Bestia de los pozos
BestiaVida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tamaño del personaje aumentado un 20%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Beast of the Pits
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, beast, Lanzador de hechizos, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, physical_affinity, red_blood, ursine_beast |
Vida
600%
Ailment Threshold
600%
Resistencia
Damage
198%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
200%
Model Size
132%
Type
BeastMapBoss
Metadata
Beast2Charge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
836,078
Armadura
28,790
Evasión
4,739
Damage
842
Daño de hechizos
1,257
Precisión
580
Attack Time
0.73365
Experiencia
112,805
Minion Life
181,353
Minion Damage
673
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1338—2007
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BeastMapBossRockstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 10 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
La duración base es de 7 segundos
Un impacto cada 0.4 segundos
El radio base es de 1 metro
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
spell maximum base physical damage [496.4]
spell minimum base physical damage [331]
AtlasCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 1338—2007
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Tiempo de recarga: 8 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Inflige un 50% menos de daño
Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
215% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 200%
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BeastChargeShakeItOff
Tiempo de recarga: 3 seg
DoLiterallyNothing
Object Type
version 2
extends "Metadata/Monsters/Beasts/Beast"
Transitionable {}
Animated
{
animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao"
on_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/Beast2Charge"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Beast of the Pits",
life = 6,
damage = 1.98,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 21,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"BeastMapBossRockstorm",
"AtlasCharge",
"BeastChargeShakeItOff",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BeastMapBossRockstorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 7000, 400, 38, 70, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasCharge"] = {
name = "Shield Charge",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"active_skill_damage_+%_final",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"shield_charge_continue_past_target",
},
levels = {
[1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BeastChargeShakeItOff"] = {
name = "BeastChargeShakeItOff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vida |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Bestia de los pozos
BestiaÁrea: Túmulos, Mapa de Túmulos
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tamaño del personaje aumentado un 20%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Beast of the Pits
| Spectre | |
|---|---|
| Area | Túmulos, Mapa de Túmulos |
| Tags | animal_claw_weapon, bear_boss_map, beast, Lanzador de hechizos, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, non_unique_map_boss, physical_affinity, red_blood, ursine_beast |
Vida
600%
Ailment Threshold
600%
Resistencia
Damage
198%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
200%
Model Size
132%
Type
BeastMapBoss
Metadata
MapBeastBossWhite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
75
Vida
3,049,621
Armadura
49,865
Evasión
6,029
Damage
1,278
Daño de hechizos
1,907
Precisión
762
Attack Time
0.73365
Experiencia
129,844
Minion Life
622,464
Minion Damage
1,046
Ailment Threshold
1,585,803
Chill
5,014
Shock
5,014
Brittle
28,368
Scorch
5,014
Sap
13,854
Phys Convert Ele
275%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2029—3044
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BeastMapBossRockstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 10 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
La duración base es de 7 segundos
Un impacto cada 0.4 segundos
El radio base es de 1 metro
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
spell maximum base physical damage [716.9]
spell minimum base physical damage [477.9]
AtlasCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 2029—3044
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Tiempo de recarga: 8 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Inflige un 50% menos de daño
Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
215% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 200%
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AtlasTableCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 2029—3044
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Tiempo de recarga: 8 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Inflige un 50% menos de daño
Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
215% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 200%
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackBeastBossSlam
Triggerable, Attack
Base Damage: 2029—3044
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
is area damage [1]
BeastChargeShakeItOff
Tiempo de recarga: 3 seg
DoLiterallyNothing
Object Type
version 2
extends "Metadata/Monsters/Beasts/Beast"
Transitionable {}
Animated
{
animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao"
on_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/MapBeastBossWhite"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Beast of the Pits",
life = 6,
damage = 1.98,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 21,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"BeastMapBossRockstorm",
"AtlasCharge",
"AtlasTableCharge",
"BeastChargeShakeItOff",
"GeometryAttackBeastBossSlam",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BeastMapBossRockstorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 7000, 400, 38, 70, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasCharge"] = {
name = "Shield Charge",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"active_skill_damage_+%_final",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"shield_charge_continue_past_target",
},
levels = {
[1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasTableCharge"] = {
name = "Table Charge",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"active_skill_damage_+%_final",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {50, 200, 215, -50, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BeastChargeShakeItOff"] = {
name = "BeastChargeShakeItOff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBeastBossSlam"] = {
name = "GeometryAttackBeastBossSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vida |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Bestia de los pozos
BestiaVida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tamaño del personaje aumentado un 20%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Beast of the Pits
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, beast, Lanzador de hechizos, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, physical_affinity, red_blood, standalone_map_boss, ursine_beast |
Vida
600%
Ailment Threshold
600%
Resistencia
Damage
198%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
200%
Model Size
132%
Type
BeastMapBoss
Metadata
MapBeastBossWhiteStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
836,078
Armadura
28,790
Evasión
4,739
Damage
842
Daño de hechizos
1,257
Precisión
580
Attack Time
0.73365
Experiencia
112,805
Minion Life
181,353
Minion Damage
673
Ailment Threshold
526,729
Chill
1,666
Shock
1,666
Brittle
9,423
Scorch
1,666
Sap
4,602
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1338—2007
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BeastMapBossRockstorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 10 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
La duración base es de 7 segundos
Un impacto cada 0.4 segundos
El radio base es de 1 metro
active skill area of effect radius +% final [70]
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [38]
firestorm use server effects [1]
is area damage [1]
spell maximum base physical damage [496.4]
spell minimum base physical damage [331]
AtlasCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 1338—2007
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Tiempo de recarga: 8 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Inflige un 50% menos de daño
Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
215% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 200%
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [150]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackBeastBossSlam
Triggerable, Attack
Base Damage: 1338—2007
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
is area damage [1]
BeastChargeShakeItOff
Tiempo de recarga: 3 seg
DoLiterallyNothing
Object Type
version 2
extends "Metadata/Monsters/Beasts/Beast"
extends "Metadata/Monsters/StandaloneMapBoss"
Animated
{
animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao"
on_end_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/MapBeastBossWhiteStandalone_"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Beast of the Pits",
life = 6,
damage = 1.98,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 21,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"BeastMapBossRockstorm",
"AtlasCharge",
"BeastChargeShakeItOff",
"GeometryAttackBeastBossSlam",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BeastMapBossRockstorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_avoid_unwalkable_terrain",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.60000002384186, 7000, 400, 38, 70, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AtlasCharge"] = {
name = "Shield Charge",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"base_movement_velocity_+%",
"shield_charge_damage_+%_maximum",
"active_skill_damage_+%_final",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"shield_charge_continue_past_target",
},
levels = {
[1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BeastChargeShakeItOff"] = {
name = "BeastChargeShakeItOff",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackBeastBossSlam"] = {
name = "GeometryAttackBeastBossSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vida |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Bestia de los pozos
BestiaVida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tamaño del personaje aumentado un 20%
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Beast of the Pits
| Spectre | |
|---|---|
| Tags | animal_claw_weapon, beast, elder_map_boss, is_unarmed, large_height, large_model, light_armour, mammal_beast, medium_movement, non_attacking, red_blood, ursine_beast |
Vida
600%
Ailment Threshold
600%
Resistencia
Damage
198%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 21
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
200%
Model Size
132%
Type
BeastMapBoss
Metadata
MapBeastBossWhiteElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/MapBeastBossWhiteElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Beast of the Pits",
life = 6,
damage = 1.98,
damageSpread = 0.2,
attackTime = 1.095,
attackRange = 21,
accuracy = 1,
skillList = {
},
modList = {
},
}
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource Vida |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















