Lycia, Unholy Heretic
Humanoid
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 70% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
Cannot be Knocked Back
SpectreN
Tagshuman, humanoid, not_int, red_blood, sanctum_monster, very_fast_movement
Life
1500%
Armour
+50%
Evasion
+50%
Ailment Threshold
660%
Resistance
50 50 50 30
Damage
105%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 16
Attack Time
1.665 Second
Damage Spread
±20%
Experience
300%
Model Size
115%
Type
SanctumLyciaBoss
Metadata
LyciaBoss
Level
68
Life
2,090,195
Armour
43,185
Evasion
7,109
Energy Shield
0
Damage
447
Spell Damage
667
Accuracy
290
Attack Time
1.11555
Experience
169,208
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
MeleeAtAnimationSpeedUniqueSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EGSanctumLyciaActivateStatues
Triggerable, Spell
Cast Time: 2 sec
Cooldown Time: 16 sec
EAASanctumLyciaOverheadSlash
Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 sec
Cooldown Time: 5 sec
+3 metres to Melee Strike Range
EAASanctumLyciaDoubleSpin
Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 sec
Cooldown Time: 5 sec
+3 metres to Melee Strike Range
EAASanctumLyciaTeleportSlam
Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 sec
Cooldown Time: 5 sec
+3 metres to Melee Strike Range
EASTrackingBeam
Spell
Cast Time: 5 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumLyciaOverheadSlashTriggered
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 sec
base sanctum damage [20]
is area damage [1]
GASanctumLyciaTeleportSlamImpact
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 sec
base sanctum damage [20]
is area damage [1]
GSSanctumLyciaTrackingBeamImpact
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 534.9 to 1605 Lightning Damage
base sanctum damage [6]
generic skill trigger id [1]
is area damage [1]
TBSanctumLyciaTrackingBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 170.5 to 511.5 Lightning Damage
base sanctum damage [3]
generic skill trigger skills with id [1]
DTTSanctumLyciaDash
Spell, Movement
Cast Time: 0.57 sec
Cooldown Time: 4 sec
leap slam minimum distance [15]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
EAASanctumLyciaDash
Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 sec
+5 metres to Melee Strike Range
GSSanctumLyciaTrackingBeamFinalImpact
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1519 to 4556 Lightning Damage
base sanctum damage [60]
is area damage [1]
EDSSanctumLyciaTeleportImpact
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 674.1 to 1011 Physical Damage
base sanctum damage [40]
is area damage [1]
GASanctumLyciaDoubleSlashImpact
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 sec
base sanctum damage [15]
is area damage [1]
GASanctumLyciaDoubleSlashFinalImpact
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.665 sec
base sanctum damage [15]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
}

Functions
{
	
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TeleportOut =
	"
		HideWeapons();
		DisableHighlighting();
	"

	TeleportIn =
	"
		ShowWeapons();
		EnableHighlighting();
	"

	GlowSword = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/weapon_blade_glow_on.epk, Metadata/NPC/League/Sanctum/AnwenTheMistWidow/attachments/AnwenClaymore.ao );"

	UnglowSword =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/weapon_blade_glow_on.epk, Metadata/NPC/League/Sanctum/AnwenTheMistWidow/attachments/AnwenClaymore.ao );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/weapon_blade_glow_off.epk, Metadata/NPC/League/Sanctum/AnwenTheMistWidow/attachments/AnwenClaymore.ao );
		Delay( 1.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/weapon_blade_glow_off.epk, Metadata/NPC/League/Sanctum/AnwenTheMistWidow/attachments/AnwenClaymore.ao ); } );
	"
}

Animated
{
	on_event_glow_sword = "Call( GlowSword );"
	on_event_unglow_sword = "Call( UnglowSword );"
	on_end_teleport_death_01 = "DisableRendering();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/LyciaBoss"] = {
    name = "Lycia, Unholy Heretic",
    life = 15,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.665,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUniqueSanctum",
        "GASanctumLyciaOverheadSlashTriggered",
        "GASanctumLyciaTeleportSlamImpact",
        "GSSanctumLyciaTrackingBeamImpact",
        "GSSanctumLyciaTrackingBeamFinalImpact",
        "GASanctumLyciaDoubleSlashImpact",
        "GASanctumLyciaDoubleSlashFinalImpact",
        "EAASanctumLyciaOverheadSlash",
        "EAASanctumLyciaDoubleSpin",
        "EAASanctumLyciaTeleportSlam",
        "EASTrackingBeam",
        "EAASanctumLyciaDash",
        "TBSanctumLyciaTrackingBeam",
        "EGSanctumLyciaActivateStatues",
        "EDSSanctumLyciaTeleportImpact",
        "DTTSanctumLyciaDash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaOverheadSlashTriggered"] = {
    name = "GASanctumLyciaOverheadSlashTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaTeleportSlamImpact"] = {
    name = "GASanctumLyciaTeleportSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLyciaTrackingBeamImpact"] = {
    name = "GSSanctumLyciaTrackingBeamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_sanctum_damage",
        "generic_skill_trigger_id",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 6, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLyciaTrackingBeamFinalImpact"] = {
    name = "GSSanctumLyciaTrackingBeamFinalImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 60, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaDoubleSlashImpact"] = {
    name = "GASanctumLyciaDoubleSlashImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLyciaDoubleSlashFinalImpact"] = {
    name = "GASanctumLyciaDoubleSlashFinalImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaOverheadSlash"] = {
    name = "EAASanctumLyciaOverheadSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaDoubleSpin"] = {
    name = "EAASanctumLyciaDoubleSpin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaTeleportSlam"] = {
    name = "EAASanctumLyciaTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTrackingBeam"] = {
    name = "EASTrackingBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumLyciaDash"] = {
    name = "EAASanctumLyciaDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.57,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSanctumLyciaTrackingBeam"] = {
    name = "TBSanctumLyciaTrackingBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "base_sanctum_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 3, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGSanctumLyciaActivateStatues"] = {
    name = "EGSanctumLyciaActivateStatues",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSanctumLyciaTeleportImpact"] = {
    name = "EDSSanctumLyciaTeleportImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLyciaDash"] = {
    name = "DTTSanctumLyciaDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.57,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-10, 15, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 70% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Lycia Topic /53 ⍟
    NPCName
    DiviniaIn a sense, what happened to Lycia is sad. She chose an unholy path out of spite, knowing the Templar preachings to be riddled with fallacies. And she chose immortality out of a desire to not be forgotten, enduring centuries of isolation as a result. She is not blameless, but Beidat was the true culprit. That self-proclaimed 'archangel,' that {fiend}, enticed Lycia into the deal that prolonged her life, and used her to gain a foothold in Wraeclast. I shudder to think of what will happen if he garners more power.

    These ever-changing halls are still permeated with Lycia's magic. She is not gone. She still has dominion over this place. I implore you to keep exploring the Sanctum, and killing Lycia too, if you have the fortitude to. We will never know the specifics of her deal with Beidat, but if she manages to open the door to this world, the Scourge will bring horror to every living person on Wraeclast. She is truly immortal, so all we can do is delay her, but every time she is slain, you buy us time to work on a more permanent solution.
    The Gilded Chalice"He took the newcomers' symbol and made it his own. Finally, they flocked to him. Finally, he had the power and wealth he so desired." - Lycia, the Heretic
    The Second Sacrament"He took many of his people's traditions and gilded them, hollowed them. They rejected his new religion, and he and his followers were forced to depart the mountains for lands unknown." - Lycia, the Heretic
    The Hour of Divinity"They ascended together, one unwillingly. The vilified became black as coal, and the lauded, golden. After a lifetime of ambition, he finally had his heart's desire. It only cost him his brother." - Lycia, the Heretic
    The Night Lamp"The newcomers were terrified of fire. He used their fear to control them, to lay the seeds of unquestioning faith. He claimed only his god could protect them." - Lycia, the Heretic
    The Broken Censer"His followers were too small in number to spark divinity, so he turned to a greater power: hatred. He vilified his brother, sparking zealotry, and the change finally began." - Lycia, the Heretic
    The First Crest"In pursuit of divinity, he tried many times to found a religion. Few followed his initial symbols and proverbs. He needed something greater. A symbol none could deny." - Lycia, the Heretic
    The Original Scripture"It's all here. The lie at the core of my faith. Maxarius was not the first chosen of Innocence. Maxarius was Innocence himself. A charlatan, a liar, and a power-seeker." - Lycia, the Heretic
    The Blood of Innocence"After weeks of being pursued, the veiled traveller made her stand in a sandstorm. Somehow, she wounded a god. Innocence relented; his brother and the traveller made good their escape." - Lycia, the Heretic
    The Chains of Castigation"The mysterious traveller saw the vilified brother chained to a cliff, where all could point and shout and deride him. In one fell swing, she cracked the mountainside, freeing him." - Lycia, the Heretic
    The Power and the Promise"Building on the fear and hatred that deified him, Innocence threatened an eternity of flames for nonbelievers. The newcomers wailed and threw themselves at his feet in the thousands." - Lycia, the Heretic
    Lycia's Invocation of Minion Instability
    Lycia's Invocation of Resolute Technique
    Lycia's Invocation of Blood Magic
    Lycia's Invocation of Pain Attunement
    Lycia's Invocation of Elemental Equilibrium
    Lycia's Invocation of Iron Grip
    Lycia's Invocation of Point Blank
    Lycia's Invocation of Acrobatics
    Lycia's Invocation of Ghost Reaver
    Lycia's Invocation of Vaal Pact
    Lycia's Invocation of Elemental Overload
    Lycia's Invocation of Avatar of Fire
    Lycia's Invocation of Eldritch Battery
    Lycia's Invocation of Ancestral Bond
    Lycia's Invocation of Crimson Dance
    Lycia's Invocation of Perfect Agony
    Lycia's Invocation of Runebinder
    Lycia's Invocation of Glancing Blows
    Lycia's Invocation of Call to Arms
    Lycia's Invocation of the Agnostic
    Lycia's Invocation of Supreme Ego
    Lycia's Invocation of the Impaler
    Lycia's Invocation of Hex Master
    Lycia's Invocation of Lethe Shade
    Lycia's Invocation of Ghost Dance
    Lycia's Invocation of Versatile Combatant
    Lycia's Invocation of Magebane
    Lycia's Invocation of Solipsism
    Lycia's Invocation of Divine Shield
    Lycia's Invocation of Iron Will
    Lycia's Invocation of Wicked Ward
    Lycia's Invocation of Wind Dancer
    Lycia's Invocation of Conduit
    Lycia's Invocation of Arrow Dancing
    Lycia's Invocation of Precise Technique
    Lycia's Invocation of Iron Reflexes
    Lycia's Invocation of Unwavering Stance
    Lycia's Invocation of Imbalanced Guard
    Lycia's Invocation of Eternal Youth
    Lycia's Invocation of Mind over Matter
    Lycia's Invocation of Zealot's Oath
    Shade of Lycia Apparition Effect
    Lycia, Unholy Heretic Text Audio /107 ⍟
    Name
    LyciaCombatMeleeRandom
    LyciaCombatMeleeRandom
    I will rend your flesh asunder!
    LyciaCombatSlashRandom
    I will rend your flesh asunder!
    LyciaCombatSlash2
    I will rend your flesh asunder!
    LyciaCombatSlash3
    I will rend your flesh asunder!
    LyciaCombatSlash4
    LyciaCombatSpinRandom
    LyciaCombatSpinRandom
    You shall not evade me!
    LyciaCombatTeleportRandom
    You shall not evade me!
    LyciaCombatTeleport2
    You shall not evade me!
    LyciaCombatTeleport3
    You shall not evade me!
    LyciaCombatTeleport4
    You cannot escape Beidat's gaze!
    LyciaCombatBeamRandom
    You cannot escape Beidat's gaze!
    LyciaCombatBeam2
    You cannot escape Beidat's gaze!
    LyciaCombatBeam3
    You cannot escape Beidat's gaze!
    LyciaCombatBeam4
    Rise, my servant!
    LyciaCombatStatueRandom
    Rise, my servant!
    LyciaCombatStatue2
    Rise, my servant!
    LyciaCombatStatue3
    Rise, my servant!
    LyciaCombatStatue4
    Rise, my servant!
    LyciaCombatStatue5
    Impressive, adventurer, but I need more from you. Return when you are stronger.
    LyciaCombatEscapeRandom
    The moment is nigh. The ritual is nearly complete. Give me your all!
    LyciaCombatTransformationRandom
    Yes! The blood moon rises! Beidat, give me your power!
    LyciaCombatTransformation2
    Yes! The blood moon rises! Beidat, give me your power!
    LyciaCombatTransformation3
    I have an eternity. You are only wasting your own meagre time.
    LyciaCombatIntroRepeatRandom
    I have an eternity. You are only wasting your own meagre time.
    LyciaCombatIntroRepeat2
    Yes, let us spar once more.
    LyciaCombatIntroRepeat3
    Yes, let us spar once more.
    LyciaCombatIntroRepeat4
    I do so enjoy torturing you.
    LyciaCombatIntroRepeat5
    I do so enjoy torturing you.
    LyciaCombatIntroRepeat6
    Stop interrupting my work!
    LyciaCombatIntroRepeat7
    Stop interrupting my work!
    LyciaCombatIntroRepeat8
    You advance my plans every time you return here.
    LyciaCombatIntroRepeat9
    You advance my plans every time you return here.
    LyciaCombatIntroRepeat10
    Too weak-willed to defeat the denizens of the Sanctum?
    LyciaGodVoicePlayerDeathRandom
    Too weak-willed to defeat the denizens of the Sanctum?
    LyciaGodVoicePlayerDeath2
    Too weak-willed to defeat the denizens of the Sanctum?
    LyciaGodVoicePlayerDeath3
    Come now, adventurer. Get up and try again.
    LyciaGodVoicePlayerDeath4
    Come now, adventurer. Get up and try again.
    LyciaGodVoicePlayerDeath5
    Come now, adventurer. Get up and try again.
    LyciaGodVoicePlayerDeath6
    For those like us, death is merely a hindrance. Not an end – a new beginning.
    LyciaGodVoicePlayerDeath7
    For those like us, death is merely a hindrance. Not an end – a new beginning.
    LyciaGodVoicePlayerDeath8
    For those like us, death is merely a hindrance. Not an end – a new beginning.
    LyciaGodVoicePlayerDeath9
    Determination leads to mastery.
    LyciaGodVoicePlayerDeath10
    Determination leads to mastery.
    LyciaGodVoicePlayerDeath11
    Determination leads to mastery.
    LyciaGodVoicePlayerDeath12
    Your struggles are pitiful... but so amusing.
    LyciaGodVoicePlayerDeath13
    Your struggles are pitiful... but so amusing.
    LyciaGodVoicePlayerDeath14
    Your struggles are pitiful... but so amusing.
    LyciaGodVoicePlayerDeath15
    Wisdom is the offspring of suffering and time.
    LyciaGodVoicePlayerDeath16
    Wisdom is the offspring of suffering and time.
    LyciaGodVoicePlayerDeath17
    It seems you lack the fortitude to continue. No matter. Keep going anyway.
    LyciaGodVoicePlayerResolveDrainedRandom
    It seems you lack the fortitude to continue. No matter. Keep going anyway.
    LyciaGodVoicePlayerResolveDrained2
    I thought you had the mettle to endure. Perhaps I was mistaken.
    LyciaGodVoicePlayerResolveDrained3
    I thought you had the mettle to endure. Perhaps I was mistaken.
    LyciaGodVoicePlayerResolveDrained4
    You don't understand, do you? You defile this place, so it rises against you. This is my domain.
    LyciaGodVoicePlayerResolveDrained5
    You don't understand, do you? You defile this place, so it rises against you. This is my domain.
    LyciaGodVoicePlayerResolveDrained6
    You don't understand, do you? You defile this place, so it rises against you. This is my domain.
    LyciaGodVoicePlayerResolveDrained7
    Hmm. Maybe you're not the one, after all...
    LyciaGodVoicePlayerResolveDrained8
    Hmm. Maybe you're not the one, after all...
    LyciaGodVoicePlayerResolveDrained9
    Feeling a little uninspired, are we? I expected more from you.
    LyciaGodVoicePlayerResolveDrained10
    Feeling a little uninspired, are we? I expected more from you.
    LyciaGodVoicePlayerResolveDrained11
    Feeling a little uninspired, are we? I expected more from you.
    LyciaGodVoicePlayerResolveDrained12
    The Templars would shudder at your incompetence. I shudder at theirs.
    LyciaGodVoicePlayerResolveDrained13
    The Templars would shudder at your incompetence. I shudder at theirs.
    LyciaGodVoicePlayerResolveDrained14
    The Templars would shudder at your incompetence. I shudder at theirs.
    LyciaGodVoicePlayerResolveDrained15
    Varakath, slay them!
    LyciaGodVoiceGargoyeFightStartRandom
    I command the waxen one. You shall fall!
    LyciaGodVoiceGargoyleSkillRandom
    I command the waxen one. You shall fall!
    LyciaGodVoiceGargoyleSkill2
    Your will is weak. It's almost endearing.
    LyciaGodVoiceGargoyleSkill3
    Your will is weak. It's almost endearing.
    LyciaGodVoiceGargoyleSkill4
    My underling will deal with you...
    LyciaGodVoiceGargoyleSkill5
    My underling will deal with you...
    LyciaGodVoiceGargoyleSkill6
    My underling will deal with you...
    LyciaGodVoiceGargoyleSkill7
    Bow to my sycophants.
    LyciaGodVoiceSentinelsFightStartRandom
    Bow to my sycophants.
    LyciaGodVoiceSentinelsFightStart2
    These are flesh vessels... Just like you.
    LyciaGodVoiceSentinelsOneDeadRandom
    These are flesh vessels... Just like you.
    LyciaGodVoiceSentinelsOneDead2
    These are flesh vessels... Just like you.
    LyciaGodVoiceSentinelsOneDead3
    You seek to challenge death by staring it in the face? How pathetic.
    LyciaGodVoiceSentinelsOneDead4
    You seek to challenge death by staring it in the face? How pathetic.
    LyciaGodVoiceSentinelsOneDead5
    You seek to challenge death by staring it in the face? How pathetic.
    LyciaGodVoiceSentinelsOneDead6
    You have invoked the wrath of a powerful entity. Perish!
    LyciaGodVoiceReaperFightStartRandom
    You have invoked the wrath of a powerful entity. Perish!
    LyciaGodVoiceReaperFightStart2
    You have invoked the wrath of a powerful entity. Perish!
    LyciaGodVoiceReaperFightStart3
    You have challenged my legion, but you will succumb.
    LyciaGodVoiceReaperFightOverRandom
    You have challenged my legion, but you will succumb.
    LyciaGodVoiceReaperFightOver2
    You have challenged my legion, but you will succumb.
    LyciaGodVoiceReaperFightOver3
    Do not seek dominion over death, or you will be enslaved.
    LyciaGodVoiceReaperFightOver4
    Do not seek dominion over death, or you will be enslaved.
    LyciaGodVoiceReaperFightOver5
    Yes, adventurer... let's make a deal...
    LyciaGodVoiceDiscoverPactRandom
    You stare into the abyss, and the abyss stares back...
    LyciaGodVoiceTakePactRandom
    You stare into the abyss, and the abyss stares back...
    LyciaGodVoiceTakePact2
    You stare into the abyss, and the abyss stares back...
    LyciaGodVoiceTakePact3
    Feed the beast all that it desires...
    LyciaGodVoiceTakePact4
    Feed the beast all that it desires...
    LyciaGodVoiceTakePact5
    Another human tempted by power? A mortal after my own heart.
    LyciaGodVoiceTakePact6
    Another human tempted by power? A mortal after my own heart.
    LyciaGodVoiceTakePact7
    Playing with fire will get you burned...
    LyciaGodVoiceFireBeamRandom
    Playing with fire will get you burned...
    LyciaGodVoiceFireBeam2
    Let's see how strong your resolve truly is...
    LyciaGodVoiceInteractDeferralRandom
    Let's see how strong your resolve truly is...
    LyciaGodVoiceInteractDeferral2
    A sacrifice today is a blessing tomorrow.
    LyciaGodVoiceInteractDeferral3
    A sacrifice today is a blessing tomorrow.
    LyciaGodVoiceInteractDeferral4
    The future is bright for those who wait.
    LyciaGodVoiceInteractDeferral5
    The future is bright for those who wait.
    LyciaGodVoiceInteractDeferral6
    The future is bright for those who wait.
    LyciaGodVoiceInteractDeferral7
    It is irritating that you have progressed so far into my domain, but not surprising. I have seen many mortals undone by curiosity – for how better to ensnare them? Sure enough, now you find yourself in a predicament from which you cannot extricate yourself.

    You have blithely wandered this prison for far too long. It is time for you to meet your end.
    LyciaCombatIntroRandom
    Edit

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