Uzar, Sujet numéro deux
Humanoïde
Grandit ou diminue selon la Vie de Braom
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Uzar, the Second Experiment
Spectre | N |
---|---|
Tags | human, humanoid, large_model, not_dex, not_int, red_blood, sanctum_monster, very_slow_movement |
Vie
960%
Armure
+100%
Ailment Threshold
440%
Résistance
50 50 50 30
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
115%
Type
SanctumSentinelUnarmedBoss
Metadata
SentinelUnarmedBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,337,725
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
425
Dégâts des sorts
635
Précision
290
Attack Time
1.005
Expérience
112,805
Ailment Threshold
386,268
Chill
1,221
Shock
1,221
Brittle
6,910
Scorch
1,221
Sap
3,374
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 676–1014
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SanctumSentinelTrackingSlam
Spell
Temps d'incantation: 3.5 sec.
Temps de recharge: 15 sec.
Inflige 599.1 à 898.7 Dégâts physiques
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]
EAASanctumSentinelFootSlam
Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
+5 mètres d'Allonge en mêlée
GASanctumSentinelFootSlamWave
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Repousse les Ennemis au Toucher
base sanctum damage [40]
is area damage [1]
base sanctum damage [40]
is area damage [1]
GASanctumSentinelFistSlam
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6 sec.
Repousse les Ennemis au Toucher
+1.5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1]
+1.5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1]
GTSanctumSentinelFootSlamProjectileTriggerer
Triggerable, Spell
Temps d'incantation: 1 sec.
GPSanctumSentinelBloodProjectile
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 171.2 à 256.8 Dégâts physiques
Les Projectiles sont tirés dans des directions aléatoires
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]
Les Projectiles sont tirés dans des directions aléatoires
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]
CGESanctumSentinelBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 0.1 sec.
Inflige 93.8 Dégâts physiques de base par seconde
La Durée de base est de 12 secondes
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1]
La Durée de base est de 12 secondes
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1]
GASanctumSentinelUnarmedFootSlamImpact
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Attack Time: 1.5 sec.
base sanctum damage [10]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" StateMachine { define_shared_state = "phase;" } Stats { base_sanctum_gold_to_drop = 320 base_sanctum_gold_piles = 30 is_sanctum_floor_boss = 1 monster_no_drops_or_experience = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_off ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/SentinelUnarmedBoss_"] = { name = "Uzar, the Second Experiment", life = 9.6, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel", "GPSanctumSentinelBloodProjectile", "CGESanctumSentinelBloodGround", "GASanctumSentinelUnarmedFootSlamImpact", "GASanctumSentinelFootSlamWave", "GASanctumSentinelFistSlam", "EAASanctumSentinelFootSlam", "GTSanctumSentinelFootSlamProjectileTriggerer", "SanctumSentinelTrackingSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSanctumSentinelBloodProjectile"] = { name = "GPSanctumSentinelBloodProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", "random_projectile_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGESanctumSentinelBloodGround"] = { name = "CGESanctumSentinelBloodGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_sanctum_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "ground_sanctum_art_variation", }, levels = { [1] = {2.7000000476837, 1500, 12000, 40, 1, levelRequirement = 0, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSentinelUnarmedFootSlamImpact"] = { name = "GASanctumSentinelUnarmedFootSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSentinelFootSlamWave"] = { name = "GASanctumSentinelFootSlamWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", "global_knockback", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSentinelFistSlam"] = { name = "GASanctumSentinelFistSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "melee_range_+", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, 15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumSentinelFootSlam"] = { name = "EAASanctumSentinelFootSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSentinelFootSlamProjectileTriggerer"] = { name = "GTSanctumSentinelFootSlamProjectileTriggerer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumSentinelTrackingSlam"] = { name = "SanctumSentinelTrackingSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_area_of_effect_radius_+%_final", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -5, 70, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | MonsterTagSanctumUzarBoss |
---|---|
Family | MonsterTagSanctumUzarBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | sanctum_uzar_boss |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |