Lycia, Unholy Heretic
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
SpectreN
Tagshuman, humanoid, not_int, red_blood, very_fast_movement
840%Life
+50%Armour
+50%Evasion
450%Ailment Threshold
50 50 50 30Resistance
105%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 16Attack Distance
1.665 SecondAttack Time
±20%Damage Spread
300%Experience
115%Model Size
SanctumLyciaBossType
24,672,934Life
24,398Armour
12,180Evasion
0Energy Shield
1,140Damage
1,701Spell Damage
538Accuracy
1.11555Attack Time
218,625Experience
6,212,292Ailment Threshold
19,643Chill
19,643Shock
111,132Brittle
19,643Scorch
54,271Sap
MeleeAtAnimationSpeedUniqueSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.665 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EGSanctumLyciaActivateStatues
Triggerable
Cooldown Time: 16 Second
EAASanctumLyciaOverheadSlash
Cooldown Time: 5 Second
+30 to Melee Strike Range
EAASanctumLyciaDoubleSpin
Cooldown Time: 5 Second
+30 to Melee Strike Range
EAASanctumLyciaTeleportSlam
Cooldown Time: 5 Second
+30 to Melee Strike Range
EASTrackingBeam
Cooldown Time: 15 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumLyciaOverheadSlashTriggered
Triggerable, Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [20]
is area damage [1]
GASanctumLyciaTeleportSlamImpact
Triggerable, Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [20]
is area damage [1]
GSSanctumLyciaTrackingBeamImpact
Triggerable
Deals 1304 to 3913 Lightning Damage
base sanctum damage [6]
generic skill trigger id [1]
is area damage [1]
TBSanctumLyciaTrackingBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Deals 373.3 to 1120 Lightning Damage
base sanctum damage [3]
generic skill trigger skills with id [1]
DTTSanctumLyciaDash
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 0.57 Second
Cooldown Time: 4 Second
leap slam minimum distance [15]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
EAASanctumLyciaDash
+50 to Melee Strike Range
GSSanctumLyciaTrackingBeamFinalImpact
Triggerable
Deals 4313 to 12939 Lightning Damage
base sanctum damage [60]
is area damage [1]
EDSSanctumLyciaTeleportImpact
Triggerable
Deals 1409 to 2114 Physical Damage
base sanctum damage [40]
is area damage [1]
GASanctumLyciaDoubleSlashImpact
Triggerable, Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [15]
is area damage [1]
GASanctumLyciaDoubleSlashFinalImpact
Triggerable, Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [15]
is area damage [1]
17,578,907Life
21,638Armour
11,412Evasion
0Energy Shield
1,017Damage
1,518Spell Damage
499Accuracy
1.11555Attack Time
214,599Experience
4,426,118Ailment Threshold
13,995Chill
13,995Shock
79,179Brittle
13,995Scorch
38,667Sap
MeleeAtAnimationSpeedUniqueSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.665 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EGSanctumLyciaActivateStatues
Triggerable
Cooldown Time: 16 Second
EAASanctumLyciaOverheadSlash
Cooldown Time: 5 Second
+30 to Melee Strike Range
EAASanctumLyciaDoubleSpin
Cooldown Time: 5 Second
+30 to Melee Strike Range
EAASanctumLyciaTeleportSlam
Cooldown Time: 5 Second
+30 to Melee Strike Range
EASTrackingBeam
Cooldown Time: 15 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumLyciaOverheadSlashTriggered
Triggerable, Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [20]
is area damage [1]
GASanctumLyciaTeleportSlamImpact
Triggerable, Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [20]
is area damage [1]
GSSanctumLyciaTrackingBeamImpact
Triggerable
Deals 1169 to 3507 Lightning Damage
base sanctum damage [6]
generic skill trigger id [1]
is area damage [1]
TBSanctumLyciaTrackingBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Deals 339.1 to 1017 Lightning Damage
base sanctum damage [3]
generic skill trigger skills with id [1]
DTTSanctumLyciaDash
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 0.57 Second
Cooldown Time: 4 Second
leap slam minimum distance [15]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
EAASanctumLyciaDash
+50 to Melee Strike Range
GSSanctumLyciaTrackingBeamFinalImpact
Triggerable
Deals 3792 to 11377 Lightning Damage
base sanctum damage [60]
is area damage [1]
EDSSanctumLyciaTeleportImpact
Triggerable
Deals 1288 to 1931 Physical Damage
base sanctum damage [40]
is area damage [1]
GASanctumLyciaDoubleSlashImpact
Triggerable, Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [15]
is area damage [1]
GASanctumLyciaDoubleSlashFinalImpact
Triggerable, Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [15]
is area damage [1]
8,405,877Life
16,992Armour
10,001Evasion
0Energy Shield
807Damage
1,205Spell Damage
428Accuracy
1.11555Attack Time
204,221Experience
2,206,543Ailment Threshold
6,977Chill
6,977Shock
39,473Brittle
6,977Scorch
19,276Sap
MeleeAtAnimationSpeedUniqueSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.665 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EGSanctumLyciaActivateStatues
Triggerable
Cooldown Time: 16 Second
EAASanctumLyciaOverheadSlash
Cooldown Time: 5 Second
+30 to Melee Strike Range
EAASanctumLyciaDoubleSpin
Cooldown Time: 5 Second
+30 to Melee Strike Range
EAASanctumLyciaTeleportSlam
Cooldown Time: 5 Second
+30 to Melee Strike Range
EASTrackingBeam
Cooldown Time: 15 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumLyciaOverheadSlashTriggered
Triggerable, Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [20]
is area damage [1]
GASanctumLyciaTeleportSlamImpact
Triggerable, Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [20]
is area damage [1]
GSSanctumLyciaTrackingBeamImpact
Triggerable
Deals 937.5 to 2813 Lightning Damage
base sanctum damage [6]
generic skill trigger id [1]
is area damage [1]
TBSanctumLyciaTrackingBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Deals 279.4 to 838.1 Lightning Damage
base sanctum damage [3]
generic skill trigger skills with id [1]
DTTSanctumLyciaDash
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 0.57 Second
Cooldown Time: 4 Second
leap slam minimum distance [15]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
EAASanctumLyciaDash
+50 to Melee Strike Range
GSSanctumLyciaTrackingBeamFinalImpact
Triggerable
Deals 2928 to 8784 Lightning Damage
base sanctum damage [60]
is area damage [1]
EDSSanctumLyciaTeleportImpact
Triggerable
Deals 1073 to 1610 Physical Damage
base sanctum damage [40]
is area damage [1]
GASanctumLyciaDoubleSlashImpact
Triggerable, Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [15]
is area damage [1]
GASanctumLyciaDoubleSlashFinalImpact
Triggerable, Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [15]
is area damage [1]
3,318,328Life
12,522Armour
8,450Evasion
0Energy Shield
602Damage
899Spell Damage
352Accuracy
1.11555Attack Time
187,902Experience
977,722Ailment Threshold
3,092Chill
3,092Shock
17,490Brittle
3,092Scorch
8,541Sap
MeleeAtAnimationSpeedUniqueSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.665 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EGSanctumLyciaActivateStatues
Triggerable
Cooldown Time: 16 Second
EAASanctumLyciaOverheadSlash
Cooldown Time: 5 Second
+30 to Melee Strike Range
EAASanctumLyciaDoubleSpin
Cooldown Time: 5 Second
+30 to Melee Strike Range
EAASanctumLyciaTeleportSlam
Cooldown Time: 5 Second
+30 to Melee Strike Range
EASTrackingBeam
Cooldown Time: 15 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumLyciaOverheadSlashTriggered
Triggerable, Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [20]
is area damage [1]
GASanctumLyciaTeleportSlamImpact
Triggerable, Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [20]
is area damage [1]
GSSanctumLyciaTrackingBeamImpact
Triggerable
Deals 709.5 to 2128 Lightning Damage
base sanctum damage [6]
generic skill trigger id [1]
is area damage [1]
TBSanctumLyciaTrackingBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Deals 218.6 to 655.9 Lightning Damage
base sanctum damage [3]
generic skill trigger skills with id [1]
DTTSanctumLyciaDash
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 0.57 Second
Cooldown Time: 4 Second
leap slam minimum distance [15]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
EAASanctumLyciaDash
+50 to Melee Strike Range
GSSanctumLyciaTrackingBeamFinalImpact
Triggerable
Deals 2113 to 6338 Lightning Damage
base sanctum damage [60]
is area damage [1]
EDSSanctumLyciaTeleportImpact
Triggerable
Deals 852.1 to 1278 Physical Damage
base sanctum damage [40]
is area damage [1]
GASanctumLyciaDoubleSlashImpact
Triggerable, Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [15]
is area damage [1]
GASanctumLyciaDoubleSlashFinalImpact
Triggerable, Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [15]
is area damage [1]
1,170,509Life
9,191Armour
7,109Evasion
0Energy Shield
447Damage
667Spell Damage
290Accuracy
1.11555Attack Time
169,208Experience
395,047Ailment Threshold
1,249Chill
1,249Shock
7,067Brittle
1,249Scorch
3,451Sap
MeleeAtAnimationSpeedUniqueSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
EGSanctumLyciaActivateStatues
Triggerable
Cooldown Time: 16 Second
EAASanctumLyciaOverheadSlash
Cooldown Time: 5 Second
+30 to Melee Strike Range
EAASanctumLyciaDoubleSpin
Cooldown Time: 5 Second
+30 to Melee Strike Range
EAASanctumLyciaTeleportSlam
Cooldown Time: 5 Second
+30 to Melee Strike Range
EASTrackingBeam
Cooldown Time: 15 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumLyciaOverheadSlashTriggered
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [20]
is area damage [1]
GASanctumLyciaTeleportSlamImpact
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [20]
is area damage [1]
GSSanctumLyciaTrackingBeamImpact
Triggerable
Deals 534.9 to 1605 Lightning Damage
base sanctum damage [6]
generic skill trigger id [1]
is area damage [1]
TBSanctumLyciaTrackingBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 Second
Deals 170.5 to 511.5 Lightning Damage
base sanctum damage [3]
generic skill trigger skills with id [1]
DTTSanctumLyciaDash
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 0.57 Second
Cooldown Time: 4 Second
leap slam minimum distance [15]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
EAASanctumLyciaDash
+50 to Melee Strike Range
GSSanctumLyciaTrackingBeamFinalImpact
Triggerable
Deals 1519 to 4556 Lightning Damage
base sanctum damage [60]
is area damage [1]
EDSSanctumLyciaTeleportImpact
Triggerable
Deals 674.1 to 1011 Physical Damage
base sanctum damage [40]
is area damage [1]
GASanctumLyciaDoubleSlashImpact
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [15]
is area damage [1]
GASanctumLyciaDoubleSlashFinalImpact
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 Second
base sanctum damage [15]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/LyciaBoss"] = {
    name = "Lycia, Unholy Heretic",
    life = 8.4,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.665,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUniqueSanctum",
        "GASanctumLyciaOverheadSlashTriggered",
        "GASanctumLyciaTeleportSlamImpact",
        "GSSanctumLyciaTrackingBeamImpact",
        "GSSanctumLyciaTrackingBeamFinalImpact",
        "GASanctumLyciaDoubleSlashImpact",
        "GASanctumLyciaDoubleSlashFinalImpact",
        "EAASanctumLyciaOverheadSlash",
        "EAASanctumLyciaDoubleSpin",
        "EAASanctumLyciaTeleportSlam",
        "EASTrackingBeam",
        "EAASanctumLyciaDash",
        "TBSanctumLyciaTrackingBeam",
        "EGSanctumLyciaActivateStatues",
        "EDSSanctumLyciaTeleportImpact",
        "DTTSanctumLyciaDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaOverheadSlashTriggered"] = {
    name = "GASanctumLyciaOverheadSlashTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaTeleportSlamImpact"] = {
    name = "GASanctumLyciaTeleportSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLyciaTrackingBeamImpact"] = {
    name = "GSSanctumLyciaTrackingBeamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLyciaTrackingBeamFinalImpact"] = {
    name = "GSSanctumLyciaTrackingBeamFinalImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaDoubleSlashImpact"] = {
    name = "GASanctumLyciaDoubleSlashImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaDoubleSlashFinalImpact"] = {
    name = "GASanctumLyciaDoubleSlashFinalImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaOverheadSlash"] = {
    name = "EAASanctumLyciaOverheadSlash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaDoubleSpin"] = {
    name = "EAASanctumLyciaDoubleSpin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaTeleportSlam"] = {
    name = "EAASanctumLyciaTeleportSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrackingBeam"] = {
    name = "EASTrackingBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaDash"] = {
    name = "EAASanctumLyciaDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.57,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSanctumLyciaTrackingBeam"] = {
    name = "TBSanctumLyciaTrackingBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGSanctumLyciaActivateStatues"] = {
    name = "EGSanctumLyciaActivateStatues",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSanctumLyciaTeleportImpact"] = {
    name = "EDSSanctumLyciaTeleportImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLyciaDash"] = {
    name = "DTTSanctumLyciaDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.57,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]

monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]

IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • Invertmonster dropped item quantity +% [0]
    monster dropped item rarity +% [-15000]
    monster slain experience +% [-100]
    Action Speed cannot be modified to below 70% base value

    Action Speed cannot be modified to below 70% base value

    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    InvertAction Speed cannot be modified to below 130% base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Invertcannot be stunned for ms after stun finished [-4000]
    cannot be stunned while stunned [-1]
    Cannot be Knocked Back

    Cannot be Knocked Back

    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Invert
    Lycia Topic /50 ⍟

    Lycia Topic /50 ⍟

    NPCName
    DiviniaYou found and faced Lycia herself? This confirms that she has a physical form – I wondered if she might be some kind of spirit or dark incorporeal entity, but this is clearly not the case. If she has been experimenting with necromancy, this may not be the last we'll see of her. She could have discovered some arcane secret that grants her extended life. Face her again, Exile. Cut off her head this time!
    DiviniaYou defeated Lycia? Brilliantly done, Exile.

    The Sanctum seems unaffected, and her presence is still endemic. She might truly have discovered the secret of immortality. We need to find out more. I'll keep researching, Exile, and you keep exploring. We'll uncover the truth of all this.
    The Gilded Chalice"He took the newcomers' symbol and made it his own. Finally, they flocked to him. Finally, he had the power and wealth he so desired." - Lycia, the Heretic
    The Second Sacrament"He took many of his people's traditions and gilded them, hollowed them. They rejected his new religion, and he and his followers were forced to depart the mountains for lands unknown." - Lycia, the Heretic
    The Hour of Divinity"They ascended together, one unwillingly. The vilified became black as coal, and the lauded, golden. After a lifetime of ambition, he finally had his heart's desire. It only cost him his brother." - Lycia, the Heretic
    The Night Lamp"The newcomers were terrified of fire. He used their fear to control them, to lay the seeds of unquestioning faith. He claimed only his god could protect them." - Lycia, the Heretic
    The Broken Censer"His followers were too small in number to spark divinity, so he turned to a greater power: hatred. He vilified his brother, sparking zealotry, and the change finally began." - Lycia, the Heretic
    The First Crest"In pursuit of divinity, he tried many times to found a religion. Few followed his initial symbols and proverbs. He needed something greater. A symbol none could deny." - Lycia, the Heretic
    The Original Scripture"It's all here. The lie at the core of my faith. Maxarius was not the first chosen of Innocence. Maxarius was Innocence himself. A charlatan, a liar, and a power-seeker." - Lycia, the Heretic
    LyciaCorruptCurrencyLycia's Invocation of Minion Instability
    LyciaCorruptCurrencyLycia's Invocation of Resolute Technique
    LyciaCorruptCurrencyLycia's Invocation of Blood Magic
    LyciaCorruptCurrencyLycia's Invocation of Pain Attunement
    LyciaCorruptCurrencyLycia's Invocation of Elemental Equilibrium
    LyciaCorruptCurrencyLycia's Invocation of Iron Grip
    LyciaCorruptCurrencyLycia's Invocation of Point Blank
    LyciaCorruptCurrencyLycia's Invocation of Acrobatics
    LyciaCorruptCurrencyLycia's Invocation of Ghost Reaver
    LyciaCorruptCurrencyLycia's Invocation of Vaal Pact
    LyciaCorruptCurrencyLycia's Invocation of Elemental Overload
    LyciaCorruptCurrencyLycia's Invocation of Avatar of Fire
    LyciaCorruptCurrencyLycia's Invocation of Eldritch Battery
    LyciaCorruptCurrencyLycia's Invocation of Ancestral Bond
    LyciaCorruptCurrencyLycia's Invocation of Crimson Dance
    LyciaCorruptCurrencyLycia's Invocation of Perfect Agony
    LyciaCorruptCurrencyLycia's Invocation of Runebinder
    LyciaCorruptCurrencyLycia's Invocation of Glancing Blows
    LyciaCorruptCurrencyLycia's Invocation of Call to Arms
    LyciaCorruptCurrencyLycia's Invocation of the Agnostic
    LyciaCorruptCurrencyLycia's Invocation of Supreme Ego
    LyciaCorruptCurrencyLycia's Invocation of the Impaler
    LyciaCorruptCurrencyLycia's Invocation of Hex Master
    LyciaCorruptCurrencyLycia's Invocation of Lethe Shade
    LyciaCorruptCurrencyLycia's Invocation of Ghost Dance
    LyciaCorruptCurrencyLycia's Invocation of Versatile Combatant
    LyciaCorruptCurrencyLycia's Invocation of Magebane
    LyciaCorruptCurrencyLycia's Invocation of Solipsism
    LyciaCorruptCurrencyLycia's Invocation of Divine Shield
    LyciaCorruptCurrencyLycia's Invocation of Iron Will
    LyciaCorruptCurrencyLycia's Invocation of Wicked Ward
    LyciaCorruptCurrencyLycia's Invocation of Wind Dancer
    LyciaCorruptCurrencyLycia's Invocation of Conduit
    LyciaCorruptCurrencyLycia's Invocation of Arrow Dancing
    LyciaCorruptCurrencyLycia's Invocation of Precise Technique
    LyciaCorruptCurrencyLycia's Invocation of Iron Reflexes
    LyciaCorruptCurrencyLycia's Invocation of Unwavering Stance
    LyciaCorruptCurrencyLycia's Invocation of Imbalanced Guard
    LyciaCorruptCurrencyLycia's Invocation of Eternal Youth
    LyciaCorruptCurrencyLycia's Invocation of Mind over Matter
    LyciaCorruptCurrencyLycia's Invocation of Zealot's Oath
    Lycia, Unholy Heretic Text Audio /33 ⍟

    Lycia, Unholy Heretic Text Audio /33 ⍟

    NameOGG

    LyciaCombatMeleeRandom
    I will rend your flesh asunder!
    LyciaCombatSlashRandom
    I will rend your flesh asunder!
    LyciaCombatSlash2
    I will rend your flesh asunder!
    LyciaCombatSlash3
    I will rend your flesh asunder!
    LyciaCombatSlash4

    LyciaCombatSpinRandom
    You shall not evade me!
    LyciaCombatTeleportRandom
    You shall not evade me!
    LyciaCombatTeleport2
    You shall not evade me!
    LyciaCombatTeleport3
    You shall not evade me!
    LyciaCombatTeleport4
    You cannot escape Beidat's gaze!
    LyciaCombatBeamRandom
    You cannot escape Beidat's gaze!
    LyciaCombatBeam2
    You cannot escape Beidat's gaze!
    LyciaCombatBeam3
    You cannot escape Beidat's gaze!
    LyciaCombatBeam4
    Rise, my servant!
    LyciaCombatStatueRandom
    Rise, my servant!
    LyciaCombatStatue2
    Rise, my servant!
    LyciaCombatStatue3
    Rise, my servant!
    LyciaCombatStatue4
    Rise, my servant!
    LyciaCombatStatue5
    Impressive, adventurer, but I need more from you. Return when you are stronger.
    LyciaCombatEscapeRandom
    The moment is nigh. The ritual is nearly complete. Give me your all!
    LyciaCombatTransformationRandom
    Yes! The blood moon rises! Beidat, give me your power!
    LyciaCombatTransformation2
    Yes! The blood moon rises! Beidat, give me your power!
    LyciaCombatTransformation3
    I have an eternity. You are only wasting your own meagre time.
    LyciaCombatIntroRepeatRandom
    I have an eternity. You are only wasting your own meagre time.
    LyciaCombatIntroRepeat2
    Yes, let us spar once more.
    LyciaCombatIntroRepeat3
    Yes, let us spar once more.
    LyciaCombatIntroRepeat4
    I do so enjoy torturing you.
    LyciaCombatIntroRepeat5
    I do so enjoy torturing you.
    LyciaCombatIntroRepeat6
    Stop interrupting my work!
    LyciaCombatIntroRepeat7
    Stop interrupting my work!
    LyciaCombatIntroRepeat8
    You advance my plans every time you return here.
    LyciaCombatIntroRepeat9
    You advance my plans every time you return here.
    LyciaCombatIntroRepeat10
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