MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Exécuteur du sanctuaire
Humanoïde
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Sanctum Enforcer
Spectre
AreaTemple d'ivoire, Temple d'ivoire, Carte
Tagsfire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement
Vie
400%
Armure
+100%
Ailment Threshold
400%
Résistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
220%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
Expérience
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1
Niveau
79
Vie
4,610,269
Armure
135,980
Score d'Évasion
6,892
Damage
1,793
Dégâts des sorts
2,676
Précision
888
Attack Time
1.0452
Expérience
138,039
Minion Life
908,954
Minion Damage
1,490
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
Phys Convert Ele
295%
IvoryTempleMilitaryBossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Charge au bouclier
Base Damage: 28474270
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Temps de recharge: 12 sec.
Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
50% de Réduction de la Vitesse de déplacement
global cannot crit [1]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
iconshieldcharge
IvoryTempleMilitaryBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 28474270
Chances de coup critique: 5%
Dégâts d'Attaque: 62.5%
Attack Time: 1.56 sec.
Frappez vos ennemis d'un coup puissant.
37.5% de Perte de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
MPWIvoryTempleMilitaryBossProjCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 28474270
Chances de coup critique: 5%
Dégâts d'Attaque: 93.75%
Attack Time: 1.56 sec.
6.25% de Perte de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
IvoryTempleMilitaryBossFlameWallGroundInner
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
La Durée de base est de 1.75 secondes
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [68161]
IvoryTempleMilitaryBossFlameWallGroundOuter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
La Durée de base est de 1 seconde
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [68161]
IvoryTempleMilitaryBossFlameWallGroundCenter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 1 sec.
La Durée de base est de 2.5 secondes
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [68161]
GAIvoryTempleMilitaryBossBounce
Triggerable, Attack
Base Damage: 28474270
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Étourdit les Ennemis
global knockback [1]
is area damage [1]
GAIvoryTempleMilitaryBossShieldBash
Attack, Triggerable, Channel
Base Damage: 28474270
Chances de coup critique: 5%
Dégâts d'Attaque: 93.75%
Attack Time: 1.56 sec.
6.25% de Perte de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
100% d'Augmentation de la Distance de Repoussement
Étourdit les Ennemis
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
global knockback [1]
is area damage [1]
GAIvoryTempleMilitaryBossCleave
Triggerable, Attack
Base Damage: 28474270
Chances de coup critique: 5%
Dégâts d'Attaque: 109.38%
Attack Time: 1.56 sec.
9.38% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
GAIvoryTempleMilitaryBossFireThrust
Triggerable, Attack
Base Damage: 28474270
Chances de coup critique: 5%
Attack Time: 1.56 sec.
Temps de recharge: 7 sec.
50% des Dégâts physiques sont Convertis en Dégâts de feu
+1.5 mètres d'Allonge en mêlée
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
EASIvoryTempleMilitaryBossFireCloneWall
Spell
Temps d'incantation: 6 sec.
Temps de recharge: 8 sec.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIvoryTempleMilitaryBossProjCleave
Spell
Temps d'incantation: 2.5 sec.
Temps de recharge: 8 sec.

Object Type

version 2
extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Sanctum Enforcer",
    life = 4,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "IvoryTempleMilitaryBossShieldCharge",
        "IvoryTempleMilitaryBossMelee",
        "MPWIvoryTempleMilitaryBossProjCleave",
        "IvoryTempleMilitaryBossFlameWallGroundInner",
        "IvoryTempleMilitaryBossFlameWallGroundOuter",
        "IvoryTempleMilitaryBossFlameWallGroundCenter",
        "GAIvoryTempleMilitaryBossBounce",
        "GAIvoryTempleMilitaryBossShieldBash",
        "GAIvoryTempleMilitaryBossCleave",
        "GAIvoryTempleMilitaryBossFireThrust",
        "EASIvoryTempleMilitaryBossFireCloneWall",
        "EASIvoryTempleMilitaryBossProjCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_continue_past_target",
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWIvoryTempleMilitaryBossProjCleave"] = {
    name = "MPWIvoryTempleMilitaryBossProjCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {122, 50, baseMultiplier = 0.9375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundInner"] = {
    name = "IvoryTempleMilitaryBossFlameWallGroundInner",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundOuter"] = {
    name = "IvoryTempleMilitaryBossFlameWallGroundOuter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundCenter"] = {
    name = "IvoryTempleMilitaryBossFlameWallGroundCenter",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossBounce"] = {
    name = "GAIvoryTempleMilitaryBossBounce",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
        "always_stun",
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossShieldBash"] = {
    name = "GAIvoryTempleMilitaryBossShieldBash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.499,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "global_knockback",
        "is_area_damage",
        "always_stun",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 100, 100, 100, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossCleave"] = {
    name = "GAIvoryTempleMilitaryBossCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.0938, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossFireThrust"] = {
    name = "GAIvoryTempleMilitaryBossFireThrust",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 15, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossFireCloneWall"] = {
    name = "EASIvoryTempleMilitaryBossFireCloneWall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossProjCleave"] = {
    name = "EASIvoryTempleMilitaryBossProjCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -64 -64 Global
  • Craft TagsVitesse
    stance movement speed +% final [-18]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -18 -18 Global
  • Craft TagsVitesse
    stance movement speed +% final [-50]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -50 -50 Global
  • Craft TagsVitesse
    Exécuteur du sanctuaire
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [-18]
    stance movement speed +% final [-50]
    Sanctum Enforcer
    Spectre
    Tagsfire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, light_armour, melee, military, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement
    Vie
    400%
    Armure
    +100%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    220%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    10 ~ 18
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    138%
    Type
    IvoryTempleMilitaryBoss1
    Metadata
    IvoryTempleMilitaryBoss1Standalone
    Niveau
    68
    Vie
    557,385
    Armure
    57,580
    Score d'Évasion
    4,739
    Damage
    936
    Dégâts des sorts
    1,397
    Précision
    580
    Attack Time
    1.0452
    Expérience
    112,805
    Minion Life
    120,902
    Minion Damage
    747
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    IvoryTempleMilitaryBossShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Charge au bouclier
    Base Damage: 14862230
    Chances de coup critique: 5%
    Attack Time: 1.56 sec.
    Temps de recharge: 12 sec.
    Une charge qui percute un ennemi avec le bouclier du personnage. L'ennemi est également repoussé et étourdi. Les ennemis sur votre chemin sont projetés sur le côté. Les dégâts et l'étourdissement sont proportionnels à la distance parcourue.
    50% d'Augmentation de la Durée de l'Étourdissement sur les Ennemis à distance de charge maximale
    50% de Réduction de la Vitesse de déplacement
    global cannot crit [1]
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge extra distance [30]
    iconshieldcharge
    IvoryTempleMilitaryBossMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 14862230
    Chances de coup critique: 5%
    Dégâts d'Attaque: 62.5%
    Attack Time: 1.56 sec.
    Frappez vos ennemis d'un coup puissant.
    37.5% de Perte de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MPWIvoryTempleMilitaryBossProjCleave
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 14862230
    Chances de coup critique: 5%
    Dégâts d'Attaque: 93.75%
    Attack Time: 1.56 sec.
    6.25% de Perte de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [122]
    projectile uses contact position [1]
    use scaled contact offset [1]
    IvoryTempleMilitaryBossFlameWallGroundInner
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    La Durée de base est de 1.75 secondes
    active skill area of effect radius +% final [-70]
    base fire damage to deal per minute [38791]
    IvoryTempleMilitaryBossFlameWallGroundOuter
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    La Durée de base est de 1 seconde
    active skill area of effect radius +% final [-70]
    base fire damage to deal per minute [38791]
    IvoryTempleMilitaryBossFlameWallGroundCenter
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Temps d'incantation: 1 sec.
    La Durée de base est de 2.5 secondes
    active skill area of effect radius +% final [-70]
    base fire damage to deal per minute [38791]
    GAIvoryTempleMilitaryBossBounce
    Triggerable, Attack
    Base Damage: 14862230
    Chances de coup critique: 5%
    Attack Time: 1.56 sec.
    Étourdit les Ennemis
    global knockback [1]
    is area damage [1]
    GAIvoryTempleMilitaryBossShieldBash
    Attack, Triggerable, Channel
    Base Damage: 14862230
    Chances de coup critique: 5%
    Dégâts d'Attaque: 93.75%
    Attack Time: 1.56 sec.
    6.25% de Perte de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    100% d'Augmentation de la Distance de Repoussement
    Étourdit les Ennemis
    active skill area of effect radius +% final [100]
    base knockback speed +% [100]
    cast time overrides attack duration [1]
    global knockback [1]
    is area damage [1]
    GAIvoryTempleMilitaryBossCleave
    Triggerable, Attack
    Base Damage: 14862230
    Chances de coup critique: 5%
    Dégâts d'Attaque: 109.38%
    Attack Time: 1.56 sec.
    9.38% Davantage de Dégâts d'Attaque
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    GAIvoryTempleMilitaryBossFireThrust
    Triggerable, Attack
    Base Damage: 14862230
    Chances de coup critique: 5%
    Attack Time: 1.56 sec.
    Temps de recharge: 7 sec.
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    +1.5 mètres d'Allonge en mêlée
    active skill area of effect radius +% final [100]
    cast time overrides attack duration [1]
    is area damage [1]
    EASIvoryTempleMilitaryBossFireCloneWall
    Spell
    Temps d'incantation: 6 sec.
    Temps de recharge: 8 sec.
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASIvoryTempleMilitaryBossProjCleave
    Spell
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 8 sec.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1Standalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Sanctum Enforcer",
        life = 4,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "IvoryTempleMilitaryBossShieldCharge",
            "IvoryTempleMilitaryBossMelee",
            "MPWIvoryTempleMilitaryBossProjCleave",
            "IvoryTempleMilitaryBossFlameWallGroundInner",
            "IvoryTempleMilitaryBossFlameWallGroundOuter",
            "IvoryTempleMilitaryBossFlameWallGroundCenter",
            "GAIvoryTempleMilitaryBossBounce",
            "GAIvoryTempleMilitaryBossShieldBash",
            "GAIvoryTempleMilitaryBossCleave",
            "GAIvoryTempleMilitaryBossFireThrust",
            "EASIvoryTempleMilitaryBossFireCloneWall",
            "EASIvoryTempleMilitaryBossProjCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitaryBossShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitaryBossMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWIvoryTempleMilitaryBossProjCleave"] = {
        name = "MPWIvoryTempleMilitaryBossProjCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {122, 50, baseMultiplier = 0.9375, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitaryBossFlameWallGroundInner"] = {
        name = "IvoryTempleMilitaryBossFlameWallGroundInner",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitaryBossFlameWallGroundOuter"] = {
        name = "IvoryTempleMilitaryBossFlameWallGroundOuter",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IvoryTempleMilitaryBossFlameWallGroundCenter"] = {
        name = "IvoryTempleMilitaryBossFlameWallGroundCenter",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitaryBossBounce"] = {
        name = "GAIvoryTempleMilitaryBossBounce",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
            "always_stun",
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitaryBossShieldBash"] = {
        name = "GAIvoryTempleMilitaryBossShieldBash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.499,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "global_knockback",
            "is_area_damage",
            "always_stun",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 100, 100, 100, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitaryBossCleave"] = {
        name = "GAIvoryTempleMilitaryBossCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.0938, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIvoryTempleMilitaryBossFireThrust"] = {
        name = "GAIvoryTempleMilitaryBossFireThrust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 15, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASIvoryTempleMilitaryBossFireCloneWall"] = {
        name = "EASIvoryTempleMilitaryBossFireCloneWall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASIvoryTempleMilitaryBossProjCleave"] = {
        name = "EASIvoryTempleMilitaryBossProjCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-18]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -18 -18 Global
  • Craft TagsVitesse
    stance movement speed +% final [-50]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -50 -50 Global
  • Craft TagsVitesse
    Exécuteur du sanctuaire
    Humanoïde
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [-64]
    stance movement speed +% final [-18]
    stance movement speed +% final [-50]
    Sanctum Enforcer
    Spectre
    Tagselder_map_boss, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, slashing_weapon, very_fast_movement
    Vie
    400%
    Armure
    +100%
    Ailment Threshold
    400%
    Résistance
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    220%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    10 ~ 18
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    138%
    Type
    IvoryTempleMilitaryBoss1
    Metadata
    IvoryTempleMilitaryBoss1Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1Elder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Sanctum Enforcer",
        life = 4,
        damage = 2.2,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-64]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -64 -64 Global
  • Craft TagsVitesse
    stance movement speed +% final [-18]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -18 -18 Global
  • Craft TagsVitesse
    stance movement speed +% final [-50]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -50 -50 Global
  • Craft TagsVitesse
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.