失落起源.奧爾羅斯 傳奇 /3
失落起源.奧爾羅斯
人形
地區: 符文要塞
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
25% 更少攻擊速度
不能被擊退
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
25% 更少攻擊速度
不能被擊退
移除所有能量護盾
monster gain base ward equal to total maximum life % [5]
monster gain base ward equal to total maximum life % [5]
Olroth, Origin of the Fall
幽魂 | N |
---|---|
地區 | 符文要塞 |
標籤 | 法術, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, large_model, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement, ward_armour |
生命
1545%
生命轉為保護
5%
護甲
+100%
異常狀態臨界值
504%
抗性
50
50
50
30
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
10 ~ 22
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
300%
Model Size
115%
類型
ExpeditionOlroth
Metadata
Olroth
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
39,152,644
護甲
92,477
閃避
7,860
能量護盾
0
傷害
2,461
法術傷害
3,674
命中
0
攻擊間隔
0.8844
經驗值
216,678
異常狀態臨界值
6,002,899
冰緩
18,981
感電
18,981
易碎
107,386
焦灼
18,981
殘喘
52,441
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAOlrothCleave
攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊間隔: 1.32 秒
冷卻時間: 6 秒
+5.2 米近戰打擊距離
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
MPWOlrothCleave1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 3909–5863
暴擊率: 5%
攻擊傷害: 138%
攻擊傷害: 138%
攻擊間隔: 1.32 秒
你的擊中必定點燃
投射物穿透全部目標
造成 38% 更多攻擊傷害
發射 2 個額外投射物
100% 物理傷害轉化至火焰傷害
30% 更多點燃傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [149]
projectile uses contact position [1]
total projectile spread angle override [10]
use scaled contact offset [1]
投射物穿透全部目標
造成 38% 更多攻擊傷害
發射 2 個額外投射物
100% 物理傷害轉化至火焰傷害
30% 更多點燃傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [149]
projectile uses contact position [1]
total projectile spread angle override [10]
use scaled contact offset [1]
MPWOlrothCleave2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 3909–5863
暴擊率: 5%
攻擊傷害: 138%
攻擊傷害: 138%
攻擊間隔: 1.32 秒
你的擊中必定點燃
投射物穿透全部目標
造成 38% 更多攻擊傷害
發射 2 個額外投射物
100% 物理傷害轉化至火焰傷害
30% 更多點燃傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [151]
projectile uses contact position [1]
total projectile spread angle override [10]
use scaled contact offset [1]
投射物穿透全部目標
造成 38% 更多攻擊傷害
發射 2 個額外投射物
100% 物理傷害轉化至火焰傷害
30% 更多點燃傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [151]
projectile uses contact position [1]
total projectile spread angle override [10]
use scaled contact offset [1]
MPWOlrothCleave3
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 3909–5863
暴擊率: 5%
攻擊傷害: 138%
攻擊傷害: 138%
攻擊間隔: 1.32 秒
你的擊中必定點燃
投射物穿透全部目標
造成 38% 更多攻擊傷害
發射 2 個額外投射物
100% 物理傷害轉化至火焰傷害
30% 更多點燃傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
total projectile spread angle override [35]
use scaled contact offset [1]
投射物穿透全部目標
造成 38% 更多攻擊傷害
發射 2 個額外投射物
100% 物理傷害轉化至火焰傷害
30% 更多點燃傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
total projectile spread angle override [35]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
可觸發, 攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊傷害: 70%
攻擊傷害: 70%
攻擊間隔: 1.32 秒
造成 30% 更少攻擊傷害
is area damage [1]
is area damage [1]
MPWOlrothThrowOut
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 3909–5863
暴擊率: 5%
攻擊間隔: 1.32 秒
冷卻時間: 10 秒
投射物穿透全部目標
投射物有 25 米最大距離
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [147]
number of projectiles override [1]
projectile uses contact position [1]
projectiles not offset [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
投射物有 25 米最大距離
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [147]
number of projectiles override [1]
projectile uses contact position [1]
projectiles not offset [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAOlrothThrowBack
攻擊, 可觸發
基本傷害: 3909–5863
暴擊率: 5%
攻擊傷害: 120%
攻擊傷害: 120%
攻擊間隔: 1.32 秒
造成 20% 更多攻擊傷害
造成流血
投射物有 25 米最大距離
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
造成流血
投射物有 25 米最大距離
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊間隔: 1.32 秒
冷卻時間: 4 秒
+2.7 米近戰打擊距離
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EAAOlrothDash2
攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊間隔: 1.32 秒
冷卻時間: 4 秒
+3.1 米近戰打擊距離
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EAAOlrothDash3
攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊間隔: 1.32 秒
冷卻時間: 8 秒
+2.9 米近戰打擊距離
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
GAOlrothDash1
可觸發, 攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊傷害: 69%
攻擊傷害: 69%
攻擊間隔: 1.32 秒
造成 31% 更少攻擊傷害
擊中時癱瘓
is area damage [1]
擊中時癱瘓
is area damage [1]
GAOlrothDash2
可觸發, 攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊傷害: 127%
攻擊傷害: 127%
攻擊間隔: 1.32 秒
造成 27% 更多攻擊傷害
暈眩敵人
擊中時癱瘓
is area damage [1]
stuck stab on hit ms [550]
暈眩敵人
擊中時癱瘓
is area damage [1]
stuck stab on hit ms [550]
GAOlrothDash3
可觸發, 攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊傷害: 46%
攻擊傷害: 46%
攻擊間隔: 1.32 秒
造成 54% 更少攻擊傷害
擊中時癱瘓
is area damage [1]
擊中時癱瘓
is area damage [1]
GAOlrothPostDashSwing
可觸發, 攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊間隔: 1.32 秒
is area damage [1]
GAOlrothPostDashStab
可觸發, 攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊傷害: 149%
攻擊傷害: 149%
攻擊間隔: 1.32 秒
造成 49% 更多攻擊傷害
is area damage [1]
is area damage [1]
GAOlrothGroundSlamInitial
可觸發, 攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊傷害: 604%
攻擊傷害: 604%
攻擊間隔: 1.32 秒
冷卻時間: 20 秒
造成 504% 更多攻擊傷害
+1.2 米近戰打擊距離
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
+1.2 米近戰打擊距離
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAOlrothIntroSwing
可觸發, 攻擊
基本傷害: 3909–5863
暴擊率: 5%
攻擊傷害: 80%
攻擊傷害: 80%
攻擊間隔: 1.32 秒
造成 20% 更少攻擊傷害
+40% 更多流血傷害
造成流血
is area damage [1]
+40% 更多流血傷害
造成流血
is area damage [1]
SOOlrothSwordEmbed
可觸發, 法術
施放時間: 1 秒
EDSOlrothGroundSlamAftershockSmall
法術, 可觸發
施放時間: 1 秒
造成 3869 至 5803 物理傷害
100% 物理傷害轉化至火焰傷害
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]
100% 物理傷害轉化至火焰傷害
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]
EDSOlrothGroundSlamAftershockLarge
法術, 可觸發
施放時間: 1 秒
造成 4145 至 6218 物理傷害
100% 物理傷害轉化至火焰傷害
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]
100% 物理傷害轉化至火焰傷害
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "globals.olroth = this;" } Actor { basic_action = "Emerge" basic_action = "Emerge2" } StateMachine { /* Fight progression. Synced from controller to Olroth and relic. Only modify directly on controller, only trigger stuff from the controller. Only used on the others for AI. 0 = initial, pre-revive 1 = First phase, from initial revive to 1 hp 2 = Immunity phase 1, from heal to losing invuln 3 = Second phase 4 = Immunity phase 2 5 = Final phase 6 = Olroth dead */ define_shared_state = " awake; fight; sword_lost; point_light; invulnerable; " } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_awake_0 = " PlayAnimation( intro_01 ); PauseAnimation(); " on_or_create_state_sword_lost_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk ); " on_state_sword_lost_0 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk ); " create_state_sword_lost_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk );" create_state_point_light_0 = " this.point_light = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao, aux_light_attach ); point_light.PlayAnimation( olroth_off_idle ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk ); " create_state_point_light_1 = " this.point_light = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao, aux_light_attach ); point_light.PlayAnimation( olroth_on_idle ); " on_state_point_light_1 = " point_light.PlayAnimation( olroth_on ); point_light.QueueAnimation( olroth_on_idle ); " on_state_point_light_0 = " point_light.PlayAnimation( olroth_off ); point_light.QueueAnimation( olroth_off_idle ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk ); " on_or_create_state_point_light_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk ); " on_or_create_state_invulnerable_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk );" on_or_create_state_invulnerable_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk );" on_or_create_state_fight_7 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk );" on_or_create_state_fight_8 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk );" } Actor { on_start_Emerge = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk, R_Weapon );" on_dealt_damage_package = " IfState( invulnerable, 1, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao ); AddAttachedOffset( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao, chest_jntBnd, 1.0, CalculateOrientation( source_location ), 0, 0, 0, false, false, true ); } ); " } Animated { on_sword_throw_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk, R_Weapon );" on_event_energy_lost_for_sword_throw_01 = "HideWeapons();" on_event_energy_gain_for_sword_throw_01 = "ShowWeapons();" on_event_contact_for_sword_throw_01 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk, R_Weapon );" on_event_swing_for_intro_01 = " Test( { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk, R_Weapon ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/relic_hellfire_zone.ao" preload_buff_visual = "olroth_righteous_fire" preload_buff_visual = "olroth_ground_sap" preload_misc_beam = "ExpeditionOlrothLightCageBeam" preload_misc_beam = "ExpeditionOlrothReviveBeam1" preload_misc_beam = "ExpeditionOlrothReviveBeam2" preload_misc_beam = "ExpeditionOlrothSingleLaserBeam" preload_misc_beam = "OlrothRelicJewelActivationBeam" preload_misc_object = "OlrothCrackedGround" } GlobalAudioParamEvents { life_percent_param = "OlrothLifePercentage" life_percent_is_boolean = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Olroth/Olroth"] = { name = "Olroth, Origin of the Fall", life = 15.45, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.4, damageSpread = 0.2, attackTime = 1.32, attackRange = 22, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth", "EAAOlrothCleave", "EAAOlrothDash1", "EAAOlrothDash2", "EAAOlrothDash3", "GAOlrothDash1", "GAOlrothDash2", "GAOlrothDash3", "GAOlrothPostDashSwing", "GAOlrothPostDashStab", "GAOlrothGroundSlamInitial", "GAOlrothIntroSwing", "MPWOlrothCleave1", "MPWOlrothCleave2", "MPWOlrothCleave3", "GAOlrothCleaveShrapnel3", "MPWOlrothThrowOut", "GPAOlrothThrowBack", "SOOlrothSwordEmbed", "EDSOlrothGroundSlamAftershockSmall", "EDSOlrothGroundSlamAftershockLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothCleave"] = { name = "EAAOlrothCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {52, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash1"] = { name = "EAAOlrothDash1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {27, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash2"] = { name = "EAAOlrothDash2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {31, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash3"] = { name = "EAAOlrothDash3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {29, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash1"] = { name = "GAOlrothDash1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 0.69, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash2"] = { name = "GAOlrothDash2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "stuck_stab_on_hit_ms", "is_area_damage", "always_stun", "global_maim_on_hit", }, levels = { [1] = {550, baseMultiplier = 1.27, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash3"] = { name = "GAOlrothDash3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 0.46, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothPostDashSwing"] = { name = "GAOlrothPostDashSwing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothPostDashStab"] = { name = "GAOlrothPostDashStab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.49, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothGroundSlamInitial"] = { name = "GAOlrothGroundSlamInitial", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {12, -50, baseMultiplier = 6.04, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothIntroSwing"] = { name = "GAOlrothIntroSwing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {40, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave1"] = { name = "MPWOlrothCleave1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {149, 2, 10, 100, 30, baseMultiplier = 1.38, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave2"] = { name = "MPWOlrothCleave2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {151, 2, 10, 100, 30, baseMultiplier = 1.38, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave3"] = { name = "MPWOlrothCleave3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {152, 2, 35, 100, 30, baseMultiplier = 1.38, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothCleaveShrapnel3"] = { name = "GAOlrothCleaveShrapnel3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothThrowOut"] = { name = "MPWOlrothThrowOut", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_maximum_range_override", "number_of_projectiles_override", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "cast_time_overrides_attack_duration", "projectiles_not_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {147, 250, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAOlrothThrowBack"] = { name = "GPAOlrothThrowBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_maximum_range_override", "number_of_projectiles_override", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectiles_not_offset", "global_bleed_on_hit", }, levels = { [1] = {250, 1, baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOOlrothSwordEmbed"] = { name = "SOOlrothSwordEmbed", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSOlrothGroundSlamAftershockSmall"] = { name = "EDSOlrothGroundSlamAftershockSmall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "olroth_ground_sap_on_hit_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 4000, -70, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSOlrothGroundSlamAftershockLarge"] = { name = "EDSOlrothGroundSlamAftershockLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "olroth_ground_sap_on_hit_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 4000, -70, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
25% 更少攻擊速度
Id | MonsterSlowerAttacksRareUnique |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
不能被擊退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
移除所有能量護盾
monster gain base ward equal to total maximum life % [5]
Id | MonsterGainLifeAsWardBoss |
---|---|
Family | MonsterGainLifeAsWard |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
失落起源.奧爾羅斯 Text Audio /55
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.