Olroth, Origem da Queda unico /3
Nunca causa Acertos Críticos
Mago de Batalha
(Ganhe Dano Mágico Adicional igual ao Dano da sua Arma da Mão Principal)
Restaura Proteção ao usar
Cargas aumentadas em (40–50)% por uso
Proteção não Quebra durante o Efeito
85% menos Proteção durante o Efeito
Não Possui Encaixes
Ativa Convocar Arbalistas Nível 20 quando Equipado
Velocidade de Movimento aumentada em 25%
[3 to 5 of Arbalists Modifiers]
Olroth, Origem da Queda
Humanóide
Área: Forte Rúnico
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
25% menos Velocidade de Ataque
Não Pode ser Empurrado
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
25% menos Velocidade de Ataque
Não Pode ser Empurrado
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [5]
monster gain base ward equal to total maximum life % [5]
Olroth, Origin of the Fall
Spectre | N |
---|---|
Area | Forte Rúnico |
Tags | Conjurador, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, large_model, light_armour, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement, ward_armour |
Vida
1545%
Ward From Life
5%
Armadura
+100%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
240%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
10 ~ 22
Attack Time
1.32 Second
Damage Spread
±20%
Experiência
300%
Model Size
115%
Type
ExpeditionOlroth
Metadata
Olroth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
83
Vida
39,152,644
Armadura
184,954
Evasão
7,860
Escudo de Energia
0
Damage
2,461
Dano Mágico
3,674
Precisão
518
Attack Time
0.8844
Experiência
216,678
Ailment Threshold
6,002,899
Chill
18,981
Shock
18,981
Brittle
107,386
Scorch
18,981
Sap
52,441
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 3909–5863
Chance de Crítico: 5%
Attack Time: 1.32 seg
Abate seus inimigos com um golpe poderoso.
Empurra Inimigos ao Acertar
Distância do Empurrão aumentada em 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Distância do Empurrão aumentada em 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAOlrothCleave
Attack
Base Damage: 3909–5863
Chance de Crítico: 5%
Attack Time: 1.32 seg
Recarga: 6 seg
+5.2 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
MPWOlrothCleave1
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Chance de Crítico: 5%
Dano de Ataque: 138%
Dano de Ataque: 138%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Projéteis Perfuram todos Alvos
Causa 38% mais Dano de Ataque
Dispara 2 Projéteis adicionais
100% do Dano Físico Convertido para Dano de Fogo
30% mais Dano com Incêndio
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [149]
projectile uses contact position [1]
total projectile spread angle override [10]
use scaled contact offset [1]
Projéteis Perfuram todos Alvos
Causa 38% mais Dano de Ataque
Dispara 2 Projéteis adicionais
100% do Dano Físico Convertido para Dano de Fogo
30% mais Dano com Incêndio
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [149]
projectile uses contact position [1]
total projectile spread angle override [10]
use scaled contact offset [1]
MPWOlrothCleave2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Chance de Crítico: 5%
Dano de Ataque: 138%
Dano de Ataque: 138%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Projéteis Perfuram todos Alvos
Causa 38% mais Dano de Ataque
Dispara 2 Projéteis adicionais
100% do Dano Físico Convertido para Dano de Fogo
30% mais Dano com Incêndio
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [151]
projectile uses contact position [1]
total projectile spread angle override [10]
use scaled contact offset [1]
Projéteis Perfuram todos Alvos
Causa 38% mais Dano de Ataque
Dispara 2 Projéteis adicionais
100% do Dano Físico Convertido para Dano de Fogo
30% mais Dano com Incêndio
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [151]
projectile uses contact position [1]
total projectile spread angle override [10]
use scaled contact offset [1]
MPWOlrothCleave3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Chance de Crítico: 5%
Dano de Ataque: 138%
Dano de Ataque: 138%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Projéteis Perfuram todos Alvos
Causa 38% mais Dano de Ataque
Dispara 2 Projéteis adicionais
100% do Dano Físico Convertido para Dano de Fogo
30% mais Dano com Incêndio
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
total projectile spread angle override [35]
use scaled contact offset [1]
Projéteis Perfuram todos Alvos
Causa 38% mais Dano de Ataque
Dispara 2 Projéteis adicionais
100% do Dano Físico Convertido para Dano de Fogo
30% mais Dano com Incêndio
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [152]
projectile uses contact position [1]
total projectile spread angle override [35]
use scaled contact offset [1]
GAOlrothCleaveShrapnel3
Triggerable, Attack
Base Damage: 3909–5863
Chance de Crítico: 5%
Dano de Ataque: 70%
Dano de Ataque: 70%
Attack Time: 1.32 seg
Causa 30% menos Dano de Ataque
is area damage [1]
is area damage [1]
MPWOlrothThrowOut
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3909–5863
Chance de Crítico: 5%
Attack Time: 1.32 seg
Recarga: 10 seg
Projéteis Perfuram todos Alvos
Projéteis têm 25 metros ao alcance máximo
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [147]
number of projectiles override [1]
projectile uses contact position [1]
projectiles not offset [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
Projéteis têm 25 metros ao alcance máximo
base is projectile [1]
cast time overrides attack duration [1]
maintain projectile direction when using contact position [1]
monster projectile variation [147]
number of projectiles override [1]
projectile uses contact position [1]
projectiles not offset [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
GPAOlrothThrowBack
Attack, Triggerable
Base Damage: 3909–5863
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.32 seg
Causa 20% mais Dano de Ataque
Causa Sangramento
Projéteis têm 25 metros ao alcance máximo
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
Causa Sangramento
Projéteis têm 25 metros ao alcance máximo
base is projectile [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
projectiles not offset [1]
use scaled contact offset [1]
EAAOlrothDash1
Attack
Base Damage: 3909–5863
Chance de Crítico: 5%
Attack Time: 1.32 seg
Recarga: 4 seg
+2.7 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EAAOlrothDash2
Attack
Base Damage: 3909–5863
Chance de Crítico: 5%
Attack Time: 1.32 seg
Recarga: 4 seg
+3.1 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
EAAOlrothDash3
Attack
Base Damage: 3909–5863
Chance de Crítico: 5%
Attack Time: 1.32 seg
Recarga: 8 seg
+2.9 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action attack or cast time uses animation length [1]
GAOlrothDash1
Triggerable, Attack
Base Damage: 3909–5863
Chance de Crítico: 5%
Dano de Ataque: 69%
Dano de Ataque: 69%
Attack Time: 1.32 seg
Causa 31% menos Dano de Ataque
Mutila ao Acertar
is area damage [1]
Mutila ao Acertar
is area damage [1]
GAOlrothDash2
Triggerable, Attack
Base Damage: 3909–5863
Chance de Crítico: 5%
Dano de Ataque: 127%
Dano de Ataque: 127%
Attack Time: 1.32 seg
Causa 27% mais Dano de Ataque
Atordoa Inimigos
Mutila ao Acertar
is area damage [1]
stuck stab on hit ms [550]
Atordoa Inimigos
Mutila ao Acertar
is area damage [1]
stuck stab on hit ms [550]
GAOlrothDash3
Triggerable, Attack
Base Damage: 3909–5863
Chance de Crítico: 5%
Dano de Ataque: 46%
Dano de Ataque: 46%
Attack Time: 1.32 seg
Causa 54% menos Dano de Ataque
Mutila ao Acertar
is area damage [1]
Mutila ao Acertar
is area damage [1]
GAOlrothPostDashSwing
Triggerable, Attack
Base Damage: 3909–5863
Chance de Crítico: 5%
Attack Time: 1.32 seg
is area damage [1]
GAOlrothPostDashStab
Triggerable, Attack
Base Damage: 3909–5863
Chance de Crítico: 5%
Dano de Ataque: 149%
Dano de Ataque: 149%
Attack Time: 1.32 seg
Causa 49% mais Dano de Ataque
is area damage [1]
is area damage [1]
GAOlrothGroundSlamInitial
Triggerable, Attack
Base Damage: 3909–5863
Chance de Crítico: 5%
Dano de Ataque: 604%
Dano de Ataque: 604%
Attack Time: 1.32 seg
Recarga: 20 seg
Causa 504% mais Dano de Ataque
+1.2 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
+1.2 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAOlrothIntroSwing
Triggerable, Attack
Base Damage: 3909–5863
Chance de Crítico: 5%
Dano de Ataque: 80%
Dano de Ataque: 80%
Attack Time: 1.32 seg
Causa 20% menos Dano de Ataque
+40% mais Dano com Sangramentos
Causa Sangramento
is area damage [1]
+40% mais Dano com Sangramentos
Causa Sangramento
is area damage [1]
SOOlrothSwordEmbed
Triggerable, Spell
Tempo de Conjuração: 1 seg
EDSOlrothGroundSlamAftershockSmall
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 3869 a 5803 de Dano Físico
100% do Dano Físico Convertido para Dano de Fogo
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]
100% do Dano Físico Convertido para Dano de Fogo
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]
EDSOlrothGroundSlamAftershockLarge
Spell, Triggerable
Tempo de Conjuração: 1 seg
Causa 4145 a 6218 de Dano Físico
100% do Dano Físico Convertido para Dano de Fogo
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]
100% do Dano Físico Convertido para Dano de Fogo
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
olroth ground sap on hit ms [4000]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "globals.olroth = this;" } Actor { basic_action = "Emerge" basic_action = "Emerge2" } StateMachine { /* Fight progression. Synced from controller to Olroth and relic. Only modify directly on controller, only trigger stuff from the controller. Only used on the others for AI. 0 = initial, pre-revive 1 = First phase, from initial revive to 1 hp 2 = Immunity phase 1, from heal to losing invuln 3 = Second phase 4 = Immunity phase 2 5 = Final phase 6 = Olroth dead */ define_shared_state = " awake; fight; sword_lost; point_light; invulnerable; " } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_awake_0 = " PlayAnimation( intro_01 ); PauseAnimation(); " on_or_create_state_sword_lost_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk ); " on_state_sword_lost_0 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Gain.epk ); " create_state_sword_lost_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/OlrothEnergy_Lost.epk );" create_state_point_light_0 = " this.point_light = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao, aux_light_attach ); point_light.PlayAnimation( olroth_off_idle ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk ); " create_state_point_light_1 = " this.point_light = AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/OnAct/Light_Olroth.ao, aux_light_attach ); point_light.PlayAnimation( olroth_on_idle ); " on_state_point_light_1 = " point_light.PlayAnimation( olroth_on ); point_light.QueueAnimation( olroth_on_idle ); " on_state_point_light_0 = " point_light.PlayAnimation( olroth_off ); point_light.QueueAnimation( olroth_off_idle ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk ); " on_or_create_state_point_light_1 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowFade.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/general/EPKs/GlowDead.epk ); " on_or_create_state_invulnerable_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk );" on_or_create_state_invulnerable_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/Olroth_Shield.epk );" on_or_create_state_fight_7 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk );" on_or_create_state_fight_8 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/enrage.epk );" } Actor { on_start_Emerge = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk, R_Weapon );" on_dealt_damage_package = " IfState( invulnerable, 1, { DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao ); AddAttachedOffset( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/olroth_barrier.ao, chest_jntBnd, 1.0, CalculateOrientation( source_location ), 0, 0, 0, false, false, true ); } ); " } Animated { on_sword_throw_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk, R_Weapon );" on_event_energy_lost_for_sword_throw_01 = "HideWeapons();" on_event_energy_gain_for_sword_throw_01 = "ShowWeapons();" on_event_contact_for_sword_throw_01 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Throw.epk, R_Weapon );" on_event_swing_for_intro_01 = " Test( { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/EPKs/EnhanceSword_Intro.epk, R_Weapon ); } ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/olroth/relic_hellfire_zone.ao" preload_buff_visual = "olroth_righteous_fire" preload_buff_visual = "olroth_ground_sap" preload_misc_beam = "ExpeditionOlrothLightCageBeam" preload_misc_beam = "ExpeditionOlrothReviveBeam1" preload_misc_beam = "ExpeditionOlrothReviveBeam2" preload_misc_beam = "ExpeditionOlrothSingleLaserBeam" preload_misc_beam = "OlrothRelicJewelActivationBeam" preload_misc_object = "OlrothCrackedGround" } GlobalAudioParamEvents { life_percent_param = "OlrothLifePercentage" life_percent_is_boolean = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Olroth/Olroth"] = { name = "Olroth, Origin of the Fall", life = 15.45, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.4, damageSpread = 0.2, attackTime = 1.32, attackRange = 22, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth", "EAAOlrothCleave", "EAAOlrothDash1", "EAAOlrothDash2", "EAAOlrothDash3", "GAOlrothDash1", "GAOlrothDash2", "GAOlrothDash3", "GAOlrothPostDashSwing", "GAOlrothPostDashStab", "GAOlrothGroundSlamInitial", "GAOlrothIntroSwing", "MPWOlrothCleave1", "MPWOlrothCleave2", "MPWOlrothCleave3", "GAOlrothCleaveShrapnel3", "MPWOlrothThrowOut", "GPAOlrothThrowBack", "SOOlrothSwordEmbed", "EDSOlrothGroundSlamAftershockSmall", "EDSOlrothGroundSlamAftershockLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackOlroth"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothCleave"] = { name = "EAAOlrothCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {52, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash1"] = { name = "EAAOlrothDash1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {27, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash2"] = { name = "EAAOlrothDash2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {31, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAOlrothDash3"] = { name = "EAAOlrothDash3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {29, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash1"] = { name = "GAOlrothDash1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 0.69, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash2"] = { name = "GAOlrothDash2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "stuck_stab_on_hit_ms", "is_area_damage", "always_stun", "global_maim_on_hit", }, levels = { [1] = {550, baseMultiplier = 1.27, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothDash3"] = { name = "GAOlrothDash3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 0.46, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothPostDashSwing"] = { name = "GAOlrothPostDashSwing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothPostDashStab"] = { name = "GAOlrothPostDashStab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.49, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothGroundSlamInitial"] = { name = "GAOlrothGroundSlamInitial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {12, -50, baseMultiplier = 6.04, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothIntroSwing"] = { name = "GAOlrothIntroSwing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {40, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave1"] = { name = "MPWOlrothCleave1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {149, 2, 10, 100, 30, baseMultiplier = 1.38, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave2"] = { name = "MPWOlrothCleave2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {151, 2, 10, 100, 30, baseMultiplier = 1.38, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothCleave3"] = { name = "MPWOlrothCleave3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "skill_physical_damage_%_to_convert_to_fire", "active_skill_ignite_damage_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "always_ignite", }, levels = { [1] = {152, 2, 35, 100, 30, baseMultiplier = 1.38, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAOlrothCleaveShrapnel3"] = { name = "GAOlrothCleaveShrapnel3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 0.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWOlrothThrowOut"] = { name = "MPWOlrothThrowOut", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_maximum_range_override", "number_of_projectiles_override", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "always_pierce", "cast_time_overrides_attack_duration", "projectiles_not_offset", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {147, 250, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPAOlrothThrowBack"] = { name = "GPAOlrothThrowBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_maximum_range_override", "number_of_projectiles_override", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "projectiles_not_offset", "global_bleed_on_hit", }, levels = { [1] = {250, 1, baseMultiplier = 1.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOOlrothSwordEmbed"] = { name = "SOOlrothSwordEmbed", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSOlrothGroundSlamAftershockSmall"] = { name = "EDSOlrothGroundSlamAftershockSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "olroth_ground_sap_on_hit_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 4000, -70, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSOlrothGroundSlamAftershockLarge"] = { name = "EDSOlrothGroundSlamAftershockLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "olroth_ground_sap_on_hit_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 4000, -70, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
25% menos Velocidade de Ataque
Id | MonsterSlowerAttacksRareUnique |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Não Pode ser Empurrado
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Remove todo Escudo Mágico
monster gain base ward equal to total maximum life % [5]
Id | MonsterGainLifeAsWardBoss |
---|---|
Family | MonsterGainLifeAsWard |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Olroth, Origem da Queda Text Audio /55
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.