Braom, Sujet numéro un
HumanoïdeGrandit ou diminue selon la Vie d'Uzar
monster dropped item rarity +% [15000]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [-3]
Vous ne pouvez pas être Repoussé(e)
Braom, the First Experiment
| Spectre | |
|---|---|
| Tags | human, humanoid, large_model, not_dex, not_int, red_blood, sanctum_monster, very_slow_movement |
Vie
960%
Armure
+100%
Ailment Threshold
440%
Résistance
Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
2.25 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
SanctumSentinelMaceBoss
Metadata
SentinelMaceBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
1,337,725
Armure
57,580
Score d'Évasion
4,739
Damage
425
Dégâts des sorts
635
Précision
580
Attack Time
1.5075
Expérience
112,805
Minion Life
290,164
Minion Damage
340
Ailment Threshold
386,268
Chill
1,221
Shock
1,221
Brittle
6,910
Scorch
1,221
Sap
3,374
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 676—1014
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
global knockback [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAASanctumSentinelMaceMarkerSlam
Attack
Base Damage: 676—1014
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Temps de recharge: 20 sec.
+3 mètres d'Allonge en mêlée
cast time overrides attack duration [1]
GASanctumSentinelMaceFootstepCascade
Triggerable, Attack
Base Damage: 676—1014
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 sec.
25% de Perte de Dégâts d'Attaque
10% de Perte de Zone d'effet
base sanctum damage [30]
global knockback [1]
is area damage [1]
GASanctumSentinelMaceBasicSlam
Triggerable, Attack
Base Damage: 676—1014
Chances de coup critique: 5%
Attack Time: 2.25 sec.
base sanctum damage [30]
global knockback [1]
is area damage [1]
GASanctumSentinelMaceHeavySlam
Triggerable, Attack
Base Damage: 676—1014
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 sec.
Temps de recharge: 12 sec.
50% Davantage de Dégâts d'Attaque
Étourdit les Ennemis
+2 mètres d'Allonge en mêlée
action attack or cast time uses animation length [1]
base knockback speed +% [100]
base sanctum damage [60]
global knockback [1]
is area damage [1]
GASanctumSentinelMaceMarkerSlamImpact
Triggerable, Attack
Base Damage: 676—1014
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 2.25 sec.
25% de Perte de Dégâts d'Attaque
base sanctum damage [30]
global knockback [1]
is area damage [1]
GASanctumSentinelMaceMarkerSlamCascade
Triggerable, Attack
Base Damage: 676—1014
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 sec.
50% Davantage de Dégâts d'Attaque
base sanctum damage [80]
global knockback [1]
is area damage [1]
SOSanctumMarkerSlamMarker
Triggerable, Spell
Temps d'incantation: 1 sec.
GTSanctumSentinelMarkerSlamSunder
Triggerable, Spell
Temps d'incantation: 1.33 sec.
Object Type
version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"
StateMachine
{
define_shared_state = "active; phase;"
}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
on_start_ChangeToStance2 = "FaceTarget();"
}
Stats
{
base_sanctum_gold_to_drop = 320
base_sanctum_gold_piles = 30
is_sanctum_floor_boss = 1
monster_no_drops_or_experience = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/SentinelMaceBoss"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Braom, the First Experiment",
life = 9.6,
damage = 1,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum",
"GASanctumSentinelMaceFootstepCascade",
"GASanctumSentinelMaceBasicSlam",
"GASanctumSentinelMaceHeavySlam",
"GASanctumSentinelMaceMarkerSlamImpact",
"GASanctumSentinelMaceMarkerSlamCascade",
"EAASanctumSentinelMaceMarkerSlam",
"SOSanctumMarkerSlamMarker",
"GTSanctumSentinelMarkerSlamSunder",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_knockback_speed_+%",
"knockback_distance_+%",
"base_sanctum_damage",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceFootstepCascade"] = {
name = "GASanctumSentinelMaceFootstepCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"active_skill_area_of_effect_+%_final",
"is_area_damage",
"global_knockback",
},
levels = {
[1] = {30, -10, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceBasicSlam"] = {
name = "GASanctumSentinelMaceBasicSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"is_area_damage",
"global_knockback",
},
levels = {
[1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceHeavySlam"] = {
name = "GASanctumSentinelMaceHeavySlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"melee_range_+",
"base_knockback_speed_+%",
"is_area_damage",
"always_stun",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, 20, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceMarkerSlamImpact"] = {
name = "GASanctumSentinelMaceMarkerSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"is_area_damage",
"global_knockback",
},
levels = {
[1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelMaceMarkerSlamCascade"] = {
name = "GASanctumSentinelMaceMarkerSlamCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"is_area_damage",
"global_knockback",
},
levels = {
[1] = {80, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumSentinelMaceMarkerSlam"] = {
name = "EAASanctumSentinelMaceMarkerSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.77,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOSanctumMarkerSlamMarker"] = {
name = "SOSanctumMarkerSlamMarker",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumSentinelMarkerSlamSunder"] = {
name = "GTSanctumSentinelMarkerSlamSunder",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| Family | MonsterTagSanctumBraomBoss |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Adds Tags | sanctum_braom_boss |
| Family | Nothing |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
stance movement speed +% final [-3]
| Family | Stance |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Vitesse |
Vous ne pouvez pas être Repoussé(e)
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstre (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| StateMachine.define_shared_state | point_light, active;, active; phase; |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.is_sanctum_boss | 1 |
| Stats.base_sanctum_gold_to_drop | 320 |
| Stats.base_sanctum_gold_piles | 30 |
| Stats.is_sanctum_floor_boss | 1 |
| Stats.monster_no_drops_or_experience | 1 |
| Actor.basic_action | ChangeToStance1, ChangeToStance2 |
| Actor.on_start_ChangeToStance2 | FaceTarget(); |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















