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Braom, Sujet numéro un
Humanoïde
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
Grandit ou diminue selon la Vie d'Uzar
monster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [-3]
Vous ne pouvez pas être Repoussé(e)
Braom, the First Experiment
Spectre
Tagshuman, humanoid, large_model, not_dex, not_int, red_blood, sanctum_monster, very_slow_movement
Vie
960%
Armure
+100%
Ailment Threshold
440%
Résistance
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
2.25 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
SanctumSentinelMaceBoss
Metadata
SentinelMaceBoss
Niveau
68
Vie
1,337,725
Armure
57,580
Score d'Évasion
4,739
Damage
425
Dégâts des sorts
635
Précision
580
Attack Time
1.5075
Expérience
112,805
Minion Life
290,164
Minion Damage
340
Ailment Threshold
386,268
Chill
1,221
Shock
1,221
Brittle
6,910
Scorch
1,221
Sap
3,374
Phys Convert Ele
240%
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 6761014
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
global knockback [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
EAASanctumSentinelMaceMarkerSlam
Attack
Base Damage: 6761014
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Temps de recharge: 20 sec.
+3 mètres d'Allonge en mêlée
cast time overrides attack duration [1]
GASanctumSentinelMaceFootstepCascade
Triggerable, Attack
Base Damage: 6761014
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 sec.
25% de Perte de Dégâts d'Attaque
10% de Perte de Zone d'effet
base sanctum damage [30]
global knockback [1]
is area damage [1]
GASanctumSentinelMaceBasicSlam
Triggerable, Attack
Base Damage: 6761014
Chances de coup critique: 5%
Attack Time: 2.25 sec.
base sanctum damage [30]
global knockback [1]
is area damage [1]
GASanctumSentinelMaceHeavySlam
Triggerable, Attack
Base Damage: 6761014
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 sec.
Temps de recharge: 12 sec.
50% Davantage de Dégâts d'Attaque
Étourdit les Ennemis
+2 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base knockback speed +% [100]
base sanctum damage [60]
global knockback [1]
is area damage [1]
GASanctumSentinelMaceMarkerSlamImpact
Triggerable, Attack
Base Damage: 6761014
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 sec.
25% de Perte de Dégâts d'Attaque
base sanctum damage [30]
global knockback [1]
is area damage [1]
GASanctumSentinelMaceMarkerSlamCascade
Triggerable, Attack
Base Damage: 6761014
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 sec.
50% Davantage de Dégâts d'Attaque
base sanctum damage [80]
global knockback [1]
is area damage [1]
SOSanctumMarkerSlamMarker
Triggerable, Spell
Temps d'incantation: 1 sec.
GTSanctumSentinelMarkerSlamSunder
Triggerable, Spell
Temps d'incantation: 1.33 sec.

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"


StateMachine
{
	define_shared_state = "active; phase;"
}


Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

	on_start_ChangeToStance2 = "FaceTarget();"
}

Stats
{
	base_sanctum_gold_to_drop = 320
	base_sanctum_gold_piles = 30
	is_sanctum_floor_boss = 1
	monster_no_drops_or_experience = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/SentinelMaceBoss"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Braom, the First Experiment",
    life = 9.6,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum",
        "GASanctumSentinelMaceFootstepCascade",
        "GASanctumSentinelMaceBasicSlam",
        "GASanctumSentinelMaceHeavySlam",
        "GASanctumSentinelMaceMarkerSlamImpact",
        "GASanctumSentinelMaceMarkerSlamCascade",
        "EAASanctumSentinelMaceMarkerSlam",
        "SOSanctumMarkerSlamMarker",
        "GTSanctumSentinelMarkerSlamSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceFootstepCascade"] = {
    name = "GASanctumSentinelMaceFootstepCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {30, -10, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceBasicSlam"] = {
    name = "GASanctumSentinelMaceBasicSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceHeavySlam"] = {
    name = "GASanctumSentinelMaceHeavySlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "melee_range_+",
        "base_knockback_speed_+%",
        "is_area_damage",
        "always_stun",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 20, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceMarkerSlamImpact"] = {
    name = "GASanctumSentinelMaceMarkerSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceMarkerSlamCascade"] = {
    name = "GASanctumSentinelMaceMarkerSlamCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {80, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumSentinelMaceMarkerSlam"] = {
    name = "EAASanctumSentinelMaceMarkerSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.77,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSanctumMarkerSlamMarker"] = {
    name = "SOSanctumMarkerSlamMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumSentinelMarkerSlamSunder"] = {
    name = "GTSanctumSentinelMarkerSlamSunder",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVitesse
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valeur fixe
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • FamilyMonsterTagSanctumBraomBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssanctum_braom_boss
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-3]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final -3 -3 Global
  • Craft TagsVitesse
    Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valeur fixe
  • keyval
    StateMachine.define_shared_statepoint_light, active;, active; phase;
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.is_sanctum_boss1
    Stats.base_sanctum_gold_to_drop320
    Stats.base_sanctum_gold_piles30
    Stats.is_sanctum_floor_boss1
    Stats.monster_no_drops_or_experience1
    Actor.basic_actionChangeToStance1, ChangeToStance2
    Actor.on_start_ChangeToStance2FaceTarget();
    Edit

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