Bone Bird
Undead
50% chance to gain a Frenzy Charge on Hit
monster no map drops [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
SpectreY
Tagsanimal_claw_weapon, avian_beast, beast, bone_armour, bones, has_claw, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, slow_movement, small_height, undead
Life
130%
Armour
+25%
Ailment Threshold
130%
Resistance
37 37 37 0
Damage
65%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.395 Second
Damage Spread
±20%
Experience
130%
Model Size
100%
Type
IntMissionUndeadRhoa
Metadata
IntMissionRhoaSkeleton
Level
68
Life
8,363
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
243
Spell Damage
243
Accuracy
0
Attack Time
1.395
Experience
13,332
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 194–291
Critical Strike Chance: 5%
Attack Time: 1.395 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 194–291
Critical Strike Chance: 5%
Attack Time: 1.395 sec
Cooldown Time: 3 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
40% more Damage with Hits at Maximum Charge Distance
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTaunt
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 194–291
Critical Strike Chance: 5%
Attack Time: 1.395 sec
Cooldown Time: 3 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
50% more Damage with Hits at Maximum Charge Distance
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/IntMissionRhoaSkeleton"] = {
    name = "Bone Bird",
    life = 1.3,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.65,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "RhoaShieldCharge",
        "RhoaShieldChargeTaunt",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_damage_+%_maximum",
        "shield_charge_continue_past_target",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeTaunt"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_continue_past_target",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
50% chance to gain a Frenzy Charge on Hit
IdMonsterImplicitGainsFrenzyChargeOnHit1
FamilyMonsterGrantsCharges
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • add frenzy charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Edit

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