Элитный телохранитель
Гуманоид20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
Вы получаете 10% урона от заблокированных ударов
Elite Bodyguard
| Spectre | |
|---|---|
| Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Packs |
Здоровье
120%
Броня
+75%
Ailment Threshold
120%
Сопротивление
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 11
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
120%
Model Size
120%
Type
AxisSoldierElite
Metadata
AxisSextantEliteBodyguard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
7,720
Броня
50,383
Уклонение
4,739
Damage
560
Урон от чар
560
Точность
580
Attack Time
1.245
Опыт
12,306
Minion Life
1,675
Minion Damage
447
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 448—672
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Удар щитом
Base Damage: 448—672
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой устремляется на врага или в указанное место, отталкивая врагов на своём пути и несколько раз нанося урон в небольшой области перед собой. По достижении цели, урон наносится в большей области. Чем дальше пробежит герой, тем больше урона он нанесёт и тем выше будет шанс оглушения врагов.
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 40% больше урона от ударов при максимальной дистанции рывка
120% повышение скорости передвижения
Никогда не наносит критические удары
-1 м к дальности ударов ближнего боя
ignores proximity shield [1]
shield charge extra distance [-10]
SextantAxisBodyguardRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Клич сплочения
Перезарядка: 6 сек.
Герой издаёт боевой клич, увеличивая урон и регенерацию маны себе и своим союзникам, если рядом есть враги. Увеличение урона зависит от количества окружающих врагов. Имеет общее время перезарядки с другими кличами.
Спровоцированные вами враги наносят на 40% меньше урона от ударов и состояний по другим целям
Базовая длительность - 8 секунд(-ы)
33% снижение скорости применения боевого клича
16% увеличение урона
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
}
Stats
{
set_cannot_drop_splinters = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisSextantEliteBodyguard"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Elite Bodyguard",
life = 1.2,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 11,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"AxisShieldCharge",
"MeleeAtAnimationSpeed",
"SextantAxisBodyguardRallyingCry",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AxisShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RequiresShield] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_damage_+%_maximum",
"base_movement_velocity_+%",
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"shield_charge_extra_distance",
"melee_range_+",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1}, cost = { }, },
[4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1}, cost = { }, },
[6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SextantAxisBodyguardRallyingCry"] = {
name = "[DNT] Old Rallying Cry",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Unused (replaced)",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"damage_+%",
"base_skill_effect_duration",
"warcry_speed_+%",
"taunted_enemies_damage_+%_final_vs_non_taunt_target",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_attack_damage",
"base_deal_no_spell_damage",
"base_deal_no_secondary_damage",
},
levels = {
[1] = {10, 8000, -33, -40, -25, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {10, 8000, -33, -40, -25, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[3] = {11, 8000, -33, -40, -25, levelRequirement = 17, statInterpolation = {1}, cost = { }, },
[4] = {11, 8000, -33, -40, -25, levelRequirement = 21, statInterpolation = {1}, cost = { }, },
[5] = {11, 8000, -33, -40, -25, levelRequirement = 25, statInterpolation = {1}, cost = { }, },
[6] = {12, 8000, -33, -40, -25, levelRequirement = 29, statInterpolation = {1}, cost = { }, },
[7] = {12, 8000, -33, -40, -25, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[8] = {12, 8000, -33, -40, -25, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[9] = {13, 8000, -33, -40, -25, levelRequirement = 39, statInterpolation = {1}, cost = { }, },
[10] = {13, 8000, -33, -40, -25, levelRequirement = 42, statInterpolation = {1}, cost = { }, },
[11] = {13, 8000, -33, -40, -25, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[12] = {14, 8000, -33, -40, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[13] = {14, 8000, -33, -40, -25, levelRequirement = 51, statInterpolation = {1}, cost = { }, },
[14] = {14, 8000, -33, -40, -25, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[15] = {15, 8000, -33, -40, -25, levelRequirement = 57, statInterpolation = {1}, cost = { }, },
[16] = {15, 8000, -33, -40, -25, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[17] = {15, 8000, -33, -40, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, },
[18] = {16, 8000, -33, -40, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[19] = {16, 8000, -33, -40, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[20] = {16, 8000, -33, -40, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[21] = {17, 8000, -33, -40, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[22] = {17, 8000, -33, -40, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[23] = {17, 8000, -33, -40, -25, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[24] = {18, 8000, -33, -40, -25, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[25] = {18, 8000, -33, -40, -25, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[26] = {18, 8000, -33, -40, -25, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[27] = {19, 8000, -33, -40, -25, levelRequirement = 84, statInterpolation = {1}, cost = { }, },
[28] = {19, 8000, -33, -40, -25, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[29] = {19, 8000, -33, -40, -25, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
[30] = {20, 8000, -33, -40, -25, levelRequirement = 90, statInterpolation = {1}, cost = { }, },
},
}
20% шанс блокировать урон от атак
Вы получаете 10% урона от заблокированных ударов
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Stats | |
| Craft Tags | block |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.cannot_drop_splinters
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idle
true
Actor.main_hand_unarmed_type
One_Hand_Sword
Actor.off_hand_unarmed_type
Shield
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























