精英護衛
人形
20% 攻擊傷害格擋率
你承受 10% 來自格擋擊中的傷害
Elite Bodyguard
幽魂N
標籤has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • 精英護衛
  • 生命
    120%
    護甲
    +40%
    異常狀態臨界值
    120%
    抗性
    20 20 20 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    120%
    類型
    AxisSoldierElite
    Metadata
    AxisSextantEliteBodyguard
    等級
    68
    生命
    7,720
    護甲
    40,306
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,306
    異常狀態臨界值
    7,720
    冰緩
    24
    感電
    24
    易碎
    138
    焦灼
    24
    殘喘
    67
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisShieldCharge
    攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
    重盾衝鋒
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。不能被多重打擊輔助。
    不會暴擊
    到達最大衝鋒距離時,增加 50% 暈眩門檻降低
    最大衝擊距離擊中時造成 40% 更多傷害
    增加 120% 移動速度
    -1 米近戰打擊距離
    ignores proximity shield [1]
    shield charge extra distance [-10]
    SextantAxisBodyguardRallyingCry
    增益, 範圍, 持續時間, 戰吼, 冷卻
    激勵戰吼
    冷卻時間: 6 秒
    施展戰吼,使自身和盟友傷害和魔力恢復增加。 傷害增加量隨著周圍敵人數量提升。 嘲諷周圍所有敵人,使他們攻擊施放者。 與其他戰吼技能共用技能冷卻。
    被你嘲諷的敵人對其他目標造成 40% 更少擊中和異常狀態傷害
    +8 秒基礎持續時間
    減少 33% 戰吼速度
    增加 16% 傷害
    active skill area of effect radius +% final [-25]
    base deal no attack damage [1]
    base deal no secondary damage [1]
    base deal no spell damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    }
    
    Stats
    {
    	set_cannot_drop_splinters = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisSextantEliteBodyguard"] = {
        name = "Elite Bodyguard",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "AxisShieldCharge",
            "MeleeAtAnimationSpeed",
            "SextantAxisBodyguardRallyingCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "base_movement_velocity_+%",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "shield_charge_extra_distance",
            "melee_range_+",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SextantAxisBodyguardRallyingCry"] = {
        name = "Rallying Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_+%",
            "base_skill_effect_duration",
            "warcry_speed_+%",
            "taunted_enemies_damage_+%_final_vs_non_taunt_target",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_attack_damage",
            "base_deal_no_spell_damage",
            "base_deal_no_secondary_damage",
        },
        levels = {
            [1] = {10, 8000, -33, -40, -25, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {10, 8000, -33, -40, -25, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [3] = {11, 8000, -33, -40, -25, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [4] = {11, 8000, -33, -40, -25, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [5] = {11, 8000, -33, -40, -25, levelRequirement = 25, statInterpolation = {1},  cost = { }, },
            [6] = {12, 8000, -33, -40, -25, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [7] = {12, 8000, -33, -40, -25, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [8] = {12, 8000, -33, -40, -25, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [9] = {13, 8000, -33, -40, -25, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [10] = {13, 8000, -33, -40, -25, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [11] = {13, 8000, -33, -40, -25, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [12] = {14, 8000, -33, -40, -25, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [13] = {14, 8000, -33, -40, -25, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [14] = {14, 8000, -33, -40, -25, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {15, 8000, -33, -40, -25, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [16] = {15, 8000, -33, -40, -25, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [17] = {15, 8000, -33, -40, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {16, 8000, -33, -40, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {16, 8000, -33, -40, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [20] = {16, 8000, -33, -40, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [21] = {17, 8000, -33, -40, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [22] = {17, 8000, -33, -40, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [23] = {17, 8000, -33, -40, -25, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [24] = {18, 8000, -33, -40, -25, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [25] = {18, 8000, -33, -40, -25, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [26] = {18, 8000, -33, -40, -25, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [27] = {19, 8000, -33, -40, -25, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [28] = {19, 8000, -33, -40, -25, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [29] = {19, 8000, -33, -40, -25, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
            [30] = {20, 8000, -33, -40, -25, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
        },
    }
    
    20% 攻擊傷害格擋率
    你承受 10% 來自格擋擊中的傷害
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 全域
  • base block % damage taken Min: 10 Max: 10 全域
  • Craft Tagsblock
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.