Holy Flame Totem
Level: (1–10)
Cost: (11–25) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level (4–36), (10–53) Str, (7–36) Int
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.
Deals (3–29) to (5–44) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Fires +3 Projectiles
50% of Physical Damage Converted to Fire Damage
Summons a Totem which uses this Skill
Consecrated Ground grants Immunity to Curses to you and Allies
Projectiles Pierce all Targets
Totem lasts 8 seconds
Fires +3 Projectiles
50% of Physical Damage Converted to Fire Damage
Summons a Totem which uses this Skill
Consecrated Ground grants Immunity to Curses to you and Allies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Royale Holy Flame Totem
Genus
Level Effect /10
Implicit |
---|
Totem lasts 8 seconds Fires +3 Projectiles 50% of Physical Damage Converted to Fire Damage Summons a Totem which uses this Skill Projectiles Pierce all Targets Consecrated Ground grants Immunity to Curses to you and Allies |
Level | Requires Level | Str | Int | Cost | Deals 3 to 5 Physical Damage | Experience |
---|---|---|---|---|---|---|
1 | 4 | 10 | 7 | 11 | 3, 5 | 841 |
2 | 6 | 13 | 9 | 12 | 3, 6 | 3,099 |
3 | 9 | 17 | 12 | 13 | 4, 8 | 7,433 |
4 | 12 | 21 | 14 | 14 | 7, 11 | 22,895 |
5 | 16 | 26 | 18 | 16 | 8, 14 | 49,725 |
6 | 20 | 31 | 22 | 18 | 12, 18 | 95,714 |
7 | 24 | 37 | 25 | 19 | 15, 23 | 169,595 |
8 | 28 | 42 | 29 | 21 | 19, 29 | 283,759 |
9 | 32 | 47 | 33 | 23 | 24, 36 | 453,996 |
10 | 36 | 53 | 36 | 25 | 29, 44 |
Attribute /6
Royale Holy Flame Totem
Key | Value |
---|---|
DropLevel | 4 |
BaseType | Royale Holy Flame Totem |
Class | Skill Gems |
TargetTypes | Ground, Enemy, |
Type | Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Mineable, SummonsTotem, Fire, Channel, Physical |
ItemType | Metadata/Items/Gems/SkillGemFlameTotemRoyale |
Supported By /82 ⍟
Icon | Name |
---|---|
Added Fire Damage Support Supports any skill that hits enemies. | |
Greater Multiple Projectiles Support Supports projectile skills. | |
Lesser Multiple Projectiles Support Supports projectile skills. | |
Faster Projectiles Support Supports projectile skills. | |
Added Cold Damage Support Supports any skill that hits enemies. | |
Added Lightning Damage Support Supports any skill that hits enemies. | |
Increased Critical Strikes Support Supports any skill that hits enemies. | |
Increased Critical Damage Support Supports any skill that hits enemies. | |
Knockback Support Supports any skill that hits enemies. | |
Life Leech Support Supports any skill that hits enemies, causing those hits to leech life based on damage dealt. | |
Added Chaos Damage Support Supports any skill that hits enemies. | |
Stun Support Supports any skill that hits enemies, making it easier to stun enemies with those skills. | |
Pierce Support Supports projectile skills. | |
Trap Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills. | |
Item Rarity Support Supports any skill that can kill enemies. | |
Faster Casting Support Supports non-instant spell skills. | |
Cold to Fire Support Supports any skill that hits enemies. | |
Combustion Support Supports any skill that hits enemies. | |
Elemental Proliferation Support Supports any skill that hits enemies, or could otherwise apply elemental ailments. | |
Culling Strike Support Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed. | |
Iron Will Support Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage. | |
Blastchain Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Chance to Flee Support Supports any skill that hits enemies. | |
Blind Support Supports any skill that hits enemies. | |
Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Elemental Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. | |
Chain Support Supports projectile skills, and any other skills that chain. | |
Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. | |
Returning Projectiles Support Supports projectile skills. | |
Power Charge On Critical Support Supports any skill that hits enemies. | |
Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Slower Projectiles Support Supports projectile skills. | |
Block Chance Reduction Support Supports any skill that hits enemies. | |
Physical to Lightning Support Supports any skill that hits enemies. | |
Hypothermia Support Supports any skill that deals damage. | |
Critical Strike Affliction Support Supports any skill that hits enemies. | |
Void Manipulation Support Supports any skill that deals damage. | |
Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Ignite Proliferation Support Supports any skill that hits enemies. | |
Chance to Poison Support Supports any skill that hits enemies. | |
Deadly Ailments Support Supports any skill that hits enemies. | |
Decay Support Supports any skill that hits enemies. | |
Efficacy Support Supports any skill that deals damage or has a duration. | |
Vile Toxins Support Supports any skill that hits enemies. | |
Immolate Support Supports any skill that hits enemies. | |
Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Brutality Support Supports any skill that deals damage. | |
Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. | |
Summon Phantasm Support Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage. | |
Bonechill Support Supports any skill that can chill enemies or create chilling areas. | |
Multiple Totems Support Supports skills which summon totems. | |
Energy Leech Support Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt. | |
High-Impact Mine Support Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills. | |
Greater Volley Support Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral. | |
Awakened Added Fire Damage Support Supports any skill that hits enemies. | |
Awakened Brutality Support Supports any skill that deals damage. | |
Awakened Burning Damage Support Supports any skill that hits enemies, or can deal burning damage directly. | |
Awakened Fire Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy fire resistance. | |
Awakened Added Cold Damage Support Supports any skill that hits enemies. | |
Awakened Chain Support Supports projectile skills, and any other skills that chain. | |
Awakened Cold Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. | |
Awakened Deadly Ailments Support Supports any skill that hits enemies. | |
Awakened Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. | |
Awakened Greater Multiple Projectiles Support Supports projectile skills. | |
Awakened Swift Affliction Support Supports any skill that has a duration, or can hit enemies to inflict ailments on them. | |
Awakened Void Manipulation Support Supports any skill that deals damage. | |
Awakened Added Chaos Damage Support Supports any skill that hits enemies. | |
Awakened Added Lightning Damage Support Supports any skill that hits enemies. | |
Awakened Controlled Destruction Support Supports attack skills, or spell skills that deal damage. | |
Awakened Elemental Focus Support Supports any skill that hits or burns enemies, or inflicts elemental ailments. | |
Awakened Lightning Penetration Support Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. | |
Awakened Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments | |
Cruelty Support Supports any skill that hits enemies. Minions cannot gain Cruelty. | |
Overcharge Support Supports any skill that hits enemies. | |
Spellblade Support Supports spells that hit enemies. Cannot modify the skills of minions. | |
Devour Support Supports any skill that hits enemies. | |
Flamewood Support Supports skills which summon totems. Cannot modify the skills of minions. | |
Sadism Support Supports any skill that hits enemies. |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.