Garde du corps d'élite
Humanoïde
20% de Chances de Bloquer les Dégâts d'Attaque
Vous subissez 10% des Dégâts que vous Bloquez
Elite Bodyguard
SpectreN
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • Garde du corps d'élite
  • Vie
    120%
    Pièce d'armure
    +40%
    Ailment Threshold
    120%
    Résistance
    20 20 20 0
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    120%
    Type
    AxisSoldierElite
    Metadata
    AxisSextantEliteBodyguard
    Niveau
    68
    Vie
    7,720
    Pièce d'armure
    40,306
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    290
    Attack Time
    1.245
    Expérience
    12,306
    Ailment Threshold
    7,720
    Chill
    24
    Shock
    24
    Brittle
    138
    Scorch
    24
    Sap
    67
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Charge au bouclier
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.245 sec.
    Une charge sur un ennemi ou un emplacement ciblé, repoussant les ennemis sur votre chemin et infligeant de façon répétée des dégâts dans une petite zone face à vous. Vous infligez des dégâts dans une zone plus grande lorsque vous atteignez la cible. Les dégâts et les chances d'étourdissement augmentent proportionnellement à la distance parcourue. Ne peut pas être modifié par Multifrappe.
    Vous n'infligez plus de Coups critiques
    50% d'Augmentation de la réduction du Seuil d'Étourdissement sur les Ennemis à distance de charge maximale
    40% Davantage de Dégâts au Toucher à distance de charge maximale
    120% d'Augmentation de la Vitesse de déplacement
    -1 mètres d'Allonge en mêlée
    ignores proximity shield [1]
    shield charge extra distance [-10]
    SextantAxisBodyguardRallyingCry
    Buff, Area, Duration, Warcry, Cooldown
    Cri de ralliement
    Temps de recharge: 6 sec.
    Un cri de guerre qui octroie des dégâts accrus et de la régénération de mana à vous et à vos alliés, s'il y a des ennemis à proximité. L'augmentation de dégâts est proportionnelle au nombre d'ennemis aux alentours. Provoque tous les ennemis à proximité, qui attaquent l'utilisateur. Cri de ralliement et les autres Cris de guerre ont un temps de recharge en commun.
    Les Ennemis que vous Provoquez ont 40% de Perte de
    Dégâts au Toucher et avec les Altérations contre les autres cibles
    La Durée de base est de 8 secondes
    33% de Réduction de Vitesse des Cris de guerre
    16% d'Augmentation des Dégâts
    active skill area of effect radius +% final [-25]
    base deal no attack damage [1]
    base deal no secondary damage [1]
    base deal no spell damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"	
    }
    
    Stats
    {
    	set_cannot_drop_splinters = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisSextantEliteBodyguard"] = {
        name = "Elite Bodyguard",
        life = 1.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "AxisShieldCharge",
            "MeleeAtAnimationSpeed",
            "SextantAxisBodyguardRallyingCry",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "base_movement_velocity_+%",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "shield_charge_extra_distance",
            "melee_range_+",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SextantAxisBodyguardRallyingCry"] = {
        name = "Rallying Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_+%",
            "base_skill_effect_duration",
            "warcry_speed_+%",
            "taunted_enemies_damage_+%_final_vs_non_taunt_target",
            "active_skill_area_of_effect_radius_+%_final",
            "base_deal_no_attack_damage",
            "base_deal_no_spell_damage",
            "base_deal_no_secondary_damage",
        },
        levels = {
            [1] = {10, 8000, -33, -40, -25, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [2] = {10, 8000, -33, -40, -25, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [3] = {11, 8000, -33, -40, -25, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [4] = {11, 8000, -33, -40, -25, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [5] = {11, 8000, -33, -40, -25, levelRequirement = 25, statInterpolation = {1},  cost = { }, },
            [6] = {12, 8000, -33, -40, -25, levelRequirement = 29, statInterpolation = {1},  cost = { }, },
            [7] = {12, 8000, -33, -40, -25, levelRequirement = 33, statInterpolation = {1},  cost = { }, },
            [8] = {12, 8000, -33, -40, -25, levelRequirement = 36, statInterpolation = {1},  cost = { }, },
            [9] = {13, 8000, -33, -40, -25, levelRequirement = 39, statInterpolation = {1},  cost = { }, },
            [10] = {13, 8000, -33, -40, -25, levelRequirement = 42, statInterpolation = {1},  cost = { }, },
            [11] = {13, 8000, -33, -40, -25, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [12] = {14, 8000, -33, -40, -25, levelRequirement = 48, statInterpolation = {1},  cost = { }, },
            [13] = {14, 8000, -33, -40, -25, levelRequirement = 51, statInterpolation = {1},  cost = { }, },
            [14] = {14, 8000, -33, -40, -25, levelRequirement = 54, statInterpolation = {1},  cost = { }, },
            [15] = {15, 8000, -33, -40, -25, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [16] = {15, 8000, -33, -40, -25, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [17] = {15, 8000, -33, -40, -25, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [18] = {16, 8000, -33, -40, -25, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [19] = {16, 8000, -33, -40, -25, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [20] = {16, 8000, -33, -40, -25, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [21] = {17, 8000, -33, -40, -25, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [22] = {17, 8000, -33, -40, -25, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [23] = {17, 8000, -33, -40, -25, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [24] = {18, 8000, -33, -40, -25, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [25] = {18, 8000, -33, -40, -25, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [26] = {18, 8000, -33, -40, -25, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
            [27] = {19, 8000, -33, -40, -25, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
            [28] = {19, 8000, -33, -40, -25, levelRequirement = 86, statInterpolation = {1},  cost = { }, },
            [29] = {19, 8000, -33, -40, -25, levelRequirement = 88, statInterpolation = {1},  cost = { }, },
            [30] = {20, 8000, -33, -40, -25, levelRequirement = 90, statInterpolation = {1},  cost = { }, },
        },
    }
    
    20% de Chances de Bloquer les Dégâts d'Attaque
    Vous subissez 10% des Dégâts que vous Bloquez
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
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