Impaling Abomination
Demon
Spectre | Y |
---|---|
Area | Sanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map |
Tags | beast, caster, demon, fire_affinity, hard_armour, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, rodent_beast, slashing_weapon, standalone_map_boss |
Packs |
Life
390%
Armour
+50%
Ailment Threshold
390%
Resistance
40 40 40 25
Damage
135%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
1.395 Second
Damage Spread
±20%
Experience
300%
Model Size
125%
Type
SpikerBullAtlasUber
Metadata
SpikerBullBossStandaloneAtlasUber__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
84
Life
137,651
Armour
149,751
Evasion
8,120
Energy Shield
0
Damage
1,287
Spell Damage
1,287
Accuracy
538
Attack Time
1.395
Experience
39,750
Ailment Threshold
137,651
Chill
435
Shock
435
Brittle
2,462
Scorch
435
Sap
1,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.395 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerBullCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.395 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Knocks Enemies Back on Hit
Never deal Critical Strikes
Deals 50% less Damage
500% increased Knockback Distance
50% increased Stun Duration on enemies at Maximum charge distance
50% more Damage with Hits at Maximum Charge Distance
87% increased Movement Speed
base knockback speed +% [300]
ignores proximity shield [1]
is area damage [1]
shield charge extra distance [100]
Never deal Critical Strikes
Deals 50% less Damage
500% increased Knockback Distance
50% increased Stun Duration on enemies at Maximum charge distance
50% more Damage with Hits at Maximum Charge Distance
87% increased Movement Speed
base knockback speed +% [300]
ignores proximity shield [1]
is area damage [1]
shield charge extra distance [100]
SpikerBullChargePast
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.395 sec
Cooldown Time: 8 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Knocks Enemies Back on Hit
Never deal Critical Strikes
Deals 50% less Damage
500% increased Knockback Distance
50% increased Stun Duration on enemies at Maximum charge distance
50% more Damage with Hits at Maximum Charge Distance
87% increased Movement Speed
base knockback speed +% [300]
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [100]
Never deal Critical Strikes
Deals 50% less Damage
500% increased Knockback Distance
50% increased Stun Duration on enemies at Maximum charge distance
50% more Damage with Hits at Maximum Charge Distance
87% increased Movement Speed
base knockback speed +% [300]
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [100]
GASpikerBullSlam
Triggerable, Attack
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.395 sec
Cooldown Time: 6 sec
Deals 25% more Damage
is area damage [1]
main hand base maximum attack distance [23]
is area damage [1]
main hand base maximum attack distance [23]
GASpikerBullTrample
Triggerable, Attack
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.395 sec
Deals 40% less Damage
active skill area of effect radius +% final [30]
is area damage [1]
active skill area of effect radius +% final [30]
is area damage [1]
MPWSpikerBullTriggeredSpikes
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.395 sec
Deals 20% less Damage
Fires 22 additional Projectiles
Fires Projectiles in a circle
+100% more Damage with Bleeding
Causes Bleeding
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
Fires 22 additional Projectiles
Fires Projectiles in a circle
+100% more Damage with Bleeding
Causes Bleeding
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
SpikerBullLeapSlam
Spell, Movement
Cast Time: 1.53 sec
Cooldown Time: 5 sec
cast time overrides attack duration [1]
is area damage [1]
is area damage [1]
GASpikerBullLeapSlamImpact
Triggerable, Attack
Base Damage: 1029–1544
Critical Strike Chance: 5%
Attack Time: 1.395 sec
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_addglowepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );" on_event_removeglowepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );" on_event_addfadeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );" on_event_removefadeepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );" on_event_growspikes = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );" on_event_firespikes = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );" } Actor { on_destroy_MonsterMortar = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk ); Delay (0.44, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk ); } ); " on_destroy_ShieldCharge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerBull/SpikerBullBossStandaloneAtlasUber__"] = { name = "Impaling Abomination", life = 3.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.35, damageSpread = 0.2, attackTime = 1.395, attackRange = 15, accuracy = 1, skillList = { "SpikerBullCharge", "SpikerBullChargePast", "MeleeAtAnimationSpeedUnique", "SpikerBullLeapSlam", "GASpikerBullSlam", "GASpikerBullTrample", "GASpikerBullLeapSlamImpact", "MPWSpikerBullTriggeredSpikes", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpikerBullCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "knockback_distance_+%", "base_knockback_speed_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "global_cannot_crit", "global_knockback", "is_area_damage", }, levels = { [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerBullChargePast"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "knockback_distance_+%", "base_knockback_speed_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "global_cannot_crit", "global_knockback", "is_area_damage", "shield_charge_continue_past_target", }, levels = { [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerBullLeapSlam"] = { name = "SpikerBullLeapSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.53, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASpikerBullSlam"] = { name = "GASpikerBullSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {25, 23, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASpikerBullTrample"] = { name = "GASpikerBullTrample", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-40, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASpikerBullLeapSlamImpact"] = { name = "GASpikerBullLeapSlamImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWSpikerBullTriggeredSpikes"] = { name = "MPWSpikerBullTriggeredSpikes", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_bleeding_damage_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectiles_nova", "global_bleed_on_hit", }, levels = { [1] = {137, 22, -20, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }