被召唤的恐喙鸟
野兽
你的击中无法被闪避
周围的敌人会被威吓
is intimidated [1]
Summoned Rhoa
幽魂N
标签animal_claw_weapon, avian_beast, beast, fast_movement, has_claw, has_one_handed_melee, large_model, light_armour, lightning_affinity, medium_height, melee, not_dex, not_int, physical_affinity, red_blood
生命
900%
护甲
+20%
异常状态临界值
900%
抗性
40 40 40 20
伤害
428%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
0.93 秒
伤害分布
±20%
经验值
150%
Model Size
115%
类型
RhoaUniqueSummoned
Metadata
RhoaUniqueSummoned
IsSummoned
Y
等级
68
生命
57,900
护甲
34,548
闪避值
4,739
能量护盾
0
伤害
1,599
法术伤害
1,599
命中
986
攻击间隔
0.93
经验值
15,383
异常状态临界值
57,900
冰缓
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1279–1919
攻击暴击率: 5%
攻击间隔: 0.93 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SummonedRhoaShieldCharge
攻击, RequiresShield, 近战, 范围, 位移, 快行
重盾冲锋
基本伤害: 1279–1919
攻击暴击率: 5%
攻击间隔: 0.93 秒
冷却时间: 3 秒
向目标区域或敌人冲锋,在路径上的敌人将会被推向两旁,并反复对你前方小范围区域内造成伤害。 抵达目标处时造成大范围伤害。伤害与击晕几率将视冲锋距离而定。无法被多重打击辅助。
获得额外闪电伤害, 其数值等同于物理伤害的 15%
攻击速度加快 20%
到达最大冲锋距离时,晕眩门槛减免效果提高 50%
到达最大冲锋距离时,击中伤害总增 10%
移动速度加快 100%
ignores proximity shield [1]

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); "
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaUniqueSummoned"] = {
    name = "Summoned Rhoa",
    life = 9,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 4.28,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 14,
    accuracy = 3.4,
    skillList = {
        "SummonedRhoaShieldCharge",
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedRhoaShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "physical_damage_%_to_add_as_lightning",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 100, 10, 20, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
你的击中无法被闪避
IdMonsterAlwaysHits
FamilyAlwaysHits
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 全域
  • Craft Tagsattack
    周围的敌人会被威吓
    is intimidated [1]
    IdMonsterNearbyEnemiesAreIntimidated
    FamilyNearbyEnemiesAreIntimidated
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • is intimidated Min: 1 Max: 1 全域
  • local display nearby enemies are intimidated Min: 1 Max: 1 区域
  • 威吓
    范围: 25
    你被威吓了,受到的攻击伤害提高了
    is intimidated [1]
    Intimidated
    Edit

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