聖殿執法者
人形
地區: 象牙神殿
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Sanctum Enforcer
幽魂 | N |
---|---|
地區 | 象牙神殿 |
標籤 | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
10 ~ 18
攻擊間隔
1.56 秒
傷害分佈
±20%
經驗值
200%
Model Size
138%
類型
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
72
生命
932,128
護甲
78,898
閃避
5,444
能量護盾
0
傷害
1,189
法術傷害
1,775
命中
339
攻擊間隔
1.0452
經驗值
122,870
異常狀態臨界值
521,992
冰緩
1,651
感電
1,651
易碎
9,338
焦灼
1,651
殘喘
4,560
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IvoryTempleMilitaryBossShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 1889–2833
暴擊率: 5%
攻擊間隔: 1.56 秒
冷卻時間: 12 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
不會暴擊
最大衝鋒距離時增加 50% 敵人暈眩時間
減少 50% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
最大衝鋒距離時增加 50% 敵人暈眩時間
減少 50% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
IvoryTempleMilitaryBossMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1889–2833
暴擊率: 5%
攻擊間隔: 1.56 秒
用強大的攻擊擊倒敵人。
50% 物理傷害轉化至火焰傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MPWIvoryTempleMilitaryBossProjCleave
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1889–2833
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.56 秒
造成 50% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
50% 物理傷害轉化至火焰傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
IvoryTempleMilitaryBossFlameWallGroundInner
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 795.2 基本火焰傷害
+1.75 秒基礎持續時間
active skill area of effect radius +% final [-70]
+1.75 秒基礎持續時間
active skill area of effect radius +% final [-70]
IvoryTempleMilitaryBossFlameWallGroundOuter
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 795.2 基本火焰傷害
+1 秒基礎持續時間
active skill area of effect radius +% final [-70]
+1 秒基礎持續時間
active skill area of effect radius +% final [-70]
IvoryTempleMilitaryBossFlameWallGroundCenter
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 795.2 基本火焰傷害
+2.5 秒基礎持續時間
active skill area of effect radius +% final [-70]
+2.5 秒基礎持續時間
active skill area of effect radius +% final [-70]
GAIvoryTempleMilitaryBossBounce
可觸發, 攻擊
基本傷害: 1889–2833
暴擊率: 5%
攻擊間隔: 1.56 秒
擊中時擊退敵人
暈眩敵人
is area damage [1]
暈眩敵人
is area damage [1]
GAIvoryTempleMilitaryBossShieldBash
攻擊, 可觸發, 引導
基本傷害: 1889–2833
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.56 秒
擊中時擊退敵人
造成 50% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
增加 100% 擊退距離
暈眩敵人
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
造成 50% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
增加 100% 擊退距離
暈眩敵人
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitaryBossCleave
可觸發, 攻擊
基本傷害: 1889–2833
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.56 秒
造成 75% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
50% 物理傷害轉化至火焰傷害
is area damage [1]
GAIvoryTempleMilitaryBossFireThrust
可觸發, 攻擊
基本傷害: 1889–2833
暴擊率: 5%
攻擊間隔: 1.56 秒
冷卻時間: 7 秒
造成 48.94% 更多傷害
50% 物理傷害轉化至火焰傷害
+1.5 米近戰打擊距離
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
50% 物理傷害轉化至火焰傷害
+1.5 米近戰打擊距離
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
EASIvoryTempleMilitaryBossFireCloneWall
法術
施放時間: 6 秒
冷卻時間: 8 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIvoryTempleMilitaryBossProjCleave
法術
施放時間: 2.5 秒
冷卻時間: 8 秒
Object Type
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
Object Type Codes
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase" Actor { on_event_left1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, left1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 ); " on_event_left2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, left2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 ); " on_event_right1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, right1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 ); " on_event_right2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, right2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 ); " on_end_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " on_destroy_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } Animated { on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );" on_end_shield_wall_start_01 = " PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, shield_wall_walk_01 ); " on_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); " on_event_apply_fadeout_to_clones_for_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " on_event_addswordepk = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );" on_event_removeswordepk = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );" on_event_addshieldepk_for_alert_transition_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );" } Life { on_death = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } StateMachine { create_state_fight_2 = " IfAlive( { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1"] = { name = "Sanctum Enforcer", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.56, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "IvoryTempleMilitaryBossShieldCharge", "IvoryTempleMilitaryBossMelee", "MPWIvoryTempleMilitaryBossProjCleave", "IvoryTempleMilitaryBossFlameWallGroundInner", "IvoryTempleMilitaryBossFlameWallGroundOuter", "IvoryTempleMilitaryBossFlameWallGroundCenter", "GAIvoryTempleMilitaryBossBounce", "GAIvoryTempleMilitaryBossShieldBash", "GAIvoryTempleMilitaryBossCleave", "GAIvoryTempleMilitaryBossFireThrust", "EASIvoryTempleMilitaryBossFireCloneWall", "EASIvoryTempleMilitaryBossProjCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWIvoryTempleMilitaryBossProjCleave"] = { name = "MPWIvoryTempleMilitaryBossProjCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {122, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossFlameWallGroundInner"] = { name = "IvoryTempleMilitaryBossFlameWallGroundInner", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossFlameWallGroundOuter"] = { name = "IvoryTempleMilitaryBossFlameWallGroundOuter", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossFlameWallGroundCenter"] = { name = "IvoryTempleMilitaryBossFlameWallGroundCenter", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossBounce"] = { name = "GAIvoryTempleMilitaryBossBounce", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", "always_stun", "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossShieldBash"] = { name = "GAIvoryTempleMilitaryBossShieldBash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.499, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "base_knockback_speed_+%", "knockback_distance_+%", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "always_stun", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossCleave"] = { name = "GAIvoryTempleMilitaryBossCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossFireThrust"] = { name = "GAIvoryTempleMilitaryBossFireThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "melee_range_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, 15, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 15, 100, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 15, 100, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 15, 100, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIvoryTempleMilitaryBossFireCloneWall"] = { name = "EASIvoryTempleMilitaryBossFireCloneWall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIvoryTempleMilitaryBossProjCleave"] = { name = "EASIvoryTempleMilitaryBossProjCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-50]
Id | StanceHeistTemplarMinibossFireWalk___ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
聖殿執法者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
stance movement speed +% final [-50]
Sanctum Enforcer
幽魂 | N |
---|---|
標籤 | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, light_armour, melee, military, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
10 ~ 18
攻擊間隔
1.56 秒
傷害分佈
±20%
經驗值
200%
Model Size
138%
類型
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
57,580
閃避
4,739
能量護盾
0
傷害
936
法術傷害
1,397
命中
290
攻擊間隔
1.0452
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
IvoryTempleMilitaryBossShieldCharge
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 1486–2230
暴擊率: 5%
攻擊間隔: 1.56 秒
冷卻時間: 12 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
不會暴擊
最大衝鋒距離時增加 50% 敵人暈眩時間
減少 50% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
最大衝鋒距離時增加 50% 敵人暈眩時間
減少 50% 移動速度
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
IvoryTempleMilitaryBossMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1486–2230
暴擊率: 5%
攻擊間隔: 1.56 秒
用強大的攻擊擊倒敵人。
50% 物理傷害轉化至火焰傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MPWIvoryTempleMilitaryBossProjCleave
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1486–2230
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.56 秒
造成 50% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
50% 物理傷害轉化至火焰傷害
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
IvoryTempleMilitaryBossFlameWallGroundInner
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 679.8 基本火焰傷害
+1.75 秒基礎持續時間
active skill area of effect radius +% final [-70]
+1.75 秒基礎持續時間
active skill area of effect radius +% final [-70]
IvoryTempleMilitaryBossFlameWallGroundOuter
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 679.8 基本火焰傷害
+1 秒基礎持續時間
active skill area of effect radius +% final [-70]
+1 秒基礎持續時間
active skill area of effect radius +% final [-70]
IvoryTempleMilitaryBossFlameWallGroundCenter
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
每秒造成 679.8 基本火焰傷害
+2.5 秒基礎持續時間
active skill area of effect radius +% final [-70]
+2.5 秒基礎持續時間
active skill area of effect radius +% final [-70]
GAIvoryTempleMilitaryBossBounce
可觸發, 攻擊
基本傷害: 1486–2230
暴擊率: 5%
攻擊間隔: 1.56 秒
擊中時擊退敵人
暈眩敵人
is area damage [1]
暈眩敵人
is area damage [1]
GAIvoryTempleMilitaryBossShieldBash
攻擊, 可觸發, 引導
基本傷害: 1486–2230
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.56 秒
擊中時擊退敵人
造成 50% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
增加 100% 擊退距離
暈眩敵人
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
造成 50% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
增加 100% 擊退距離
暈眩敵人
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitaryBossCleave
可觸發, 攻擊
基本傷害: 1486–2230
暴擊率: 5%
攻擊傷害: 175%
攻擊間隔: 1.56 秒
造成 75% 更多攻擊傷害
50% 物理傷害轉化至火焰傷害
is area damage [1]
50% 物理傷害轉化至火焰傷害
is area damage [1]
GAIvoryTempleMilitaryBossFireThrust
可觸發, 攻擊
基本傷害: 1486–2230
暴擊率: 5%
攻擊間隔: 1.56 秒
冷卻時間: 7 秒
造成 45.25% 更多傷害
50% 物理傷害轉化至火焰傷害
+1.5 米近戰打擊距離
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
50% 物理傷害轉化至火焰傷害
+1.5 米近戰打擊距離
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
EASIvoryTempleMilitaryBossFireCloneWall
法術
施放時間: 6 秒
冷卻時間: 8 秒
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIvoryTempleMilitaryBossProjCleave
法術
施放時間: 2.5 秒
冷卻時間: 8 秒
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { on_event_left1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, left1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left1 ); " on_event_left2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, left2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, left2 ); " on_event_right1_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, right1 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right1 ); " on_event_right2_for_ShieldCharge = " AddAttachedObjectToBones( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, right2 ); PlayAttachedEffect( Metadata/Effects/Spells/surge/flamesurge3.ao, right2 ); " on_end_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " on_destroy_ShieldCharge = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } Animated { on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );" on_end_shield_wall_start_01 = " PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao, shield_wall_walk_01 ); PlayAnimationAttached( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao, shield_wall_walk_01 ); " on_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); " on_event_apply_fadeout_to_clones_for_shield_wall_end_01 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/shield_clone/epk/clone_fade.epk, Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " on_event_addswordepk = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );" on_event_removeswordepk = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon );" on_event_addshieldepk_for_alert_transition_01 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao );" } Life { on_death = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone2.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone3.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/HeistMilitaryMelee1MinibossFlameClone4.ao ); " } BaseEvents { on_construction_complete = " IfAlive( { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/shield.epk, Metadata/Monsters/LeagueHeist/Military/attachments/TemplarShieldElite.ao ); } ); IfAlive( { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/military/miniboss/weapon_effects/sword.epk, R_Weapon ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1Standalone"] = { name = "Sanctum Enforcer", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.56, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "IvoryTempleMilitaryBossShieldCharge", "IvoryTempleMilitaryBossMelee", "MPWIvoryTempleMilitaryBossProjCleave", "IvoryTempleMilitaryBossFlameWallGroundInner", "IvoryTempleMilitaryBossFlameWallGroundOuter", "IvoryTempleMilitaryBossFlameWallGroundCenter", "GAIvoryTempleMilitaryBossBounce", "GAIvoryTempleMilitaryBossShieldBash", "GAIvoryTempleMilitaryBossCleave", "GAIvoryTempleMilitaryBossFireThrust", "EASIvoryTempleMilitaryBossFireCloneWall", "EASIvoryTempleMilitaryBossProjCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossShieldCharge"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "base_movement_velocity_+%", "shield_charge_stun_duration_+%_maximum", "shield_charge_extra_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWIvoryTempleMilitaryBossProjCleave"] = { name = "MPWIvoryTempleMilitaryBossProjCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {122, 50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossFlameWallGroundInner"] = { name = "IvoryTempleMilitaryBossFlameWallGroundInner", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossFlameWallGroundOuter"] = { name = "IvoryTempleMilitaryBossFlameWallGroundOuter", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IvoryTempleMilitaryBossFlameWallGroundCenter"] = { name = "IvoryTempleMilitaryBossFlameWallGroundCenter", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossBounce"] = { name = "GAIvoryTempleMilitaryBossBounce", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", "always_stun", "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossShieldBash"] = { name = "GAIvoryTempleMilitaryBossShieldBash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.499, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "base_knockback_speed_+%", "knockback_distance_+%", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "always_stun", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossCleave"] = { name = "GAIvoryTempleMilitaryBossCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAIvoryTempleMilitaryBossFireThrust"] = { name = "GAIvoryTempleMilitaryBossFireThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "melee_range_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-30, 50, 15, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, 15, 100, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, 15, 100, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {60, 50, 15, 100, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIvoryTempleMilitaryBossFireCloneWall"] = { name = "EASIvoryTempleMilitaryBossFireCloneWall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASIvoryTempleMilitaryBossProjCleave"] = { name = "EASIvoryTempleMilitaryBossProjCleave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-50]
Id | StanceHeistTemplarMinibossFireWalk___ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
聖殿執法者
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Sanctum Enforcer
幽魂 | N |
---|---|
標籤 | elder_map_boss, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, slashing_weapon, very_fast_movement |
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
10 ~ 18
攻擊間隔
1.56 秒
傷害分佈
±20%
經驗值
200%
Model Size
138%
類型
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1Elder"] = { name = "Sanctum Enforcer", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.56, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-64]
Id | StanceHeistTemplarWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-18]
Id | StanceHeistTemplarJog |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
stance movement speed +% final [-50]
Id | StanceHeistTemplarMinibossFireWalk___ |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
3.20禁忌聖域
通貨 · 破裂石 · 破裂石碎片 · 利希亞祈禱之復仇之靈 · 利希亞祈禱之能量連結 · 利希亞祈禱之移形換影 · 利希亞祈禱之霸體 · 利希亞祈禱之堅毅之心 · 利希亞祈禱之烈士意志 · 利希亞祈禱之異能魔力 · 利希亞祈禱之祭血術 · 利希亞祈禱之苦痛靈曲 · 利希亞祈禱之元素之相 · 利希亞祈禱之堅鐵之力 · 利希亞祈禱之零點射擊 · 利希亞祈禱之箭矢閃躍 · 利希亞祈禱之先祖魂約 · 利希亞祈禱之靈能護體 · 利希亞祈禱之瓦爾冥約 · 利希亞祈禱之狂熱誓言 · 利希亞祈禱之火之化身 · 利希亞祈禱之心靈昇華 · 利希亞祈禱之元素超載 · 利希亞祈禱之絕對受難 · 利希亞祈禱之緋紅舞蹈 · 利希亞祈禱之束縛印 · 利希亞祈禱之惡毒牢房 · 利希亞祈禱之武裝召喚 · 利希亞祈禱之青春永駐 · 利希亞祈禱之側身之擊 · 利希亞祈禱之風魔舞者 · 利希亞祈禱之不可知論 · 利希亞祈禱之至高.自我 · 利希亞祈禱之不平衡守衛 · 利希亞祈禱之穿刺者 · 利希亞祈禱之咒術大師 · 利希亞祈禱之咒術災厄 · 利希亞祈禱之鋼鐵意志 · 利希亞祈禱之唯我論 · 利希亞祈禱之鬼舞 · 利希亞祈禱之聖盾 · 利希亞祈禱之多重戰 · 利希亞祈禱之忘卻陰影 · 利希亞祈禱之精準科技
Gems · 戰亂.凍結 · 炎火脈動 · 詛咒地面輔助 · 咒術綻放輔助 · 瓦爾.劈砍 · 瓦爾.閃現打擊 · 瓦爾.刀鋒亂舞 · 瓦爾.猛毒迴旋 · 瓦爾.熔岩之擊 · 瓦爾.腐蝕箭矢 · 瓦爾.炎火脈動 · 瓦爾.雷鳴重擊