ทหารประจำสถานพำนัก
มนุษย์ด่าน: Ivory Temple, Ivory Temple Map
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Sanctum Enforcer
| Spectre | |
|---|---|
| Area | Ivory Temple, Ivory Temple Map |
| Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
พลังชีวิต
400%
ค่าเกราะ
+100%
Ailment Threshold
400%
ค่าต้านทาน
Damage
220%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
79
พลังชีวิต
4,610,269
ค่าเกราะ
135,980
อัตราการหลบหลีก
6,892
Damage
1,793
ความเสียหายเวท
2,676
ความแม่นยำ
888
Attack Time
1.0452
ค่าประสบการณ์
138,039
Minion Life
908,954
Minion Damage
1,490
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
Phys Convert Ele
295%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitaryBossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โล่พุ่งชน (Shield Charge)
Base Damage: 2847—4270
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
คูลดาวน์: 12 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ สตัน ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ สตัน เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
เพิ่มระยะเวลาของสถานะ สตัน ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
ลดความเร็วในการเคลื่อนที่ 50%
global cannot crit [1]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
IvoryTempleMilitaryBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 2847—4270
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 62.5%
Attack Time: 1.56 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 37.5%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
skill can fire arrows [1]
skill can fire wand projectiles [1]
MPWIvoryTempleMilitaryBossProjCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2847—4270
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 93.75%
Attack Time: 1.56 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 6.25%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
IvoryTempleMilitaryBossFlameWallGroundInner
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 1.75 วินาที
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [68161]
IvoryTempleMilitaryBossFlameWallGroundOuter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 1 วินาที
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [68161]
IvoryTempleMilitaryBossFlameWallGroundCenter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 2.5 วินาที
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [68161]
GAIvoryTempleMilitaryBossBounce
Triggerable, Attack
Base Damage: 2847—4270
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
สร้างสถานะ สตัน ต่อศัตรู
global knockback [1]
is area damage [1]
GAIvoryTempleMilitaryBossShieldBash
Attack, Triggerable, Channel
Base Damage: 2847—4270
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 93.75%
Attack Time: 1.56 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 6.25%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
เพิ่มระยะทางของการ ผลักออกไป 100%
สร้างสถานะ สตัน ต่อศัตรู
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
global knockback [1]
is area damage [1]
GAIvoryTempleMilitaryBossCleave
Triggerable, Attack
Base Damage: 2847—4270
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 109.38%
Attack Time: 1.56 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 9.38%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
is area damage [1]
GAIvoryTempleMilitaryBossFireThrust
Triggerable, Attack
Base Damage: 2847—4270
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
คูลดาวน์: 7 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
ระยะการฟาดประชิด +1.5 เมตร
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
EASIvoryTempleMilitaryBossFireCloneWall
Spell
เวลาร่าย: 6 วินาที
คูลดาวน์: 8 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIvoryTempleMilitaryBossProjCleave
Spell
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 8 วินาที
Object Type
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Enforcer",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.56,
attackRange = 18,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"IvoryTempleMilitaryBossShieldCharge",
"IvoryTempleMilitaryBossMelee",
"MPWIvoryTempleMilitaryBossProjCleave",
"IvoryTempleMilitaryBossFlameWallGroundInner",
"IvoryTempleMilitaryBossFlameWallGroundOuter",
"IvoryTempleMilitaryBossFlameWallGroundCenter",
"GAIvoryTempleMilitaryBossBounce",
"GAIvoryTempleMilitaryBossShieldBash",
"GAIvoryTempleMilitaryBossCleave",
"GAIvoryTempleMilitaryBossFireThrust",
"EASIvoryTempleMilitaryBossFireCloneWall",
"EASIvoryTempleMilitaryBossProjCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_continue_past_target",
"base_movement_velocity_+%",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWIvoryTempleMilitaryBossProjCleave"] = {
name = "MPWIvoryTempleMilitaryBossProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {122, 50, baseMultiplier = 0.9375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundInner"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundInner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundOuter"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundOuter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundCenter"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundCenter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossBounce"] = {
name = "GAIvoryTempleMilitaryBossBounce",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_knockback",
"always_stun",
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossShieldBash"] = {
name = "GAIvoryTempleMilitaryBossShieldBash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"base_knockback_speed_+%",
"knockback_distance_+%",
"active_skill_area_of_effect_radius_+%_final",
"global_knockback",
"is_area_damage",
"always_stun",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 100, 100, 100, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossCleave"] = {
name = "GAIvoryTempleMilitaryBossCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.0938, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossFireThrust"] = {
name = "GAIvoryTempleMilitaryBossFireThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossFireCloneWall"] = {
name = "EASIvoryTempleMilitaryBossFireCloneWall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossProjCleave"] = {
name = "EASIvoryTempleMilitaryBossProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
stance movement speed +% final [-50]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
ทหารประจำสถานพำนัก
มนุษย์monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
stance movement speed +% final [-50]
Sanctum Enforcer
| Spectre | |
|---|---|
| Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, light_armour, melee, military, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
พลังชีวิต
400%
ค่าเกราะ
+100%
Ailment Threshold
400%
ค่าต้านทาน
Damage
220%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
557,385
ค่าเกราะ
57,580
อัตราการหลบหลีก
4,739
Damage
936
ความเสียหายเวท
1,397
ความแม่นยำ
580
Attack Time
1.0452
ค่าประสบการณ์
112,805
Minion Life
120,902
Minion Damage
747
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitaryBossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
โล่พุ่งชน (Shield Charge)
Base Damage: 1486—2230
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
คูลดาวน์: 12 วินาที
พุ่งเข้าหาศัตรู ทุบด้วยโล่ของตัวละครเพื่อปะทะมัน ทำให้ศัตรูถูกผลักออกไปและติดสถานะ สตัน ศัตรูที่ขวางทางจะถูกดันออกไปข้างๆ ความเสียหายและการสร้างสถานะ สตัน เพิ่มขึ้นเป็นสัดส่วนตามระยะทางที่เคลื่อนที่
เพิ่มระยะเวลาของสถานะ สตัน ต่อศัตรู 50% ที่ระยะชาร์จสูงสุด
ลดความเร็วในการเคลื่อนที่ 50%
global cannot crit [1]
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
IvoryTempleMilitaryBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1486—2230
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 62.5%
Attack Time: 1.56 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 37.5%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
skill can fire arrows [1]
skill can fire wand projectiles [1]
MPWIvoryTempleMilitaryBossProjCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1486—2230
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 93.75%
Attack Time: 1.56 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 6.25%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
IvoryTempleMilitaryBossFlameWallGroundInner
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 1.75 วินาที
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [38791]
IvoryTempleMilitaryBossFlameWallGroundOuter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 1 วินาที
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [38791]
IvoryTempleMilitaryBossFlameWallGroundCenter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 2.5 วินาที
active skill area of effect radius +% final [-70]
base fire damage to deal per minute [38791]
GAIvoryTempleMilitaryBossBounce
Triggerable, Attack
Base Damage: 1486—2230
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
สร้างสถานะ สตัน ต่อศัตรู
global knockback [1]
is area damage [1]
GAIvoryTempleMilitaryBossShieldBash
Attack, Triggerable, Channel
Base Damage: 1486—2230
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 93.75%
Attack Time: 1.56 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 6.25%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
เพิ่มระยะทางของการ ผลักออกไป 100%
สร้างสถานะ สตัน ต่อศัตรู
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
global knockback [1]
is area damage [1]
GAIvoryTempleMilitaryBossCleave
Triggerable, Attack
Base Damage: 1486—2230
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 109.38%
Attack Time: 1.56 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 9.38%
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
is area damage [1]
GAIvoryTempleMilitaryBossFireThrust
Triggerable, Attack
Base Damage: 1486—2230
โอกาสคริติคอล: 5%
Attack Time: 1.56 วินาที
คูลดาวน์: 7 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น ไฟ
ระยะการฟาดประชิด +1.5 เมตร
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
EASIvoryTempleMilitaryBossFireCloneWall
Spell
เวลาร่าย: 6 วินาที
คูลดาวน์: 8 วินาที
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIvoryTempleMilitaryBossProjCleave
Spell
เวลาร่าย: 2.5 วินาที
คูลดาวน์: 8 วินาที
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
basic_action = "ChangeToStance1"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Enforcer",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.56,
attackRange = 18,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"IvoryTempleMilitaryBossShieldCharge",
"IvoryTempleMilitaryBossMelee",
"MPWIvoryTempleMilitaryBossProjCleave",
"IvoryTempleMilitaryBossFlameWallGroundInner",
"IvoryTempleMilitaryBossFlameWallGroundOuter",
"IvoryTempleMilitaryBossFlameWallGroundCenter",
"GAIvoryTempleMilitaryBossBounce",
"GAIvoryTempleMilitaryBossShieldBash",
"GAIvoryTempleMilitaryBossCleave",
"GAIvoryTempleMilitaryBossFireThrust",
"EASIvoryTempleMilitaryBossFireCloneWall",
"EASIvoryTempleMilitaryBossProjCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_continue_past_target",
"base_movement_velocity_+%",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWIvoryTempleMilitaryBossProjCleave"] = {
name = "MPWIvoryTempleMilitaryBossProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {122, 50, baseMultiplier = 0.9375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundInner"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundInner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundOuter"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundOuter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundCenter"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundCenter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossBounce"] = {
name = "GAIvoryTempleMilitaryBossBounce",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_knockback",
"always_stun",
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossShieldBash"] = {
name = "GAIvoryTempleMilitaryBossShieldBash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"base_knockback_speed_+%",
"knockback_distance_+%",
"active_skill_area_of_effect_radius_+%_final",
"global_knockback",
"is_area_damage",
"always_stun",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 100, 100, 100, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossCleave"] = {
name = "GAIvoryTempleMilitaryBossCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.0938, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossFireThrust"] = {
name = "GAIvoryTempleMilitaryBossFireThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossFireCloneWall"] = {
name = "EASIvoryTempleMilitaryBossFireCloneWall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossProjCleave"] = {
name = "EASIvoryTempleMilitaryBossProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
stance movement speed +% final [-50]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
ทหารประจำสถานพำนัก
มนุษย์monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Sanctum Enforcer
| Spectre | |
|---|---|
| Tags | elder_map_boss, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, slashing_weapon, very_fast_movement |
พลังชีวิต
400%
ค่าเกราะ
+100%
Ailment Threshold
400%
ค่าต้านทาน
Damage
220%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1Elder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Enforcer",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.56,
attackRange = 18,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
stance movement speed +% final [-50]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.20เทวสถาน
- ยูนิค
- Original Sin



















