召喚恐喙鳥
野獸
你的擊中不能被閃避
附近敵人受到威嚇
is intimidated [1]
附近敵人受到威嚇
is intimidated [1]
Summoned Rhoa
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, avian_beast, beast, fast_movement, has_claw, has_one_handed_melee, large_model, light_armour, lightning_affinity, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
生命
900%
護甲
+25%
異常狀態臨界值
900%
抗性
40 40 40 20
傷害
428%
命中
340%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
0.93 秒
傷害分佈
±20%
經驗值
150%
Model Size
115%
類型
RhoaUniqueSummoned
Metadata
RhoaUniqueSummoned
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
57,900
護甲
35,988
閃避
4,739
能量護盾
0
傷害
1,599
法術傷害
1,599
命中
986
攻擊間隔
0.93
經驗值
15,383
異常狀態臨界值
57,900
冰緩
183
感電
183
易碎
1,036
焦灼
183
殘喘
506
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1279–1919
暴擊率: 5%
攻擊間隔: 0.93 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SummonedRhoaShieldCharge
攻擊, RequiresShield, 近戰, 範圍, 位移, 快行
重盾衝鋒
基本傷害: 1279–1919
暴擊率: 5%
攻擊間隔: 0.93 秒
冷卻時間: 3 秒
向一個區域或目標衝鋒,將路線上的敵人推開並持續在你前方區域造成傷害。衝鋒距離越遠,造成的傷害越高,並且擊暈敵人的機率越高。
附加 15% 物理傷害的閃電傷害
增加 20% 攻擊速度
到達最大衝鋒距離時,增加 50% 暈眩門檻降低
最大衝擊距離擊中時造成 10% 更多傷害
增加 100% 移動速度
ignores proximity shield [1]
增加 20% 攻擊速度
到達最大衝鋒距離時,增加 50% 暈眩門檻降低
最大衝擊距離擊中時造成 10% 更多傷害
增加 100% 移動速度
ignores proximity shield [1]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/RhoaUniqueSummoned"] = { name = "Summoned Rhoa", life = 9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 4.28, damageSpread = 0.2, attackTime = 0.93, attackRange = 14, accuracy = 3.4, skillList = { "SummonedRhoaShieldCharge", "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedRhoaShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "physical_damage_%_to_add_as_lightning", "ignores_proximity_shield", }, levels = { [1] = {50, 100, 10, 20, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
你的擊中不能被閃避
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
附近敵人受到威嚇
is intimidated [1]
Id | MonsterNearbyEnemiesAreIntimidated |
---|---|
Family | NearbyEnemiesAreIntimidated |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
威嚇
範圍: 25
你被威嚇了,增加承受攻擊傷害。
is intimidated [1]
Intimidated