Braom, Sujet numéro un
Grandit ou diminue selon la Vie d'Uzar
monster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 70% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [-3]
Vous ne pouvez pas être Repoussé(e)
Braom, the First Experiment
SpectreN
Tagshuman, humanoid, not_dex, not_int, red_blood, sanctum_monster, very_slow_movement
960%Vie
+100%Pièce d'armure
440%Ailment Threshold
50 50 50 30Résistance
100%Damage
100%Précision
+5%Chances de coup critique
+130%Multiplicateur de coups critiques
6 ~ 18Attack Distance
2.25 SecondAttack Time
±20%Damage Spread
200%Expérience
130%Model Size
SanctumSentinelMaceBossType
SentinelMaceBossMetadata
28,197,639Vie
32,530Pièce d'armure
8,120Évasion
0Bouclier d'énergie
1,086Damage
1,620Dégâts des sorts
538Précision
1.5075Attack Time
145,750Expérience
6,074,241Ailment Threshold
19,207Chill
19,207Shock
108,662Brittle
19,207Scorch
53,065Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1724–2586
Chances de coup critique: 5%
Attack Time: 2.25 Second
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAASanctumSentinelMaceMarkerSlam
Temps de recharge: 20 Second
+3 mètres d'Allonge en mêlée
GASanctumSentinelMaceFootstepCascade
Triggerable, Attack
Base Damage: 1724–2586
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
10% de Perte de Zone d'effet
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceBasicSlam
Triggerable, Attack
Base Damage: 1724–2586
Chances de coup critique: 5%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceHeavySlam
Triggerable, Attack
Base Damage: 1724–2586
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 Second
Temps de recharge: 12 Second
Repousse les Ennemis au Toucher
50% Davantage de Dégâts d'Attaque
Étourdit les Ennemis
+2 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base knockback speed +% [100]
base sanctum damage [60]
is area damage [1]
GASanctumSentinelMaceMarkerSlamImpact
Triggerable, Attack
Base Damage: 1724–2586
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceMarkerSlamCascade
Triggerable, Attack
Base Damage: 1724–2586
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
50% Davantage de Dégâts d'Attaque
base sanctum damage [80]
is area damage [1]
SOSanctumMarkerSlamMarker
Triggerable
GTSanctumSentinelMarkerSlamSunder
Triggerable
20,090,180Vie
28,850Pièce d'armure
7,608Évasion
0Bouclier d'énergie
969Damage
1,446Dégâts des sorts
499Précision
1.5075Attack Time
143,066Expérience
4,327,760Ailment Threshold
13,684Chill
13,684Shock
77,419Brittle
13,684Scorch
37,807Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1538–2307
Chances de coup critique: 5%
Attack Time: 2.25 Second
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAASanctumSentinelMaceMarkerSlam
Temps de recharge: 20 Second
+3 mètres d'Allonge en mêlée
GASanctumSentinelMaceFootstepCascade
Triggerable, Attack
Base Damage: 1538–2307
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
10% de Perte de Zone d'effet
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceBasicSlam
Triggerable, Attack
Base Damage: 1538–2307
Chances de coup critique: 5%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceHeavySlam
Triggerable, Attack
Base Damage: 1538–2307
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 Second
Temps de recharge: 12 Second
Repousse les Ennemis au Toucher
50% Davantage de Dégâts d'Attaque
Étourdit les Ennemis
+2 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base knockback speed +% [100]
base sanctum damage [60]
is area damage [1]
GASanctumSentinelMaceMarkerSlamImpact
Triggerable, Attack
Base Damage: 1538–2307
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceMarkerSlamCascade
Triggerable, Attack
Base Damage: 1538–2307
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
50% Davantage de Dégâts d'Attaque
base sanctum damage [80]
is area damage [1]
SOSanctumMarkerSlamMarker
Triggerable
GTSanctumSentinelMarkerSlamSunder
Triggerable
9,606,717Vie
22,656Pièce d'armure
6,667Évasion
0Bouclier d'énergie
769Damage
1,148Dégâts des sorts
428Précision
1.5075Attack Time
136,147Expérience
2,157,508Ailment Threshold
6,822Chill
6,822Shock
38,596Brittle
6,822Scorch
18,848Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1221–1832
Chances de coup critique: 5%
Attack Time: 2.25 Second
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAASanctumSentinelMaceMarkerSlam
Temps de recharge: 20 Second
+3 mètres d'Allonge en mêlée
GASanctumSentinelMaceFootstepCascade
Triggerable, Attack
Base Damage: 1221–1832
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
10% de Perte de Zone d'effet
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceBasicSlam
Triggerable, Attack
Base Damage: 1221–1832
Chances de coup critique: 5%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceHeavySlam
Triggerable, Attack
Base Damage: 1221–1832
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 Second
Temps de recharge: 12 Second
Repousse les Ennemis au Toucher
50% Davantage de Dégâts d'Attaque
Étourdit les Ennemis
+2 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base knockback speed +% [100]
base sanctum damage [60]
is area damage [1]
GASanctumSentinelMaceMarkerSlamImpact
Triggerable, Attack
Base Damage: 1221–1832
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceMarkerSlamCascade
Triggerable, Attack
Base Damage: 1221–1832
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
50% Davantage de Dégâts d'Attaque
base sanctum damage [80]
is area damage [1]
SOSanctumMarkerSlamMarker
Triggerable
GTSanctumSentinelMarkerSlamSunder
Triggerable
3,792,375Vie
16,696Pièce d'armure
5,633Évasion
0Bouclier d'énergie
574Damage
856Dégâts des sorts
352Précision
1.5075Attack Time
125,268Expérience
955,994Ailment Threshold
3,023Chill
3,023Shock
17,102Brittle
3,023Scorch
8,352Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 911–1366
Chances de coup critique: 5%
Attack Time: 2.25 Second
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAASanctumSentinelMaceMarkerSlam
Temps de recharge: 20 Second
+3 mètres d'Allonge en mêlée
GASanctumSentinelMaceFootstepCascade
Triggerable, Attack
Base Damage: 911–1366
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
10% de Perte de Zone d'effet
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceBasicSlam
Triggerable, Attack
Base Damage: 911–1366
Chances de coup critique: 5%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceHeavySlam
Triggerable, Attack
Base Damage: 911–1366
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 Second
Temps de recharge: 12 Second
Repousse les Ennemis au Toucher
50% Davantage de Dégâts d'Attaque
Étourdit les Ennemis
+2 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base knockback speed +% [100]
base sanctum damage [60]
is area damage [1]
GASanctumSentinelMaceMarkerSlamImpact
Triggerable, Attack
Base Damage: 911–1366
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceMarkerSlamCascade
Triggerable, Attack
Base Damage: 911–1366
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
50% Davantage de Dégâts d'Attaque
base sanctum damage [80]
is area damage [1]
SOSanctumMarkerSlamMarker
Triggerable
GTSanctumSentinelMarkerSlamSunder
Triggerable
1,337,725Vie
12,254Pièce d'armure
4,739Évasion
0Bouclier d'énergie
425Damage
635Dégâts des sorts
290Précision
1.5075Attack Time
112,805Expérience
386,268Ailment Threshold
1,221Chill
1,221Shock
6,910Brittle
1,221Scorch
3,374Sap
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 676–1014
Chances de coup critique: 5%
Attack Time: 2.25 Second
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAASanctumSentinelMaceMarkerSlam
Temps de recharge: 20 Second
+3 mètres d'Allonge en mêlée
GASanctumSentinelMaceFootstepCascade
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
10% de Perte de Zone d'effet
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceBasicSlam
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceHeavySlam
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 Second
Temps de recharge: 12 Second
Repousse les Ennemis au Toucher
50% Davantage de Dégâts d'Attaque
Étourdit les Ennemis
+2 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base knockback speed +% [100]
base sanctum damage [60]
is area damage [1]
GASanctumSentinelMaceMarkerSlamImpact
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceMarkerSlamCascade
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 Second
Repousse les Ennemis au Toucher
50% Davantage de Dégâts d'Attaque
base sanctum damage [80]
is area damage [1]
SOSanctumMarkerSlamMarker
Triggerable
GTSanctumSentinelMarkerSlamSunder
Triggerable

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/SentinelMaceBoss"] = {
    name = "Braom, the First Experiment",
    life = 9.6,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum",
        "GASanctumSentinelMaceFootstepCascade",
        "GASanctumSentinelMaceBasicSlam",
        "GASanctumSentinelMaceHeavySlam",
        "GASanctumSentinelMaceMarkerSlamImpact",
        "GASanctumSentinelMaceMarkerSlamCascade",
        "EAASanctumSentinelMaceMarkerSlam",
        "SOSanctumMarkerSlamMarker",
        "GTSanctumSentinelMarkerSlamSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceFootstepCascade"] = {
    name = "GASanctumSentinelMaceFootstepCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceBasicSlam"] = {
    name = "GASanctumSentinelMaceBasicSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceHeavySlam"] = {
    name = "GASanctumSentinelMaceHeavySlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceMarkerSlamImpact"] = {
    name = "GASanctumSentinelMaceMarkerSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceMarkerSlamCascade"] = {
    name = "GASanctumSentinelMaceMarkerSlamCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumSentinelMaceMarkerSlam"] = {
    name = "EAASanctumSentinelMaceMarkerSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.77,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSanctumMarkerSlamMarker"] = {
    name = "SOSanctumMarkerSlamMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumSentinelMarkerSlamSunder"] = {
    name = "GTSanctumSentinelMarkerSlamSunder",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 70% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdMonsterTagSanctumBraomBoss
    FamilyMonsterTagSanctumBraomBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssanctum_braom_boss
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-3]
    IdStanceSanctumSentinelAngryWalk
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -3 Max: -3 Global
  • Craft Tagsspeed
    Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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