Varakath, o Céreo
Construto
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
Varakath, the Waxen
SpectreN
Tagsconstruct, large_model, mud_blood, not_dex, not_int, sanctum_monster, slow_movement, stone_construct
Vida
1680%
Armadura
+50%
Ailment Threshold
660%
Resistência
40 40 40 25
Damage
105%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
300%
Model Size
140%
Type
SanctumGargoyleBoss
Metadata
GargoyleBoss
Nível
68
Vida
2,341,019
Armadura
43,185
Evasão
4,739
Damage
447
Dano Mágico
667
Precisão
580
Attack Time
1.005
Experiência
169,208
Minion Life
507,788
Minion Damage
357
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 709–1064
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Empurra Inimigos ao Acertar
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Distância do Empurrão aumentada em 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSSanctumCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 292.1 a 438.1 de Dano de Fogo
base is projectile [1]
base sanctum damage [20]
is area damage [1]
GTSanctumTriggeredCandleProjectile1
Triggerable, Spell
Tempo de Conjuração: 1 seg
GASanctumGargoyleLeapImpact
Triggerable, Attack
Base Damage: 709–1064
Chance de Crítico: 5%
Dano de Ataque: 120%
Attack Time: 1.5 seg
Empurra Inimigos ao Acertar
Causa 20% mais Dano de Ataque
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Atordoa Inimigos
base sanctum damage [25]
is area damage [1]
GASanctumGargoyleLeapImpactCascade
Triggerable, Attack
Base Damage: 709–1064
Chance de Crítico: 5%
Dano de Ataque: 140%
Attack Time: 1.5 seg
Empurra Inimigos ao Acertar
Causa 40% mais Dano de Ataque
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Atordoa Inimigos
base sanctum damage [25]
is area damage [1]
DTTSanctumCandleGargoyleLeapSlam
Spell, Movement
Tempo de Conjuração: 3.32 seg
Recarga: 8 seg
leap slam minimum distance [30]
spell maximum action distance +% [-30]
GSSanctumGargoyleFlameBreath
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Seus Acertos não podem Atordoar Inimigos
Causa 107 a 160.5 de Dano de Fogo
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Spell
Tempo de Conjuração: 4.57 seg
Recarga: 12 seg
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Triggerable, Spell
Tempo de Conjuração: 5.33 seg
Recarga: 20 seg
GTSanctumTriggeredCandleProjectile2
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTSanctumTriggeredCandleProjectile3
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTSanctumTriggeredCandleProjectile4
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTSanctumTriggeredCandleProjectile5
Triggerable, Spell
Tempo de Conjuração: 1 seg
GSSanctumGargoyleFlameBreathSelfCircle
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Seus Acertos não podem Atordoar Inimigos
Causa 107 a 160.5 de Dano de Fogo
base sanctum damage [6]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

Actor
{
	slow_animations_go_to_idle = false
	on_event_facing_for_EmptyActionSpell = "SetAnimatedTurnDuration( 0.05 );"
	on_end_or_destroy_EmptyActionSpell = "SetAnimatedTurnDuration( 0.4 );"
}

Functions
{
	
}

StateMachine
{
	define_shared_state = "firework_bone;"
}

Stats
{
	base_sanctum_gold_to_drop = 160
	base_sanctum_gold_piles = 15
	is_sanctum_floor_boss = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, idle_light_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, idle_light_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, idle_light_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, idle_light_off );
	"

	CandlesOn =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk );
	"

	CandlesOff =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk );
	"

	FlameSword = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao );"

	UnflameSword =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao );
		Delay( 1.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao ); } );
	"

	FireworkEPK = "TriggerStateBracket( firework_pos, firework_bone );"
}

Animated
{
	on_event_flame_sword = "Call( FlameSword );"
	on_event_unflame_sword = "Call( UnflameSword );"
}

Brackets
{
	define_bracket = "firework_pos"

	firework_pos_1 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk );
		Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk ); } );
	"

	firework_pos_2 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk );
		Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk ); } );
	"

	firework_pos_3 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk );
		Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk ); } );
	"

	firework_pos_4 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk );
		Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/GargoyleBoss"] = {
    name = "Varakath, the Waxen",
    life = 16.8,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire",
        "MMSSanctumCandleProjectile",
        "GASanctumGargoyleLeapImpact",
        "GASanctumGargoyleLeapImpactCascade",
        "GSSanctumGargoyleFlameBreath",
        "GSSanctumGargoyleFlameBreathSelfCircle",
        "EASSanctumGargoyleFlameBreath",
        "GTSanctumTriggeredCandleProjectile1",
        "GTSanctumTriggeredCandleProjectile2",
        "GTSanctumTriggeredCandleProjectile3",
        "GTSanctumTriggeredCandleProjectile4",
        "GTSanctumTriggeredCandleProjectile5",
        "GTSanctumGargoyleProjectileBarrage",
        "DTTSanctumCandleGargoyleLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "base_sanctum_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-30, 300, 100, 25, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSSanctumCandleProjectile"] = {
    name = "MMSSanctumCandleProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_sanctum_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumGargoyleLeapImpact"] = {
    name = "GASanctumGargoyleLeapImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_sanctum_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "always_stun",
    },
    levels = {
        [1] = {-30, 25, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumGargoyleLeapImpactCascade"] = {
    name = "GASanctumGargoyleLeapImpactCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_sanctum_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "always_stun",
    },
    levels = {
        [1] = {-30, 25, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumGargoyleFlameBreath"] = {
    name = "GSSanctumGargoyleFlameBreath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_sanctum_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumGargoyleFlameBreathSelfCircle"] = {
    name = "GSSanctumGargoyleFlameBreathSelfCircle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_sanctum_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumGargoyleFlameBreath"] = {
    name = "EASSanctumGargoyleFlameBreath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.57,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumTriggeredCandleProjectile1"] = {
    name = "GTSanctumTriggeredCandleProjectile1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumTriggeredCandleProjectile2"] = {
    name = "GTSanctumTriggeredCandleProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumTriggeredCandleProjectile3"] = {
    name = "GTSanctumTriggeredCandleProjectile3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumTriggeredCandleProjectile4"] = {
    name = "GTSanctumTriggeredCandleProjectile4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumTriggeredCandleProjectile5"] = {
    name = "GTSanctumTriggeredCandleProjectile5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumGargoyleProjectileBarrage"] = {
    name = "GTSanctumGargoyleProjectileBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumCandleGargoyleLeapSlam"] = {
    name = "DTTSanctumCandleGargoyleLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.32,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {30, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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