Divine Ire
Level: (1–10)
Cost: (3–4) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Requires Level (4–36), (7–36) Str, (10–53) Int
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
Deals (2–20) to (3–30) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
40% less Damage while Channelling
Beam deals 100% more Damage with Hits per Stage after the first
Beam deals 70% more Damage with Ailments per Stage after the first
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Gains an additional Stage when Hitting a Rare or Unique Enemy
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
40% less Damage while Channelling
Beam deals 100% more Damage with Hits per Stage after the first
Beam deals 70% more Damage with Ailments per Stage after the first
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Gains an additional Stage when Hitting a Rare or Unique Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Royale Divine Ire
Genus
Level Effect /10
Implicit |
---|
50% of Physical Damage Converted to Lightning Damage Beam deals 100% more Damage with Hits per Stage after the first\nBeam deals 70% more Damage with Ailments per Stage after the first Damages 5 nearby Enemies when you gain Stages 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy 40% less Damage while Channelling Gains an additional Stage when Hitting a Rare or Unique Enemy |
Level | Requires Level | Str | Int | Cost | Deals 2 to 3 Physical Damage | Experience |
---|---|---|---|---|---|---|
1 | 4 | 7 | 10 | 3 | 2, 3 | 841 |
2 | 6 | 9 | 13 | 3 | 3, 4 | 3,099 |
3 | 9 | 12 | 17 | 3 | 3, 5 | 7,433 |
4 | 12 | 14 | 21 | 3 | 4, 6 | 22,895 |
5 | 16 | 18 | 26 | 3 | 6, 9 | 49,725 |
6 | 20 | 22 | 31 | 4 | 8, 11 | 95,714 |
7 | 24 | 25 | 37 | 4 | 10, 15 | 169,595 |
8 | 28 | 29 | 42 | 4 | 13, 19 | 283,759 |
9 | 32 | 33 | 47 | 4 | 16, 24 | 453,996 |
10 | 36 | 36 | 53 | 4 | 20, 30 |
Attribute /7
Royale Divine Ire
Key | Value |
---|---|
Acronym | Hit, Channelling, Ailment |
DropLevel | 4 |
BaseType | Royale Divine Ire |
Class | Skill Gems |
TargetTypes | , , |
Type | Spell, Area, Damage, Channel, Lightning, Totemable, AreaSpell, Physical |
ItemType | Metadata/Items/Gems/SkillGemDivineTempestRoyale |
Divine Ire
Level: (1–10)
Cost: (3–4) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Requires Level (4–36), (7–36) Str, (10–53) Int
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
Deals (2–20) to (3–30) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
40% less Damage while Channelling
Beam deals 100% more Damage with Hits per Stage after the first
Beam deals 70% more Damage with Ailments per Stage after the first
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Gains an additional Stage when Hitting a Rare or Unique Enemy
divine tempest beam width + [0,2]
shock art variation [2]
skill can add multiple charges per action [1]
visual hit effect elemental is holy [1]
50% of Physical Damage Converted to Lightning Damage
Damages 5 nearby Enemies when you gain Stages
40% less Damage while Channelling
Beam deals 100% more Damage with Hits per Stage after the first
Beam deals 70% more Damage with Ailments per Stage after the first
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Gains an additional Stage when Hitting a Rare or Unique Enemy
divine tempest beam width + [0,2]
shock art variation [2]
skill can add multiple charges per action [1]
visual hit effect elemental is holy [1]
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Royale Divine Ire
Supported By /80
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Faster Casting Support
Supports non-instant spell skills.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Spell Totem Support
Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Cast while Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Infused Channelling Support
Supports any channelling skill, protecting you from damage while you channel it. Cannot modify the skills of minions.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Cast While Channelling Support
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Archmage Support
Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.
Trinity Support
Supports skills that hit enemies, causing them to gain bonuses while you have resonance of all three elements, and to grant resonance of elements other than the highest one in a hit. There is a maximum of 50 Resonance for each Element. Cannot support triggered skills, instant skills, orb skills, brands, skills with a reservation, or skills used by totems, traps, or mines. Cannot modify the skills of minions.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.