoomedUsAll2You've doomed us all!
    OlrothYouveDoomedUsAll3You've doomed us all!
    OlrothYouWillFailYou will fail!
    OlrothDarknessAtLastDarkness... at last...
    OlrothICannotDieRandomI cannot... die...
    OlrothICannotDie2I cannot... die...
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