Beast of the Pits
Beast
25% increased maximum Life
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, caster, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, physical_affinity, red_blood, ursine_beast |
Life
600%
Ailment Threshold
600%
Resistance
40
40
40
25
Damage
198%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Experience
200%
Model Size
132%
Type
BeastMapBoss
Metadata
Beast2Charge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
836,078
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
842
Spell Damage
1,257
Accuracy
0
Attack Time
0.73365
Experience
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1338–2007
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BeastMapBossRockstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Cast Time: 2 sec
Cooldown Time: 10 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 331 to 496.4 Physical Damage
Base duration is 7 seconds
One impact every 0.4 seconds
Base radius is 1 metre
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
Base duration is 7 seconds
One impact every 0.4 seconds
Base radius is 1 metre
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
AtlasCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 1338–2007
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Deals 50% less Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
215% more Damage with Hits at Maximum Charge Distance
200% increased Movement Speed
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
50% increased Stun Threshold reduction on enemies at Maximum charge distance
215% more Damage with Hits at Maximum Charge Distance
200% increased Movement Speed
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BeastChargeShakeItOff
Cooldown Time: 3 sec
DoLiterallyNothing
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" Transitionable {} Animated { animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao" on_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/Beast2Charge"] = { name = "Beast of the Pits", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.98, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BeastMapBossRockstorm", "AtlasCharge", "BeastChargeShakeItOff", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeastMapBossRockstorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 7000, 400, 38, 70, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCharge"] = { name = "Shield Charge", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_damage_+%_final", "shield_charge_extra_distance", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "shield_charge_continue_past_target", }, levels = { [1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeastChargeShakeItOff"] = { name = "BeastChargeShakeItOff", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
25% increased maximum Life
20% increased Character Size
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Beast of the Pits
Beast
Area: Barrows Map
25% increased maximum Life
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Barrows Map |
Tags | animal_claw_weapon, bear_boss_map, beast, caster, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, non_unique_map_boss, physical_affinity, red_blood, ursine_beast |
Life
600%
Ailment Threshold
600%
Resistance
40
40
40
25
Damage
198%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Experience
200%
Model Size
132%
Type
BeastMapBoss
Metadata
MapBeastBossWhite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
72
Life
1,398,192
Armour
39,449
Evasion
5,444
Energy Shield
0
Damage
1,070
Spell Damage
1,598
Accuracy
0
Attack Time
0.73365
Experience
122,870
Ailment Threshold
782,987
Chill
2,476
Shock
2,476
Brittle
14,007
Scorch
2,476
Sap
6,840
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1700–2550
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BeastMapBossRockstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Cast Time: 2 sec
Cooldown Time: 10 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 388.7 to 583 Physical Damage
Base duration is 7 seconds
One impact every 0.4 seconds
Base radius is 1 metre
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
Base duration is 7 seconds
One impact every 0.4 seconds
Base radius is 1 metre
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
AtlasCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 1700–2550
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Deals 50% less Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
215% more Damage with Hits at Maximum Charge Distance
200% increased Movement Speed
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
50% increased Stun Threshold reduction on enemies at Maximum charge distance
215% more Damage with Hits at Maximum Charge Distance
200% increased Movement Speed
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AtlasTableCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 1700–2550
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Deals 50% less Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
215% more Damage with Hits at Maximum Charge Distance
200% increased Movement Speed
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
50% increased Stun Threshold reduction on enemies at Maximum charge distance
215% more Damage with Hits at Maximum Charge Distance
200% increased Movement Speed
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackBeastBossSlam
Triggerable, Attack
Base Damage: 1700–2550
Critical Strike Chance: 5%
Attack Time: 1.095 sec
is area damage [1]
BeastChargeShakeItOff
Cooldown Time: 3 sec
DoLiterallyNothing
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" Transitionable {} Animated { animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao" on_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/MapBeastBossWhite"] = { name = "Beast of the Pits", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.98, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BeastMapBossRockstorm", "AtlasCharge", "AtlasTableCharge", "BeastChargeShakeItOff", "GeometryAttackBeastBossSlam", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeastMapBossRockstorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 7000, 400, 38, 70, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCharge"] = { name = "Shield Charge", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_damage_+%_final", "shield_charge_extra_distance", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "shield_charge_continue_past_target", }, levels = { [1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasTableCharge"] = { name = "Table Charge", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_damage_+%_final", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, 200, 215, -50, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeastChargeShakeItOff"] = { name = "BeastChargeShakeItOff", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackBeastBossSlam"] = { name = "GeometryAttackBeastBossSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
25% increased maximum Life
20% increased Character Size
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Beast of the Pits
Beast
25% increased maximum Life
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, caster, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, physical_affinity, red_blood, standalone_map_boss, ursine_beast |
Life
600%
Ailment Threshold
600%
Resistance
40
40
40
25
Damage
198%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Experience
200%
Model Size
132%
Type
BeastMapBoss
Metadata
MapBeastBossWhiteStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
836,078
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
842
Spell Damage
1,257
Accuracy
0
Attack Time
0.73365
Experience
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1338–2007
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BeastMapBossRockstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Cast Time: 2 sec
Cooldown Time: 10 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 331 to 496.4 Physical Damage
Base duration is 7 seconds
One impact every 0.4 seconds
Base radius is 1 metre
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
Base duration is 7 seconds
One impact every 0.4 seconds
Base radius is 1 metre
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
AtlasCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 1338–2007
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Deals 50% less Damage
50% increased Stun Threshold reduction on enemies at Maximum charge distance
215% more Damage with Hits at Maximum Charge Distance
200% increased Movement Speed
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
50% increased Stun Threshold reduction on enemies at Maximum charge distance
215% more Damage with Hits at Maximum Charge Distance
200% increased Movement Speed
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackBeastBossSlam
Triggerable, Attack
Base Damage: 1338–2007
Critical Strike Chance: 5%
Attack Time: 1.095 sec
is area damage [1]
BeastChargeShakeItOff
Cooldown Time: 3 sec
DoLiterallyNothing
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" extends "Metadata/Monsters/StandaloneMapBoss" Animated { animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao" on_end_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/MapBeastBossWhiteStandalone_"] = { name = "Beast of the Pits", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.98, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BeastMapBossRockstorm", "AtlasCharge", "BeastChargeShakeItOff", "GeometryAttackBeastBossSlam", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeastMapBossRockstorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 7000, 400, 38, 70, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCharge"] = { name = "Shield Charge", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_damage_+%_final", "shield_charge_extra_distance", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "shield_charge_continue_past_target", }, levels = { [1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeastChargeShakeItOff"] = { name = "BeastChargeShakeItOff", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackBeastBossSlam"] = { name = "GeometryAttackBeastBossSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
25% increased maximum Life
20% increased Character Size
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Beast of the Pits
Beast
25% increased maximum Life
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% increased Character Size
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, elder_map_boss, is_unarmed, large_height, large_model, light_armour, mammal_beast, medium_movement, non_attacking, red_blood, ursine_beast |
Life
600%
Ailment Threshold
600%
Resistance
40
40
40
25
Damage
198%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Experience
200%
Model Size
132%
Type
BeastMapBoss
Metadata
MapBeastBossWhiteElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/MapBeastBossWhiteElder"] = { name = "Beast of the Pits", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.98, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { }, modList = { }, }
25% increased maximum Life
20% increased Character Size
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.