召喚されたロア
プレイヤーのヒットは回避されることがない
近くの敵は威嚇状態になる
is intimidated [1]
Summoned Rhoa
SpectreN
Tagsanimal_claw_weapon, avian_beast, beast, fast_movement, has_claw, has_one_handed_melee, large_model, light_armour, lightning_affinity, medium_height, melee, not_dex, not_int, physical_affinity, red_blood
ライフ
900%
アーマー
+25%
Ailment Threshold
900%
耐性
40 40 40 20
Damage
428%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
0.93 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
RhoaUniqueSummoned
Metadata
RhoaUniqueSummoned
IsSummoned
Y
レベル
68
ライフ
57,900
アーマー
35,988
回避力
4,739
エナジーシールド
0
Damage
1,599
スペルダメージ
1,599
命中
986
Attack Time
0.93
経験値
15,383
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1279–1919
クリティカル率: 5%
Attack Time: 0.93 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SummonedRhoaShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
シールドチャージ
Base Damage: 1279–1919
クリティカル率: 5%
Attack Time: 0.93 秒
クールダウン時間: 3 秒
対象となる場所または敵に向かって突進する。その際、道中の敵を押し退け、前方範囲内の敵に繰り返しダメージを与える。対象に達した場合は、ダメージ範囲が大きくなる。遠くへ移動すればするほどダメージが増え、スタン付与確率が高くなる。
物理ダメージの15%を追加雷ダメージとして得る
アタックスピードが20%増加する
最大チャージ距離で敵に対するスタン閾値軽減率が50%増加する
最大チャージ距離でヒットダメージが10%上昇する
移動スピードが100%増加する
ignores proximity shield [1]

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); "
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaUniqueSummoned"] = {
    name = "Summoned Rhoa",
    life = 9,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 4.28,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 14,
    accuracy = 3.4,
    skillList = {
        "SummonedRhoaShieldCharge",
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedRhoaShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "physical_damage_%_to_add_as_lightning",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 100, 10, 20, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
プレイヤーのヒットは回避されることがない
IdMonsterAlwaysHits
FamilyAlwaysHits
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    近くの敵は威嚇状態になる
    is intimidated [1]
    IdMonsterNearbyEnemiesAreIntimidated
    FamilyNearbyEnemiesAreIntimidated
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • is intimidated Min: 1 Max: 1 Global
  • local display nearby enemies are intimidated Min: 1 Max: 1 ローカル
  • 威嚇
    半径: 25
    威嚇されており、受けるアタックダメージが増加。
    is intimidated [1]
    Intimidated