Guardaespaldas de élite
Humanoide
20% de probabilidad de bloquear el daño de ataques
Recibes el 10% del daño de los golpes bloqueados
Elite Bodyguard
SpectreN
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • Guardaespaldas de élite
  • Vida
    120%
    Armadura
    +75%
    Ailment Threshold
    120%
    Resistencia
    20 20 20 0
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    120%
    Type
    AxisSoldierElite
    Metadata
    AxisSextantEliteBodyguard
    Nivel
    68
    Vida
    7,720
    Armadura
    50,383
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.245
    Experiencia
    12,306
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Carga con escudo
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Carga hacia un lugar u enemigo objetivo, empuja a los enemigos que están en tu camino e inflige daño repetidamente en un área pequeña delante de ti. Haces daño en un área más grande cuando alcanzas al objetivo. Cuanto más lejos te desplaces, mayor será el daño que inflijas y la probabilidad de aturdir a los enemigos.
    Nunca infliges golpes críticos
    Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
    40% más Daño con Golpes a Distancia de Carga Máxima
    Velocidad de movimiento aumentada un 120%
    -1 metros al alcance de los golpes cuerpo a cuerpo
    ignores proximity shield [1]
    shield charge extra distance [-10]
    SextantAxisBodyguardRallyingCry
    Buff, Area, Duration, Warcry, Cooldown
    Grito inspirador
    Tiempo de recarga: 6 seg
    Ejecuta un grito de guerra que otorga al personaje y a sus aliados cercanos aumento de daño y de regeneración de maná si hay enemigos cerca. El aumento de daño es proporcional a la cantidad de enemigos circundantes. Provoca a todos los enemigos cercanos para que ataquen al personaje. Comparte su tiempo de recarga con otras habilidades de gritos de guerra.
    Los enemigos que tú provocas infligen un 40% menos de daño con golpes y estados alterados contra otros objetivos
    La duración base es de 8 segundos
    Velocidad de gritos de guerra reducida un 33%
    Daño aumentado un 16%
    active skill area of effect radius +% final [-25]
    base deal no attack damage [1]
    base deal no secondary damage [1]
    base deal no spell damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    }
    
    Stats
    {
    	set_cannot_drop_splinters = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisSextantEliteBodyguard"] = {
        name = "Elite Bodyguard",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "AxisShieldCharge",
            "MeleeAtAnimationSpeed",
            "SextantAxisBodyguardRallyingCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "base_movement_velocity_+%",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "shield_charge_extra_distance",
            "melee_range_+",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SextantAxisBodyguardRallyingCry"] = {
        name = "[DNT] Old Rallying Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "[DNT] Unused (replaced)",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_+%",
            "base_skill_effect_duration",
            "warcry_speed_+%",
            "taunted_enemies_damage_+%_final_vs_non_taunt_target",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_attack_damage",
            "base_deal_no_spell_damage",
            "base_deal_no_secondary_damage",
        },
        levels = {
            [1] = {10, 8000, -33, -40, -25, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {10, 8000, -33, -40, -25, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [3] = {11, 8000, -33, -40, -25, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [4] = {11, 8000, -33, -40, -25, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [5] = {11, 8000, -33, -40, -25, levelRequirement = 25, statInterpolation = {1},  cost = { }, },
            [6] = {12, 8000, -33, -40, -25, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [7] = {12, 8000, -33, -40, -25, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [8] = {12, 8000, -33, -40, -25, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [9] = {13, 8000, -33, -40, -25, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [10] = {13, 8000, -33, -40, -25, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [11] = {13, 8000, -33, -40, -25, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [12] = {14, 8000, -33, -40, -25, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [13] = {14, 8000, -33, -40, -25, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [14] = {14, 8000, -33, -40, -25, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {15, 8000, -33, -40, -25, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [16] = {15, 8000, -33, -40, -25, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [17] = {15, 8000, -33, -40, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {16, 8000, -33, -40, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {16, 8000, -33, -40, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [20] = {16, 8000, -33, -40, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [21] = {17, 8000, -33, -40, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [22] = {17, 8000, -33, -40, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [23] = {17, 8000, -33, -40, -25, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [24] = {18, 8000, -33, -40, -25, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [25] = {18, 8000, -33, -40, -25, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [26] = {18, 8000, -33, -40, -25, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [27] = {19, 8000, -33, -40, -25, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [28] = {19, 8000, -33, -40, -25, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [29] = {19, 8000, -33, -40, -25, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
            [30] = {20, 8000, -33, -40, -25, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
        },
    }
    
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los golpes bloqueados
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock