Elite Bodyguard
Humanoid
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
You take 10% of Damage from Blocked Hits
Spectre | N |
---|---|
Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Life
120%
Armour
+75%
Ailment Threshold
120%
Resistance
20
20
20
0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.245 Second
Damage Spread
±20%
Experience
120%
Model Size
120%
Type
AxisSoldierElite
Metadata
AxisSextantEliteBodyguard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,720
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
0
Attack Time
1.245
Experience
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Never deal Critical Strikes
50% increased Stun Threshold reduction on enemies at Maximum charge distance
40% more Damage with Hits at Maximum Charge Distance
120% increased Movement Speed
-1 metres to Melee Strike Range
ignores proximity shield [1]
shield charge extra distance [-10]
50% increased Stun Threshold reduction on enemies at Maximum charge distance
40% more Damage with Hits at Maximum Charge Distance
120% increased Movement Speed
-1 metres to Melee Strike Range
ignores proximity shield [1]
shield charge extra distance [-10]
SextantAxisBodyguardRallyingCry
Buff, Area, Duration, Warcry, Cooldown
[DNT] Old Rallying Cry
Cooldown Time: 6 sec
[DNT] Unused (replaced)
Enemies Taunted by you deal 40% less Damage with Hits and
Ailments against other targets
Base duration is 8 seconds
33% reduced Warcry Speed
16% increased Damage
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
Ailments against other targets
Base duration is 8 seconds
33% reduced Warcry Speed
16% increased Damage
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" } Stats { set_cannot_drop_splinters = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisSextantEliteBodyguard"] = { name = "Elite Bodyguard", life = 1.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "AxisShieldCharge", "MeleeAtAnimationSpeed", "SextantAxisBodyguardRallyingCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AxisShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "base_movement_velocity_+%", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "shield_charge_extra_distance", "melee_range_+", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SextantAxisBodyguardRallyingCry"] = { name = "[DNT] Old Rallying Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Unused (replaced)", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "damage_+%", "base_skill_effect_duration", "warcry_speed_+%", "taunted_enemies_damage_+%_final_vs_non_taunt_target", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_attack_damage", "base_deal_no_spell_damage", "base_deal_no_secondary_damage", }, levels = { [1] = {10, 8000, -33, -40, -25, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {10, 8000, -33, -40, -25, levelRequirement = 13, statInterpolation = {1}, cost = { }, }, [3] = {11, 8000, -33, -40, -25, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [4] = {11, 8000, -33, -40, -25, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [5] = {11, 8000, -33, -40, -25, levelRequirement = 25, statInterpolation = {1}, cost = { }, }, [6] = {12, 8000, -33, -40, -25, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [7] = {12, 8000, -33, -40, -25, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [8] = {12, 8000, -33, -40, -25, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {13, 8000, -33, -40, -25, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [10] = {13, 8000, -33, -40, -25, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [11] = {13, 8000, -33, -40, -25, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [12] = {14, 8000, -33, -40, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [13] = {14, 8000, -33, -40, -25, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [14] = {14, 8000, -33, -40, -25, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {15, 8000, -33, -40, -25, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [16] = {15, 8000, -33, -40, -25, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [17] = {15, 8000, -33, -40, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {16, 8000, -33, -40, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {16, 8000, -33, -40, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [20] = {16, 8000, -33, -40, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {17, 8000, -33, -40, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {17, 8000, -33, -40, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {17, 8000, -33, -40, -25, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {18, 8000, -33, -40, -25, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {18, 8000, -33, -40, -25, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {18, 8000, -33, -40, -25, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {19, 8000, -33, -40, -25, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {19, 8000, -33, -40, -25, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {19, 8000, -33, -40, -25, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {20, 8000, -33, -40, -25, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, }
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Id | MonsterAttackBlock40Bypass10_ |
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Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.