Элитный телохранитель
Гуманоид
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Вы получаете 10% урона от заблокированных ударов
Elite Bodyguard
Spectre | N |
---|---|
Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
Здоровье
120%
Броня
+75%
Ailment Threshold
120%
Сопротивление
20 20 20 0
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
120%
Model Size
120%
Type
AxisSoldierElite
Metadata
AxisSextantEliteBodyguard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,720
Броня
50,383
Уклонение
4,739
Энергетический щит
0
Damage
560
Урон от чар
560
Точность
290
Attack Time
1.245
Опыт
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Удар щитом
Base Damage: 448–672
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой устремляется на врага или в указанное место, отталкивая врагов на своем пути и несколько раз нанося урон в небольшой области перед собой. По достижении цели, урон наносится в большей области. Чем дальше пробежит герой, тем больше урона нанесет и тем выше будет шанс оглушения врагов.
Никогда не наносит критических ударов
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 40% больше урона от ударов при максимальной дистанции рывка
120% повышение скорости передвижения
-1 м к дальности ударов ближнего боя
ignores proximity shield [1]
shield charge extra distance [-10]
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 40% больше урона от ударов при максимальной дистанции рывка
120% повышение скорости передвижения
-1 м к дальности ударов ближнего боя
ignores proximity shield [1]
shield charge extra distance [-10]
SextantAxisBodyguardRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Клич сплочения
Перезарядка: 6 сек.
Герой издаёт боевой клич, увеличивая урон и регенерацию маны себе и своим союзникам, если рядом есть враги. Увеличение урона зависит от количества врагов. Провоцирует всех врагов поблизости, заставляя их атаковать героя. Имеет общее время перезарядки с другими кличами.
Спровоцированные вами враги наносят на 40% меньше урона от ударов и состояний по другим целям
Базовая длительность - 8 секунд(-ы)
33% снижение скорости применения боевого клича
16% увеличение урона
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
Базовая длительность - 8 секунд(-ы)
33% снижение скорости применения боевого клича
16% увеличение урона
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" } Stats { set_cannot_drop_splinters = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisSextantEliteBodyguard"] = { name = "Elite Bodyguard", life = 1.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "AxisShieldCharge", "MeleeAtAnimationSpeed", "SextantAxisBodyguardRallyingCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AxisShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "base_movement_velocity_+%", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "shield_charge_extra_distance", "melee_range_+", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SextantAxisBodyguardRallyingCry"] = { name = "[DNT] Old Rallying Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Unused (replaced)", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "damage_+%", "base_skill_effect_duration", "warcry_speed_+%", "taunted_enemies_damage_+%_final_vs_non_taunt_target", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_attack_damage", "base_deal_no_spell_damage", "base_deal_no_secondary_damage", }, levels = { [1] = {10, 8000, -33, -40, -25, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {10, 8000, -33, -40, -25, levelRequirement = 13, statInterpolation = {1}, cost = { }, }, [3] = {11, 8000, -33, -40, -25, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [4] = {11, 8000, -33, -40, -25, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [5] = {11, 8000, -33, -40, -25, levelRequirement = 25, statInterpolation = {1}, cost = { }, }, [6] = {12, 8000, -33, -40, -25, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [7] = {12, 8000, -33, -40, -25, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [8] = {12, 8000, -33, -40, -25, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {13, 8000, -33, -40, -25, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [10] = {13, 8000, -33, -40, -25, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [11] = {13, 8000, -33, -40, -25, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [12] = {14, 8000, -33, -40, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [13] = {14, 8000, -33, -40, -25, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [14] = {14, 8000, -33, -40, -25, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {15, 8000, -33, -40, -25, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [16] = {15, 8000, -33, -40, -25, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [17] = {15, 8000, -33, -40, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {16, 8000, -33, -40, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {16, 8000, -33, -40, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [20] = {16, 8000, -33, -40, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {17, 8000, -33, -40, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {17, 8000, -33, -40, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {17, 8000, -33, -40, -25, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {18, 8000, -33, -40, -25, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {18, 8000, -33, -40, -25, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {18, 8000, -33, -40, -25, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {19, 8000, -33, -40, -25, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {19, 8000, -33, -40, -25, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {19, 8000, -33, -40, -25, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {20, 8000, -33, -40, -25, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, }
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Id | MonsterAttackBlock40Bypass10_ |
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Family | MonsterBlockAndBypass |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |