Зверь Провала
Зверь
25% увеличение максимума здоровья
20% увеличение размера персонажа
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% увеличение размера персонажа
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Beast of the Pits
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, Чародейский, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, physical_affinity, red_blood, ursine_beast |
Здоровье
600%
Ailment Threshold
600%
Сопротивление
40 40 40 25
Damage
198%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Опыт
200%
Model Size
132%
Type
BeastMapBoss
Metadata
Beast2Charge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
836,078
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
842
Урон от чар
1,257
Точность
290
Attack Time
0.73365
Опыт
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1338–2007
Шанс критического удара: 5%
Attack Time: 1.095 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BeastMapBossRockstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Время применения: 2 сек.
Перезарядка: 10 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 331 до 496.4 физического урона
Базовая длительность - 7 секунд(-ы)
Один удар каждые 0.4 секунд(-ы)
Базовый радиус равен 1 м
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
Базовая длительность - 7 секунд(-ы)
Один удар каждые 0.4 секунд(-ы)
Базовый радиус равен 1 м
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
AtlasCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 1338–2007
Шанс критического удара: 5%
Attack Time: 1.095 сек.
Перезарядка: 8 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Наносит на 50% меньше урона
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 215% больше урона от ударов при максимальной дистанции рывка
200% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 215% больше урона от ударов при максимальной дистанции рывка
200% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BeastChargeShakeItOff
Перезарядка: 3 сек.
DoLiterallyNothing
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" Transitionable {} Animated { animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao" on_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/Beast2Charge"] = { name = "Beast of the Pits", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.98, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BeastMapBossRockstorm", "AtlasCharge", "BeastChargeShakeItOff", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeastMapBossRockstorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 7000, 400, 38, 70, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCharge"] = { name = "Shield Charge", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_damage_+%_final", "shield_charge_extra_distance", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "shield_charge_continue_past_target", }, levels = { [1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeastChargeShakeItOff"] = { name = "BeastChargeShakeItOff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
25% увеличение максимума здоровья
20% увеличение размера персонажа
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Зверь Провала
Зверь
Область: Карта кургана
25% увеличение максимума здоровья
20% увеличение размера персонажа
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% увеличение размера персонажа
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Beast of the Pits
Spectre | N |
---|---|
Area | Карта кургана |
Tags | animal_claw_weapon, bear_boss_map, beast, Чародейский, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, non_unique_map_boss, physical_affinity, red_blood, ursine_beast |
Здоровье
600%
Ailment Threshold
600%
Сопротивление
40 40 40 25
Damage
198%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Опыт
200%
Model Size
132%
Type
BeastMapBoss
Metadata
MapBeastBossWhite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
72
Здоровье
1,398,192
Броня
39,449
Уклонение
5,444
Энергетический щит
0
Damage
1,070
Урон от чар
1,598
Точность
339
Attack Time
0.73365
Опыт
122,870
Ailment Threshold
782,987
Chill
2,476
Shock
2,476
Brittle
14,007
Scorch
2,476
Sap
6,840
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1700–2550
Шанс критического удара: 5%
Attack Time: 1.095 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BeastMapBossRockstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Время применения: 2 сек.
Перезарядка: 10 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 388.7 до 583 физического урона
Базовая длительность - 7 секунд(-ы)
Один удар каждые 0.4 секунд(-ы)
Базовый радиус равен 1 м
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
Базовая длительность - 7 секунд(-ы)
Один удар каждые 0.4 секунд(-ы)
Базовый радиус равен 1 м
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
AtlasCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 1700–2550
Шанс критического удара: 5%
Attack Time: 1.095 сек.
Перезарядка: 8 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Наносит на 50% меньше урона
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 215% больше урона от ударов при максимальной дистанции рывка
200% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 215% больше урона от ударов при максимальной дистанции рывка
200% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AtlasTableCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 1700–2550
Шанс критического удара: 5%
Attack Time: 1.095 сек.
Перезарядка: 8 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Наносит на 50% меньше урона
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 215% больше урона от ударов при максимальной дистанции рывка
200% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 215% больше урона от ударов при максимальной дистанции рывка
200% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackBeastBossSlam
Triggerable, Attack
Base Damage: 1700–2550
Шанс критического удара: 5%
Attack Time: 1.095 сек.
is area damage [1]
BeastChargeShakeItOff
Перезарядка: 3 сек.
DoLiterallyNothing
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" Transitionable {} Animated { animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao" on_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/MapBeastBossWhite"] = { name = "Beast of the Pits", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.98, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BeastMapBossRockstorm", "AtlasCharge", "AtlasTableCharge", "BeastChargeShakeItOff", "GeometryAttackBeastBossSlam", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeastMapBossRockstorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 7000, 400, 38, 70, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCharge"] = { name = "Shield Charge", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_damage_+%_final", "shield_charge_extra_distance", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "shield_charge_continue_past_target", }, levels = { [1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasTableCharge"] = { name = "Table Charge", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_damage_+%_final", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {50, 200, 215, -50, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeastChargeShakeItOff"] = { name = "BeastChargeShakeItOff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackBeastBossSlam"] = { name = "GeometryAttackBeastBossSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
25% увеличение максимума здоровья
20% увеличение размера персонажа
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Зверь Провала
Зверь
25% увеличение максимума здоровья
20% увеличение размера персонажа
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% увеличение размера персонажа
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Beast of the Pits
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, Чародейский, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, physical_affinity, red_blood, standalone_map_boss, ursine_beast |
Здоровье
600%
Ailment Threshold
600%
Сопротивление
40 40 40 25
Damage
198%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Опыт
200%
Model Size
132%
Type
BeastMapBoss
Metadata
MapBeastBossWhiteStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
836,078
Броня
28,790
Уклонение
4,739
Энергетический щит
0
Damage
842
Урон от чар
1,257
Точность
290
Attack Time
0.73365
Опыт
112,805
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1338–2007
Шанс критического удара: 5%
Attack Time: 1.095 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BeastMapBossRockstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Огненный шторм
Время применения: 2 сек.
Перезарядка: 10 сек.
Огненные шары падают в указанную область. Они взрываются при приземлении, нанося урон ближайшим врагам.
Наносит от 331 до 496.4 физического урона
Базовая длительность - 7 секунд(-ы)
Один удар каждые 0.4 секунд(-ы)
Базовый радиус равен 1 м
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
Базовая длительность - 7 секунд(-ы)
Один удар каждые 0.4 секунд(-ы)
Базовый радиус равен 1 м
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
AtlasCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 1338–2007
Шанс критического удара: 5%
Attack Time: 1.095 сек.
Перезарядка: 8 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Наносит на 50% меньше урона
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 215% больше урона от ударов при максимальной дистанции рывка
200% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 215% больше урона от ударов при максимальной дистанции рывка
200% повышение скорости передвижения
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackBeastBossSlam
Triggerable, Attack
Base Damage: 1338–2007
Шанс критического удара: 5%
Attack Time: 1.095 сек.
is area damage [1]
BeastChargeShakeItOff
Перезарядка: 3 сек.
DoLiterallyNothing
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" extends "Metadata/Monsters/StandaloneMapBoss" Animated { animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao" on_end_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/MapBeastBossWhiteStandalone_"] = { name = "Beast of the Pits", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.98, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BeastMapBossRockstorm", "AtlasCharge", "BeastChargeShakeItOff", "GeometryAttackBeastBossSlam", "DoLiterallyNothing", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeastMapBossRockstorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "firestorm_base_area_of_effect_+%", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_avoid_unwalkable_terrain", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 7000, 400, 38, 70, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasCharge"] = { name = "Shield Charge", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "active_skill_damage_+%_final", "shield_charge_extra_distance", "ignores_proximity_shield", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "shield_charge_continue_past_target", }, levels = { [1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BeastChargeShakeItOff"] = { name = "BeastChargeShakeItOff", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackBeastBossSlam"] = { name = "GeometryAttackBeastBossSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
25% увеличение максимума здоровья
20% увеличение размера персонажа
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Зверь Провала
Зверь
25% увеличение максимума здоровья
20% увеличение размера персонажа
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
20% увеличение размера персонажа
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Beast of the Pits
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, elder_map_boss, is_unarmed, large_height, large_model, light_armour, mammal_beast, medium_movement, non_attacking, red_blood, ursine_beast |
Здоровье
600%
Ailment Threshold
600%
Сопротивление
40 40 40 25
Damage
198%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Опыт
200%
Model Size
132%
Type
BeastMapBoss
Metadata
MapBeastBossWhiteElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beasts/MapBeastBossWhiteElder"] = { name = "Beast of the Pits", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.98, damageSpread = 0.2, attackTime = 1.095, attackRange = 21, accuracy = 1, skillList = { }, modList = { }, }
25% увеличение максимума здоровья
20% увеличение размера персонажа
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |