Olroth, Origin of the Fall Unique /3
Never deal Critical Strikes
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Restores Ward on use
(40–50)% increased Charges per use
Ward does not Break during Effect
85% less Ward during Effect
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
[3 to 5 of Arbalists Modifiers]
Olroth, Origin of the Fall
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
25% less Attack Speed
Cannot be Knocked Back
Removes all Energy Shield
monster gain base ward equal to total maximum life % [5]
SpectreN
AreaRunic Stronghold
Tagscaster, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, large_model, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement, ward_armour
Life
1545%
Ward From Life
5%
Armour
+100%
Ailment Threshold
504%
Resistance
50 50 50 30
Damage
240%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
10 ~ 22
Attack Time
1.32 Second
Damage Spread
±20%
Experience
300%
Model Size
115%
Type
ExpeditionOlroth
Metadata
Olroth
Level
83
Life
39,152,644
Armour
92,477
Evasion
7,860
Energy Shield
0
Damage
2,461
Spell Damage
3,674
Accuracy
0
Attack Time
0.8844
Experience
216,678
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.32 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAOlrothCleave
Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.32 sec
Cooldown Time: 6 sec
+5.2 metres to Melee Strike Range
action attack or cast time uses animation length [1]
MPWOlrothCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Damage: 138%
Attack Damage: 138%
Attack Time: 1.32 sec
Hits always Ignite
Projectiles Pierce all Targets
Deals 38% more Attack Damage
Fires 2 additional Projectiles
100% of Physical Damage Converted to Fire Damage
30% more Damage with Ignite
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [149]
projectile uses contact position [1]
total projectile spread angle override [10]
use scaled contact offset [1]
MPWOlrothCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Damage: 138%
Attack Damage: 138%
Attack Time: 1.32 sec
Hits always Ignite
Projectiles Pierce all Targets
Deals 38% more Attack Damage
Fires 2 additional Projectiles
100% of Physical Damage Converted to Fire Damage
30% more Damage with Ignite
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [151]
projectile uses contact position [1]
total projectile spread angle override [10]
use scaled contact offset [1]
MPWOlrothCleave3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Damage: 138%
Attack Damage: 138%
Attack Time: 1.32 sec
Hits always Ignite
Projectiles Pierce all Targets
Deals 38% more Attack Damage
Fires 2 additional Projectiles
100% of Physical Damage Converted to Fire Damage
30% more Damage with Ignite
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
total projectile spread angle override [35]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
Triggerable, Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Damage: 70%
Attack Time: 1.32 sec
Deals 30% less Attack Damage
is area damage [1]
MPWOlrothThrowOut
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.32 sec
Cooldown Time: 10 sec
Projectiles Pierce all Targets
Projectiles have 25 metres maximum range
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [147]
number of projectiles override [1]
projectile uses contact position [1]
projectiles not offset [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAOlrothThrowBack
Attack, Triggerable
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Damage: 120%
Attack Time: 1.32 sec
Deals 20% more Attack Damage
Causes Bleeding
Projectiles have 25 metres maximum range
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.32 sec
Cooldown Time: 4 sec
+2.7 metres to Melee Strike Range
action attack or cast time uses animation length [1]
EAAOlrothDash2
Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.32 sec
Cooldown Time: 4 sec
+3.1 metres to Melee Strike Range
action attack or cast time uses animation length [1]
EAAOlrothDash3
Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.32 sec
Cooldown Time: 8 sec
+2.9 metres to Melee Strike Range
action attack or cast time uses animation length [1]
GAOlrothDash1
Triggerable, Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Damage: 69%
Attack Damage: 69%
Attack Time: 1.32 sec
Deals 31% less Attack Damage
Maim on Hit
is area damage [1]
GAOlrothDash2
Triggerable, Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Damage: 127%
Attack Damage: 127%
Attack Time: 1.32 sec
Deals 27% more Attack Damage
Stuns Enemies
Maim on Hit
is area damage [1]
stuck stab on hit ms [550]
GAOlrothDash3
Triggerable, Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Damage: 46%
Attack Damage: 46%
Attack Time: 1.32 sec
Deals 54% less Attack Damage
Maim on Hit
is area damage [1]
GAOlrothPostDashSwing
Triggerable, Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Time: 1.32 sec
is area damage [1]
GAOlrothPostDashStab
Triggerable, Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Damage: 149%
Attack Damage: 149%
Attack Time: 1.32 sec
Deals 49% more Attack Damage
is area damage [1]
GAOlrothGroundSlamInitial
Triggerable, Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Damage: 604%
Attack Damage: 604%
Attack Time: 1.32 sec
Cooldown Time: 20 sec
Deals 504% more Attack Damage
+1.2 metres to Melee Strike Range
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAOlrothIntroSwing
Triggerable, Attack
Base Damage: 3909–5863
Critical Strike Chance: 5%
Attack Damage: 80%
Attack Damage: 80%
Attack Time: 1.32 sec
Deals 20% less Attack Damage
+40% more Damage with Bleeding
Causes Bleeding
is area damage [1]
SOOlrothSwordEmbed
Triggerable, Spell
Cast Time: 1 sec
EDSOlrothGroundSlamAftershockSmall
Spell, Triggerable
Cast Time: 1 sec
Deals 3869 to 5803 Physical Damage
100% of Physical Damage Converted to Fire Damage
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]
EDSOlrothGroundSlamAftershockLarge
Spell, Triggerable
Cast Time: 1 sec
Deals 4145 to 6218 Physical Damage
100% of Physical Damage Converted to Fire Damage
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "globals.olroth = this;"
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

StateMachine
{
	/*
	Fight progression. Synced from controller to Olroth and relic. Only modify directly on controller, only trigger stuff from the controller. Only used on the others for AI.
	0 = initial, pre-revive
	1 = First phase, from initial revive to 1 hp
	2 = Immunity phase 1, from heal to losing invuln
	3 = Second phase
	4 = Immunity phase 2
	5 = Final phase
	6 = Olroth dead
	*/
	define_shared_state =
	"
		awake;
		fight;
		sword_lost;
		point_light;
		invulnerable;
	"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	create_state_awake_0 =
	"
		PlayAnimation( intro_01 );
		PauseAnimation();
	"

	on_or_create_state_sword_lost_1 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk );
	"

	on_state_sword_lost_0 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk );
	"

	create_state_sword_lost_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk );"

	create_state_point_light_0 =
	"
		this.point_light = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao, aux_light_attach );
		point_light.PlayAnimation( olroth_off_idle );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk );
	"

	create_state_point_light_1 =
	"
		this.point_light = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao, aux_light_attach );
		point_light.PlayAnimation( olroth_on_idle );
	"

	on_state_point_light_1 =
	"
		point_light.PlayAnimation( olroth_on );
		point_light.QueueAnimation( olroth_on_idle );
	"

	on_state_point_light_0 =
	"
		point_light.PlayAnimation( olroth_off );
		point_light.QueueAnimation( olroth_off_idle );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk );
	"

	on_or_create_state_point_light_1 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk );
	"

	on_or_create_state_invulnerable_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk );"
	on_or_create_state_invulnerable_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk );"
	on_or_create_state_fight_7 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk );"
	on_or_create_state_fight_8 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk );"
}

Actor
{
	on_start_Emerge = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk, R_Weapon );"

	on_dealt_damage_package =
	"
		IfState( invulnerable, 1,
		{
			DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao );
			AddAttachedOffset( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao, chest_jntBnd, 1.0, CalculateOrientation( source_location ), 0, 0, 0, false, false, true );
		} );
	"
}

Animated
{
	on_sword_throw_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk, R_Weapon );"
	on_event_energy_lost_for_sword_throw_01 = "HideWeapons();"
	on_event_energy_gain_for_sword_throw_01 = "ShowWeapons();"
	on_event_contact_for_sword_throw_01 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk, R_Weapon );"

	on_event_swing_for_intro_01 =
	"
		Test( { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk, R_Weapon ); } );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/relic_hellfire_zone.ao"
	preload_buff_visual = "olroth_righteous_fire"
	preload_buff_visual = "olroth_ground_sap"
	preload_misc_beam = "ExpeditionOlrothLightCageBeam"
	preload_misc_beam = "ExpeditionOlrothReviveBeam1"
	preload_misc_beam = "ExpeditionOlrothReviveBeam2"
	preload_misc_beam = "ExpeditionOlrothSingleLaserBeam"
	preload_misc_beam = "OlrothRelicJewelActivationBeam"
	preload_misc_object = "OlrothCrackedGround"
}

GlobalAudioParamEvents
{
	life_percent_param = "OlrothLifePercentage"
	
	life_percent_is_boolean = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Olroth/Olroth"] = {
    name = "Olroth, Origin of the Fall",
    life = 15.45,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 22,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth",
        "EAAOlrothCleave",
        "EAAOlrothDash1",
        "EAAOlrothDash2",
        "EAAOlrothDash3",
        "GAOlrothDash1",
        "GAOlrothDash2",
        "GAOlrothDash3",
        "GAOlrothPostDashSwing",
        "GAOlrothPostDashStab",
        "GAOlrothGroundSlamInitial",
        "GAOlrothIntroSwing",
        "MPWOlrothCleave1",
        "MPWOlrothCleave2",
        "MPWOlrothCleave3",
        "GAOlrothCleaveShrapnel3",
        "MPWOlrothThrowOut",
        "GPAOlrothThrowBack",
        "SOOlrothSwordEmbed",
        "EDSOlrothGroundSlamAftershockSmall",
        "EDSOlrothGroundSlamAftershockLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothCleave"] = {
    name = "EAAOlrothCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {52, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash1"] = {
    name = "EAAOlrothDash1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {27, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash2"] = {
    name = "EAAOlrothDash2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {31, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAOlrothDash3"] = {
    name = "EAAOlrothDash3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {29, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash1"] = {
    name = "GAOlrothDash1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.69, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash2"] = {
    name = "GAOlrothDash2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "stuck_stab_on_hit_ms",
        "is_area_damage",
        "always_stun",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {550, baseMultiplier = 1.27, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothDash3"] = {
    name = "GAOlrothDash3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 0.46, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashSwing"] = {
    name = "GAOlrothPostDashSwing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothPostDashStab"] = {
    name = "GAOlrothPostDashStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.49, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothGroundSlamInitial"] = {
    name = "GAOlrothGroundSlamInitial",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {12, -50, baseMultiplier = 6.04, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothIntroSwing"] = {
    name = "GAOlrothIntroSwing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {40, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave1"] = {
    name = "MPWOlrothCleave1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
        "always_ignite",
    },
    levels = {
        [1] = {149, 2, 10, 100, 30, baseMultiplier = 1.38, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave2"] = {
    name = "MPWOlrothCleave2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
        "always_ignite",
    },
    levels = {
        [1] = {151, 2, 10, 100, 30, baseMultiplier = 1.38, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothCleave3"] = {
    name = "MPWOlrothCleave3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_ignite_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
        "always_ignite",
    },
    levels = {
        [1] = {152, 2, 35, 100, 30, baseMultiplier = 1.38, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAOlrothCleaveShrapnel3"] = {
    name = "GAOlrothCleaveShrapnel3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWOlrothThrowOut"] = {
    name = "MPWOlrothThrowOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "always_pierce",
        "cast_time_overrides_attack_duration",
        "projectiles_not_offset",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {147, 250, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPAOlrothThrowBack"] = {
    name = "GPAOlrothThrowBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "number_of_projectiles_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "projectiles_not_offset",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {250, 1, baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOlrothSwordEmbed"] = {
    name = "SOOlrothSwordEmbed",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockSmall"] = {
    name = "EDSOlrothGroundSlamAftershockSmall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "olroth_ground_sap_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 4000, -70, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSOlrothGroundSlamAftershockLarge"] = {
    name = "EDSOlrothGroundSlamAftershockLarge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "olroth_ground_sap_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 4000, -70, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • 25% less Attack Speed
    IdMonsterSlowerAttacksRareUnique
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • active skill attack speed +% final Min: -25 Max: -25 Global
  • Craft Tagsattack speed
    Cannot be Knocked Back
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Removes all Energy Shield
    monster gain base ward equal to total maximum life % [5]
    IdMonsterGainLifeAsWardBoss
    FamilyMonsterGainLifeAsWard
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no energy shield Min: 1 Max: 1 Global
  • monster gain base ward equal to total maximum life % Min: 5 Max: 5 Global
  • Olroth, Origin of the Fall Text Audio /55
    Name
    Assault!
    OlrothAssaultRandom
    Assault!
    OlrothAssault2
    Assault!
    OlrothAssault3
    Burn!
    OlrothBurnRandom
    Burn!
    OlrothBurn2
    Burn!
    OlrothBurn3
    I am the doom at the door!
    OlrothIAmTheDoomRandom
    I am the doom at the door!
    OlrothIAmTheDoom2
    I am the doom at the door!
    OlrothIAmTheDoom3
    Hold the line!
    OlrothHoldTheLineRandom
    Hold the line!
    OlrothHoldTheLine2
    Hold the line!
    OlrothHoldTheLine3
    I cannot yield!
    OlrothICannotYieldRandom
    I cannot yield!
    OlrothICannotYield2
    I have become the darkness...
    OlrothIHaveBecomeTheDarknessRandom
    I have become the darkness...
    OlrothIHaveBecomeTheDarkness2
    I have become the darkness...
    OlrothIHaveBecomeTheDarkness3
    I will never yield!
    OlrothIWillNeverYieldRandom
    I will never yield!
    OlrothIWillNeverYield2
    I will never yield!
    OlrothIWillNeverYield3
    I will never yield!
    OlrothIWillNeverYield4
    I will never yield!
    OlrothIWillNeverYield5
    I will never yield!
    OlrothIWillNeverYield6
    Never!
    OlrothNeverRandom
    Never!
    OlrothNever2
    Never!
    OlrothNever3
    For the king!
    OlrothNever4
    For the king!
    OlrothNever5
    For the king!
    OlrothNever6
    Purify!
    OlrothPurifyRandom
    Purify!
    OlrothPurify2
    Purify!
    OlrothPurify3
    Starfire!
    OlrothStarfireRandom
    Starfire!
    OlrothStarfire2
    Starfire!
    OlrothStarfire3
    The curse... sprung from the mountain...
    OlrothTheCurseRandom
    The curse... sprung from the mountain...
    OlrothTheCurse2
    The curse... sprung from the mountain...
    OlrothTheCurse3
    Traitor!
    OlrothTraitorRandom
    Traitor!
    OlrothTraitor2
    Traitor!
    OlrothTraitor3
    Triple blade!
    OlrothTripleBladeRandom
    Triple blade!
    OlrothTripleBlade2
    Triple blade!
    OlrothTripleBlade3
    Wasteland!
    OlrothWastelandRandom
    Wasteland!
    OlrothWasteland2
    Wasteland!
    OlrothWasteland3
    Who... Dares?
    OlrothWhoDares
    You've doomed us all!
    OlrothYouveDoomedUsAllRandom
    You've doomed us all!
    OlrothYouveDoomedUsAll2
    You've doomed us all!
    OlrothYouveDoomedUsAll3
    You will fail!
    OlrothYouWillFail
    Darkness... at last...
    OlrothDarknessAtLast
    I cannot... die...
    OlrothICannotDieRandom
    I cannot... die...
    OlrothICannotDie2
    Edit

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