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Range

The range of a skill or effect is the maximum Distance it can influence anything from its point of origin.

Mechanics

Melee attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel distance for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range.

Range of melee attacks can be improved by taking either of the Master of the Arena or Razor's Edge notables, socketing the Warlord's Reach jewel, or using Daresso's Salute amulet. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like Wideswing or Atziri's Disfavour are local and will extend the range only for the weapon they are located on, with the notable exception of Prismatic Eclipse, which offers a global bonus.

Dual Wielding

When dual-wielding weapons with different range, all attacks will use the lower value.

Attack Range and Area of Effect Radius

Attack skills that create an AoE anchored on your character, like Cleave, Sweep or Ground Slam are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on it, namely Cyclone and Vengeance. Radius of skills that create an area of effect on the point of impact, like Molten Strike or single target skills supported by Melee Splash Support is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies.

Theoretical Maximum Melee Weapon Range

The maximum default attack range with a melee weapon is 41 units, achieved with:

Total: 11 + 6 + (2 x 5 + 1 x 5) + (4 + 1 + 2 + 2) = 41.

Using a level 21+ Frost Blades adds another 22 units for a total of 63.

Weapon Range

Weapons have the following base ranges:

Item class weapon range
Rune Daggers 10
Daggers 10
One Hand Swords 11
Claws 11
Sceptres 11
One Hand Maces 11
One Hand Axes 11
Fishing Rods 13
Warstaves 13
Two Hand Maces 13
Two Hand Axes 13
Two Hand Swords 13
Staves 13
Wands 120
Bows 120

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