Блюститель святилища
Гуманоидmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Sanctum Enforcer
| Spectre | |
|---|---|
| Area | |
| Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, I_see_brothers_card, large_height, light_armour, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Здоровье
400%
Броня
+100%
Ailment Threshold
400%
Сопротивление
Damage
220%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
Опыт
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
79
Здоровье
4,610,269
Броня
135,980
Уклонение
6,892
Damage
1,793
Урон от чар
2,676
Точность
888
Attack Time
1.0452
Опыт
138,039
Minion Life
908,954
Minion Damage
1,490
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
Phys Convert Ele
295%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitaryBossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 2847—4270
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 12 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Никогда не наносит критических ударов
50% увеличение длительности оглушения врагов при максимальной дистанции рывка
50% снижение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
IvoryTempleMilitaryBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 2847—4270
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.56 сек.
Герой наносит обычный удар.
Наносит на 37.5% меньше урона атаками
50% физического урона становится уроном от огня
skill can fire arrows [1]
skill can fire wand projectiles [1]
MPWIvoryTempleMilitaryBossProjCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2847—4270
Шанс критического удара: 5%
Урон от атаки: 93.75%
Attack Time: 1.56 сек.
Наносит на 6.25% меньше урона атаками
50% физического урона становится уроном от огня
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
IvoryTempleMilitaryBossFlameWallGroundInner
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 1136 базового урона от огня в секунду
Базовая длительность - 1.75 секунд(-ы)
active skill area of effect radius +% final [-70]
IvoryTempleMilitaryBossFlameWallGroundOuter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 1136 базового урона от огня в секунду
Базовая длительность - 1 секунда
active skill area of effect radius +% final [-70]
IvoryTempleMilitaryBossFlameWallGroundCenter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 1136 базового урона от огня в секунду
Базовая длительность - 2.5 секунд(-ы)
active skill area of effect radius +% final [-70]
GAIvoryTempleMilitaryBossBounce
Triggerable, Attack
Base Damage: 2847—4270
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Отбрасывает врагов при нанесении удара
Оглушает врагов
is area damage [1]
GAIvoryTempleMilitaryBossShieldBash
Attack, Triggerable, Channel
Base Damage: 2847—4270
Шанс критического удара: 5%
Урон от атаки: 93.75%
Attack Time: 1.56 сек.
Отбрасывает врагов при нанесении удара
Наносит на 6.25% меньше урона атаками
50% физического урона становится уроном от огня
100% увеличение дистанции отбрасывания
Оглушает врагов
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitaryBossCleave
Triggerable, Attack
Base Damage: 2847—4270
Шанс критического удара: 5%
Урон от атаки: 109.38%
Attack Time: 1.56 сек.
Наносит на 9.38% больше урона атаками
50% физического урона становится уроном от огня
is area damage [1]
GAIvoryTempleMilitaryBossFireThrust
Triggerable, Attack
Base Damage: 2847—4270
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 7 сек.
50% физического урона становится уроном от огня
+1.5 м к дальности ударов ближнего боя
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
EASIvoryTempleMilitaryBossFireCloneWall
Spell
Время применения: 6 сек.
Перезарядка: 8 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIvoryTempleMilitaryBossProjCleave
Spell
Время применения: 2.5 сек.
Перезарядка: 8 сек.
Object Type
version 2 extends "Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Enforcer",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.56,
attackRange = 18,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"IvoryTempleMilitaryBossShieldCharge",
"IvoryTempleMilitaryBossMelee",
"MPWIvoryTempleMilitaryBossProjCleave",
"IvoryTempleMilitaryBossFlameWallGroundInner",
"IvoryTempleMilitaryBossFlameWallGroundOuter",
"IvoryTempleMilitaryBossFlameWallGroundCenter",
"GAIvoryTempleMilitaryBossBounce",
"GAIvoryTempleMilitaryBossShieldBash",
"GAIvoryTempleMilitaryBossCleave",
"GAIvoryTempleMilitaryBossFireThrust",
"EASIvoryTempleMilitaryBossFireCloneWall",
"EASIvoryTempleMilitaryBossProjCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_continue_past_target",
"base_movement_velocity_+%",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWIvoryTempleMilitaryBossProjCleave"] = {
name = "MPWIvoryTempleMilitaryBossProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {122, 50, baseMultiplier = 0.9375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundInner"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundInner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundOuter"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundOuter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundCenter"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundCenter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossBounce"] = {
name = "GAIvoryTempleMilitaryBossBounce",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_knockback",
"always_stun",
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossShieldBash"] = {
name = "GAIvoryTempleMilitaryBossShieldBash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"base_knockback_speed_+%",
"knockback_distance_+%",
"active_skill_area_of_effect_radius_+%_final",
"global_knockback",
"is_area_damage",
"always_stun",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 100, 100, 100, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossCleave"] = {
name = "GAIvoryTempleMilitaryBossCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.0938, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossFireThrust"] = {
name = "GAIvoryTempleMilitaryBossFireThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossFireCloneWall"] = {
name = "EASIvoryTempleMilitaryBossFireCloneWall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossProjCleave"] = {
name = "EASIvoryTempleMilitaryBossProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
stance movement speed +% final [-50]
| Family | Stance |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
Блюститель святилища
Гуманоидmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
stance movement speed +% final [-50]
Sanctum Enforcer
| Spectre | |
|---|---|
| Tags | fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, light_armour, melee, military, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Здоровье
400%
Броня
+100%
Ailment Threshold
400%
Сопротивление
Damage
220%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
Опыт
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
557,385
Броня
57,580
Уклонение
4,739
Damage
936
Урон от чар
1,397
Точность
580
Attack Time
1.0452
Опыт
112,805
Minion Life
120,902
Minion Damage
747
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
IvoryTempleMilitaryBossShieldCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Удар щитом
Base Damage: 1486—2230
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 12 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Никогда не наносит критических ударов
50% увеличение длительности оглушения врагов при максимальной дистанции рывка
50% снижение скорости передвижения
ignores proximity shield [1]
shield charge continue past target [0]
shield charge extra distance [30]
IvoryTempleMilitaryBossMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1486—2230
Шанс критического удара: 5%
Урон от атаки: 62.5%
Attack Time: 1.56 сек.
Герой наносит обычный удар.
Наносит на 37.5% меньше урона атаками
50% физического урона становится уроном от огня
skill can fire arrows [1]
skill can fire wand projectiles [1]
MPWIvoryTempleMilitaryBossProjCleave
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1486—2230
Шанс критического удара: 5%
Урон от атаки: 93.75%
Attack Time: 1.56 сек.
Наносит на 6.25% меньше урона атаками
50% физического урона становится уроном от огня
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [122]
projectile uses contact position [1]
use scaled contact offset [1]
IvoryTempleMilitaryBossFlameWallGroundInner
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 646.5 базового урона от огня в секунду
Базовая длительность - 1.75 секунд(-ы)
active skill area of effect radius +% final [-70]
IvoryTempleMilitaryBossFlameWallGroundOuter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 646.5 базового урона от огня в секунду
Базовая длительность - 1 секунда
active skill area of effect radius +% final [-70]
IvoryTempleMilitaryBossFlameWallGroundCenter
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 1 сек.
Наносит 646.5 базового урона от огня в секунду
Базовая длительность - 2.5 секунд(-ы)
active skill area of effect radius +% final [-70]
GAIvoryTempleMilitaryBossBounce
Triggerable, Attack
Base Damage: 1486—2230
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Отбрасывает врагов при нанесении удара
Оглушает врагов
is area damage [1]
GAIvoryTempleMilitaryBossShieldBash
Attack, Triggerable, Channel
Base Damage: 1486—2230
Шанс критического удара: 5%
Урон от атаки: 93.75%
Attack Time: 1.56 сек.
Отбрасывает врагов при нанесении удара
Наносит на 6.25% меньше урона атаками
50% физического урона становится уроном от огня
100% увеличение дистанции отбрасывания
Оглушает врагов
active skill area of effect radius +% final [100]
base knockback speed +% [100]
cast time overrides attack duration [1]
is area damage [1]
GAIvoryTempleMilitaryBossCleave
Triggerable, Attack
Base Damage: 1486—2230
Шанс критического удара: 5%
Урон от атаки: 109.38%
Attack Time: 1.56 сек.
Наносит на 9.38% больше урона атаками
50% физического урона становится уроном от огня
is area damage [1]
GAIvoryTempleMilitaryBossFireThrust
Triggerable, Attack
Base Damage: 1486—2230
Шанс критического удара: 5%
Attack Time: 1.56 сек.
Перезарядка: 7 сек.
50% физического урона становится уроном от огня
+1.5 м к дальности ударов ближнего боя
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
EASIvoryTempleMilitaryBossFireCloneWall
Spell
Время применения: 6 сек.
Перезарядка: 8 сек.
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASIvoryTempleMilitaryBossProjCleave
Spell
Время применения: 2.5 сек.
Перезарядка: 8 сек.
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
basic_action = "ChangeToStance1"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1Standalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Enforcer",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.56,
attackRange = 18,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"IvoryTempleMilitaryBossShieldCharge",
"IvoryTempleMilitaryBossMelee",
"MPWIvoryTempleMilitaryBossProjCleave",
"IvoryTempleMilitaryBossFlameWallGroundInner",
"IvoryTempleMilitaryBossFlameWallGroundOuter",
"IvoryTempleMilitaryBossFlameWallGroundCenter",
"GAIvoryTempleMilitaryBossBounce",
"GAIvoryTempleMilitaryBossShieldBash",
"GAIvoryTempleMilitaryBossCleave",
"GAIvoryTempleMilitaryBossFireThrust",
"EASIvoryTempleMilitaryBossFireCloneWall",
"EASIvoryTempleMilitaryBossProjCleave",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossShieldCharge"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_continue_past_target",
"base_movement_velocity_+%",
"shield_charge_stun_duration_+%_maximum",
"shield_charge_extra_distance",
"ignores_proximity_shield",
"global_cannot_crit",
},
levels = {
[1] = {0, -50, 50, 30, levelRequirement = 1, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWIvoryTempleMilitaryBossProjCleave"] = {
name = "MPWIvoryTempleMilitaryBossProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {122, 50, baseMultiplier = 0.9375, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundInner"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundInner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 1750, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundOuter"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundOuter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 1000, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["IvoryTempleMilitaryBossFlameWallGroundCenter"] = {
name = "IvoryTempleMilitaryBossFlameWallGroundCenter",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
},
levels = {
[1] = {2.5, -70, 2500, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossBounce"] = {
name = "GAIvoryTempleMilitaryBossBounce",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"global_knockback",
"always_stun",
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossShieldBash"] = {
name = "GAIvoryTempleMilitaryBossShieldBash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"base_knockback_speed_+%",
"knockback_distance_+%",
"active_skill_area_of_effect_radius_+%_final",
"global_knockback",
"is_area_damage",
"always_stun",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 100, 100, 100, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossCleave"] = {
name = "GAIvoryTempleMilitaryBossCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.0938, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIvoryTempleMilitaryBossFireThrust"] = {
name = "GAIvoryTempleMilitaryBossFireThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"melee_range_+",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossFireCloneWall"] = {
name = "EASIvoryTempleMilitaryBossFireCloneWall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASIvoryTempleMilitaryBossProjCleave"] = {
name = "EASIvoryTempleMilitaryBossProjCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
stance movement speed +% final [-50]
| Family | Stance |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
Блюститель святилища
Гуманоидmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
stance movement speed +% final [-18]
stance movement speed +% final [-50]
Sanctum Enforcer
| Spectre | |
|---|---|
| Tags | elder_map_boss, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, military, non_attacking, not_dex, not_int, red_blood, slashing_weapon, very_fast_movement |
Здоровье
400%
Броня
+100%
Ailment Threshold
400%
Сопротивление
Damage
220%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
10 ~ 18
Attack Time
1.56 Second
Damage Spread
±20%
Опыт
200%
Model Size
138%
Type
IvoryTempleMilitaryBoss1
Metadata
IvoryTempleMilitaryBoss1Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MilitaryMapBoss/IvoryTempleMilitaryBoss1Elder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Sanctum Enforcer",
life = 4,
damage = 2.2,
damageSpread = 0.2,
attackTime = 1.56,
attackRange = 18,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
stance movement speed +% final [-50]
| Family | Stance |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Скорость |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















