Uzar, Sujet numéro deux
HumanoïdeGrandit ou diminue selon la Vie de Braom
monster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
Uzar, the Second Experiment
| Spectre | |
|---|---|
| Tags | human, humanoid, large_model, not_dex, not_int, red_blood, sanctum_monster, very_slow_movement |
Vie
960%
Armure
+100%
Ailment Threshold
440%
Résistance
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
115%
Type
SanctumSentinelUnarmedBoss
Metadata
SentinelUnarmedBoss_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,337,725
Armure
57,580
Score d'Évasion
4,739
Damage
425
Dégâts des sorts
635
Précision
580
Attack Time
1.005
Expérience
112,805
Minion Life
290,164
Minion Damage
340
Ailment Threshold
386,268
Chill
1,221
Shock
1,221
Brittle
6,910
Scorch
1,221
Sap
3,374
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 676—1014
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
global knockback [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SanctumSentinelTrackingSlam
Spell
Temps d'incantation: 3.5 sec.
Temps de recharge: 15 sec.
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]
spell maximum base physical damage [898.7]
spell minimum base physical damage [599.1]
EAASanctumSentinelFootSlam
Attack
Base Damage: 676—1014
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
+5 mètres d'Allonge en mêlée
cast time overrides attack duration [1]
GASanctumSentinelFootSlamWave
Triggerable, Attack
Base Damage: 676—1014
Chances de coup critique: 5%
Attack Time: 1.5 sec.
base sanctum damage [40]
global knockback [1]
is area damage [1]
GASanctumSentinelFistSlam
Triggerable, Attack
Base Damage: 676—1014
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 6 sec.
+1.5 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base sanctum damage [60]
global knockback [1]
is area damage [1]
GTSanctumSentinelFootSlamProjectileTriggerer
Triggerable, Spell
Temps d'incantation: 1 sec.
GPSanctumSentinelBloodProjectile
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]
random projectile direction [1]
spell maximum base physical damage [256.8]
spell minimum base physical damage [171.2]
CGESanctumSentinelBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 0.1 sec.
La Durée de base est de 12 secondes
active skill area of effect radius +% final [40]
base physical damage to deal per minute [5629]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1]
GASanctumSentinelUnarmedFootSlamImpact
Triggerable, Attack
Base Damage: 676—1014
Chances de coup critique: 5%
Attack Time: 1.5 sec.
base sanctum damage [10]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"
StateMachine
{
define_shared_state = "phase;"
}
Stats
{
base_sanctum_gold_to_drop = 320
base_sanctum_gold_piles = 30
is_sanctum_floor_boss = 1
monster_no_drops_or_experience = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/SentinelUnarmedBoss_"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Uzar, the Second Experiment",
life = 9.6,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 15,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel",
"GPSanctumSentinelBloodProjectile",
"CGESanctumSentinelBloodGround",
"GASanctumSentinelUnarmedFootSlamImpact",
"GASanctumSentinelFootSlamWave",
"GASanctumSentinelFistSlam",
"EAASanctumSentinelFootSlam",
"GTSanctumSentinelFootSlamProjectileTriggerer",
"SanctumSentinelTrackingSlam",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_knockback_speed_+%",
"knockback_distance_+%",
"base_sanctum_damage",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPSanctumSentinelBloodProjectile"] = {
name = "GPSanctumSentinelBloodProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_sanctum_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"random_projectile_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGESanctumSentinelBloodGround"] = {
name = "CGESanctumSentinelBloodGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"base_sanctum_damage_to_deal_per_minute",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"ground_sanctum_art_variation",
},
levels = {
[1] = {2.7000000476837, 1500, 12000, 40, 1, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelUnarmedFootSlamImpact"] = {
name = "GASanctumSentinelUnarmedFootSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"is_area_damage",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelFootSlamWave"] = {
name = "GASanctumSentinelFootSlamWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"is_area_damage",
"global_knockback",
},
levels = {
[1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelFistSlam"] = {
name = "GASanctumSentinelFistSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"melee_range_+",
"is_area_damage",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, 15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumSentinelFootSlam"] = {
name = "EAASanctumSentinelFootSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumSentinelFootSlamProjectileTriggerer"] = {
name = "GTSanctumSentinelFootSlamProjectileTriggerer",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SanctumSentinelTrackingSlam"] = {
name = "SanctumSentinelTrackingSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_area_of_effect_radius_+%_final",
"base_sanctum_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -5, 70, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | MonsterTagSanctumUzarBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | sanctum_uzar_boss |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















