Sanctum Enforcer
Humanoid
Area: Ivory Temple Map
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Spectre | N |
---|---|
Area | Ivory Temple Map |
Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
220%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
Experience
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
72
Life
932,128
Armour
78,898
Evasion
5,444
Energy Shield
0
Damage
1,189
Spell Damage
1,775
Accuracy
339
Attack Time
1.0452
Experience
122,870
Ailment Threshold
521,992
Chill
1,651
Shock
1,651
Brittle
9,338
Scorch
1,651
Sap
4,560
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitaryBossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 1889–2833
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 12 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
50% reduced Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
50% increased Stun Duration on enemies at Maximum charge distance
50% reduced Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
IvoryTempleMilitaryBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1889–2833
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Strike your foes down with a powerful blow.
50% of Physical Damage Converted to Fire Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MPWIvoryTempleMilitaryBossProjCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1889–2833
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.56 sec
Deals 50% more Attack Damage
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
IvoryTempleMilitaryBossFlameWallGroundInner
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 795.2 Base Fire Damage per second
Base duration is 1.75 seconds
active skill area of effect radius +% final [-70]
Base duration is 1.75 seconds
active skill area of effect radius +% final [-70]
IvoryTempleMilitaryBossFlameWallGroundOuter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 795.2 Base Fire Damage per second
Base duration is 1 seconds
active skill area of effect radius +% final [-70]
Base duration is 1 seconds
active skill area of effect radius +% final [-70]
IvoryTempleMilitaryBossFlameWallGroundCenter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 795.2 Base Fire Damage per second
Base duration is 2.5 seconds
active skill area of effect radius +% final [-70]
Base duration is 2.5 seconds
active skill area of effect radius +% final [-70]
GAIvoryTempleMilitaryBossBounce
Triggerable, Attack
Base Damage: 1889–2833
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Knocks Enemies Back on Hit
Stuns Enemies
is area damage [1]
Stuns Enemies
is area damage [1]
GAIvoryTempleMilitaryBossShieldBash
Attack, Triggerable, Channel
Base Damage: 1889–2833
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.56 sec
Knocks Enemies Back on Hit
Deals 50% more Attack Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
Stuns Enemies
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
Deals 50% more Attack Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
Stuns Enemies
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitaryBossCleave
Triggerable, Attack
Base Damage: 1889–2833
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.56 sec
Deals 75% more Attack Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
50% of Physical Damage Converted to Fire Damage
is area damage [1]
GAIvoryTempleMilitaryBossFireThrust
Triggerable, Attack
Base Damage: 1889–2833
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 7 sec
Deals 48.94% more Damage
50% of Physical Damage Converted to Fire Damage
+1.5 metres to Melee Strike Range
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
50% of Physical Damage Converted to Fire Damage
+1.5 metres to Melee Strike Range
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
EASIvoryTempleMilitaryBossFireCloneWall
Spell
Cast Time: 6 sec
Cooldown Time: 8 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIvoryTempleMilitaryBossProjCleave
Spell
Cast Time: 2.5 sec
Cooldown Time: 8 sec
Object Type
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
Object Type Codes
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase" Actor { on_event_left1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, left1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 ); " on_event_left2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, left2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 ); " on_event_right1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, right1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 ); " on_event_right2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, right2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 ); " on_end_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " on_destroy_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } Animated { on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );" on_end_shield_wall_start_01 = " PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, shield_wall_walk_01 ); " on_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); " on_event_apply_fadeout_to_clones_for_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " on_event_addswordepk = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );" on_event_removeswordepk = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );" on_event_addshieldepk_for_alert_transition_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );" } Life { on_death = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } StateMachine { create_state_fight_2 = " IfAlive( { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1"] = { name = "Sanctum Enforcer", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.56, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "IvoryTempleMilitaryBossShieldCharge", "IvoryTempleMilitaryBossMelee", "MPWIvoryTempleMilitaryBossProjCleave", "IvoryTempleMilitaryBossFlameWallGroundInner", "IvoryTempleMilitaryBossFlameWallGroundOuter", "IvoryTempleMilitaryBossFlameWallGroundCenter", "GAIvoryTempleMilitaryBossBounce", "GAIvoryTempleMilitaryBossShieldBash", "GAIvoryTempleMilitaryBossCleave", "GAIvoryTempleMilitaryBossFireThrust", "EASIvoryTempleMilitaryBossFireCloneWall", "EASIvoryTempleMilitaryBossProjCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWIvoryTempleMilitaryBossProjCleave"] = { name = "MPWIvoryTempleMilitaryBossProjCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {122, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossFlameWallGroundInner"] = { name = "IvoryTempleMilitaryBossFlameWallGroundInner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossFlameWallGroundOuter"] = { name = "IvoryTempleMilitaryBossFlameWallGroundOuter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossFlameWallGroundCenter"] = { name = "IvoryTempleMilitaryBossFlameWallGroundCenter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossBounce"] = { name = "GAIvoryTempleMilitaryBossBounce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", "always_stun", "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossShieldBash"] = { name = "GAIvoryTempleMilitaryBossShieldBash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.499, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "base_knockback_speed_+%", "knockback_distance_+%", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "always_stun", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossCleave"] = { name = "GAIvoryTempleMilitaryBossCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossFireThrust"] = { name = "GAIvoryTempleMilitaryBossFireThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "melee_range_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, 15, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 15, 100, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 15, 100, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 15, 100, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIvoryTempleMilitaryBossFireCloneWall"] = { name = "EASIvoryTempleMilitaryBossFireCloneWall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIvoryTempleMilitaryBossProjCleave"] = { name = "EASIvoryTempleMilitaryBossProjCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-50]
Id | StanceHeistTemplarMinibossFireWalk___ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Sanctum Enforcer
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Spectre | N |
---|---|
Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, light_armour, melee, military, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
220%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
Experience
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
936
Spell Damage
1,397
Accuracy
290
Attack Time
1.0452
Experience
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitaryBossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Shield Charge
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 12 sec
Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.
Never deal Critical Strikes
50% increased Stun Duration on enemies at Maximum charge distance
50% reduced Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
50% increased Stun Duration on enemies at Maximum charge distance
50% reduced Movement Speed
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
IvoryTempleMilitaryBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Strike your foes down with a powerful blow.
50% of Physical Damage Converted to Fire Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MPWIvoryTempleMilitaryBossProjCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.56 sec
Deals 50% more Attack Damage
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
IvoryTempleMilitaryBossFlameWallGroundInner
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 679.8 Base Fire Damage per second
Base duration is 1.75 seconds
active skill area of effect radius +% final [-70]
Base duration is 1.75 seconds
active skill area of effect radius +% final [-70]
IvoryTempleMilitaryBossFlameWallGroundOuter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 679.8 Base Fire Damage per second
Base duration is 1 seconds
active skill area of effect radius +% final [-70]
Base duration is 1 seconds
active skill area of effect radius +% final [-70]
IvoryTempleMilitaryBossFlameWallGroundCenter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 679.8 Base Fire Damage per second
Base duration is 2.5 seconds
active skill area of effect radius +% final [-70]
Base duration is 2.5 seconds
active skill area of effect radius +% final [-70]
GAIvoryTempleMilitaryBossBounce
Triggerable, Attack
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Knocks Enemies Back on Hit
Stuns Enemies
is area damage [1]
Stuns Enemies
is area damage [1]
GAIvoryTempleMilitaryBossShieldBash
Attack, Triggerable, Channel
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.56 sec
Knocks Enemies Back on Hit
Deals 50% more Attack Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
Stuns Enemies
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
Deals 50% more Attack Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
Stuns Enemies
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitaryBossCleave
Triggerable, Attack
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.56 sec
Deals 75% more Attack Damage
50% of Physical Damage Converted to Fire Damage
is area damage [1]
50% of Physical Damage Converted to Fire Damage
is area damage [1]
GAIvoryTempleMilitaryBossFireThrust
Triggerable, Attack
Base Damage: 1486–2230
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 7 sec
Deals 45.25% more Damage
50% of Physical Damage Converted to Fire Damage
+1.5 metres to Melee Strike Range
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
50% of Physical Damage Converted to Fire Damage
+1.5 metres to Melee Strike Range
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
EASIvoryTempleMilitaryBossFireCloneWall
Spell
Cast Time: 6 sec
Cooldown Time: 8 sec
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIvoryTempleMilitaryBossProjCleave
Spell
Cast Time: 2.5 sec
Cooldown Time: 8 sec
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { on_event_left1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, left1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 ); " on_event_left2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, left2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 ); " on_event_right1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, right1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 ); " on_event_right2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, right2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 ); " on_end_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " on_destroy_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } Animated { on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );" on_end_shield_wall_start_01 = " PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, shield_wall_walk_01 ); " on_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); " on_event_apply_fadeout_to_clones_for_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " on_event_addswordepk = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );" on_event_removeswordepk = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );" on_event_addshieldepk_for_alert_transition_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );" } Life { on_death = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } BaseEvents { on_construction_complete = " IfAlive( { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); } ); IfAlive( { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1Standalone"] = { name = "Sanctum Enforcer", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.56, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "IvoryTempleMilitaryBossShieldCharge", "IvoryTempleMilitaryBossMelee", "MPWIvoryTempleMilitaryBossProjCleave", "IvoryTempleMilitaryBossFlameWallGroundInner", "IvoryTempleMilitaryBossFlameWallGroundOuter", "IvoryTempleMilitaryBossFlameWallGroundCenter", "GAIvoryTempleMilitaryBossBounce", "GAIvoryTempleMilitaryBossShieldBash", "GAIvoryTempleMilitaryBossCleave", "GAIvoryTempleMilitaryBossFireThrust", "EASIvoryTempleMilitaryBossFireCloneWall", "EASIvoryTempleMilitaryBossProjCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWIvoryTempleMilitaryBossProjCleave"] = { name = "MPWIvoryTempleMilitaryBossProjCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {122, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossFlameWallGroundInner"] = { name = "IvoryTempleMilitaryBossFlameWallGroundInner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossFlameWallGroundOuter"] = { name = "IvoryTempleMilitaryBossFlameWallGroundOuter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossFlameWallGroundCenter"] = { name = "IvoryTempleMilitaryBossFlameWallGroundCenter", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossBounce"] = { name = "GAIvoryTempleMilitaryBossBounce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", "always_stun", "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossShieldBash"] = { name = "GAIvoryTempleMilitaryBossShieldBash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.499, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "base_knockback_speed_+%", "knockback_distance_+%", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "always_stun", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossCleave"] = { name = "GAIvoryTempleMilitaryBossCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossFireThrust"] = { name = "GAIvoryTempleMilitaryBossFireThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "melee_range_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, 15, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 15, 100, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 15, 100, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 15, 100, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIvoryTempleMilitaryBossFireCloneWall"] = { name = "EASIvoryTempleMilitaryBossFireCloneWall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIvoryTempleMilitaryBossProjCleave"] = { name = "EASIvoryTempleMilitaryBossProjCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-50]
Id | StanceHeistTemplarMinibossFireWalk___ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Sanctum Enforcer
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Spectre | N |
---|---|
Tags | elder_map_boss, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, slashing_weapon, very_fast_movement |
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
220%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
Experience
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1Elder"] = { name = "Sanctum Enforcer", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.56, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-50]
Id | StanceHeistTemplarMinibossFireWalk___ |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
3.20Sanctum
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