召喚されたロア
獣
プレイヤーのヒットは回避されることがない
近くの敵は威嚇状態になる
is intimidated [1]
近くの敵は威嚇状態になる
is intimidated [1]
Summoned Rhoa
Spectre | N |
---|---|
Tags | animal_claw_weapon, avian_beast, beast, fast_movement, has_claw, has_one_handed_melee, large_model, light_armour, lightning_affinity, medium_height, melee, not_dex, not_int, physical_affinity, red_blood |
ライフ
900%
アーマー
+25%
Ailment Threshold
900%
耐性
40 40 40 20
Damage
428%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
0.93 Second
Damage Spread
±20%
経験値
150%
Model Size
115%
Type
RhoaUniqueSummoned
Metadata
RhoaUniqueSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
57,900
アーマー
35,988
回避力
4,739
エナジーシールド
0
Damage
1,599
スペルダメージ
1,599
命中
986
Attack Time
0.93
経験値
15,383
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1279–1919
クリティカル率: 5%
Attack Time: 0.93 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SummonedRhoaShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
シールドチャージ
Base Damage: 1279–1919
クリティカル率: 5%
Attack Time: 0.93 秒
クールダウン時間: 3 秒
対象となる場所または敵に向かって突進する。その際、道中の敵を押し退け、前方範囲内の敵に繰り返しダメージを与える。対象に達した場合は、ダメージ範囲が大きくなる。遠くへ移動すればするほどダメージが増え、スタン付与確率が高くなる。
物理ダメージの15%を追加雷ダメージとして得る
アタックスピードが20%増加する
最大チャージ距離で敵に対するスタン閾値軽減率が50%増加する
最大チャージ距離でヒットダメージが10%上昇する
移動スピードが100%増加する
ignores proximity shield [1]
アタックスピードが20%増加する
最大チャージ距離で敵に対するスタン閾値軽減率が50%増加する
最大チャージ距離でヒットダメージが10%上昇する
移動スピードが100%増加する
ignores proximity shield [1]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/RhoaUniqueSummoned"] = { name = "Summoned Rhoa", life = 9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 4.28, damageSpread = 0.2, attackTime = 0.93, attackRange = 14, accuracy = 3.4, skillList = { "SummonedRhoaShieldCharge", "MeleeAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedRhoaShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "physical_damage_%_to_add_as_lightning", "ignores_proximity_shield", }, levels = { [1] = {50, 100, 10, 20, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
プレイヤーのヒットは回避されることがない
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
近くの敵は威嚇状態になる
is intimidated [1]
Id | MonsterNearbyEnemiesAreIntimidated |
---|---|
Family | NearbyEnemiesAreIntimidated |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
威嚇
半径: 25
威嚇されており、受けるアタックダメージが増加。
is intimidated [1]
Intimidated