บอดี้การ์ดมืออาชีพ
มนุษย์
โอกาสบล็อคความเสียหาย โจมตี 20%
คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
Elite Bodyguard
SpectreN
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • บอดี้การ์ดมืออาชีพ
  • พลังชีวิต
    120%
    ค่าเกราะ
    +75%
    Ailment Threshold
    120%
    ค่าต้านทาน
    20 20 20 0
    Damage
    150%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    120%
    Type
    AxisSoldierElite
    Metadata
    AxisSextantEliteBodyguard
    เลเวล
    68
    พลังชีวิต
    7,720
    ค่าเกราะ
    50,383
    อัตราการหลบหลีก
    4,739
    Damage
    560
    ความเสียหายเวท
    560
    ความแม่นยำ
    580
    Attack Time
    1.245
    ค่าประสบการณ์
    12,306
    Minion Life
    1,675
    Minion Damage
    447
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    Attack Time: 1.245 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    โล่พุ่งชน (Shield Charge)
    Base Damage: 448–672
    โอกาสคริติคอล: 5%
    Attack Time: 1.245 วินาที
    พุ่งไปยังพื้นที่เป้าหมายหรือศัตรู ผลักศัตรูที่ขวางทางออกไปและสร้างความเสียหายซ้ำๆ ในพื้นที่ขนาดเล็กข้างหน้า คุณจะสร้างความเสียหายในพื้นที่ใหญ่ขึ้นเมื่อคุณเข้าไปถึงเป้าหมาย ยิ่งคุณเคลื่อนที่ไปไกลเท่าไร คุณยิ่งสร้างความเสียหายเพิ่มขึ้น อีก และเพิ่มโอกาสสร้างสถานะ สตัน ต่อศัตรูอีกด้วย
    ไม่สามารถคริติคอลได้
    เพิ่มความเสียหาย ปะทะ อีก 40% ที่ระยะชาร์จสูงสุด
    เพิ่มความยากในการติดสถานะ สตัน ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
    เพิ่มความเร็วในการเคลื่อนที่ 120%
    ระยะการฟาดประชิด -1 เมตร
    ignores proximity shield [1]
    shield charge extra distance [-10]
    SextantAxisBodyguardRallyingCry
    Buff, Area, Duration, Warcry, Cooldown
    คำรามเรียกพรรคพวก (Rallying Cry)
    คูลดาวน์: 6 วินาที
    ทำการคำรามเพื่อยั่วยุศัตรูที่อยู่ใกล้ให้มาโจมตีผู้ใช้ เพิ่มความเสียหายกับการ ฟื้นฟูมานา ของผู้ใช้ บัฟเพิ่มความเสียหายขึ้นอยู่กับจำนวนศัตรูรอบตัว ใช้งานคูลดาวน์ร่วมกับสกิล คำราม อื่นๆ
    ศัตรูที่ติดสถานะ ยั่วยุ จากคุณ สร้างความเสียหาย ปะทะกับเจ็บป่วย ลดลง อีก 40%
    ต่อเป้าหมายอื่น
    ระยะเวลาพื้นฐาน 8 วินาที
    ลดความเร็วในการคำราม 33%
    เพิ่มความเสียหาย 16%
    active skill area of effect radius +% final [-25]
    base deal no attack damage [1]
    base deal no secondary damage [1]
    base deal no spell damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    }
    
    Stats
    {
    	set_cannot_drop_splinters = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisSextantEliteBodyguard"] = {
        name = "Elite Bodyguard",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "AxisShieldCharge",
            "MeleeAtAnimationSpeed",
            "SextantAxisBodyguardRallyingCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "base_movement_velocity_+%",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "shield_charge_extra_distance",
            "melee_range_+",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SextantAxisBodyguardRallyingCry"] = {
        name = "[DNT] Old Rallying Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Unused (replaced)",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_+%",
            "base_skill_effect_duration",
            "warcry_speed_+%",
            "taunted_enemies_damage_+%_final_vs_non_taunt_target",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_attack_damage",
            "base_deal_no_spell_damage",
            "base_deal_no_secondary_damage",
        },
        levels = {
            [1] = {10, 8000, -33, -40, -25, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {10, 8000, -33, -40, -25, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [3] = {11, 8000, -33, -40, -25, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [4] = {11, 8000, -33, -40, -25, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [5] = {11, 8000, -33, -40, -25, levelRequirement = 25, statInterpolation = {1},  cost = { }, },
            [6] = {12, 8000, -33, -40, -25, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [7] = {12, 8000, -33, -40, -25, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [8] = {12, 8000, -33, -40, -25, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [9] = {13, 8000, -33, -40, -25, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [10] = {13, 8000, -33, -40, -25, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [11] = {13, 8000, -33, -40, -25, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [12] = {14, 8000, -33, -40, -25, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [13] = {14, 8000, -33, -40, -25, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [14] = {14, 8000, -33, -40, -25, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {15, 8000, -33, -40, -25, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [16] = {15, 8000, -33, -40, -25, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [17] = {15, 8000, -33, -40, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {16, 8000, -33, -40, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {16, 8000, -33, -40, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [20] = {16, 8000, -33, -40, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [21] = {17, 8000, -33, -40, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [22] = {17, 8000, -33, -40, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [23] = {17, 8000, -33, -40, -25, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [24] = {18, 8000, -33, -40, -25, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [25] = {18, 8000, -33, -40, -25, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [26] = {18, 8000, -33, -40, -25, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [27] = {19, 8000, -33, -40, -25, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [28] = {19, 8000, -33, -40, -25, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [29] = {19, 8000, -33, -40, -25, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
            [30] = {20, 8000, -33, -40, -25, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
        },
    }
    
    โอกาสบล็อคความเสียหาย โจมตี 20%
    คุณได้รับความเสียหาย 10% จากการปะทะที่บล็อค
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.cannot_drop_splinters1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Sword
    Actor.off_hand_unarmed_typeShield
    Edit

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