ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
邪惡異教徒.利希亞
人形
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
地區: 聖域陵墓
monster dropped item rarity +% [15000]
monster slain experience +% [100]
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
不能被擊退
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Lycia, Unholy Heretic
幽魂
地區聖域陵墓
標籤human, humanoid, not_int, red_blood, sanctum_monster, very_fast_movement
生命
1500%
護甲值
+50%
閃避
+50%
異常狀態臨界值
660%
抗性
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
傷害
105%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.665 秒
傷害分佈
±20%
經驗值
300%
Model Size
115%
類型
SanctumLyciaBoss
Metadata
LyciaBoss
等級
68
生命
2,090,195
護甲值
43,185
閃避值
7,109
傷害
447
法術傷害
667
命中
580
攻擊間隔
1.11555
經驗值
169,208
召喚物生命
453,382
召喚物傷害
357
異常狀態臨界值
579,402
冰緩
1,832
感電
1,832
易碎
10,365
焦灼
1,832
殘喘
5,062
Phys Convert Ele
240%
MeleeAtAnimationSpeedUniqueSanctum
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 709—1064
暴擊率: 5%
攻擊間隔: 1.665 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
base sanctum damage [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EGSanctumLyciaActivateStatues
可觸發, 法術
施放時間: 2 秒
冷卻時間: 16 秒
EAASanctumLyciaOverheadSlash
攻擊
基本傷害: 709—1064
暴擊率: 5%
攻擊間隔: 1.665 秒
冷卻時間: 5 秒
+3 米近戰打擊距離
cast time overrides attack duration [1]
EAASanctumLyciaDoubleSpin
攻擊
基本傷害: 709—1064
暴擊率: 5%
攻擊間隔: 1.665 秒
冷卻時間: 5 秒
+3 米近戰打擊距離
cast time overrides attack duration [1]
EAASanctumLyciaTeleportSlam
攻擊
基本傷害: 709—1064
暴擊率: 5%
攻擊間隔: 1.665 秒
冷卻時間: 5 秒
+3 米近戰打擊距離
cast time overrides attack duration [1]
EASTrackingBeam
法術
施放時間: 5 秒
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumLyciaOverheadSlashTriggered
可觸發, 攻擊
基本傷害: 709—1064
暴擊率: 5%
攻擊間隔: 1.665 秒
base sanctum damage [20]
is area damage [1]
GASanctumLyciaTeleportSlamImpact
可觸發, 攻擊
基本傷害: 709—1064
暴擊率: 5%
攻擊間隔: 1.665 秒
base sanctum damage [20]
is area damage [1]
GSSanctumLyciaTrackingBeamImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 534.9 至 1605 閃電傷害
base sanctum damage [6]
generic skill trigger id [1]
is area damage [1]
TBSanctumLyciaTrackingBeam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 170.5 至 511.5 閃電傷害
base sanctum damage [3]
generic skill trigger skills with id [1]
DTTSanctumLyciaDash
法術, 位移
施放時間: 0.57 秒
冷卻時間: 4 秒
leap slam minimum distance [15]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
EAASanctumLyciaDash
攻擊
基本傷害: 709—1064
暴擊率: 5%
攻擊間隔: 1.665 秒
+5 米近戰打擊距離
cast time overrides attack duration [1]
GSSanctumLyciaTrackingBeamFinalImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1519 至 4556 閃電傷害
base sanctum damage [60]
is area damage [1]
EDSSanctumLyciaTeleportImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 674.1 至 1011 物理傷害
base sanctum damage [40]
is area damage [1]
GASanctumLyciaDoubleSlashImpact
可觸發, 攻擊
基本傷害: 709—1064
暴擊率: 5%
攻擊間隔: 1.665 秒
base sanctum damage [15]
is area damage [1]
GASanctumLyciaDoubleSlashFinalImpact
可觸發, 攻擊
基本傷害: 709—1064
暴擊率: 5%
攻擊間隔: 1.665 秒
base sanctum damage [15]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

Functions
{
	
}

Life
{
	corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/LyciaBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Lycia, Unholy Heretic",
    life = 15,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.665,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUniqueSanctum",
        "GASanctumLyciaOverheadSlashTriggered",
        "GASanctumLyciaTeleportSlamImpact",
        "GSSanctumLyciaTrackingBeamImpact",
        "GSSanctumLyciaTrackingBeamFinalImpact",
        "GASanctumLyciaDoubleSlashImpact",
        "GASanctumLyciaDoubleSlashFinalImpact",
        "EAASanctumLyciaOverheadSlash",
        "EAASanctumLyciaDoubleSpin",
        "EAASanctumLyciaTeleportSlam",
        "EASTrackingBeam",
        "EAASanctumLyciaDash",
        "TBSanctumLyciaTrackingBeam",
        "EGSanctumLyciaActivateStatues",
        "EDSSanctumLyciaTeleportImpact",
        "DTTSanctumLyciaDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaOverheadSlashTriggered"] = {
    name = "GASanctumLyciaOverheadSlashTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaTeleportSlamImpact"] = {
    name = "GASanctumLyciaTeleportSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLyciaTrackingBeamImpact"] = {
    name = "GSSanctumLyciaTrackingBeamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_sanctum_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 6, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLyciaTrackingBeamFinalImpact"] = {
    name = "GSSanctumLyciaTrackingBeamFinalImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaDoubleSlashImpact"] = {
    name = "GASanctumLyciaDoubleSlashImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaDoubleSlashFinalImpact"] = {
    name = "GASanctumLyciaDoubleSlashFinalImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaOverheadSlash"] = {
    name = "EAASanctumLyciaOverheadSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaDoubleSpin"] = {
    name = "EAASanctumLyciaDoubleSpin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaTeleportSlam"] = {
    name = "EAASanctumLyciaTeleportSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrackingBeam"] = {
    name = "EASTrackingBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaDash"] = {
    name = "EAASanctumLyciaDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.57,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSanctumLyciaTrackingBeam"] = {
    name = "TBSanctumLyciaTrackingBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "base_sanctum_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 3, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGSanctumLyciaActivateStatues"] = {
    name = "EGSanctumLyciaActivateStatues",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSanctumLyciaTeleportImpact"] = {
    name = "EDSSanctumLyciaTeleportImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLyciaDash"] = {
    name = "DTTSanctumLyciaDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.57,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-10, 15, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 4000 — 4000 全域
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience 1 — 1 全域 — 無法使用的值
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 全域 — 無法使用的值
  • cant possess this 1 — 1 全域 — 無法使用的值
  • cannot be afflicted 1 — 1 全域 — 無法使用的值
  • monster no talismans 1 — 1 全域 — 無法使用的值
  • cannot have azmeri dust 1 — 1 全域
  • cannot have affliction mods 1 — 1 全域 — 無法使用的值
  • cannot be tagged by sentinel 1 — 1 全域
  • keyval
    StateMachine.define_shared_statepoint_light, active;
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.is_sanctum_boss1
    Actor.slow_animations_go_to_idlefalse
    Actor.basic_actionChangeToStance3, ChangeToStance4
    Life.corpse_usablefalse
    利希亞 Topic /53
    NPC名字
    狄薇妮雅從某種意義上說,發生在利希亞身上的事是個悲劇。她知道聖宗的佈道充滿謬誤,出於怨恨選擇了一條邪惡的道路。她選擇永生是出於不被遺忘的願望,忍受了幾個世紀的孤立作為 結果。她並非無可指責,但貝達特才是真正的罪魁禍首。那個自稱“大天使”—那個惡魔—誘使利希亞參與延長她生命的交易,並利用她在瓦爾克拉斯站穩腳跟。我不寒而栗地想到,如果他獲得更多權力,將會發生什麼。

    這些千變萬化的殿堂,依舊瀰漫著利希亞的魔力。 她沒有離開—她仍然統治著這個地方。 如果你有毅力,我懇求你繼續探索聖域,並殺死莉西亞。 我們永遠不會知道她與貝達特交易的細節,但如果她設法打開通往這個世界的大門,災魘將瓦爾克拉斯上的每個活著的人帶來恐懼。 她真的是不朽的,所以我們所能做的就是拖延她,但每次她被殺,你都為我們贏得了時間來尋找更永久的解決方案。
    The Gilded Chalice“他拿了新人的標誌,把它變成了自己的標誌。最後,他們蜂擁而至。他終於得到了他想要的權力和財富。” - 異教徒.利希亞
    The Second Sacrament“他吸收了他人民的許多傳統,將它們鍍金、掏空。他們拒絕了他的新宗教,他和他的追隨者被迫離開山區,前往未知的土地。” - 異教徒.利希亞
    The Hour of Divinity“二人同登,一人不甘。罵者黑如炭,讚者得金。畢生雄心,終得心願,只是犧牲他的兄弟。” - 異教徒.利希亞
    The Night Lamp“新來的害怕火。他用他們的恐懼來控制他們,播下堅定信念的種子。他宣稱只有他的神才能保護他們。” - 異教徒.利希亞
    The Broken Censer“他的追隨者人數太少,無法激發神性,所以他轉向了更大的力量:仇恨。他詆毀他的兄弟,野火燎原,改變終於開始。” - 異教徒.利希亞
    The First Crest“為了追求神性,他多次嘗試建立宗教。很少有人追隨他最初的象徵和諺語。他需要更偉大的東西。一個無人能否認的象徵。” - 異教徒.利希亞
    The Original Scripture“都在這裡。謊言是我信仰的核心。馬克薩留斯不是第一個被選中的純真者。馬克薩留斯就是純真者本人。一個江湖騙子、騙徒和一個權力追求者。” - 異教徒.利希亞
    The Blood of Innocence"在被追捕了幾個星期後,隱身的旅行者在一場沙暴中作出了抵抗。不知何故,她傷了一位神明。純真的神明屈服了;他的兄弟和旅行者成功逃脫。" - 異教徒.利希亞
    The Chains of Castigation"神秘的旅行者看到那被貶斥的兄弟被鎖在懸崖上,眾人都在指指點點、嘲笑他。她一揮手,山壁破裂,將他解救出來。" - 異教徒.利希亞
    The Power and the Promise"以人們對他的畏懼和憎恨為基礎,純真神威脅不信者將面臨永恆的烈焰。新來的人群中有成千上萬的人嚎啕大哭,跪伏在他的腳下。" - 異教徒.利希亞
    利希亞誓約召喚災禍的媒介利希亞。
    她出賣了自己的靈魂,換取了譴責白骨所言之謊的力量。
    LyciaCorruptCurrency利希亞祈禱之復仇之靈
    LyciaCorruptCurrency利希亞祈禱之堅毅之心
    LyciaCorruptCurrency利希亞祈禱之祭血術
    LyciaCorruptCurrency利希亞祈禱之苦痛靈曲
    LyciaCorruptCurrency利希亞祈禱之元素之相
    LyciaCorruptCurrency利希亞祈禱之堅鐵之力
    LyciaCorruptCurrency利希亞祈禱之零點射擊
    LyciaCorruptCurrency利希亞祈禱之移形換影
    LyciaCorruptCurrency利希亞祈禱之靈能護體
    LyciaCorruptCurrency利希亞祈禱之瓦爾冥約
    LyciaCorruptCurrency利希亞祈禱之元素超載
    LyciaCorruptCurrency利希亞祈禱之火之化身
    LyciaCorruptCurrency利希亞祈禱之異能魔力
    LyciaCorruptCurrency利希亞祈禱之先祖魂約
    LyciaCorruptCurrency利希亞祈禱之緋紅舞蹈
    LyciaCorruptCurrency利希亞祈禱之絕對受難
    LyciaCorruptCurrency利希亞祈禱之束縛印
    LyciaCorruptCurrency利希亞祈禱之側身之擊
    LyciaCorruptCurrency利希亞祈禱之武裝召喚
    LyciaCorruptCurrency利希亞祈禱之不可知論
    LyciaCorruptCurrency利希亞祈禱之至高.自我
    LyciaCorruptCurrency利希亞祈禱之穿刺者
    LyciaCorruptCurrency利希亞祈禱之咒術大師
    LyciaCorruptCurrency利希亞祈禱之忘卻陰影
    LyciaCorruptCurrency利希亞祈禱之鬼舞
    LyciaCorruptCurrency利希亞祈禱之多重戰
    LyciaCorruptCurrency利希亞祈禱之咒術災厄
    LyciaCorruptCurrency利希亞祈禱之唯我論
    LyciaCorruptCurrency利希亞祈禱之聖盾
    LyciaCorruptCurrency利希亞祈禱之鋼鐵意志
    LyciaCorruptCurrency利希亞祈禱之惡毒牢房
    LyciaCorruptCurrency利希亞祈禱之風魔舞者
    LyciaCorruptCurrency利希亞祈禱之能量連結
    LyciaCorruptCurrency利希亞祈禱之箭矢閃躍
    LyciaCorruptCurrency利希亞祈禱之精準科技
    LyciaCorruptCurrency利希亞祈禱之霸體
    LyciaCorruptCurrency利希亞祈禱之烈士意志
    LyciaCorruptCurrency利希亞祈禱之不平衡守衛
    LyciaCorruptCurrency利希亞祈禱之青春永駐
    LyciaCorruptCurrency利希亞祈禱之心靈昇華
    LyciaCorruptCurrency利希亞祈禱之狂熱誓言
    邪惡異教徒.利希亞 Text Audio /33
    名字
    LyciaCombatMeleeRandom
    LyciaCombatMeleeRandom — 邪惡異教徒.利希亞
    我會撕裂你!
    LyciaCombatSlashRandom — 邪惡異教徒.利希亞
    我會撕裂你!
    LyciaCombatSlash2 — 邪惡異教徒.利希亞
    我會撕裂你!
    LyciaCombatSlash3 — 邪惡異教徒.利希亞
    我會撕裂你!
    LyciaCombatSlash4 — 邪惡異教徒.利希亞
    LyciaCombatSpinRandom
    LyciaCombatSpinRandom — 邪惡異教徒.利希亞
    你不該避開我!
    LyciaCombatTeleportRandom — 邪惡異教徒.利希亞
    你不該避開我!
    LyciaCombatTeleport2 — 邪惡異教徒.利希亞
    你不該避開我!
    LyciaCombatTeleport3 — 邪惡異教徒.利希亞
    你不該避開我!
    LyciaCombatTeleport4 — 邪惡異教徒.利希亞
    你逃不出貝達特的法眼!
    LyciaCombatBeamRandom — 邪惡異教徒.利希亞
    你逃不出貝達特的法眼!
    LyciaCombatBeam2 — 邪惡異教徒.利希亞
    你逃不出貝達特的法眼!
    LyciaCombatBeam3 — 邪惡異教徒.利希亞
    你逃不出貝達特的法眼!
    LyciaCombatBeam4 — 邪惡異教徒.利希亞
    起來吧,我的僕人!
    LyciaCombatStatueRandom — 邪惡異教徒.利希亞
    起來吧,我的僕人!
    LyciaCombatStatue2 — 邪惡異教徒.利希亞
    起來吧,我的僕人!
    LyciaCombatStatue3 — 邪惡異教徒.利希亞
    起來吧,我的僕人!
    LyciaCombatStatue4 — 邪惡異教徒.利希亞
    起來吧,我的僕人!
    LyciaCombatStatue5 — 邪惡異教徒.利希亞
    不錯嘛,冒險者,我更需要你了。當你變更強時再回來。
    LyciaCombatEscapeRandom — 邪惡異教徒.利希亞
    時間快沒了。祭祀快完成了。把你的一切奉獻給我吧!
    LyciaCombatTransformationRandom — 邪惡異教徒.利希亞
    沒錯!血月升起!貝達特,給我你的力量!
    LyciaCombatTransformation2 — 邪惡異教徒.利希亞
    沒錯!血月升起!貝達特,給我你的力量!
    LyciaCombatTransformation3 — 邪惡異教徒.利希亞
    我有永恆的時間。你只是在浪費自己微薄的時間。
    LyciaCombatIntroRepeatRandom — 邪惡異教徒.利希亞
    我有永恆的時間。你只是在浪費自己微薄的時間。
    LyciaCombatIntroRepeat2 — 邪惡異教徒.利希亞
    是的,讓我們再次切磋。
    LyciaCombatIntroRepeat3 — 邪惡異教徒.利希亞
    是的,讓我們再次切磋。
    LyciaCombatIntroRepeat4 — 邪惡異教徒.利希亞
    我確實很享受折磨你。
    LyciaCombatIntroRepeat5 — 邪惡異教徒.利希亞
    我確實很享受折磨你。
    LyciaCombatIntroRepeat6 — 邪惡異教徒.利希亞
    不要再妨礙我了!
    LyciaCombatIntroRepeat7 — 邪惡異教徒.利希亞
    不要再妨礙我了!
    LyciaCombatIntroRepeat8 — 邪惡異教徒.利希亞
    你每次回到這裡都會推進我的計劃。
    LyciaCombatIntroRepeat9 — 邪惡異教徒.利希亞
    你每次回到這裡都會推進我的計劃。
    LyciaCombatIntroRepeat10 — 邪惡異教徒.利希亞
    Edit

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