邪惡異教徒.利希亞
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
不能被擊退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Lycia, Unholy Heretic
幽魂N
標籤human, humanoid, not_int, red_blood, sanctum_monster, very_fast_movement
生命
1500%
護甲
+50%
閃避
+50%
異常狀態臨界值
660%
抗性
50 50 50 30
傷害
105%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.665 秒
傷害分佈
±20%
經驗值
300%
Model Size
115%
類型
SanctumLyciaBoss
Metadata
LyciaBoss
等級
68
生命
2,090,195
護甲
43,185
閃避
7,109
能量護盾
0
傷害
447
法術傷害
667
命中
290
攻擊間隔
1.11555
經驗值
169,208
異常狀態臨界值
579,402
冰緩
1,832
感電
1,832
易碎
10,365
焦灼
1,832
殘喘
5,062
MeleeAtAnimationSpeedUniqueSanctum
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.665 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
base sanctum damage [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGSanctumLyciaActivateStatues
可觸發, 法術
施放時間: 2 秒
冷卻時間: 16 秒
EAASanctumLyciaOverheadSlash
攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.665 秒
冷卻時間: 5 秒
+3 米近戰打擊距離
EAASanctumLyciaDoubleSpin
攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.665 秒
冷卻時間: 5 秒
+3 米近戰打擊距離
EAASanctumLyciaTeleportSlam
攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.665 秒
冷卻時間: 5 秒
+3 米近戰打擊距離
EASTrackingBeam
法術
施放時間: 5 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumLyciaOverheadSlashTriggered
可觸發, 攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.665 秒
base sanctum damage [20]
is area damage [1]
GASanctumLyciaTeleportSlamImpact
可觸發, 攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.665 秒
base sanctum damage [20]
is area damage [1]
GSSanctumLyciaTrackingBeamImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 534.91605 閃電傷害
base sanctum damage [6]
generic skill trigger id [1]
is area damage [1]
TBSanctumLyciaTrackingBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 170.5511.5 閃電傷害
base sanctum damage [3]
generic skill trigger skills with id [1]
DTTSanctumLyciaDash
法術, 位移
施放時間: 0.57 秒
冷卻時間: 4 秒
leap slam minimum distance [15]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
EAASanctumLyciaDash
攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.665 秒
+5 米近戰打擊距離
GSSanctumLyciaTrackingBeamFinalImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 15194556 閃電傷害
base sanctum damage [60]
is area damage [1]
EDSSanctumLyciaTeleportImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 674.11011 物理傷害
base sanctum damage [40]
is area damage [1]
GASanctumLyciaDoubleSlashImpact
可觸發, 攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.665 秒
base sanctum damage [15]
is area damage [1]
GASanctumLyciaDoubleSlashFinalImpact
可觸發, 攻擊
基本傷害: 709–1064
暴擊率: 5%
攻擊間隔: 1.665 秒
base sanctum damage [15]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

Functions
{
	
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TeleportOut =
	"
		HideWeapons();
		DisableHighlighting();
	"

	TeleportIn =
	"
		ShowWeapons();
		EnableHighlighting();
	"

	GlowSword = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/weapon_blade_glow_on.epk, Metadata/NPC/League/Sanctum/AnwenTheMistWidow/attachments/AnwenClaymore.ao );"

	UnglowSword =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/weapon_blade_glow_on.epk, Metadata/NPC/League/Sanctum/AnwenTheMistWidow/attachments/AnwenClaymore.ao );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/weapon_blade_glow_off.epk, Metadata/NPC/League/Sanctum/AnwenTheMistWidow/attachments/AnwenClaymore.ao );
		Delay( 1.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/weapon_blade_glow_off.epk, Metadata/NPC/League/Sanctum/AnwenTheMistWidow/attachments/AnwenClaymore.ao ); } );
	"
}

Animated
{
	on_event_glow_sword = "Call( GlowSword );"
	on_event_unglow_sword = "Call( UnglowSword );"
	on_end_teleport_death_01 = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/LyciaBoss"] = {
    name = "Lycia, Unholy Heretic",
    life = 15,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.665,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUniqueSanctum",
        "GASanctumLyciaOverheadSlashTriggered",
        "GASanctumLyciaTeleportSlamImpact",
        "GSSanctumLyciaTrackingBeamImpact",
        "GSSanctumLyciaTrackingBeamFinalImpact",
        "GASanctumLyciaDoubleSlashImpact",
        "GASanctumLyciaDoubleSlashFinalImpact",
        "EAASanctumLyciaOverheadSlash",
        "EAASanctumLyciaDoubleSpin",
        "EAASanctumLyciaTeleportSlam",
        "EASTrackingBeam",
        "EAASanctumLyciaDash",
        "TBSanctumLyciaTrackingBeam",
        "EGSanctumLyciaActivateStatues",
        "EDSSanctumLyciaTeleportImpact",
        "DTTSanctumLyciaDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaOverheadSlashTriggered"] = {
    name = "GASanctumLyciaOverheadSlashTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaTeleportSlamImpact"] = {
    name = "GASanctumLyciaTeleportSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLyciaTrackingBeamImpact"] = {
    name = "GSSanctumLyciaTrackingBeamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_sanctum_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 6, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLyciaTrackingBeamFinalImpact"] = {
    name = "GSSanctumLyciaTrackingBeamFinalImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaDoubleSlashImpact"] = {
    name = "GASanctumLyciaDoubleSlashImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaDoubleSlashFinalImpact"] = {
    name = "GASanctumLyciaDoubleSlashFinalImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaOverheadSlash"] = {
    name = "EAASanctumLyciaOverheadSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaDoubleSpin"] = {
    name = "EAASanctumLyciaDoubleSpin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaTeleportSlam"] = {
    name = "EAASanctumLyciaTeleportSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrackingBeam"] = {
    name = "EASTrackingBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaDash"] = {
    name = "EAASanctumLyciaDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.57,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSanctumLyciaTrackingBeam"] = {
    name = "TBSanctumLyciaTrackingBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "base_sanctum_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 3, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGSanctumLyciaActivateStatues"] = {
    name = "EGSanctumLyciaActivateStatues",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSanctumLyciaTeleportImpact"] = {
    name = "EDSSanctumLyciaTeleportImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLyciaDash"] = {
    name = "DTTSanctumLyciaDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.57,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-10, 15, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 利希亞 Topic /52
    NPC名字
    狄薇妮雅從某種意義上說,發生在利希亞身上的事是個悲劇。她知道聖宗的佈道充滿謬誤,出於怨恨選擇了一條邪惡的道路。她選擇永生是出於不被遺忘的願望,忍受了幾個世紀的孤立作為 結果。她並非無可指責,但貝達特才是真正的罪魁禍首。那個自稱“大天使”—那個惡魔—誘使利希亞參與延長她生命的交易,並利用她在瓦爾克拉斯站穩腳跟。我不寒而栗地想到,如果他獲得更多權力,將會發生什麼。

    這些千變萬化的殿堂,依舊瀰漫著利希亞的魔力。 她沒有離開—她仍然統治著這個地方。 如果你有毅力,我懇求你繼續探索聖域,並殺死莉西亞。 我們永遠不會知道她與貝達特交易的細節,但如果她設法打開通往這個世界的大門,災魘將瓦爾克拉斯上的每個活著的人帶來恐懼。 她真的是不朽的,所以我們所能做的就是拖延她,但每次她被殺,你都為我們贏得了時間來尋找更永久的解決方案。
    鍍金聖杯“他拿了新人的標誌,把它變成了自己的標誌。最後,他們蜂擁而至。他終於得到了他想要的權力和財富。” - 異教徒.利希亞
    第二聖事“他吸收了他人民的許多傳統,將它們鍍金、掏空。他們拒絕了他的新宗教,他和他的追隨者被迫離開山區,前往未知的土地。” - 異教徒.利希亞
    神聖時刻“二人同登,一人不甘。罵者黑如炭,讚者得金。畢生雄心,終得心願,只是犧牲他的兄弟。” - 異教徒.利希亞
    夜燈“新來的害怕火。他用他們的恐懼來控制他們,播下堅定信念的種子。他宣稱只有他的神才能保護他們。” - 異教徒.利希亞
    破香爐“他的追隨者人數太少,無法激發神性,所以他轉向了更大的力量:仇恨。他詆毀他的兄弟,野火燎原,改變終於開始。” - 異教徒.利希亞
    第一頂峰“為了追求神性,他多次嘗試建立宗教。很少有人追隨他最初的象徵和諺語。他需要更偉大的東西。一個無人能否認的象徵。” - 異教徒.利希亞
    初始經文“都在這裡。謊言是我信仰的核心。馬克薩留斯不是第一個被選中的純真者。馬克薩留斯就是純真者本人。一個江湖騙子、騙徒和一個權力追求者。” - 異教徒.利希亞
    善之血"在被追捕了幾個星期後,隱身的旅行者在一場沙暴中作出了抵抗。不知何故,她傷了一位神明。純真的神明屈服了;他的兄弟和旅行者成功逃脫。" - 異教徒.利希亞
    懲戒鎖鏈"神秘的旅行者看到那被貶斥的兄弟被鎖在懸崖上,眾人都在指指點點、嘲笑他。她一揮手,山壁破裂,將他解救出來。" - 異教徒.利希亞
    權力和誓約"以人們對他的畏懼和憎恨為基礎,純真神威脅不信者將面臨永恆的烈焰。新來的人群中有成千上萬的人嚎啕大哭,跪伏在他的腳下。" - 異教徒.利希亞
    利希亞祈禱之復仇之靈
    利希亞祈禱之堅毅之心
    利希亞祈禱之祭血術
    利希亞祈禱之苦痛靈曲
    利希亞祈禱之元素之相
    利希亞祈禱之堅鐵之力
    利希亞祈禱之零點射擊
    利希亞祈禱之移形換影
    利希亞祈禱之靈能護體
    利希亞祈禱之瓦爾冥約
    利希亞祈禱之元素超載
    利希亞祈禱之火之化身
    利希亞祈禱之異能魔力
    利希亞祈禱之先祖魂約
    利希亞祈禱之緋紅舞蹈
    利希亞祈禱之絕對受難
    利希亞祈禱之束縛印
    利希亞祈禱之側身之擊
    利希亞祈禱之武裝召喚
    利希亞祈禱之不可知論
    利希亞祈禱之至高.自我
    利希亞祈禱之穿刺者
    利希亞祈禱之咒術大師
    利希亞祈禱之忘卻陰影
    利希亞祈禱之鬼舞
    利希亞祈禱之多重戰
    利希亞祈禱之咒術災厄
    利希亞祈禱之唯我論
    利希亞祈禱之聖盾
    利希亞祈禱之鋼鐵意志
    利希亞祈禱之惡毒牢房
    利希亞祈禱之風魔舞者
    利希亞祈禱之能量連結
    利希亞祈禱之箭矢閃躍
    利希亞祈禱之精準科技
    利希亞祈禱之霸體
    利希亞祈禱之烈士意志
    利希亞祈禱之不平衡守衛
    利希亞祈禱之青春永駐
    利希亞祈禱之心靈昇華
    利希亞祈禱之狂熱誓言
    邪惡異教徒.利希亞 Text Audio /107
    名字
    LyciaCombatMeleeRandom
    LyciaCombatMeleeRandom
    我會撕裂你!
    LyciaCombatSlashRandom
    我會撕裂你!
    LyciaCombatSlash2
    我會撕裂你!
    LyciaCombatSlash3
    我會撕裂你!
    LyciaCombatSlash4
    LyciaCombatSpinRandom
    LyciaCombatSpinRandom
    你不該避開我!
    LyciaCombatTeleportRandom
    你不該避開我!
    LyciaCombatTeleport2
    你不該避開我!
    LyciaCombatTeleport3
    你不該避開我!
    LyciaCombatTeleport4
    你逃不出貝達特的法眼!
    LyciaCombatBeamRandom
    你逃不出貝達特的法眼!
    LyciaCombatBeam2
    你逃不出貝達特的法眼!
    LyciaCombatBeam3
    你逃不出貝達特的法眼!
    LyciaCombatBeam4
    起來吧,我的僕人!
    LyciaCombatStatueRandom
    起來吧,我的僕人!
    LyciaCombatStatue2
    起來吧,我的僕人!
    LyciaCombatStatue3
    起來吧,我的僕人!
    LyciaCombatStatue4
    起來吧,我的僕人!
    LyciaCombatStatue5
    不錯嘛,冒險者,我更需要你了。當你變更強時再回來。
    LyciaCombatEscapeRandom
    時間快沒了。祭祀快完成了。把你的一切奉獻給我吧!
    LyciaCombatTransformationRandom
    沒錯!血月升起!貝達特,給我你的力量!
    LyciaCombatTransformation2
    沒錯!血月升起!貝達特,給我你的力量!
    LyciaCombatTransformation3
    我有永恆的時間。你只是在浪費自己微薄的時間。
    LyciaCombatIntroRepeatRandom
    我有永恆的時間。你只是在浪費自己微薄的時間。
    LyciaCombatIntroRepeat2
    是的,讓我們再次切磋。
    LyciaCombatIntroRepeat3
    是的,讓我們再次切磋。
    LyciaCombatIntroRepeat4
    我確實很享受折磨你。
    LyciaCombatIntroRepeat5
    我確實很享受折磨你。
    LyciaCombatIntroRepeat6
    不要再妨礙我了!
    LyciaCombatIntroRepeat7
    不要再妨礙我了!
    LyciaCombatIntroRepeat8
    你每次回到這裡都會推進我的計劃。
    LyciaCombatIntroRepeat9
    你每次回到這裡都會推進我的計劃。
    LyciaCombatIntroRepeat10
    意志太弱無法打敗聖域的生物?
    LyciaGodVoicePlayerDeathRandom
    意志太弱無法打敗聖域的生物?
    LyciaGodVoicePlayerDeath2
    意志太弱無法打敗聖域的生物?
    LyciaGodVoicePlayerDeath3
    來吧,冒險者。爬起來再試一次。
    LyciaGodVoicePlayerDeath4
    來吧,冒險者。爬起來再試一次。
    LyciaGodVoicePlayerDeath5
    來吧,冒險者。爬起來再試一次。
    LyciaGodVoicePlayerDeath6
    對於像我們這樣的人來說,死亡只是一個障礙。 不是結束—是新的開始。
    LyciaGodVoicePlayerDeath7
    對於像我們這樣的人來說,死亡只是一個障礙。 不是結束—是新的開始。
    LyciaGodVoicePlayerDeath8
    對於像我們這樣的人來說,死亡只是一個障礙。 不是結束—是新的開始。
    LyciaGodVoicePlayerDeath9
    堅定導向精通。
    LyciaGodVoicePlayerDeath10
    堅定導向精通。
    LyciaGodVoicePlayerDeath11
    堅定導向精通。
    LyciaGodVoicePlayerDeath12
    你的掙扎很可憐…但很有趣。
    LyciaGodVoicePlayerDeath13
    你的掙扎很可憐…但很有趣。
    LyciaGodVoicePlayerDeath14
    你的掙扎很可憐…但很有趣。
    LyciaGodVoicePlayerDeath15
    智慧是苦難和時間的產物。
    LyciaGodVoicePlayerDeath16
    智慧是苦難和時間的產物。
    LyciaGodVoicePlayerDeath17
    看來你缺乏繼續下去的毅力。無論如何繼續前進。
    LyciaGodVoicePlayerResolveDrainedRandom
    看來你缺乏繼續下去的毅力。無論如何繼續前進。
    LyciaGodVoicePlayerResolveDrained2
    我以為你有勇氣忍受。或許我錯了。
    LyciaGodVoicePlayerResolveDrained3
    我以為你有勇氣忍受。或許我錯了。
    LyciaGodVoicePlayerResolveDrained4
    你不明白,是嗎?你玷污了這個地方,所以它起來反抗你。這是我的領域。
    LyciaGodVoicePlayerResolveDrained5
    你不明白,是嗎?你玷污了這個地方,所以它起來反抗你。這是我的領域。
    LyciaGodVoicePlayerResolveDrained6
    你不明白,是嗎?你玷污了這個地方,所以它起來反抗你。這是我的領域。
    LyciaGodVoicePlayerResolveDrained7
    嗯。或許最終...你不是秋先生。
    LyciaGodVoicePlayerResolveDrained8
    嗯。或許最終...你不是秋先生。
    LyciaGodVoicePlayerResolveDrained9
    沒有靈感的感覺,是嗎?我對你的期望更高。
    LyciaGodVoicePlayerResolveDrained10
    沒有靈感的感覺,是嗎?我對你的期望更高。
    LyciaGodVoicePlayerResolveDrained11
    沒有靈感的感覺,是嗎?我對你的期望更高。
    LyciaGodVoicePlayerResolveDrained12
    聖宗會對你的無能感到不寒而栗。我對他們不寒而栗。
    LyciaGodVoicePlayerResolveDrained13
    聖宗會對你的無能感到不寒而栗。我對他們不寒而栗。
    LyciaGodVoicePlayerResolveDrained14
    聖宗會對你的無能感到不寒而栗。我對他們不寒而栗。
    LyciaGodVoicePlayerResolveDrained15
    瓦羅卡,殺了他們!
    LyciaGodVoiceGargoyeFightStartRandom
    我命令蠟個男人。你死定了!
    LyciaGodVoiceGargoyleSkillRandom
    我命令蠟個男人。你死定了!
    LyciaGodVoiceGargoyleSkill2
    你的意志太弱了。根本是小可愛等級。
    LyciaGodVoiceGargoyleSkill3
    你的意志太弱了。根本是小可愛等級。
    LyciaGodVoiceGargoyleSkill4
    我的手下會處理你…
    LyciaGodVoiceGargoyleSkill5
    我的手下會處理你…
    LyciaGodVoiceGargoyleSkill6
    我的手下會處理你…
    LyciaGodVoiceGargoyleSkill7
    向我的馬屁精鞠躬。
    LyciaGodVoiceSentinelsFightStartRandom
    向我的馬屁精鞠躬。
    LyciaGodVoiceSentinelsFightStart2
    這些是血肉容器…就像你。
    LyciaGodVoiceSentinelsOneDeadRandom
    這些是血肉容器…就像你。
    LyciaGodVoiceSentinelsOneDead2
    這些是血肉容器…就像你。
    LyciaGodVoiceSentinelsOneDead3
    你試圖通過直面死亡來挑戰死亡?可憐哪。
    LyciaGodVoiceSentinelsOneDead4
    你試圖通過直面死亡來挑戰死亡?可憐哪。
    LyciaGodVoiceSentinelsOneDead5
    你試圖通過直面死亡來挑戰死亡?可憐哪。
    LyciaGodVoiceSentinelsOneDead6
    你激怒了一個強大的生物。死吧!
    LyciaGodVoiceReaperFightStartRandom
    你激怒了一個強大的生物。死吧!
    LyciaGodVoiceReaperFightStart2
    你激怒了一個強大的生物。死吧!
    LyciaGodVoiceReaperFightStart3
    你挑戰了我的軍團,但你會屈服的。
    LyciaGodVoiceReaperFightOverRandom
    你挑戰了我的軍團,但你會屈服的。
    LyciaGodVoiceReaperFightOver2
    你挑戰了我的軍團,但你會屈服的。
    LyciaGodVoiceReaperFightOver3
    不要尋求對死亡的統治,否則你將被奴役。
    LyciaGodVoiceReaperFightOver4
    不要尋求對死亡的統治,否則你將被奴役。
    LyciaGodVoiceReaperFightOver5
    沒錯,冒險者…我們做筆交易吧…
    LyciaGodVoiceDiscoverPactRandom
    你凝視深淵,深淵也再凝視你…
    LyciaGodVoiceTakePactRandom
    你凝視深淵,深淵也再凝視你…
    LyciaGodVoiceTakePact2
    你凝視深淵,深淵也再凝視你…
    LyciaGodVoiceTakePact3
    隨心所欲地餵養野獸…
    LyciaGodVoiceTakePact4
    隨心所欲地餵養野獸…
    LyciaGodVoiceTakePact5
    又一個被權力誘惑的人?一個追隨我心的凡人。
    LyciaGodVoiceTakePact6
    又一個被權力誘惑的人?一個追隨我心的凡人。
    LyciaGodVoiceTakePact7
    玩火終自焚啊…
    LyciaGodVoiceFireBeamRandom
    玩火終自焚啊…
    LyciaGodVoiceFireBeam2
    讓我們看看你的決心有多堅定…
    LyciaGodVoiceInteractDeferralRandom
    讓我們看看你的決心有多堅定…
    LyciaGodVoiceInteractDeferral2
    今日的犧牲是明日的祝福。
    LyciaGodVoiceInteractDeferral3
    今日的犧牲是明日的祝福。
    LyciaGodVoiceInteractDeferral4
    光明的未來是留給等待的人。
    LyciaGodVoiceInteractDeferral5
    光明的未來是留給等待的人。
    LyciaGodVoiceInteractDeferral6
    光明的未來是留給等待的人。
    LyciaGodVoiceInteractDeferral7
    令人惱火的是,你已經進入我的領域的深處,但並不奇怪。我見過許多凡人因好奇而崩潰—如何更好地誘捕他們?果然,現在你發現自己陷入了無法自拔的困境 .

    你在這座監獄裡遊蕩了太久了。是時候迎接你的結局了。
    LyciaCombatIntroRandom