Varakath, the Waxen
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | construct, mud_blood, not_dex, not_int, slow_movement, stone_construct |
840%Life
+100%Armour
450%Ailment Threshold




105%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 18Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
300%Experience
140%Model Size
SanctumGargoyleBossType
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
24,672,934Life
32,530Armour
8,120Evasion
0Energy Shield
1,140Damage
1,701Spell Damage
538Accuracy
1.005Attack Time
218,625Experience
6,212,292Ailment Threshold
19,643Chill
19,643Shock
111,132Brittle
19,643Scorch
54,271Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Default Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSSanctumCandleProjectile
Critical Strike Chance: 5%
Cast Time: 1 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 610.7 to 916 Fire Damage
base is projectile [1]
base sanctum damage [20]
is area damage [1] , , , , , , , , , ,
GTSanctumTriggeredCandleProjectile1
GASanctumGargoyleLeapImpact
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
Deals 20% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1] ,
GASanctumGargoyleLeapImpactCascade
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
Deals 40% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1] ,
DTTSanctumCandleGargoyleLeapSlam
Critical Strike Chance: 0%
Cast Time: 3.32 Second
Cooldown Time: 8 Secondleap slam minimum distance [30]
spell maximum action distance +% [-30] ,
GSSanctumGargoyleFlameBreath
Deals 260.9 to 391.3 Fire DamageYour Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Cooldown Time: 12 Secondaction attack or cast time uses animation length [1]skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Cooldown Time: 20 Second
GTSanctumTriggeredCandleProjectile2
GTSanctumTriggeredCandleProjectile3
GTSanctumTriggeredCandleProjectile4
GTSanctumTriggeredCandleProjectile5
GSSanctumGargoyleFlameBreathSelfCircle
Deals 260.9 to 391.3 Fire DamageYour Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
17,578,907Life
28,850Armour
7,608Evasion
0Energy Shield
1,017Damage
1,518Spell Damage
499Accuracy
1.005Attack Time
214,599Experience
4,426,118Ailment Threshold
13,995Chill
13,995Shock
79,179Brittle
13,995Scorch
38,667Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Default Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSSanctumCandleProjectile
Critical Strike Chance: 5%
Cast Time: 1 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 557.9 to 836.9 Fire Damage
base is projectile [1]
base sanctum damage [20]
is area damage [1] , , , , , , , , , ,
GTSanctumTriggeredCandleProjectile1
GASanctumGargoyleLeapImpact
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
Deals 20% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1] ,
GASanctumGargoyleLeapImpactCascade
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
Deals 40% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1] ,
DTTSanctumCandleGargoyleLeapSlam
Critical Strike Chance: 0%
Cast Time: 3.32 Second
Cooldown Time: 8 Secondleap slam minimum distance [30]
spell maximum action distance +% [-30] ,
GSSanctumGargoyleFlameBreath
Deals 233.8 to 350.7 Fire DamageYour Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Cooldown Time: 12 Secondaction attack or cast time uses animation length [1]skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Cooldown Time: 20 Second
GTSanctumTriggeredCandleProjectile2
GTSanctumTriggeredCandleProjectile3
GTSanctumTriggeredCandleProjectile4
GTSanctumTriggeredCandleProjectile5
GSSanctumGargoyleFlameBreathSelfCircle
Deals 233.8 to 350.7 Fire DamageYour Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
8,405,877Life
22,656Armour
6,667Evasion
0Energy Shield
807Damage
1,205Spell Damage
428Accuracy
1.005Attack Time
204,221Experience
2,206,543Ailment Threshold
6,977Chill
6,977Shock
39,473Brittle
6,977Scorch
19,276Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Default Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSSanctumCandleProjectile
Critical Strike Chance: 5%
Cast Time: 1 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 465 to 697.5 Fire Damage
base is projectile [1]
base sanctum damage [20]
is area damage [1] , , , , , , , , , ,
GTSanctumTriggeredCandleProjectile1
GASanctumGargoyleLeapImpact
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
Deals 20% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1] ,
GASanctumGargoyleLeapImpactCascade
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
Deals 40% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1] ,
DTTSanctumCandleGargoyleLeapSlam
Critical Strike Chance: 0%
Cast Time: 3.32 Second
Cooldown Time: 8 Secondleap slam minimum distance [30]
spell maximum action distance +% [-30] ,
GSSanctumGargoyleFlameBreath
Deals 187.5 to 281.3 Fire DamageYour Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Cooldown Time: 12 Secondaction attack or cast time uses animation length [1]skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Cooldown Time: 20 Second
GTSanctumTriggeredCandleProjectile2
GTSanctumTriggeredCandleProjectile3
GTSanctumTriggeredCandleProjectile4
GTSanctumTriggeredCandleProjectile5
GSSanctumGargoyleFlameBreathSelfCircle
Deals 187.5 to 281.3 Fire DamageYour Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
3,318,328Life
16,696Armour
5,633Evasion
0Energy Shield
602Damage
899Spell Damage
352Accuracy
1.005Attack Time
187,902Experience
977,722Ailment Threshold
3,092Chill
3,092Shock
17,490Brittle
3,092Scorch
8,541Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Default Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSSanctumCandleProjectile
Critical Strike Chance: 5%
Cast Time: 1 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 369.2 to 553.8 Fire Damage
base is projectile [1]
base sanctum damage [20]
is area damage [1] , , , , , , , , , ,
GTSanctumTriggeredCandleProjectile1
GASanctumGargoyleLeapImpact
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
Deals 20% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1] ,
GASanctumGargoyleLeapImpactCascade
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
Deals 40% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1] ,
DTTSanctumCandleGargoyleLeapSlam
Critical Strike Chance: 0%
Cast Time: 3.32 Second
Cooldown Time: 8 Secondleap slam minimum distance [30]
spell maximum action distance +% [-30] ,
GSSanctumGargoyleFlameBreath
Deals 141.9 to 212.8 Fire DamageYour Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Cooldown Time: 12 Secondaction attack or cast time uses animation length [1]skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Cooldown Time: 20 Second
GTSanctumTriggeredCandleProjectile2
GTSanctumTriggeredCandleProjectile3
GTSanctumTriggeredCandleProjectile4
GTSanctumTriggeredCandleProjectile5
GSSanctumGargoyleFlameBreathSelfCircle
Deals 141.9 to 212.8 Fire DamageYour Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
1,170,509Life
12,254Armour
4,739Evasion
0Energy Shield
447Damage
667Spell Damage
290Accuracy
1.005Attack Time
169,208Experience
395,047Ailment Threshold
1,249Chill
1,249Shock
7,067Brittle
1,249Scorch
3,451Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Default Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSSanctumCandleProjectile
Critical Strike Chance: 5%
Cast Time: 1 SecondGeneric monster mortar skill. Like Monster Projectile but has an impact effect.Deals 292.1 to 438.1 Fire Damage
base is projectile [1]
base sanctum damage [20]
is area damage [1] , , , , , , , , , ,
GTSanctumTriggeredCandleProjectile1
GASanctumGargoyleLeapImpact
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
Deals 20% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1] ,
GASanctumGargoyleLeapImpactCascade
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
Deals 40% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1] ,
DTTSanctumCandleGargoyleLeapSlam
Critical Strike Chance: 0%
Cast Time: 3.32 Second
Cooldown Time: 8 Secondleap slam minimum distance [30]
spell maximum action distance +% [-30] ,
GSSanctumGargoyleFlameBreath
Deals 107 to 160.5 Fire DamageYour Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Cooldown Time: 12 Secondaction attack or cast time uses animation length [1]skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Cooldown Time: 20 Second
GTSanctumTriggeredCandleProjectile2
GTSanctumTriggeredCandleProjectile3
GTSanctumTriggeredCandleProjectile4
GTSanctumTriggeredCandleProjectile5
GSSanctumGargoyleFlameBreathSelfCircle
Deals 107 to 160.5 Fire DamageYour Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/GargoyleBoss"] = { name = "Varakath, the Waxen", life = 8.4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.05, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire", "MMSSanctumCandleProjectile", "GASanctumGargoyleLeapImpact", "GASanctumGargoyleLeapImpactCascade", "GSSanctumGargoyleFlameBreath", "GSSanctumGargoyleFlameBreathSelfCircle", "EASSanctumGargoyleFlameBreath", "GTSanctumTriggeredCandleProjectile1", "GTSanctumTriggeredCandleProjectile2", "GTSanctumTriggeredCandleProjectile3", "GTSanctumTriggeredCandleProjectile4", "GTSanctumTriggeredCandleProjectile5", "GTSanctumGargoyleProjectileBarrage", "DTTSanctumCandleGargoyleLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSSanctumCandleProjectile"] = { name = "MMSSanctumCandleProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumGargoyleLeapImpact"] = { name = "GASanctumGargoyleLeapImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumGargoyleLeapImpactCascade"] = { name = "GASanctumGargoyleLeapImpactCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumGargoyleFlameBreath"] = { name = "GSSanctumGargoyleFlameBreath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumGargoyleFlameBreathSelfCircle"] = { name = "GSSanctumGargoyleFlameBreathSelfCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSanctumGargoyleFlameBreath"] = { name = "EASSanctumGargoyleFlameBreath", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.57, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile1"] = { name = "GTSanctumTriggeredCandleProjectile1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile2"] = { name = "GTSanctumTriggeredCandleProjectile2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile3"] = { name = "GTSanctumTriggeredCandleProjectile3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile4"] = { name = "GTSanctumTriggeredCandleProjectile4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile5"] = { name = "GTSanctumTriggeredCandleProjectile5", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumGargoyleProjectileBarrage"] = { name = "GTSanctumGargoyleProjectileBarrage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumCandleGargoyleLeapSlam"] = { name = "DTTSanctumCandleGargoyleLeapSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.32, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, }
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Invert | monster dropped item quantity +% [0] monster dropped item rarity +% [-15000] monster slain experience +% [-100] |
Action Speed cannot be modified to below 70% base value
Action Speed cannot be modified to below 70% base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Invert | Action Speed cannot be modified to below 130% base value |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Invert | cannot be stunned for ms after stun finished [-4000] cannot be stunned while stunned [-1] |
Cannot be Knocked Back
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Invert |
Wiki Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.