Varakath, der Wächserne
Konstrukt
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
Varakath, the Waxen
Spectre | N |
---|---|
Tags | construct, large_model, mud_blood, not_dex, not_int, sanctum_monster, slow_movement, stone_construct |
Leben
1680%
Rüstung
+50%
Ailment Threshold
660%
Widerstand
40 40 40 25
Damage
105%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
140%
Type
SanctumGargoyleBoss
Metadata
GargoyleBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
2,341,019
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
447
Zauberschaden
667
Genauigkeit
290
Attack Time
1.005
Erfahrung
169,208
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 709–1064
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
100% erhöhte Rückstoßdistanz
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
100% erhöhte Rückstoßdistanz
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [25]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSSanctumCandleProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 292.1 bis 438.1 Feuerschaden
base is projectile [1]
base sanctum damage [20]
is area damage [1]
base is projectile [1]
base sanctum damage [20]
is area damage [1]
GTSanctumTriggeredCandleProjectile1
Triggerable, Spell
Zauberzeit: 1 Sek.
GASanctumGargoyleLeapImpact
Triggerable, Attack
Base Damage: 709–1064
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.5 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 20% mehr Angriffsschaden
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
Betäubt Gegner
base sanctum damage [25]
is area damage [1]
Verursacht 20% mehr Angriffsschaden
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
Betäubt Gegner
base sanctum damage [25]
is area damage [1]
GASanctumGargoyleLeapImpactCascade
Triggerable, Attack
Base Damage: 709–1064
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Attack Time: 1.5 Sek.
Stößt Gegner bei Treffer zurück
Verursacht 40% mehr Angriffsschaden
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
Betäubt Gegner
base sanctum damage [25]
is area damage [1]
Verursacht 40% mehr Angriffsschaden
Verursacht 30% weniger Schaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
Betäubt Gegner
base sanctum damage [25]
is area damage [1]
DTTSanctumCandleGargoyleLeapSlam
Spell, Movement
Zauberzeit: 3.32 Sek.
Abklingzeit: 8 Sek.
leap slam minimum distance [30]
spell maximum action distance +% [-30]
spell maximum action distance +% [-30]
GSSanctumGargoyleFlameBreath
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 107 bis 160.5 Feuerschaden
base sanctum damage [6]
is area damage [1]
Verursacht 107 bis 160.5 Feuerschaden
base sanctum damage [6]
is area damage [1]
EASSanctumGargoyleFlameBreath
Spell
Zauberzeit: 4.57 Sek.
Abklingzeit: 12 Sek.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-40]
GTSanctumGargoyleProjectileBarrage
Triggerable, Spell
Zauberzeit: 5.33 Sek.
Abklingzeit: 20 Sek.
GTSanctumTriggeredCandleProjectile2
Triggerable, Spell
Zauberzeit: 1 Sek.
GTSanctumTriggeredCandleProjectile3
Triggerable, Spell
Zauberzeit: 1 Sek.
GTSanctumTriggeredCandleProjectile4
Triggerable, Spell
Zauberzeit: 1 Sek.
GTSanctumTriggeredCandleProjectile5
Triggerable, Spell
Zauberzeit: 1 Sek.
GSSanctumGargoyleFlameBreathSelfCircle
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Eure Treffer können Gegner nicht betäuben
Verursacht 107 bis 160.5 Feuerschaden
base sanctum damage [6]
is area damage [1]
Verursacht 107 bis 160.5 Feuerschaden
base sanctum damage [6]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" Actor { slow_animations_go_to_idle = false on_event_facing_for_EmptyActionSpell = "SetAnimatedTurnDuration( 0.05 );" on_end_or_destroy_EmptyActionSpell = "SetAnimatedTurnDuration( 0.4 );" } Functions { } StateMachine { define_shared_state = "firework_bone;" } Stats { base_sanctum_gold_to_drop = 160 base_sanctum_gold_piles = 15 is_sanctum_floor_boss = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, idle_light_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, idle_light_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, idle_light_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/Monster_pLight.ao, idle_light_off ); " CandlesOn = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk ); " CandlesOff = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_B_On.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_M_On.epk ); " FlameSword = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao );" UnflameSword = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao ); Delay( 1.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleBossWeaponHeld.ao ); } ); " FireworkEPK = "TriggerStateBracket( firework_pos, firework_bone );" } Animated { on_event_flame_sword = "Call( FlameSword );" on_event_unflame_sword = "Call( UnflameSword );" } Brackets { define_bracket = "firework_pos" firework_pos_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk ); Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_1.epk ); } ); " firework_pos_2 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk ); Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_2.epk ); } ); " firework_pos_3 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk ); Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_3.epk ); } ); " firework_pos_4 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk ); Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/candle_flareup_B_4.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/GargoyleBoss"] = { name = "Varakath, the Waxen", life = 16.8, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.05, damageSpread = 0.2, attackTime = 1.5, attackRange = 18, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire", "MMSSanctumCandleProjectile", "GASanctumGargoyleLeapImpact", "GASanctumGargoyleLeapImpactCascade", "GSSanctumGargoyleFlameBreath", "GSSanctumGargoyleFlameBreathSelfCircle", "EASSanctumGargoyleFlameBreath", "GTSanctumTriggeredCandleProjectile1", "GTSanctumTriggeredCandleProjectile2", "GTSanctumTriggeredCandleProjectile3", "GTSanctumTriggeredCandleProjectile4", "GTSanctumTriggeredCandleProjectile5", "GTSanctumGargoyleProjectileBarrage", "DTTSanctumCandleGargoyleLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumFire"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_knockback_speed_+%", "knockback_distance_+%", "base_sanctum_damage", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, 300, 100, 25, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSSanctumCandleProjectile"] = { name = "MMSSanctumCandleProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_sanctum_damage", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumGargoyleLeapImpact"] = { name = "GASanctumGargoyleLeapImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_sanctum_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "global_knockback", "always_stun", }, levels = { [1] = {-30, 25, 50, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumGargoyleLeapImpactCascade"] = { name = "GASanctumGargoyleLeapImpactCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_sanctum_damage", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "global_knockback", "always_stun", }, levels = { [1] = {-30, 25, 50, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumGargoyleFlameBreath"] = { name = "GSSanctumGargoyleFlameBreath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_sanctum_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumGargoyleFlameBreathSelfCircle"] = { name = "GSSanctumGargoyleFlameBreathSelfCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_sanctum_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 6, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSanctumGargoyleFlameBreath"] = { name = "EASSanctumGargoyleFlameBreath", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.57, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile1"] = { name = "GTSanctumTriggeredCandleProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile2"] = { name = "GTSanctumTriggeredCandleProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile3"] = { name = "GTSanctumTriggeredCandleProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile4"] = { name = "GTSanctumTriggeredCandleProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredCandleProjectile5"] = { name = "GTSanctumTriggeredCandleProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumGargoyleProjectileBarrage"] = { name = "GTSanctumGargoyleProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumCandleGargoyleLeapSlam"] = { name = "DTTSanctumCandleGargoyleLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.32, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {30, -30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann nicht zurückgestoßen werden
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.