Beast of the Pits
Beast25% increased maximum Life
20% increased Character Size
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% increased Character Size
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, beast, Caster, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, physical_affinity, red_blood, ursine_beast |
Life
600%
Ailment Threshold
600%
Resistance
Damage
198%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Experience
200%
Model Size
132%
Type
BeastMapBoss
Metadata
Beast2Charge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
836,078
Armour
28,790
Evasion Rating
4,739
Damage
842
Spell Damage
1,257
Accuracy
580
Attack Time
0.73365
Experience
112,805
Minion Life
181,353
Minion Damage
673
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1338—2007
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BeastMapBossRockstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Cast Time: 2 sec
Cooldown Time: 10 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 331 to 496.4 Physical Damage
Base duration is 7 seconds
One impact every 0.4 seconds
Base radius is 1 metre
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
AtlasCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 1338—2007
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Deals 50% less Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
215% more Damage with Hits at Maximum Charge Distance
200% increased Movement Speed
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BeastChargeShakeItOff
Cooldown Time: 3 sec
DoLiterallyNothing
Object Type
version 2
extends "Metadata/Monsters/Beasts/Beast"
Transitionable {}
Animated
{
animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao"
on_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/Beast2Charge"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Beast of the Pits",
life = 6,
damage = 1.98,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 21,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"BeastMapBossRockstorm",
"AtlasCharge",
"BeastChargeShakeItOff",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BeastMapBossRockstorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 7000, 400, 38, 70, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasCharge"] = {
name = "Shield Charge",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"active_skill_damage_+%_final",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"shield_charge_continue_past_target",
},
levels = {
[1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BeastChargeShakeItOff"] = {
name = "BeastChargeShakeItOff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
25% increased maximum Life
20% increased Character Size
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Life |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Beast of the Pits
BeastArea: Barrows, Barrows Map
25% increased maximum Life
20% increased Character Size
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% increased Character Size
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Area | Barrows, Barrows Map |
| Tags | animal_claw_weapon, bear_boss_map, beast, Caster, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, non_unique_map_boss, physical_affinity, red_blood, ursine_beast |
Life
600%
Ailment Threshold
600%
Resistance
Damage
198%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Experience
200%
Model Size
132%
Type
BeastMapBoss
Metadata
MapBeastBossWhite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
75
Life
3,049,621
Armour
49,865
Evasion Rating
6,029
Damage
1,278
Spell Damage
1,907
Accuracy
762
Attack Time
0.73365
Experience
129,844
Minion Life
622,464
Minion Damage
1,046
Ailment Threshold
1,585,803
Chill
5,014
Shock
5,014
Brittle
28,368
Scorch
5,014
Sap
13,854
Phys Convert Ele
275%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2029—3044
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BeastMapBossRockstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Cast Time: 2 sec
Cooldown Time: 10 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 477.9 to 716.9 Physical Damage
Base duration is 7 seconds
One impact every 0.4 seconds
Base radius is 1 metre
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
AtlasCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 2029—3044
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Deals 50% less Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
215% more Damage with Hits at Maximum Charge Distance
200% increased Movement Speed
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AtlasTableCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 2029—3044
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Deals 50% less Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
215% more Damage with Hits at Maximum Charge Distance
200% increased Movement Speed
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackBeastBossSlam
Triggerable, Attack
Base Damage: 2029—3044
Critical Strike Chance: 5%
Attack Time: 1.095 sec
is area damage [1]
BeastChargeShakeItOff
Cooldown Time: 3 sec
DoLiterallyNothing
Object Type
version 2
extends "Metadata/Monsters/Beasts/Beast"
Transitionable {}
Animated
{
animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao"
on_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/MapBeastBossWhite"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Beast of the Pits",
life = 6,
damage = 1.98,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 21,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"BeastMapBossRockstorm",
"AtlasCharge",
"AtlasTableCharge",
"BeastChargeShakeItOff",
"GeometryAttackBeastBossSlam",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BeastMapBossRockstorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 7000, 400, 38, 70, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasCharge"] = {
name = "Shield Charge",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"active_skill_damage_+%_final",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"shield_charge_continue_past_target",
},
levels = {
[1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasTableCharge"] = {
name = "Table Charge",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {50, 200, 215, -50, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BeastChargeShakeItOff"] = {
name = "BeastChargeShakeItOff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBeastBossSlam"] = {
name = "GeometryAttackBeastBossSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
25% increased maximum Life
20% increased Character Size
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Life |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Beast of the Pits
Beast25% increased maximum Life
20% increased Character Size
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% increased Character Size
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, beast, Caster, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, physical_affinity, red_blood, standalone_map_boss, ursine_beast |
Life
600%
Ailment Threshold
600%
Resistance
Damage
198%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Experience
200%
Model Size
132%
Type
BeastMapBoss
Metadata
MapBeastBossWhiteStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
836,078
Armour
28,790
Evasion Rating
4,739
Damage
842
Spell Damage
1,257
Accuracy
580
Attack Time
0.73365
Experience
112,805
Minion Life
181,353
Minion Damage
673
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1338—2007
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BeastMapBossRockstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Cast Time: 2 sec
Cooldown Time: 10 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 331 to 496.4 Physical Damage
Base duration is 7 seconds
One impact every 0.4 seconds
Base radius is 1 metre
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
AtlasCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 1338—2007
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Deals 50% less Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
215% more Damage with Hits at Maximum Charge Distance
200% increased Movement Speed
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackBeastBossSlam
Triggerable, Attack
Base Damage: 1338—2007
Critical Strike Chance: 5%
Attack Time: 1.095 sec
is area damage [1]
BeastChargeShakeItOff
Cooldown Time: 3 sec
DoLiterallyNothing
Object Type
version 2
extends "Metadata/Monsters/Beasts/Beast"
extends "Metadata/Monsters/StandaloneMapBoss"
Animated
{
animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao"
on_end_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/MapBeastBossWhiteStandalone_"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Beast of the Pits",
life = 6,
damage = 1.98,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 21,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"BeastMapBossRockstorm",
"AtlasCharge",
"BeastChargeShakeItOff",
"GeometryAttackBeastBossSlam",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BeastMapBossRockstorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 7000, 400, 38, 70, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasCharge"] = {
name = "Shield Charge",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"active_skill_damage_+%_final",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"shield_charge_continue_past_target",
},
levels = {
[1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BeastChargeShakeItOff"] = {
name = "BeastChargeShakeItOff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBeastBossSlam"] = {
name = "GeometryAttackBeastBossSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
25% increased maximum Life
20% increased Character Size
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Life |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Beast of the Pits
Beast25% increased maximum Life
20% increased Character Size
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% increased Character Size
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, beast, elder_map_boss, is_unarmed, large_height, large_model, light_armour, mammal_beast, medium_movement, non_attacking, red_blood, ursine_beast |
Life
600%
Ailment Threshold
600%
Resistance
Damage
198%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Experience
200%
Model Size
132%
Type
BeastMapBoss
Metadata
MapBeastBossWhiteElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/MapBeastBossWhiteElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Beast of the Pits",
life = 6,
damage = 1.98,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 21,
accuracy = 1,
skillList = {
},
modList = {
},
}
25% increased maximum Life
20% increased Character Size
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Life |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















