Uzar, the Second Experiment




Grows or Shrinks based on Braom's Life
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | human, humanoid, not_dex, not_int, red_blood, very_slow_movement |
480%Life
+100%Armour
300%Ailment Threshold




100%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
6 ~ 15Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
200%Experience
115%Model Size
SanctumSentinelUnarmedBossType
SentinelUnarmedBoss_Metadata
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
14,098,819Life
32,530Armour
8,120Evasion
0Energy Shield
1,086Damage
1,620Spell Damage
538Accuracy
1.005Attack Time
145,750Experience
4,141,528Ailment Threshold
13,096Chill
13,096Shock
74,088Brittle
13,096Scorch
36,180Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Default Attack
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SanctumSentinelTrackingSlam
Cooldown Time: 15 SecondDeals 1461 to 2191 Physical Damageactive skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]
EAASanctumSentinelFootSlam
Cooldown Time: 10 Second+50 to Melee Strike RangeGASanctumSentinelFootSlamWave
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1] ,
GASanctumSentinelFistSlam
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 SecondKnocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1] ,
GTSanctumSentinelFootSlamProjectileTriggerer
GPSanctumSentinelBloodProjectile
Deals 417.4 to 626.1 Physical DamageProjectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]
CGESanctumSentinelBloodGround
Critical Strike Chance: 0%
Cast Time: 0.1 SecondDeals 201.2 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1] , , , , ,
GASanctumSentinelUnarmedFootSlamImpact
Base Damage: 1724–2586
Critical Strike Chance: 5%
Attack Time: 1.5 Secondbase sanctum damage [10]
is area damage [1] ,
10,045,090Life
28,850Armour
7,608Evasion
0Energy Shield
969Damage
1,446Spell Damage
499Accuracy
1.005Attack Time
143,066Experience
2,950,745Ailment Threshold
9,330Chill
9,330Shock
52,786Brittle
9,330Scorch
25,778Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Default Attack
Base Damage: 1538–2307
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SanctumSentinelTrackingSlam
Cooldown Time: 15 SecondDeals 1309 to 1964 Physical Damageactive skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]
EAASanctumSentinelFootSlam
Cooldown Time: 10 Second+50 to Melee Strike RangeGASanctumSentinelFootSlamWave
Base Damage: 1538–2307
Critical Strike Chance: 5%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1] ,
GASanctumSentinelFistSlam
Base Damage: 1538–2307
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 SecondKnocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1] ,
GTSanctumSentinelFootSlamProjectileTriggerer
GPSanctumSentinelBloodProjectile
Deals 374.1 to 561.1 Physical DamageProjectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]
CGESanctumSentinelBloodGround
Critical Strike Chance: 0%
Cast Time: 0.1 SecondDeals 183.3 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1] , , , , ,
GASanctumSentinelUnarmedFootSlamImpact
Base Damage: 1538–2307
Critical Strike Chance: 5%
Attack Time: 1.5 Secondbase sanctum damage [10]
is area damage [1] ,
4,803,358Life
22,656Armour
6,667Evasion
0Energy Shield
769Damage
1,148Spell Damage
428Accuracy
1.005Attack Time
136,147Experience
1,471,029Ailment Threshold
4,651Chill
4,651Shock
26,315Brittle
4,651Scorch
12,851Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Default Attack
Base Damage: 1221–1832
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SanctumSentinelTrackingSlam
Cooldown Time: 15 SecondDeals 1050 to 1575 Physical Damageactive skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]
EAASanctumSentinelFootSlam
Cooldown Time: 10 Second+50 to Melee Strike RangeGASanctumSentinelFootSlamWave
Base Damage: 1221–1832
Critical Strike Chance: 5%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1] ,
GASanctumSentinelFistSlam
Base Damage: 1221–1832
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 SecondKnocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1] ,
GTSanctumSentinelFootSlamProjectileTriggerer
GPSanctumSentinelBloodProjectile
Deals 300 to 450 Physical DamageProjectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]
CGESanctumSentinelBloodGround
Critical Strike Chance: 0%
Cast Time: 0.1 SecondDeals 151.8 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1] , , , , ,
GASanctumSentinelUnarmedFootSlamImpact
Base Damage: 1221–1832
Critical Strike Chance: 5%
Attack Time: 1.5 Secondbase sanctum damage [10]
is area damage [1] ,
1,896,187Life
16,696Armour
5,633Evasion
0Energy Shield
574Damage
856Spell Damage
352Accuracy
1.005Attack Time
125,268Experience
651,814Ailment Threshold
2,061Chill
2,061Shock
11,660Brittle
2,061Scorch
5,694Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Default Attack
Base Damage: 911–1366
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SanctumSentinelTrackingSlam
Cooldown Time: 15 SecondDeals 794.6 to 1192 Physical Damageactive skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]
EAASanctumSentinelFootSlam
Cooldown Time: 10 Second+50 to Melee Strike RangeGASanctumSentinelFootSlamWave
Base Damage: 911–1366
Critical Strike Chance: 5%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1] ,
GASanctumSentinelFistSlam
Base Damage: 911–1366
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 SecondKnocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1] ,
GTSanctumSentinelFootSlamProjectileTriggerer
GPSanctumSentinelBloodProjectile
Deals 227 to 340.5 Physical DamageProjectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]
CGESanctumSentinelBloodGround
Critical Strike Chance: 0%
Cast Time: 0.1 SecondDeals 119.5 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1] , , , , ,
GASanctumSentinelUnarmedFootSlamImpact
Base Damage: 911–1366
Critical Strike Chance: 5%
Attack Time: 1.5 Secondbase sanctum damage [10]
is area damage [1] ,
668,863Life
12,254Armour
4,739Evasion
0Energy Shield
425Damage
635Spell Damage
290Accuracy
1.005Attack Time
112,805Experience
263,365Ailment Threshold
833Chill
833Shock
4,711Brittle
833Scorch
2,301Sap
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Default Attack
Base Damage: 676–1014
Critical Strike Chance: 5%
Attack Time: 1.5 SecondStrike your foes down with a powerful blow.Knocks Enemies Back on Hit
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SanctumSentinelTrackingSlam
Cooldown Time: 15 SecondDeals 599.1 to 898.7 Physical Damageactive skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]
EAASanctumSentinelFootSlam
Cooldown Time: 10 Second+50 to Melee Strike RangeGASanctumSentinelFootSlamWave
Base Damage: 676–1014
Critical Strike Chance: 5%
Attack Time: 1.5 SecondKnocks Enemies Back on Hit
base sanctum damage [40]
is area damage [1] ,
GASanctumSentinelFistSlam
Base Damage: 676–1014
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 6 SecondKnocks Enemies Back on Hit
+15 to Melee Strike Range
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1] ,
GTSanctumSentinelFootSlamProjectileTriggerer
GPSanctumSentinelBloodProjectile
Deals 171.2 to 256.8 Physical DamageProjectiles are fired in random directions
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]
CGESanctumSentinelBloodGround
Critical Strike Chance: 0%
Cast Time: 0.1 SecondDeals 93.8 Base Physical Damage per second
Base duration is 12 seconds
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1] , , , , ,
GASanctumSentinelUnarmedFootSlamImpact
Base Damage: 676–1014
Critical Strike Chance: 5%
Attack Time: 1.5 Secondbase sanctum damage [10]
is area damage [1] ,
conditions TargetIsPlayer | ||
{ | ||
Melee | 90 | OnlyLastTarget TargetNear IgnoresTaunt |
Melee | 30 | OnlyLastTarget IgnoresTaunt |
Melee 3 | ||
GeometryAttack GASanctumSentinelFistSlam | 400 | ForceTargetEnemy IgnoresTaunt NotOnFullLife |
GeometryAttack GASanctumSentinelFistSlam | 10 | OnlyLastTarget IgnoresTaunt NotOnFullLife |
EmptyActionAttack EAASanctumSentinelFootSlam | 1000 | ForceTargetEnemy TargetNotNear IgnoresTaunt IsInState=(state::phase, 1) |
EmptyActionAttack EAASanctumSentinelFootSlam | 40 | OnlyLastTarget TargetNotNear IgnoresTaunt IsInState=(state::phase, 1) |
TrackingSlam | 1000 | ForceTargetEnemy IgnoresTaunt IsInState=(state::phase, 1) |
TrackingSlam | 40 | OnlyLastTarget IgnoresTaunt IsInState=(state::phase, 1) |
Flee | 60 | ForceTargetEnemy TargetInRange=15 NoRepeat IsInState=(state::phase, 0) |
} |
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" StateMachine { define_shared_state = "phase;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_off ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/SentinelUnarmedBoss_"] = { name = "Uzar, the Second Experiment", life = 4.8, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel", "GPSanctumSentinelBloodProjectile", "CGESanctumSentinelBloodGround", "GASanctumSentinelUnarmedFootSlamImpact", "GASanctumSentinelFootSlamWave", "GASanctumSentinelFistSlam", "EAASanctumSentinelFootSlam", "GTSanctumSentinelFootSlamProjectileTriggerer", "SanctumSentinelTrackingSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSanctumSentinelBloodProjectile"] = { name = "GPSanctumSentinelBloodProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGESanctumSentinelBloodGround"] = { name = "CGESanctumSentinelBloodGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSentinelUnarmedFootSlamImpact"] = { name = "GASanctumSentinelUnarmedFootSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSentinelFootSlamWave"] = { name = "GASanctumSentinelFootSlamWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSentinelFistSlam"] = { name = "GASanctumSentinelFistSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumSentinelFootSlam"] = { name = "EAASanctumSentinelFootSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSentinelFootSlamProjectileTriggerer"] = { name = "GTSanctumSentinelFootSlamProjectileTriggerer", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumSentinelTrackingSlam"] = { name = "SanctumSentinelTrackingSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = , cost = { }, }, }, }
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 70% base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | MonsterTagSanctumUzarBoss |
---|---|
Family | MonsterTagSanctumUzarBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | sanctum_uzar_boss |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.