Garde du corps d'élite
Humanoïde20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Vous subissez 10% des Dégâts que vous Bloquez
Elite Bodyguard
| Spectre | |
|---|---|
| Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
| Packs |
Vie
120%
Armure
+75%
Ailment Threshold
120%
Résistance
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 11
Attack Time
1.245 Second
Damage Spread
±20%
Expérience
120%
Model Size
120%
Type
AxisSoldierElite
Metadata
AxisSextantEliteBodyguard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,720
Armure
50,383
Score d'Évasion
4,739
Damage
560
Dégâts des sorts
560
Précision
580
Attack Time
1.245
Expérience
12,306
Minion Life
1,675
Minion Damage
447
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448—672
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Charge au bouclier
Base Damage: 448—672
Chances de coup critique: 5%
Attack Time: 1.245 sec.
Une charge sur un ennemi ou un emplacement ciblé, repoussant les ennemis sur votre chemin et infligeant de façon répétée des dégâts dans une petite zone face à vous. Vous infligez des dégâts dans une zone plus grande lorsque vous atteignez la cible. Les dégâts et les chances d'étourdissement augmentent proportionnellement à la distance parcourue.
50% d'Augmentation de la réduction du Seuil d'Étourdissement sur les Ennemis à distance de charge maximale
40% Davantage de Dégâts au Toucher à distance de charge maximale
120% d'Augmentation de la Vitesse de déplacement
N'inflige jamais de Coups critiques
-1 mètres d'Allonge en mêlée
ignores proximity shield [1]
shield charge extra distance [-10]
SextantAxisBodyguardRallyingCry
Buff, Area, Duration, Warcry, Cooldown
Cri de ralliement
Temps de recharge: 6 sec.
Un cri de guerre qui octroie des dégâts accrus et de la régénération de mana à vous et à vos alliés, s'il y a des ennemis à proximité. L'augmentation de dégâts est proportionnelle au nombre d'ennemis aux alentours. Provoque tous les ennemis à proximité, qui attaquent l'utilisateur. Cri de ralliement et les autres Cris de guerre ont un temps de recharge en commun.
Les Ennemis que vous Provoquez ont 40% de Perte de
Dégâts au Toucher et avec les Altérations contre les autres cibles
Dégâts au Toucher et avec les Altérations contre les autres cibles
La Durée de base est de 8 secondes
33% de Réduction de Vitesse des Cris de guerre
16% d'Augmentation des Dégâts
active skill area of effect radius +% final [-25]
base deal no attack damage [1]
base deal no secondary damage [1]
base deal no spell damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Sword"
off_hand_unarmed_type = "Shield"
}
Stats
{
set_cannot_drop_splinters = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisSextantEliteBodyguard"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Elite Bodyguard",
life = 1.2,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.245,
attackRange = 11,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"AxisShieldCharge",
"MeleeAtAnimationSpeed",
"SextantAxisBodyguardRallyingCry",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AxisShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RequiresShield] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_damage_+%_maximum",
"base_movement_velocity_+%",
"shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
"shield_charge_extra_distance",
"melee_range_+",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
[2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1}, cost = { }, },
[4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1}, cost = { }, },
[5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1}, cost = { }, },
[6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1}, cost = { }, },
[7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SextantAxisBodyguardRallyingCry"] = {
name = "[DNT] Old Rallying Cry",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[DNT] Unused (replaced)",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.25,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"damage_+%",
"base_skill_effect_duration",
"warcry_speed_+%",
"taunted_enemies_damage_+%_final_vs_non_taunt_target",
"active_skill_area_of_effect_radius_+%_final",
"base_deal_no_attack_damage",
"base_deal_no_spell_damage",
"base_deal_no_secondary_damage",
},
levels = {
[1] = {10, 8000, -33, -40, -25, levelRequirement = 10, statInterpolation = {1}, cost = { }, },
[2] = {10, 8000, -33, -40, -25, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[3] = {11, 8000, -33, -40, -25, levelRequirement = 17, statInterpolation = {1}, cost = { }, },
[4] = {11, 8000, -33, -40, -25, levelRequirement = 21, statInterpolation = {1}, cost = { }, },
[5] = {11, 8000, -33, -40, -25, levelRequirement = 25, statInterpolation = {1}, cost = { }, },
[6] = {12, 8000, -33, -40, -25, levelRequirement = 29, statInterpolation = {1}, cost = { }, },
[7] = {12, 8000, -33, -40, -25, levelRequirement = 33, statInterpolation = {1}, cost = { }, },
[8] = {12, 8000, -33, -40, -25, levelRequirement = 36, statInterpolation = {1}, cost = { }, },
[9] = {13, 8000, -33, -40, -25, levelRequirement = 39, statInterpolation = {1}, cost = { }, },
[10] = {13, 8000, -33, -40, -25, levelRequirement = 42, statInterpolation = {1}, cost = { }, },
[11] = {13, 8000, -33, -40, -25, levelRequirement = 45, statInterpolation = {1}, cost = { }, },
[12] = {14, 8000, -33, -40, -25, levelRequirement = 48, statInterpolation = {1}, cost = { }, },
[13] = {14, 8000, -33, -40, -25, levelRequirement = 51, statInterpolation = {1}, cost = { }, },
[14] = {14, 8000, -33, -40, -25, levelRequirement = 54, statInterpolation = {1}, cost = { }, },
[15] = {15, 8000, -33, -40, -25, levelRequirement = 57, statInterpolation = {1}, cost = { }, },
[16] = {15, 8000, -33, -40, -25, levelRequirement = 60, statInterpolation = {1}, cost = { }, },
[17] = {15, 8000, -33, -40, -25, levelRequirement = 63, statInterpolation = {1}, cost = { }, },
[18] = {16, 8000, -33, -40, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, },
[19] = {16, 8000, -33, -40, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
[20] = {16, 8000, -33, -40, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, },
[21] = {17, 8000, -33, -40, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, },
[22] = {17, 8000, -33, -40, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, },
[23] = {17, 8000, -33, -40, -25, levelRequirement = 76, statInterpolation = {1}, cost = { }, },
[24] = {18, 8000, -33, -40, -25, levelRequirement = 78, statInterpolation = {1}, cost = { }, },
[25] = {18, 8000, -33, -40, -25, levelRequirement = 80, statInterpolation = {1}, cost = { }, },
[26] = {18, 8000, -33, -40, -25, levelRequirement = 82, statInterpolation = {1}, cost = { }, },
[27] = {19, 8000, -33, -40, -25, levelRequirement = 84, statInterpolation = {1}, cost = { }, },
[28] = {19, 8000, -33, -40, -25, levelRequirement = 86, statInterpolation = {1}, cost = { }, },
[29] = {19, 8000, -33, -40, -25, levelRequirement = 88, statInterpolation = {1}, cost = { }, },
[30] = {20, 8000, -33, -40, -25, levelRequirement = 90, statInterpolation = {1}, cost = { }, },
},
}
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Stats | |
| Craft Tags | block |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.cannot_drop_splinters
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idle
true
Actor.main_hand_unarmed_type
One_Hand_Sword
Actor.off_hand_unarmed_type
Shield
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























