Varakath, the Waxen
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
SpectreN
Tagsconstruct, mud_blood, not_dex, not_int, slow_movement, stone_construct
840%Life
+100%Armour
450%Ailment Threshold
40 40 40 25Resistance
105%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 18Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
300%Experience
140%Model Size
SanctumGargoyleBossType
24,672,934Life
32,530Armour
8,120Evasion
0Energy Shield
1,140Damage
1,701Spell Damage
538Accuracy
1.005Attack Time
218,625Experience
6,212,292Ailment Threshold
19,643Chill
19,643Shock
111,132Brittle
19,643Scorch
54,271Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MMSSanctumCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 610.7 to 916 Fire Damage
base is projectile [1]
base sanctum damage [20]
is area damage [1]
GTSanctumTriggeredCandleProjectile1
Triggerable
GASanctumGargoyleLeapImpact
Triggerable, Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
Deals 20% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1]
GASanctumGargoyleLeapImpactCascade
Triggerable, Attack
Base Damage: 1810–2716
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
Deals 40% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1]
DTTSanctumCandleGargoyleLeapSlam
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 3.32 Second
Cooldown Time: 8 Second
leap slam minimum distance [30]
spell maximum action distance +% [-30]
GSSanctumGargoyleFlameBreath
Triggerable
Deals 260.9 to 391.3 Fire Damage
Your Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Cooldown Time: 12 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Triggerable
Cooldown Time: 20 Second
GTSanctumTriggeredCandleProjectile2
Triggerable
GTSanctumTriggeredCandleProjectile3
Triggerable
GTSanctumTriggeredCandleProjectile4
Triggerable
GTSanctumTriggeredCandleProjectile5
Triggerable
GSSanctumGargoyleFlameBreathSelfCircle
Triggerable
Deals 260.9 to 391.3 Fire Damage
Your Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
17,578,907Life
28,850Armour
7,608Evasion
0Energy Shield
1,017Damage
1,518Spell Damage
499Accuracy
1.005Attack Time
214,599Experience
4,426,118Ailment Threshold
13,995Chill
13,995Shock
79,179Brittle
13,995Scorch
38,667Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MMSSanctumCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 557.9 to 836.9 Fire Damage
base is projectile [1]
base sanctum damage [20]
is area damage [1]
GTSanctumTriggeredCandleProjectile1
Triggerable
GASanctumGargoyleLeapImpact
Triggerable, Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
Deals 20% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1]
GASanctumGargoyleLeapImpactCascade
Triggerable, Attack
Base Damage: 1615–2422
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
Deals 40% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1]
DTTSanctumCandleGargoyleLeapSlam
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 3.32 Second
Cooldown Time: 8 Second
leap slam minimum distance [30]
spell maximum action distance +% [-30]
GSSanctumGargoyleFlameBreath
Triggerable
Deals 233.8 to 350.7 Fire Damage
Your Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Cooldown Time: 12 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Triggerable
Cooldown Time: 20 Second
GTSanctumTriggeredCandleProjectile2
Triggerable
GTSanctumTriggeredCandleProjectile3
Triggerable
GTSanctumTriggeredCandleProjectile4
Triggerable
GTSanctumTriggeredCandleProjectile5
Triggerable
GSSanctumGargoyleFlameBreathSelfCircle
Triggerable
Deals 233.8 to 350.7 Fire Damage
Your Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
8,405,877Life
22,656Armour
6,667Evasion
0Energy Shield
807Damage
1,205Spell Damage
428Accuracy
1.005Attack Time
204,221Experience
2,206,543Ailment Threshold
6,977Chill
6,977Shock
39,473Brittle
6,977Scorch
19,276Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MMSSanctumCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 465 to 697.5 Fire Damage
base is projectile [1]
base sanctum damage [20]
is area damage [1]
GTSanctumTriggeredCandleProjectile1
Triggerable
GASanctumGargoyleLeapImpact
Triggerable, Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
Deals 20% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1]
GASanctumGargoyleLeapImpactCascade
Triggerable, Attack
Base Damage: 1282–1923
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
Deals 40% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1]
DTTSanctumCandleGargoyleLeapSlam
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 3.32 Second
Cooldown Time: 8 Second
leap slam minimum distance [30]
spell maximum action distance +% [-30]
GSSanctumGargoyleFlameBreath
Triggerable
Deals 187.5 to 281.3 Fire Damage
Your Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Cooldown Time: 12 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Triggerable
Cooldown Time: 20 Second
GTSanctumTriggeredCandleProjectile2
Triggerable
GTSanctumTriggeredCandleProjectile3
Triggerable
GTSanctumTriggeredCandleProjectile4
Triggerable
GTSanctumTriggeredCandleProjectile5
Triggerable
GSSanctumGargoyleFlameBreathSelfCircle
Triggerable
Deals 187.5 to 281.3 Fire Damage
Your Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
3,318,328Life
16,696Armour
5,633Evasion
0Energy Shield
602Damage
899Spell Damage
352Accuracy
1.005Attack Time
187,902Experience
977,722Ailment Threshold
3,092Chill
3,092Shock
17,490Brittle
3,092Scorch
8,541Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MMSSanctumCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 369.2 to 553.8 Fire Damage
base is projectile [1]
base sanctum damage [20]
is area damage [1]
GTSanctumTriggeredCandleProjectile1
Triggerable
GASanctumGargoyleLeapImpact
Triggerable, Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
Deals 20% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1]
GASanctumGargoyleLeapImpactCascade
Triggerable, Attack
Base Damage: 956–1435
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
Deals 40% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1]
DTTSanctumCandleGargoyleLeapSlam
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 3.32 Second
Cooldown Time: 8 Second
leap slam minimum distance [30]
spell maximum action distance +% [-30]
GSSanctumGargoyleFlameBreath
Triggerable
Deals 141.9 to 212.8 Fire Damage
Your Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Cooldown Time: 12 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Triggerable
Cooldown Time: 20 Second
GTSanctumTriggeredCandleProjectile2
Triggerable
GTSanctumTriggeredCandleProjectile3
Triggerable
GTSanctumTriggeredCandleProjectile4
Triggerable
GTSanctumTriggeredCandleProjectile5
Triggerable
GSSanctumGargoyleFlameBreathSelfCircle
Triggerable
Deals 141.9 to 212.8 Fire Damage
Your Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
1,170,509Life
12,254Armour
4,739Evasion
0Energy Shield
447Damage
667Spell Damage
290Accuracy
1.005Attack Time
169,208Experience
395,047Ailment Threshold
1,249Chill
1,249Shock
7,067Brittle
1,249Scorch
3,451Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
MMSSanctumCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 292.1 to 438.1 Fire Damage
base is projectile [1]
base sanctum damage [20]
is area damage [1]
GTSanctumTriggeredCandleProjectile1
Triggerable
GASanctumGargoyleLeapImpact
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Damage: 120%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
Deals 20% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1]
GASanctumGargoyleLeapImpactCascade
Triggerable, Attack
Base Damage: 709–1064
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 1.5 Second
Knocks Enemies Back on Hit
Deals 40% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
Stuns Enemies
base sanctum damage [25]
is area damage [1]
DTTSanctumCandleGargoyleLeapSlam
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 3.32 Second
Cooldown Time: 8 Second
leap slam minimum distance [30]
spell maximum action distance +% [-30]
GSSanctumGargoyleFlameBreath
Triggerable
Deals 107 to 160.5 Fire Damage
Your Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Cooldown Time: 12 Second
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Triggerable
Cooldown Time: 20 Second
GTSanctumTriggeredCandleProjectile2
Triggerable
GTSanctumTriggeredCandleProjectile3
Triggerable
GTSanctumTriggeredCandleProjectile4
Triggerable
GTSanctumTriggeredCandleProjectile5
Triggerable
GSSanctumGargoyleFlameBreathSelfCircle
Triggerable
Deals 107 to 160.5 Fire Damage
Your Hits cannot Stun Enemies
base sanctum damage [6]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/GargoyleBoss"] = {
    name = "Varakath, the Waxen",
    life = 8.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire",
        "MMSSanctumCandleProjectile",
        "GASanctumGargoyleLeapImpact",
        "GASanctumGargoyleLeapImpactCascade",
        "GSSanctumGargoyleFlameBreath",
        "GSSanctumGargoyleFlameBreathSelfCircle",
        "EASSanctumGargoyleFlameBreath",
        "GTSanctumTriggeredCandleProjectile1",
        "GTSanctumTriggeredCandleProjectile2",
        "GTSanctumTriggeredCandleProjectile3",
        "GTSanctumTriggeredCandleProjectile4",
        "GTSanctumTriggeredCandleProjectile5",
        "GTSanctumGargoyleProjectileBarrage",
        "DTTSanctumCandleGargoyleLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSSanctumCandleProjectile"] = {
    name = "MMSSanctumCandleProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumGargoyleLeapImpact"] = {
    name = "GASanctumGargoyleLeapImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumGargoyleLeapImpactCascade"] = {
    name = "GASanctumGargoyleLeapImpactCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumGargoyleFlameBreath"] = {
    name = "GSSanctumGargoyleFlameBreath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumGargoyleFlameBreathSelfCircle"] = {
    name = "GSSanctumGargoyleFlameBreathSelfCircle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumGargoyleFlameBreath"] = {
    name = "EASSanctumGargoyleFlameBreath",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.57,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumTriggeredCandleProjectile1"] = {
    name = "GTSanctumTriggeredCandleProjectile1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumTriggeredCandleProjectile2"] = {
    name = "GTSanctumTriggeredCandleProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumTriggeredCandleProjectile3"] = {
    name = "GTSanctumTriggeredCandleProjectile3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumTriggeredCandleProjectile4"] = {
    name = "GTSanctumTriggeredCandleProjectile4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumTriggeredCandleProjectile5"] = {
    name = "GTSanctumTriggeredCandleProjectile5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumGargoyleProjectileBarrage"] = {
    name = "GTSanctumGargoyleProjectileBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumCandleGargoyleLeapSlam"] = {
    name = "DTTSanctumCandleGargoyleLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.32,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]

monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]

IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster dropped item quantity +% Min: 0 Max: 0 Global
  • Invertmonster dropped item quantity +% [0]
    monster dropped item rarity +% [-15000]
    monster slain experience +% [-100]
    Action Speed cannot be modified to below 70% base value

    Action Speed cannot be modified to below 70% base value

    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    InvertAction Speed cannot be modified to below 130% base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]

    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Invertcannot be stunned for ms after stun finished [-4000]
    cannot be stunned while stunned [-1]
    Cannot be Knocked Back

    Cannot be Knocked Back

    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Invert
    Wiki Edit

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