Guardaespaldas de élite
Humanoide
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Elite Bodyguard
SpectreN
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • Guardaespaldas de élite
  • Vida
    120%
    Armadura
    +75%
    Ailment Threshold
    120%
    Resistencia
    20 20 20 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    120%
    Type
    AxisSoldierElite
    Metadata
    AxisSextantEliteBodyguard
    Nivel
    68
    Vida
    7,720
    Armadura
    50,383
    Evasión
    4,739
    Damage
    560
    Daño de hechizos
    560
    Precisión
    580
    Attack Time
    1.245
    Experiencia
    12,306
    Minion Life
    1,675
    Minion Damage
    447
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Carga con escudo
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Carga hacia un lugar u enemigo objetivo, empuja a los enemigos que están en tu camino e inflige daño repetidamente en un área pequeña delante de ti. Haces daño en un área más grande cuando alcanzas al objetivo. Cuanto más lejos te desplaces, mayor será el daño que inflijas y la probabilidad de aturdir a los enemigos.
    Nunca infliges golpes críticos
    40% más Daño con Golpes a Distancia de Carga Máxima
    Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
    Velocidad de movimiento aumentada un 120%
    -1 metros al alcance de los golpes cuerpo a cuerpo
    ignores proximity shield [1]
    shield charge extra distance [-10]
    SextantAxisBodyguardRallyingCry
    Buff, Area, Duration, Warcry, Cooldown
    Grito inspirador
    Tiempo de recarga: 6 seg
    Ejecuta un grito de guerra que otorga al personaje y a sus aliados cercanos aumento de daño y de regeneración de maná si hay enemigos cerca. El aumento de daño es proporcional a la cantidad de enemigos circundantes. Provoca a todos los enemigos cercanos para que ataquen al personaje. Comparte su tiempo de recarga con otras habilidades de gritos de guerra.
    Los enemigos que tú provocas infligen un 40% menos de daño con golpes y estados alterados contra otros objetivos
    La duración base es de 8 segundos
    Velocidad de gritos de guerra reducida un 33%
    Daño aumentado un 16%
    active skill area of effect radius +% final [-25]
    base deal no attack damage [1]
    base deal no secondary damage [1]
    base deal no spell damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    }
    
    Stats
    {
    	set_cannot_drop_splinters = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisSextantEliteBodyguard"] = {
        name = "Elite Bodyguard",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "AxisShieldCharge",
            "MeleeAtAnimationSpeed",
            "SextantAxisBodyguardRallyingCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "base_movement_velocity_+%",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "shield_charge_extra_distance",
            "melee_range_+",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SextantAxisBodyguardRallyingCry"] = {
        name = "[DNT] Old Rallying Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Unused (replaced)",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_+%",
            "base_skill_effect_duration",
            "warcry_speed_+%",
            "taunted_enemies_damage_+%_final_vs_non_taunt_target",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_attack_damage",
            "base_deal_no_spell_damage",
            "base_deal_no_secondary_damage",
        },
        levels = {
            [1] = {10, 8000, -33, -40, -25, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {10, 8000, -33, -40, -25, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [3] = {11, 8000, -33, -40, -25, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [4] = {11, 8000, -33, -40, -25, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [5] = {11, 8000, -33, -40, -25, levelRequirement = 25, statInterpolation = {1},  cost = { }, },
            [6] = {12, 8000, -33, -40, -25, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [7] = {12, 8000, -33, -40, -25, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [8] = {12, 8000, -33, -40, -25, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [9] = {13, 8000, -33, -40, -25, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [10] = {13, 8000, -33, -40, -25, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [11] = {13, 8000, -33, -40, -25, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [12] = {14, 8000, -33, -40, -25, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [13] = {14, 8000, -33, -40, -25, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [14] = {14, 8000, -33, -40, -25, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {15, 8000, -33, -40, -25, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [16] = {15, 8000, -33, -40, -25, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [17] = {15, 8000, -33, -40, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {16, 8000, -33, -40, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {16, 8000, -33, -40, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [20] = {16, 8000, -33, -40, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [21] = {17, 8000, -33, -40, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [22] = {17, 8000, -33, -40, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [23] = {17, 8000, -33, -40, -25, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [24] = {18, 8000, -33, -40, -25, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [25] = {18, 8000, -33, -40, -25, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [26] = {18, 8000, -33, -40, -25, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [27] = {19, 8000, -33, -40, -25, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [28] = {19, 8000, -33, -40, -25, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [29] = {19, 8000, -33, -40, -25, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
            [30] = {20, 8000, -33, -40, -25, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
        },
    }
    
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.cannot_drop_splinters1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Sword
    Actor.off_hand_unarmed_typeShield
    Edit

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