Gravicius Elite Guard
Humanoid
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
SpectreY
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
Life
120%
Armour
+75%
Ailment Threshold
120%
Resistance
20 20 20 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.245 Second
Damage Spread
±20%
Experience
120%
Model Size
100%
Type
AxisSoldierElite
Metadata
AxisEliteSoldierGuardShield
Level
68
Life
7,720
Armour
50,383
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.245
Experience
12,306
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AxisShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Shield Charge
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.245 sec
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Never deal Critical Strikes
50% increased Stun Threshold reduction on enemies at Maximum charge distance
40% more Damage with Hits at Maximum Charge Distance
120% increased Movement Speed
-1 metres to Melee Strike Range
ignores proximity shield [1]
shield charge extra distance [-10]

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierGuardShield"] = {
    name = "Gravicius Elite Guard",
    life = 1.2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "AxisShieldCharge",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisShieldCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_damage_+%_maximum",
        "base_movement_velocity_+%",
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "shield_charge_extra_distance",
        "melee_range_+",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
        [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
        [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
        [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
        [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
        [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
IdMonsterAttackBlock40Bypass10_
FamilyMonsterBlockAndBypass
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Gravicius Elite Guard
    Humanoid
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    SpectreY
    Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, slow_movement
    Life
    216%
    Armour
    +75%
    Ailment Threshold
    216%
    Resistance
    20 20 20 0
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    100%
    Type
    AxisSoldierEliteGravicius
    Metadata
    AxisEliteSoldierGuardShieldGravicius
    Level
    68
    Life
    13,896
    Armour
    50,383
    Evasion
    4,739
    Energy Shield
    0
    Damage
    560
    Spell Damage
    560
    Accuracy
    290
    Attack Time
    1.245
    Experience
    12,306
    Ailment Threshold
    13,896
    Chill
    44
    Shock
    44
    Brittle
    249
    Scorch
    44
    Sap
    121
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AxisShieldCharge
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Shield Charge
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Time: 1.245 sec
    Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
    Never deal Critical Strikes
    50% increased Stun Threshold reduction on enemies at Maximum charge distance
    40% more Damage with Hits at Maximum Charge Distance
    120% increased Movement Speed
    -1 metres to Melee Strike Range
    ignores proximity shield [1]
    shield charge extra distance [-10]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/AxisMagic"
    
    NPC
    {
    	marker_enabled = false
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/AxisMagic"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldierGuardShieldGravicius"] = {
        name = "Gravicius Elite Guard",
        life = 2.16,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "AxisShieldCharge",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_damage_+%_maximum",
            "base_movement_velocity_+%",
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "shield_charge_extra_distance",
            "melee_range_+",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {70, 120, 50, -10, -10, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {65, 120, 50, -10, -10, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [3] = {60, 120, 50, -10, -10, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {55, 120, 50, -10, -10, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [5] = {50, 120, 50, -10, -10, levelRequirement = 41, statInterpolation = {1},  cost = { }, },
            [6] = {45, 120, 50, -10, -10, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [7] = {40, 120, 50, -10, -10, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [8] = {35, 120, 50, -10, -10, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [9] = {30, 120, 50, -10, -10, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock