뼈 새
언데드
명중 시 50%의 확률로 격분 충전 획득
monster no map drops [1]
cant touch this [1]
cant possess this [1]
Bone Bird
SpectreY
Tagsanimal_claw_weapon, avian_beast, beast, bone_armour, bones, has_claw, has_one_handed_melee, melee, not_dex, not_int, physical_affinity, slow_movement, small_height, undead
생명력
130%
방어구
+20%
Ailment Threshold
130%
저항
37 37 37 0
Damage
65%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.395 Second
Damage Spread
±20%
경험치
130%
Model Size
100%
Type
IntMissionUndeadRhoa
Metadata
IntMissionRhoaSkeleton
레벨
68
생명력
8,363
방어구
34,548
회피
4,739
에너지 보호막
0
Damage
243
주문 피해
243
정확도
290
Attack Time
1.395
경험치
13,332
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 194–291
치명타 확률: 5%
Attack Time: 1.395 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
방패 돌진
Base Damage: 194–291
치명타 확률: 5%
Attack Time: 1.395 초
재사용 대기시간: 3 초
상대에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
치명타가 발생하지 않음
최대 돌진 거리에서 적의 기절 지속시간 50% 증가
최대 돌진 거리에서 명중 시 피해 40% 증폭
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]
RhoaShieldChargeTaunt
Attack, Melee, MeleeSingleTarget, Movement, Travel
방패 돌진
Base Damage: 194–291
치명타 확률: 5%
Attack Time: 1.395 초
재사용 대기시간: 3 초
상대에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다. 연속타격의 보조는 받을 수 없습니다.
치명타가 발생하지 않음
최대 돌진 거리에서 적의 기절 지속시간 50% 증가
최대 돌진 거리에서 명중 시 피해 50% 증폭
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [30]

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/IntMissionRhoaSkeleton"] = {
    name = "Bone Bird",
    life = 1.3,
    fireResist = 37,
    coldResist = 37,
    lightningResist = 37,
    chaosResist = 0,
    damage = 0.65,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "RhoaShieldCharge",
        "RhoaShieldChargeTaunt",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_damage_+%_maximum",
        "shield_charge_continue_past_target",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {100, 0, 50, 30, 41, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        [2] = {80, 0, 50, 30, 41, levelRequirement = 10, statInterpolation = {1, 1},  cost = { }, },
        [3] = {70, 0, 50, 30, 41, levelRequirement = 20, statInterpolation = {1, 1},  cost = { }, },
        [4] = {60, 0, 50, 30, 41, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [5] = {50, 0, 50, 30, 41, levelRequirement = 41, statInterpolation = {1, 1},  cost = { }, },
        [6] = {45, 0, 50, 30, 41, levelRequirement = 50, statInterpolation = {1, 1},  cost = { }, },
        [7] = {40, 0, 50, 30, 41, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [8] = {35, 0, 50, 30, 41, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [9] = {30, 0, 50, 30, 41, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeTaunt"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_continue_past_target",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 50, 50, 30, 41, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
명중 시 50%의 확률로 격분 충전 획득
IdMonsterImplicitGainsFrenzyChargeOnHit1
FamilyMonsterGrantsCharges
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • add frenzy charge on skill hit % Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Edit

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