Rhoa invocado
Bestia
Tus golpes no se pueden evadir
Los Enemigos Cercanos están Intimidados
is intimidated [1]
Los Enemigos Cercanos están Intimidados
is intimidated [1]
Summoned Rhoa
Spectre | N |
---|---|
Tags | animal_claw_weapon, avian_beast, beast, fast_movement, has_claw, has_one_handed_melee, large_model, light_armour, lightning_affinity, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
900%
Armadura
+25%
Ailment Threshold
900%
Resistencia
40 40 40 20
Damage
428%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
0.93 Second
Damage Spread
±20%
Experiencia
150%
Model Size
115%
Type
RhoaUniqueSummoned
Metadata
RhoaUniqueSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
57,900
Armadura
35,988
Evasión
4,739
Escudo de energía
0
Damage
1,599
Daño de hechizos
1,599
Precisión
986
Attack Time
0.93
Experiencia
15,383
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1279–1919
Probabilidad de golpe crítico: 5%
Attack Time: 0.93 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SummonedRhoaShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Carga con escudo
Base Damage: 1279–1919
Probabilidad de golpe crítico: 5%
Attack Time: 0.93 seg
Tiempo de recarga: 3 seg
Carga hacia un lugar u enemigo objetivo, empuja a los enemigos que están en tu camino e inflige daño repetidamente en un área pequeña delante de ti. Haces daño en un área más grande cuando alcanzas al objetivo. Cuanto más lejos te desplaces, mayor será el daño que inflijas y la probabilidad de aturdir a los enemigos.
Ganas el 15% del daño físico como daño de rayo extra
Velocidad de ataque aumentada un 20%
Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
10% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 100%
ignores proximity shield [1]
Velocidad de ataque aumentada un 20%
Reducción de Umbral de Aturdimiento aumentada un 50% en enemigos a Máxima Distancia de carga
10% más Daño con Golpes a Distancia de Carga Máxima
Velocidad de movimiento aumentada un 100%
ignores proximity shield [1]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/RhoaUniqueSummoned"] = { name = "Summoned Rhoa", life = 9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 4.28, damageSpread = 0.2, attackTime = 0.93, attackRange = 14, accuracy = 3.4, skillList = { "SummonedRhoaShieldCharge", "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedRhoaShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "physical_damage_%_to_add_as_lightning", "ignores_proximity_shield", }, levels = { [1] = {50, 100, 10, 20, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Tus golpes no se pueden evadir
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Los Enemigos Cercanos están Intimidados
is intimidated [1]
Id | MonsterNearbyEnemiesAreIntimidated |
---|---|
Family | NearbyEnemiesAreIntimidated |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Intimidado
Radio: 25
Estás Intimidado, lo que aumenta el daño de ataque recibido.
is intimidated [1]
Intimidated