第一の実験、バラオム
人型
ウザールのライフに基づいて巨大化または収縮する
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [-3]
ノックバックを受けることがない
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
stance movement speed +% final [-3]
ノックバックを受けることがない
Braom, the First Experiment
Spectre | N |
---|---|
Tags | human, humanoid, large_model, not_dex, not_int, red_blood, sanctum_monster, very_slow_movement |
ライフ
960%
アーマー
+100%
Ailment Threshold
440%
耐性
50 50 50 30
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 18
Attack Time
2.25 Second
Damage Spread
±20%
経験値
200%
Model Size
130%
Type
SanctumSentinelMaceBoss
Metadata
SentinelMaceBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
1,337,725
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
425
スペルダメージ
635
命中
290
Attack Time
1.5075
経験値
112,805
Ailment Threshold
386,268
Chill
1,221
Shock
1,221
Brittle
6,910
Scorch
1,221
Sap
3,374
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 676–1014
クリティカル率: 5%
Attack Time: 2.25 秒
強力な一撃で敵を打ち倒す。
ヒット時に敵をノックバックする
ノックバック距離が100%増加する
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ノックバック距離が100%増加する
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAASanctumSentinelMaceMarkerSlam
Attack
Base Damage: 676–1014
クリティカル率: 5%
Attack Time: 2.25 秒
クールダウン時間: 20 秒
近接ストライク距離 +3m
GASanctumSentinelMaceFootstepCascade
Triggerable, Attack
Base Damage: 676–1014
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 2.25 秒
ヒット時に敵をノックバックする
アタックダメージが25%低下する
効果範囲が10%低下する
base sanctum damage [30]
is area damage [1]
アタックダメージが25%低下する
効果範囲が10%低下する
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceBasicSlam
Triggerable, Attack
Base Damage: 676–1014
クリティカル率: 5%
Attack Time: 2.25 秒
ヒット時に敵をノックバックする
base sanctum damage [30]
is area damage [1]
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceHeavySlam
Triggerable, Attack
Base Damage: 676–1014
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 2.25 秒
クールダウン時間: 12 秒
ヒット時に敵をノックバックする
アタックダメージが50%上昇する
敵をスタンさせる
近接ストライク距離 +2m
action attack or cast time uses animation length [1]
base knockback speed +% [100]
base sanctum damage [60]
is area damage [1]
アタックダメージが50%上昇する
敵をスタンさせる
近接ストライク距離 +2m
action attack or cast time uses animation length [1]
base knockback speed +% [100]
base sanctum damage [60]
is area damage [1]
GASanctumSentinelMaceMarkerSlamImpact
Triggerable, Attack
Base Damage: 676–1014
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 2.25 秒
ヒット時に敵をノックバックする
アタックダメージが25%低下する
base sanctum damage [30]
is area damage [1]
アタックダメージが25%低下する
base sanctum damage [30]
is area damage [1]
GASanctumSentinelMaceMarkerSlamCascade
Triggerable, Attack
Base Damage: 676–1014
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 2.25 秒
ヒット時に敵をノックバックする
アタックダメージが50%上昇する
base sanctum damage [80]
is area damage [1]
アタックダメージが50%上昇する
base sanctum damage [80]
is area damage [1]
SOSanctumMarkerSlamMarker
Triggerable, Spell
キャストタイム: 1 秒
GTSanctumSentinelMarkerSlamSunder
Triggerable, Spell
キャストタイム: 1.33 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" StateMachine { define_shared_state = "active; phase;" } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" on_start_ChangeToStance2 = "FaceTarget();" } Stats { base_sanctum_gold_to_drop = 320 base_sanctum_gold_piles = 30 is_sanctum_floor_boss = 1 monster_no_drops_or_experience = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase" Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_off ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/SentinelMaceBoss"] = { name = "Braom, the First Experiment", life = 9.6, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 2.25, attackRange = 18, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum", "GASanctumSentinelMaceFootstepCascade", "GASanctumSentinelMaceBasicSlam", "GASanctumSentinelMaceHeavySlam", "GASanctumSentinelMaceMarkerSlamImpact", "GASanctumSentinelMaceMarkerSlamCascade", "EAASanctumSentinelMaceMarkerSlam", "SOSanctumMarkerSlamMarker", "GTSanctumSentinelMarkerSlamSunder", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSentinelMaceFootstepCascade"] = { name = "GASanctumSentinelMaceFootstepCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "active_skill_area_of_effect_+%_final", "is_area_damage", "global_knockback", }, levels = { [1] = {30, -10, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSentinelMaceBasicSlam"] = { name = "GASanctumSentinelMaceBasicSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", "global_knockback", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSentinelMaceHeavySlam"] = { name = "GASanctumSentinelMaceHeavySlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "melee_range_+", "base_knockback_speed_+%", "is_area_damage", "always_stun", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {60, 20, 100, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSentinelMaceMarkerSlamImpact"] = { name = "GASanctumSentinelMaceMarkerSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", "global_knockback", }, levels = { [1] = {30, baseMultiplier = 0.75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSentinelMaceMarkerSlamCascade"] = { name = "GASanctumSentinelMaceMarkerSlamCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", "global_knockback", }, levels = { [1] = {80, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumSentinelMaceMarkerSlam"] = { name = "EAASanctumSentinelMaceMarkerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.77, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOSanctumMarkerSlamMarker"] = { name = "SOSanctumMarkerSlamMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSentinelMarkerSlamSunder"] = { name = "GTSanctumSentinelMarkerSlamSunder", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
Id | MonsterTagSanctumBraomBoss |
---|---|
Family | MonsterTagSanctumBraomBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Adds Tags | sanctum_braom_boss |
Id | Nothing |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
stance movement speed +% final [-3]
Id | StanceSanctumSentinelAngryWalk |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |