精英護衛
人形
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
你承受 10% 來自格擋擊中的傷害
Elite Bodyguard
幽魂 | N |
---|---|
標籤 | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
生命
120%
護甲
+75%
異常狀態臨界值
120%
抗性
20
20
20
0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.245 秒
傷害分佈
±20%
經驗值
120%
Model Size
120%
類型
AxisSoldierElite
Metadata
AxisSextantEliteBodyguard
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,720
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.245
經驗值
12,306
異常狀態臨界值
7,720
冰緩
24
感電
24
易碎
138
焦灼
24
殘喘
67
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.245 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisShieldCharge
攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
重盾衝鋒
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.245 秒
向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。
不會暴擊
到達最大衝鋒距離時,增加 50% 暈眩門檻降低
最大衝擊距離擊中時造成 40% 更多傷害
增加 120% 移動速度
-1 米近戰打擊距離
ignores proximity shield [1]
shield charge extra distance [-10]
到達最大衝鋒距離時,增加 50% 暈眩門檻降低
最大衝擊距離擊中時造成 40% 更多傷害
增加 120% 移動速度
-1 米近戰打擊距離
ignores proximity shield [1]
shield charge extra distance [-10]
SextantAxisBodyguardRallyingCry
增益, 範圍, 持續時間, 戰吼, 冷卻
激勵戰吼
冷卻時間: 6 秒
施展戰吼,使自身和盟友傷害和魔力恢復增加。 傷害增加量隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
被你嘲諷的敵人對其他目標造成 40% 更少擊中和異常狀態傷害
+8 秒基礎持續時間
減少 33% 戰吼速度
增加 16% 傷害
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
+8 秒基礎持續時間
減少 33% 戰吼速度
增加 16% 傷害
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" } Stats { set_cannot_drop_splinters = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisSextantEliteBodyguard"] = { name = "Elite Bodyguard", life = 1.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.245, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "AxisShieldCharge", "MeleeAtAnimationSpeed", "SextantAxisBodyguardRallyingCry", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AxisShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_damage_+%_maximum", "base_movement_velocity_+%", "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "shield_charge_extra_distance", "melee_range_+", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1}, cost = { }, }, [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1}, cost = { }, }, [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SextantAxisBodyguardRallyingCry"] = { name = "[DNT] Old Rallying Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Unused (replaced)", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "damage_+%", "base_skill_effect_duration", "warcry_speed_+%", "taunted_enemies_damage_+%_final_vs_non_taunt_target", "active_skill_area_of_effect_radius_+%_final", "base_deal_no_attack_damage", "base_deal_no_spell_damage", "base_deal_no_secondary_damage", }, levels = { [1] = {10, 8000, -33, -40, -25, levelRequirement = 10, statInterpolation = {1}, cost = { }, }, [2] = {10, 8000, -33, -40, -25, levelRequirement = 13, statInterpolation = {1}, cost = { }, }, [3] = {11, 8000, -33, -40, -25, levelRequirement = 17, statInterpolation = {1}, cost = { }, }, [4] = {11, 8000, -33, -40, -25, levelRequirement = 21, statInterpolation = {1}, cost = { }, }, [5] = {11, 8000, -33, -40, -25, levelRequirement = 25, statInterpolation = {1}, cost = { }, }, [6] = {12, 8000, -33, -40, -25, levelRequirement = 29, statInterpolation = {1}, cost = { }, }, [7] = {12, 8000, -33, -40, -25, levelRequirement = 33, statInterpolation = {1}, cost = { }, }, [8] = {12, 8000, -33, -40, -25, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [9] = {13, 8000, -33, -40, -25, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [10] = {13, 8000, -33, -40, -25, levelRequirement = 42, statInterpolation = {1}, cost = { }, }, [11] = {13, 8000, -33, -40, -25, levelRequirement = 45, statInterpolation = {1}, cost = { }, }, [12] = {14, 8000, -33, -40, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [13] = {14, 8000, -33, -40, -25, levelRequirement = 51, statInterpolation = {1}, cost = { }, }, [14] = {14, 8000, -33, -40, -25, levelRequirement = 54, statInterpolation = {1}, cost = { }, }, [15] = {15, 8000, -33, -40, -25, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [16] = {15, 8000, -33, -40, -25, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, [17] = {15, 8000, -33, -40, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, }, [18] = {16, 8000, -33, -40, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [19] = {16, 8000, -33, -40, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [20] = {16, 8000, -33, -40, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [21] = {17, 8000, -33, -40, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [22] = {17, 8000, -33, -40, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [23] = {17, 8000, -33, -40, -25, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [24] = {18, 8000, -33, -40, -25, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [25] = {18, 8000, -33, -40, -25, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [26] = {18, 8000, -33, -40, -25, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [27] = {19, 8000, -33, -40, -25, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, [28] = {19, 8000, -33, -40, -25, levelRequirement = 86, statInterpolation = {1}, cost = { }, }, [29] = {19, 8000, -33, -40, -25, levelRequirement = 88, statInterpolation = {1}, cost = { }, }, [30] = {20, 8000, -33, -40, -25, levelRequirement = 90, statInterpolation = {1}, cost = { }, }, }, }
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.