Reforço do Santuário
Humanóidemonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Sanctum Enforcer
| Spectre | |
|---|---|
| Area | Templo de Marfim, Mapa: Templo de Marfim |
| Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistência
Damage
220%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
Experiência
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
79
Vida
4,610,269
Armadura
135,980
Evasão
6,892
Damage
1,793
Dano Mágico
2,676
Precisão
888
Attack Time
1.0452
Experiência
138,039
Minion Life
908,954
Minion Damage
1,490
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
Phys Convert Ele
295%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitaryBossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 2847—4270
Chance de Crítico: 5%
Attack Time: 1.56 seg
Recarga: 12 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Duração de Atordoamento em inimigos aumentada em 50% na distância Máxima da investida
Velocidade de Movimento reduzida em 50%
global cannot crit [1]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
IvoryTempleMilitaryBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2847—4270
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.56 seg
Abate seus inimigos com um golpe poderoso.
Causa 37.5% menos Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
MPWIvoryTempleMilitaryBossProjCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2847—4270
Chance de Crítico: 5%
Dano de Ataque: 93.75%
Attack Time: 1.56 seg
Causa 6.25% menos Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
IvoryTempleMilitaryBossFlameWallGroundInner
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Duração base é de 1.75 segundos
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [68161]
IvoryTempleMilitaryBossFlameWallGroundOuter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Duração base é de 1 segundo
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [68161]
IvoryTempleMilitaryBossFlameWallGroundCenter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Duração base é de 2.5 segundos
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [68161]
GAIvoryTempleMilitaryBossBounce
Triggerable, Attack
Base Damage: 2847—4270
Chance de Crítico: 5%
Attack Time: 1.56 seg
Atordoa Inimigos
global knockback [1]
is area damage [1]
GAIvoryTempleMilitaryBossShieldBash
Attack, Triggerable, Channel
Base Damage: 2847—4270
Chance de Crítico: 5%
Dano de Ataque: 93.75%
Attack Time: 1.56 seg
Causa 6.25% menos Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
Distância do Empurrão aumentada em 100%
Atordoa Inimigos
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
global knockback [1]
is area damage [1]
GAIvoryTempleMilitaryBossCleave
Triggerable, Attack
Base Damage: 2847—4270
Chance de Crítico: 5%
Dano de Ataque: 109.38%
Attack Time: 1.56 seg
Causa 9.38% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
GAIvoryTempleMilitaryBossFireThrust
Triggerable, Attack
Base Damage: 2847—4270
Chance de Crítico: 5%
Attack Time: 1.56 seg
Recarga: 7 seg
50% do Dano Físico Convertido para Dano de Fogo
+1.5 metros ao Alcance de Golpes Corpo a Corpo
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
EASIvoryTempleMilitaryBossFireCloneWall
Spell
Tempo de Conjuração: 6 seg
Recarga: 8 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIvoryTempleMilitaryBossProjCleave
Spell
Tempo de Conjuração: 2.5 seg
Recarga: 8 seg
Object Type
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Enforcer",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.56,
attackRange = 18,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"IvoryTempleMilitaryBossShieldCharge",
"IvoryTempleMilitaryBossMelee",
"MPWIvoryTempleMilitaryBossProjCleave",
"IvoryTempleMilitaryBossFlameWallGroundInner",
"IvoryTempleMilitaryBossFlameWallGroundOuter",
"IvoryTempleMilitaryBossFlameWallGroundCenter",
"GAIvoryTempleMilitaryBossBounce",
"GAIvoryTempleMilitaryBossShieldBash",
"GAIvoryTempleMilitaryBossCleave",
"GAIvoryTempleMilitaryBossFireThrust",
"EASIvoryTempleMilitaryBossFireCloneWall",
"EASIvoryTempleMilitaryBossProjCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_continue_past_target",
"base_movement_velocity_+%",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWIvoryTempleMilitaryBossProjCleave"] = {
name = "MPWIvoryTempleMilitaryBossProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {122, 50, baseMultiplier = 0.9375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundInner"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundInner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundOuter"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundOuter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundCenter"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundCenter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossBounce"] = {
name = "GAIvoryTempleMilitaryBossBounce",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_knockback",
"always_stun",
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossShieldBash"] = {
name = "GAIvoryTempleMilitaryBossShieldBash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"base_knockback_speed_+%",
"knockback_distance_+%",
"active_skill_area_of_effect_radius_+%_final",
"global_knockback",
"is_area_damage",
"always_stun",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 100, 100, 100, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossCleave"] = {
name = "GAIvoryTempleMilitaryBossCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.0938, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossFireThrust"] = {
name = "GAIvoryTempleMilitaryBossFireThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossFireCloneWall"] = {
name = "EASIvoryTempleMilitaryBossFireCloneWall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossProjCleave"] = {
name = "EASIvoryTempleMilitaryBossProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
stance movement speed +% final [-50]
| Family | Stance |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
Reforço do Santuário
Humanóidemonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
stance movement speed +% final [-50]
Sanctum Enforcer
| Spectre | |
|---|---|
| Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, light_armour, melee, military, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistência
Damage
220%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
Experiência
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
557,385
Armadura
57,580
Evasão
4,739
Damage
936
Dano Mágico
1,397
Precisão
580
Attack Time
1.0452
Experiência
112,805
Minion Life
120,902
Minion Damage
747
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitaryBossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 1486—2230
Chance de Crítico: 5%
Attack Time: 1.56 seg
Recarga: 12 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Duração de Atordoamento em inimigos aumentada em 50% na distância Máxima da investida
Velocidade de Movimento reduzida em 50%
global cannot crit [1]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
IvoryTempleMilitaryBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1486—2230
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.56 seg
Abate seus inimigos com um golpe poderoso.
Causa 37.5% menos Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
skill can fire arrows [1]
skill can fire wand projectiles [1]
MPWIvoryTempleMilitaryBossProjCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1486—2230
Chance de Crítico: 5%
Dano de Ataque: 93.75%
Attack Time: 1.56 seg
Causa 6.25% menos Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
IvoryTempleMilitaryBossFlameWallGroundInner
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Duração base é de 1.75 segundos
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [38791]
IvoryTempleMilitaryBossFlameWallGroundOuter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Duração base é de 1 segundo
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [38791]
IvoryTempleMilitaryBossFlameWallGroundCenter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Duração base é de 2.5 segundos
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [38791]
GAIvoryTempleMilitaryBossBounce
Triggerable, Attack
Base Damage: 1486—2230
Chance de Crítico: 5%
Attack Time: 1.56 seg
Atordoa Inimigos
global knockback [1]
is area damage [1]
GAIvoryTempleMilitaryBossShieldBash
Attack, Triggerable, Channel
Base Damage: 1486—2230
Chance de Crítico: 5%
Dano de Ataque: 93.75%
Attack Time: 1.56 seg
Causa 6.25% menos Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
Distância do Empurrão aumentada em 100%
Atordoa Inimigos
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
global knockback [1]
is area damage [1]
GAIvoryTempleMilitaryBossCleave
Triggerable, Attack
Base Damage: 1486—2230
Chance de Crítico: 5%
Dano de Ataque: 109.38%
Attack Time: 1.56 seg
Causa 9.38% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Fogo
is area damage [1]
GAIvoryTempleMilitaryBossFireThrust
Triggerable, Attack
Base Damage: 1486—2230
Chance de Crítico: 5%
Attack Time: 1.56 seg
Recarga: 7 seg
50% do Dano Físico Convertido para Dano de Fogo
+1.5 metros ao Alcance de Golpes Corpo a Corpo
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
EASIvoryTempleMilitaryBossFireCloneWall
Spell
Tempo de Conjuração: 6 seg
Recarga: 8 seg
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIvoryTempleMilitaryBossProjCleave
Spell
Tempo de Conjuração: 2.5 seg
Recarga: 8 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
basic_action = "ChangeToStance1"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Enforcer",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.56,
attackRange = 18,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"IvoryTempleMilitaryBossShieldCharge",
"IvoryTempleMilitaryBossMelee",
"MPWIvoryTempleMilitaryBossProjCleave",
"IvoryTempleMilitaryBossFlameWallGroundInner",
"IvoryTempleMilitaryBossFlameWallGroundOuter",
"IvoryTempleMilitaryBossFlameWallGroundCenter",
"GAIvoryTempleMilitaryBossBounce",
"GAIvoryTempleMilitaryBossShieldBash",
"GAIvoryTempleMilitaryBossCleave",
"GAIvoryTempleMilitaryBossFireThrust",
"EASIvoryTempleMilitaryBossFireCloneWall",
"EASIvoryTempleMilitaryBossProjCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_continue_past_target",
"base_movement_velocity_+%",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWIvoryTempleMilitaryBossProjCleave"] = {
name = "MPWIvoryTempleMilitaryBossProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {122, 50, baseMultiplier = 0.9375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundInner"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundInner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundOuter"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundOuter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundCenter"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundCenter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossBounce"] = {
name = "GAIvoryTempleMilitaryBossBounce",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_knockback",
"always_stun",
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossShieldBash"] = {
name = "GAIvoryTempleMilitaryBossShieldBash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"base_knockback_speed_+%",
"knockback_distance_+%",
"active_skill_area_of_effect_radius_+%_final",
"global_knockback",
"is_area_damage",
"always_stun",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 100, 100, 100, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossCleave"] = {
name = "GAIvoryTempleMilitaryBossCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.0938, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossFireThrust"] = {
name = "GAIvoryTempleMilitaryBossFireThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossFireCloneWall"] = {
name = "EASIvoryTempleMilitaryBossFireCloneWall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossProjCleave"] = {
name = "EASIvoryTempleMilitaryBossProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
stance movement speed +% final [-50]
| Family | Stance |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
Reforço do Santuário
Humanóidemonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Sanctum Enforcer
| Spectre | |
|---|---|
| Tags | elder_map_boss, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, slashing_weapon, very_fast_movement |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistência
Damage
220%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
Experiência
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1Elder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Enforcer",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.56,
attackRange = 18,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
stance movement speed +% final [-50]
| Family | Stance |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















