幽魂 | Y |
---|---|
地區 | 聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖 |
標籤 | beast, 法術, demon, fire_affinity, hard_armour, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, rodent_beast, slashing_weapon, standalone_map_boss |
Packs |
生命
390%
護甲
+50%
異常狀態臨界值
390%
抗性
40 40 40 25
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.395 秒
傷害分佈
±20%
經驗值
300%
Model Size
125%
類型
SpikerBullAtlasUber
Metadata
SpikerBullBossStandaloneAtlasUber__
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
137,651
護甲
149,751
閃避
8,120
能量護盾
0
傷害
1,287
法術傷害
1,287
命中
538
攻擊間隔
1.395
經驗值
39,750
異常狀態臨界值
137,651
冰緩
435
感電
435
易碎
2,462
焦灼
435
殘喘
1,203
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1029–1544
暴擊率: 5%
攻擊間隔: 1.395 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerBullCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 1029–1544
暴擊率: 5%
攻擊間隔: 1.395 秒
冷卻時間: 8 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
擊中時擊退敵人
不會暴擊
造成 50% 更少傷害
增加 500% 擊退距離
最大衝鋒距離時增加 50% 敵人暈眩時間
最大衝擊距離擊中時造成 50% 更多傷害
增加 87% 移動速度
base knockback speed +% [300]
ignores proximity shield [1]
is area damage [1]
shield charge extra distance [100]
不會暴擊
造成 50% 更少傷害
增加 500% 擊退距離
最大衝鋒距離時增加 50% 敵人暈眩時間
最大衝擊距離擊中時造成 50% 更多傷害
增加 87% 移動速度
base knockback speed +% [300]
ignores proximity shield [1]
is area damage [1]
shield charge extra distance [100]
SpikerBullChargePast
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 1029–1544
暴擊率: 5%
攻擊間隔: 1.395 秒
冷卻時間: 8 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
擊中時擊退敵人
不會暴擊
造成 50% 更少傷害
增加 500% 擊退距離
最大衝鋒距離時增加 50% 敵人暈眩時間
最大衝擊距離擊中時造成 50% 更多傷害
增加 87% 移動速度
base knockback speed +% [300]
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [100]
不會暴擊
造成 50% 更少傷害
增加 500% 擊退距離
最大衝鋒距離時增加 50% 敵人暈眩時間
最大衝擊距離擊中時造成 50% 更多傷害
增加 87% 移動速度
base knockback speed +% [300]
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [100]
GASpikerBullSlam
可觸發, 攻擊
基本傷害: 1029–1544
暴擊率: 5%
攻擊間隔: 1.395 秒
冷卻時間: 6 秒
造成 25% 更多傷害
is area damage [1]
main hand base maximum attack distance [23]
is area damage [1]
main hand base maximum attack distance [23]
GASpikerBullTrample
可觸發, 攻擊
基本傷害: 1029–1544
暴擊率: 5%
攻擊間隔: 1.395 秒
造成 40% 更少傷害
active skill area of effect radius +% final [30]
is area damage [1]
active skill area of effect radius +% final [30]
is area damage [1]
MPWSpikerBullTriggeredSpikes
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1029–1544
暴擊率: 5%
攻擊間隔: 1.395 秒
造成 20% 更少傷害
發射 22 個額外投射物
以環狀型式發射投射物
+100% 更多流血傷害
造成流血
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
發射 22 個額外投射物
以環狀型式發射投射物
+100% 更多流血傷害
造成流血
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
SpikerBullLeapSlam
法術, 位移
施放時間: 1.53 秒
冷卻時間: 5 秒
cast time overrides attack duration [1]
is area damage [1]
is area damage [1]
GASpikerBullLeapSlamImpact
可觸發, 攻擊
基本傷害: 1029–1544
暴擊率: 5%
攻擊間隔: 1.395 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_event_addglowepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );" on_event_removeglowepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );" on_event_addfadeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );" on_event_removefadeepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );" on_event_growspikes = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );" on_event_firespikes = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );" } Actor { on_destroy_MonsterMortar = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk ); Delay (0.44, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk ); } ); " on_destroy_ShieldCharge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spiker/SpikerBull/SpikerBullBossStandaloneAtlasUber__"] = { name = "Impaling Abomination", life = 3.9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.35, damageSpread = 0.2, attackTime = 1.395, attackRange = 15, accuracy = 1, skillList = { "SpikerBullCharge", "SpikerBullChargePast", "MeleeAtAnimationSpeedUnique", "SpikerBullLeapSlam", "GASpikerBullSlam", "GASpikerBullTrample", "GASpikerBullLeapSlamImpact", "MPWSpikerBullTriggeredSpikes", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SpikerBullCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "knockback_distance_+%", "base_knockback_speed_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "global_cannot_crit", "global_knockback", "is_area_damage", }, levels = { [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerBullChargePast"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "knockback_distance_+%", "base_knockback_speed_+%", "active_skill_damage_+%_final", "ignores_proximity_shield", "global_cannot_crit", "global_knockback", "is_area_damage", "shield_charge_continue_past_target", }, levels = { [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpikerBullLeapSlam"] = { name = "SpikerBullLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.53, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASpikerBullSlam"] = { name = "GASpikerBullSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {25, 23, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASpikerBullTrample"] = { name = "GASpikerBullTrample", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-40, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASpikerBullLeapSlamImpact"] = { name = "GASpikerBullLeapSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWSpikerBullTriggeredSpikes"] = { name = "MPWSpikerBullTriggeredSpikes", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "number_of_additional_projectiles", "active_skill_damage_+%_final", "active_skill_bleeding_damage_+%_final", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectiles_nova", "global_bleed_on_hit", }, levels = { [1] = {137, 22, -20, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }