창백한 바라카스
구조물
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
밀려날 수 없음
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
밀려날 수 없음
Varakath, the Waxen
Spectre | N |
---|---|
Tags | construct, large_model, mud_blood, not_dex, not_int, sanctum_monster, slow_movement, stone_construct |
생명력
1680%
방어도
+50%
Ailment Threshold
660%
저항
40 40 40 25
Damage
105%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
경험치
300%
Model Size
140%
Type
SanctumGargoyleBoss
Metadata
GargoyleBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
2,341,019
방어도
43,185
회피
4,739
에너지 보호막
0
Damage
447
주문 피해
667
정확도
290
Attack Time
1.005
경험치
169,208
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 709–1064
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
명중 시 적을 밀어냄
주는 피해 30% 감폭
물리 피해의 50%를 화염 피해로 전환
밀어내기 거리 100% 증가
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
주는 피해 30% 감폭
물리 피해의 50%를 화염 피해로 전환
밀어내기 거리 100% 증가
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSSanctumCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
292.1~438.1 화염 피해
base is projectile [1]
base sanctum damage [20]
is area damage [1]
base is projectile [1]
base sanctum damage [20]
is area damage [1]
GTSanctumTriggeredCandleProjectile1
Triggerable, Spell
시전 속도: 1 초
GASanctumGargoyleLeapImpact
Triggerable, Attack
Base Damage: 709–1064
치명타 확률: 5%
공격 피해: 120%
Attack Time: 1.5 초
명중 시 적을 밀어냄
주는 공격 피해 20% 증폭
주는 피해 30% 감폭
물리 피해의 50%를 화염 피해로 전환
적을 기절시킴
base sanctum damage [25]
is area damage [1]
주는 공격 피해 20% 증폭
주는 피해 30% 감폭
물리 피해의 50%를 화염 피해로 전환
적을 기절시킴
base sanctum damage [25]
is area damage [1]
GASanctumGargoyleLeapImpactCascade
Triggerable, Attack
Base Damage: 709–1064
치명타 확률: 5%
공격 피해: 140%
Attack Time: 1.5 초
명중 시 적을 밀어냄
주는 공격 피해 40% 증폭
주는 피해 30% 감폭
물리 피해의 50%를 화염 피해로 전환
적을 기절시킴
base sanctum damage [25]
is area damage [1]
주는 공격 피해 40% 증폭
주는 피해 30% 감폭
물리 피해의 50%를 화염 피해로 전환
적을 기절시킴
base sanctum damage [25]
is area damage [1]
DTTSanctumCandleGargoyleLeapSlam
Spell, Movement
시전 속도: 3.32 초
재사용 대기시간: 8 초
leap slam minimum distance [30]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
GSSanctumGargoyleFlameBreath
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
플레이어가 명중 시 적을 기절시킬 수 없음
107~160.5 화염 피해
base sanctum damage [6]
is area damage [1]
107~160.5 화염 피해
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Spell
시전 속도: 4.57 초
재사용 대기시간: 12 초
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Triggerable, Spell
시전 속도: 5.33 초
재사용 대기시간: 20 초
GTSanctumTriggeredCandleProjectile2
Triggerable, Spell
시전 속도: 1 초
GTSanctumTriggeredCandleProjectile3
Triggerable, Spell
시전 속도: 1 초
GTSanctumTriggeredCandleProjectile4
Triggerable, Spell
시전 속도: 1 초
GTSanctumTriggeredCandleProjectile5
Triggerable, Spell
시전 속도: 1 초
GSSanctumGargoyleFlameBreathSelfCircle
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
플레이어가 명중 시 적을 기절시킬 수 없음
107~160.5 화염 피해
base sanctum damage [6]
is area damage [1]
107~160.5 화염 피해
base sanctum damage [6]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" Actor { slow_animations_go_to_idle = false on_event_facing_for_EmptyActionSpell = "SetAnimatedTurnDuration( 0.05 );" on_end_or_destroy_EmptyActionSpell = "SetAnimatedTurnDuration( 0.4 );" } Functions { } StateMachine { define_shared_state = "firework_bone;" } Stats { base_sanctum_gold_to_drop = 160 base_sanctum_gold_piles = 15 is_sanctum_floor_boss = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, idle_light_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, idle_light_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, idle_light_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, idle_light_off ); " CandlesOn = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk ); " CandlesOff = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk ); " FlameSword = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao );" UnflameSword = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao ); Delay( 1.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao ); } ); " FireworkEPK = "TriggerStateBracket( firework_pos, firework_bone );" } Animated { on_event_flame_sword = "Call( FlameSword );" on_event_unflame_sword = "Call( UnflameSword );" } Brackets { define_bracket = "firework_pos" firework_pos_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk ); Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk ); } ); " firework_pos_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk ); Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk ); } ); " firework_pos_3 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk ); Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk ); } ); " firework_pos_4 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk ); Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/GargoyleBoss"] = { name = "Varakath, the Waxen", life = 16.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.05, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire", "MMSSanctumCandleProjectile", "GASanctumGargoyleLeapImpact", "GASanctumGargoyleLeapImpactCascade", "GSSanctumGargoyleFlameBreath", "GSSanctumGargoyleFlameBreathSelfCircle", "EASSanctumGargoyleFlameBreath", "GTSanctumTriggeredCandleProjectile1", "GTSanctumTriggeredCandleProjectile2", "GTSanctumTriggeredCandleProjectile3", "GTSanctumTriggeredCandleProjectile4", "GTSanctumTriggeredCandleProjectile5", "GTSanctumGargoyleProjectileBarrage", "DTTSanctumCandleGargoyleLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_knockback_speed_+%", "knockback_distance_+%", "base_sanctum_damage", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, 300, 100, 25, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSSanctumCandleProjectile"] = { name = "MMSSanctumCandleProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_sanctum_damage", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumGargoyleLeapImpact"] = { name = "GASanctumGargoyleLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_sanctum_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "global_knockback", "always_stun", }, levels = { [1] = {-30, 25, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumGargoyleLeapImpactCascade"] = { name = "GASanctumGargoyleLeapImpactCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_sanctum_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "global_knockback", "always_stun", }, levels = { [1] = {-30, 25, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumGargoyleFlameBreath"] = { name = "GSSanctumGargoyleFlameBreath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_sanctum_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumGargoyleFlameBreathSelfCircle"] = { name = "GSSanctumGargoyleFlameBreathSelfCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_sanctum_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSanctumGargoyleFlameBreath"] = { name = "EASSanctumGargoyleFlameBreath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.57, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile1"] = { name = "GTSanctumTriggeredCandleProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile2"] = { name = "GTSanctumTriggeredCandleProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile3"] = { name = "GTSanctumTriggeredCandleProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile4"] = { name = "GTSanctumTriggeredCandleProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile5"] = { name = "GTSanctumTriggeredCandleProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumGargoyleProjectileBarrage"] = { name = "GTSanctumGargoyleProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumCandleGargoyleLeapSlam"] = { name = "DTTSanctumCandleGargoyleLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.32, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {30, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |