Braom, Sujet numéro un
Humanoïde
Grandit ou diminue selon la Vie d'Uzar
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [-3]
Vous ne pouvez pas être Repoussé(e)
Braom, the First Experiment
SpectreN
Tagshuman, humanoid, large_model, not_dex, not_int, red_blood, sanctum_monster, very_slow_movement
Vie
960%
Armure
+100%
Ailment Threshold
440%
Résistance
50 50 50 30
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
2.25 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
SanctumSentinelMaceBoss
Metadata
SentinelMaceBoss
Niveau
68
Vie
1,337,725
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
425
Dégâts des sorts
635
Précision
290
Attack Time
1.5075
Expérience
112,805
Ailment Threshold
386,268
Chill
1,221
Shock
1,221
Brittle
6,910
Scorch
1,221
Sap
3,374
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 676–1014
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAASanctumSentinelMaceMarkerSlam
Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Temps de recharge: 20 sec.
+3 mètres d'Allonge en mêlée
GASanctumSentinelMaceFootstepCascade
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 sec.
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
10% de Perte de Zone d'effet
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceBasicSlam
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Repousse les Ennemis au Toucher
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceHeavySlam
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 sec.
Temps de recharge: 12 sec.
Repousse les Ennemis au Toucher
50% Davantage de Dégâts d'Attaque
Étourdit les Ennemis
+2 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base knockback speed +% [100]
base sanctum damage [60]
is area damage [1]
GASanctumSentinelMaceMarkerSlamImpact
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 sec.
Repousse les Ennemis au Toucher
25% de Perte de Dégâts d'Attaque
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceMarkerSlamCascade
Triggerable, Attack
Base Damage: 676–1014
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 sec.
Repousse les Ennemis au Toucher
50% Davantage de Dégâts d'Attaque
base sanctum damage [80]
is area damage [1]
SOSanctumMarkerSlamMarker
Triggerable, Spell
Temps d'incantation: 1 sec.
GTSanctumSentinelMarkerSlamSunder
Triggerable, Spell
Temps d'incantation: 1.33 sec.

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"


StateMachine
{
	define_shared_state = "active; phase;"
}


Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

	on_start_ChangeToStance2 = "FaceTarget();"
}

Stats
{
	base_sanctum_gold_to_drop = 320
	base_sanctum_gold_piles = 30
	is_sanctum_floor_boss = 1
	monster_no_drops_or_experience = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_off );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/SentinelMaceBoss"] = {
    name = "Braom, the First Experiment",
    life = 9.6,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum",
        "GASanctumSentinelMaceFootstepCascade",
        "GASanctumSentinelMaceBasicSlam",
        "GASanctumSentinelMaceHeavySlam",
        "GASanctumSentinelMaceMarkerSlamImpact",
        "GASanctumSentinelMaceMarkerSlamCascade",
        "EAASanctumSentinelMaceMarkerSlam",
        "SOSanctumMarkerSlamMarker",
        "GTSanctumSentinelMarkerSlamSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceFootstepCascade"] = {
    name = "GASanctumSentinelMaceFootstepCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {30, -10, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceBasicSlam"] = {
    name = "GASanctumSentinelMaceBasicSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceHeavySlam"] = {
    name = "GASanctumSentinelMaceHeavySlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "melee_range_+",
        "base_knockback_speed_+%",
        "is_area_damage",
        "always_stun",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 20, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceMarkerSlamImpact"] = {
    name = "GASanctumSentinelMaceMarkerSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceMarkerSlamCascade"] = {
    name = "GASanctumSentinelMaceMarkerSlamCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {80, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumSentinelMaceMarkerSlam"] = {
    name = "EAASanctumSentinelMaceMarkerSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.77,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOSanctumMarkerSlamMarker"] = {
    name = "SOSanctumMarkerSlamMarker",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumSentinelMarkerSlamSunder"] = {
    name = "GTSanctumSentinelMarkerSlamSunder",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdMonsterTagSanctumBraomBoss
    FamilyMonsterTagSanctumBraomBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssanctum_braom_boss
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-3]
    IdStanceSanctumSentinelAngryWalk
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -3 Max: -3 Global
  • Craft Tagsspeed
    Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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