Summoned Rhoa
Beast
Your hits can't be Evaded
Nearby Enemies are Intimidated
is intimidated [1]
SpectreN
Tagsanimal_claw_weapon, avian_beast, beast, fast_movement, has_claw, has_one_handed_melee, large_model, light_armour, lightning_affinity, medium_height, melee, not_dex, not_int, physical_affinity, red_blood
Life
900%
Armour
+25%
Ailment Threshold
900%
Resistance
40 40 40 20
Damage
428%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
0.93 Second
Damage Spread
±20%
Experience
150%
Model Size
115%
Type
RhoaUniqueSummoned
Metadata
RhoaUniqueSummoned
IsSummoned
Y
Level
68
Life
57,900
Armour
35,988
Evasion
4,739
Energy Shield
0
Damage
1,599
Spell Damage
1,599
Accuracy
986
Attack Time
0.93
Experience
15,383
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1279–1919
Critical Strike Chance: 5%
Attack Time: 0.93 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SummonedRhoaShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 1279–1919
Critical Strike Chance: 5%
Attack Time: 0.93 sec
Cooldown Time: 3 sec
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Gain 15% of Physical Damage as Extra Lightning Damage
20% increased Attack Speed
50% increased Stun Threshold reduction on enemies at Maximum charge distance
10% more Damage with Hits at Maximum Charge Distance
100% increased Movement Speed
ignores proximity shield [1]

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); "
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaUniqueSummoned"] = {
    name = "Summoned Rhoa",
    life = 9,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 4.28,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 14,
    accuracy = 3.4,
    skillList = {
        "SummonedRhoaShieldCharge",
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedRhoaShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "physical_damage_%_to_add_as_lightning",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 100, 10, 20, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Your hits can't be Evaded
IdMonsterAlwaysHits
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Nearby Enemies are Intimidated
    is intimidated [1]
    IdMonsterNearbyEnemiesAreIntimidated
    FamilyNearbyEnemiesAreIntimidated
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • is intimidated Min: 1 Max: 1 Global
  • local display nearby enemies are intimidated Min: 1 Max: 1 Local
  • Intimidated
    Radius: 25
    You are Intimidated, increasing Attack Damage taken.
    is intimidated [1]