Foulborn Uniques /371
The Aylardex
+(30—50) to maximum Life
Eldritch Battery
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
Voll's Devotion
30% reduced Power Charge Duration
Gain a Power Charge every Second if you haven't lost Power Charges Recently
Voll's Devotion
30% reduced Endurance Charge Duration
Lose all Power Charges on reaching Maximum Power Charges
Xoph's Heart
Nearby Enemies are Covered in Ash
Nearby Enemies are Debilitated
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
Xoph's Blood
Avatar of Fire
Elemental Overload
(Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments. Your Critical Strikes do not deal extra Damage. Ailments never count as being from Critical Strikes)
The Pandemonius
+(35—40)% to Cold Resistance
(5—15)% of Physical Damage from Hits taken as Cold Damage
Voice of the Storm
Lightning Damage with Non-Critical Strikes is Lucky
Damage of Enemies Hitting you is Unlucky
(Unlucky things are rolled twice and the worst result used)
Voice of the Storm
(10—20)% increased maximum Mana
+3% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
Choir of the Storm
(10—20)% increased maximum Mana
+3% to maximum Lightning Resistance
(Maximum Resistances cannot be raised above 90%)
Choir of the Storm
Critical Strike Chance is increased by Overcapped Lightning Resistance
Mana is increased by 1% per 4% Overcapped Lightning Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
Presence of Chayula
20% of Maximum Life Converted to Energy Shield
50% of Chaos Damage taken Recouped as Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Presence of Chayula
+60% to Chaos Resistance
Recoup Energy Shield instead of Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Badge of the Brotherhood
(7—10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
2% increased Movement Speed per Frenzy Charge
Defiance of Destiny
Gain (10—20)% of Missing Unreserved Life before being Hit by an Enemy
Gain (15—30)% of Missing Unreserved Mana before being Hit by an Enemy
Eye of Chayula
30% increased Rarity of Items found
20% increased Quantity of Gold Dropped by Slain Enemies
Khatal's Geyser
Mana Flask Effects are not removed when Unreserved Mana is Filled
Mana Flask Effects do not Queue
Mana Flask Effects do not Queue
Mana Flasks gain (1—3) Charge every 3 seconds
Khatal's Weeping
While on Low Life, Life Flasks gain (3—6) Charges every 3 seconds
Life Flasks gain (1—3) Charge every 3 seconds
Gifts from Above
(30—35)% increased Global Critical Strike Chance
(25—40)% increased Effect of Consecrated Ground you create
Shavronne's Revelation
Left ring slot: +250 to maximum Energy Shield
Left ring slot: +1000 to Evasion Rating
Berek's Pass
30% increased Damage while Ignited
Action Speed cannot be modified to below Base Value while Ignited
Berek's Pass
+5000 to Armour while Frozen
25% of Damage taken while Frozen Recouped as Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting)
Berek's Grip
1% of Damage Leeched as Life against Shocked Enemies
Enemies Shocked by you are Debilitated
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
Berek's Grip
1% of Damage Leeched as Energy Shield against Frozen Enemies
Enemies Frozen by you take 10% increased Damage
Berek's Respite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite
Berek's Respite
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
Shocked Enemies you Kill Explode, dealing 5% of
their Life as Lightning Damage which cannot Shock
their Life as Lightning Damage which cannot Shock
Mokou's Embrace
+(25—40)% to Cold Resistance
+3% to maximum Fire Resistance
(Maximum Resistances cannot be raised above 90%)
Timeclasp
(-20—20)% reduced Skill Effect Duration
Debuffs on you expire (-20—20)% slower
(Effects cannot be slowed below 25% of their normal expiry rate)
Le Heup of All
(10—30)% increased Damage
(10—30)% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Le Heup of All
(10—30)% increased Rarity of Items found
+(10—30)% to Global Critical Strike Multiplier
Thief's Torment
50% reduced Effect of Curses on you
50% reduced Effect of Non-Damaging Ailments on you
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Lori's Lantern
Damage of Enemies Hitting you is Unlucky while you are on Low Life
Your Damage with Hits is Lucky while on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Lori's Lantern
(6—8)% increased Movement Speed when on Low Life
(12—16)% increased Attack Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Call of the Brotherhood
Your spells have 100% chance to Shock against Frozen Enemies
Gain a Power Charge on Killing a Frozen Enemy
Anathema
(10—20)% chance to gain a Power Charge when you Cast a Curse Spell
Curse Skills have (-30—30)% reduced Skill Effect Duration
Rive
25% chance to cause Bleeding on Hit
25% chance to Crush on Hit
(Crushed lowers Physical Damage Reduction by 15% for 4 seconds)
Rive
1% increased Bleeding Duration per 12 Intelligence
Physical Skills have 1% increased Duration per 12 Intelligence
Hand of Thought and Motion
5% increased Critical Strike Chance per 25 Intelligence
3% increased Accuracy Rating per 25 Intelligence
Hand of Wisdom and Action
1% increased Attack Speed per 25 Dexterity
+3% to Critical Strike Multiplier per 25 Dexterity
Cybil's Paw
Gain (15—20) Life per Enemy Hit with Spells
Recover Energy Shield equal to 1% of Evasion Rating when you Block
Ashcaller
Adds (20—24) to (38—46) Fire Damage to Spells
Minions gain (20—40)% of Physical Damage as Extra Fire Damage
Tulborn
Adds (120—140) to (150—170) Cold Damage to Spells
+(2—3) to Level of all Cold Spell Skill Gems
Tulborn
Gain a Power Charge on Killing a Frozen Enemy
Gain a Power Charge after Spending a total of 200 Mana
Tulfall
Adds 50 to 70 Cold Damage to Spells per Power Charge
+(15—20)% to Cold Damage over Time Multiplier per Power Charge
Midnight Bargain
Cannot be used with Chaos Inoculation
Reserves 30% of Life
Reserves 30% of Life
Lose 0.5% Life and Energy Shield per Second per Minion
Midnight Bargain
+1 to maximum number of Raised Zombies
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
+1 to maximum number of Skeletons
+2 to maximum number of Summoned Golems
Piscator's Vigil
(20—30)% increased Critical Strike Chance
(30—50)% increased effect of Wishes granted by Ancient Fish
The Poet's Pen
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
Adds 3 to 5 Physical Damage to Spells per 3 Player Levels
Void Battery
(50—65)% increased Global Critical Strike Chance
3% increased Area of Effect per Power Charge
Apep's Rage
Adds (90—130) to (140—190) Chaos Damage to Spells
Skills gain Added Chaos Damage equal to (20—25)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Reverberation Rod
+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 1 Greater Spell Cascade
Severed in Sleep
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Chance
Severed in Sleep
Minions have +29% to Chaos Resistance
Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
United in Dream
Minions Recover 10% of Life on Killing a Poisoned Enemy
+(20—30)% to Quality of all Minion Skill Gems
United in Dream
Minions have +29% to Chaos Resistance
Minions have 25% chance to gain Unholy Might for 4 seconds on Kill
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
Razor of the Seventh Sun
100% increased Melee Physical Damage against Ignited Enemies
Ignites inflicted with this Weapon deal 100% more Damage
Dreamfeather
Adds (30—50) to (65—80) Physical Damage
1% increased Attack Speed per 150 Accuracy Rating
Cospri's Malice
Adds (40—60) to (90—110) Cold Damage to Spells
(80—120)% increased Elemental Damage with Attack Skills
Rigwald's Savagery
40% increased Physical Attack Damage while Dual Wielding
Your Melee Hits can't be Evaded while wielding a Sword
Mjölner
Trigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
Socketed Lightning Spells have no Cost if Triggered
Trigger Level 20 Lightning Bolt on Melee Hit with this Weapon, with a 0.25 second cooldown
local unique cast lightning bolt on melee hit % [100]
local unique cast lightning bolt on melee hit % [100]
Null's Inclination
Trigger Socketed Minion Spells on Kill with this Weapon
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
Socketed Gems are Supported by Level 20 Summon Phantasm
Null's Inclination
Adds (50—80) to (130—180) Chaos Damage
Minions deal (25—35) to (50—65) additional Chaos Damage
Xoph's Inception
Projectiles Pierce all Burning Enemies
Socketed Gems are Supported by Level 20 Returning Projectiles
Xoph's Inception
Gain 20% of Physical Damage as Extra Fire Damage
Ignites you inflict deal Damage (20—40)% faster
(They will deal the same total damage over a shorter duration)
Xoph's Nurture
Socketed Gems are Supported by Level 20 Ignite Proliferation
Socketed Gems are Supported by Level 30 Immolate
Chin Sol
50% more Damage with Arrow Hits at Close Range
50% more Damage with Arrow Hits not at Close Range
(Close Range is up to 2 metres)
Death's Harp
(90—105)% increased Physical Damage
Gain (67—83)% of Physical Damage as Extra Chaos Damage
Darkscorn
25% of Physical Damage Converted to Chaos Damage
25% chance to gain Unholy Might for 4 seconds on Critical Strike
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
The Bane of Hope
(15—30)% chance to Impale Enemies on Hit with Attacks
(10—15)% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit
Doomsower
You have Vaal Pact while all Socketed Gems are Red
You have Immortal Ambition while all Socketed Gems are Red
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
Doomsower
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
10% of Damage taken Recouped as Life per Socketed Red Gem
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Uul-Netol's Kiss
Exerted Attacks deal 200% increased Damage
500% increased Warcry Cooldown Recovery Rate
Uul-Netol's Embrace
25% chance to cause Bleeding on Hit
Bleeding you inflict deals Damage (20—40)% faster
(They will deal the same total damage over a shorter duration)
Kongor's Undying Rage
Hits can't be Evaded
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
Kongor's Undying Rage
Your Critical Strikes do not deal extra Damage
Lose 1% of Life when you deal a Critical Strike
Jorrhast's Blacksteel
Weapons you Animate create an additional copy
Maximum number of Animated Weapons is Doubled
Jorrhast's Blacksteel
(8—12)% increased Cast Speed
Minions deal (50—70)% increased Damage if you've Hit Recently
(Recently refers to the past 4 seconds)
The Sacred Chalice
Gain (20—40)% of Physical Damage as Extra Cold Damage if you've
used a Sapphire Flask Recently
used a Sapphire Flask Recently
Gain (20—25)% of Physical Damage as Extra Cold Damage
The Sacred Chalice
Gain (20—40)% of Physical Damage as Extra Fire Damage if you've
used a Ruby Flask Recently
used a Ruby Flask Recently
Gain (20—25)% of Physical Damage as Extra Fire Damage
The Sacred Chalice
Gain (20—40)% of Physical Damage as Extra Lightning Damage if you've
used a Topaz Flask Recently
used a Topaz Flask Recently
Gain (20—25)% of Physical Damage as Extra Lightning Damage
The Desecrated Chalice
Gain (40—75)% of Physical Damage as Extra Chaos Damage if you've
used an Amethyst Flask Recently
used an Amethyst Flask Recently
Gain (35—45)% of Physical Damage as Extra Chaos Damage
Rearguard
(20—30)% increased Projectile Speed
50% reduced Enemy Stun Threshold with Bows
(The Stun Threshold determines how much Damage can Stun something)
Soul Strike
80% faster start of Energy Shield Recharge
(10—15)% chance for Energy Shield Recharge to start when you use a Skill
Rigwald's Quills
(30—50)% increased Projectile Damage
(30—50)% chance to Aggravate Bleeding on targets you Hit with Attacks
(Bleeding which has been Aggravated always deals higher Damage as though the target was moving)
Maligaro's Restraint
Adds 1 to (30—50) Lightning Damage to Attacks
40% of Lightning Damage Converted to Chaos Damage
Belt of the Deceiver
You take 30% reduced Extra Damage from Critical Strikes
20% reduced Effect of Curses on you
Belt of the Deceiver
Nearby Enemies are Intimidated
is intimidated [1]
is intimidated [1]
Nearby Enemies are Unnerved
(Unnerved enemies take 10% increased Spell Damage)
Dyadian Dawn
1% of Attack Damage Leeched as Life against Chilled Enemies
Recover 2% of Life when you Chill a non-Chilled Enemy
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Soul Tether
Immortal Ambition
Everlasting Sacrifice
(When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds)
Headhunter
(20—30)% increased Damage with Hits against Rare monsters
Culling Strike
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Headhunter
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.25 seconds
(Each soul grants 5% increased Attack and Cast speed. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
Mageblood
Leftmost (2—4) Magic Utility Flasks constantly apply their Flask Effects to you
Rightmost (2—4) Magic Utility Flasks constantly apply their Flask Effects to you
Auxium
0.2% of Attack Damage Leeched as Mana per Power Charge
(4—6)% increased Energy Shield per Power Charge
Solerai's Radiance
(10—25)% increased Ignite Duration on Enemies
(40—60)% reduced Ignite Duration on you
Maligaro's Virtuosity
Your Critical Strike Multiplier is 300%
Your Action Speed is at least 90% of base value
Maligaro's Virtuosity
50% increased Global Critical Strike Chance
50% increased Effect of non-Damaging Ailments you inflict with Critical Strikes
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Facebreaker
+30% to Global Critical Strike Multiplier
(20—30)% increased Area of Effect while Unarmed
(You are Unarmed as long as you have no Equipped Weapons)
Shadows and Dust
0.2% of Attack Damage Leeched as Mana
(20—30)% increased Blind Effect
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
The Embalmer
Socketed Gems are Supported by Level 20 Vile Toxins
Poisons you inflict deal Damage (15—20)% faster
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(They will deal the same total damage over a shorter duration)
(They will deal the same total damage over a shorter duration)
The Embalmer
(20—25)% increased Poison Duration
When you kill a Poisoned Enemy, Enemies within 1.5 metres are Poisoned
Sadima's Touch
(5—15)% increased Rarity of Items found
(5—15)% increased Quantity of Gold Dropped by Slain Enemies
Kalisa's Grace
Socketed Gems are Supported by Level 18 Faster Casting
Socketed Gems are Supported by Level 18 Focused Channelling
Kalisa's Grace
Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana
50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana
Voidbringer
(125—150)% increased Spell Critical Strike Chance
(10—15)% increased Chaos Damage for each Corrupted Item Equipped
(Flasks and Jewels are not Equipped)
Kaom's Spirit
+(20—30)% to Fire Resistance
Inherent Rage Loss starts 2 seconds later
(This only affects the inherent loss of Rage when you haven't been Hit or gained Rage Recently)
Flesh and Spirit
Recover 20% of Life on Rampage
Vaal Skills have (20—40)% increased Skill Effect Duration
Wyrmsign
Socketed Gems are Supported by Level 5 Concentrated Effect
Socketed Gems are Supported by Level 5 Manaforged Arrows
Shackles of the Wretched
(40—60)% increased Stun and Block Recovery
(-30—30)% reduced Duration of Curses on you
Thunderfist
100% increased Effect of Lightning Ailments
Herald of Thunder has 100% increased Buff Effect
Asenath's Gentle Touch
Curse Enemies with Temporal Chains on Hit
Curse Enemies with Punishment on Hit
(Punishment is a Hex which increases Damage taken by 30% while the target is on low life and causes them to be Debilitated for 2 seconds when they Hit. It lasts 8 seconds)
Doryani's Fist
30% chance to Shock
30% chance to Sap Enemies
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Veruso's Battering Rams
You cannot be Shocked while at maximum Endurance Charges
Cannot be Ignited while at maximum Endurance Charges
Vaal Caress
You gain Onslaught for 20 seconds on using a Vaal Skill
You gain Adrenaline for 3 seconds on using a Vaal Skill
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
Goldwyrm
(20—40)% increased Rarity of Items found
(20—30)% increased Quantity of Gold Dropped by Slain Enemies
Skyforth
25% chance to gain a Power Charge on Critical Strike
+(3—5)% to Critical Strike Multiplier per Power Charge
The Infinite Pursuit
Moving while Bleeding doesn't cause you to take extra Damage
(50—100)% increased Armour while Bleeding
The Red Trail
10% additional Physical Damage Reduction while stationary
Gain an Endurance Charge each second while Stationary
Lioneye's Paws
40% reduced Movement Speed when on Low Life
40% increased Movement Speed when on Full Life
Darkray Vectors
10% increased Evasion Rating per Frenzy Charge
(4—8)% increased Accuracy Rating per Frenzy Charge
The Snowblind Grace
(80—100)% increased Evasion Rating
+6 to Evasion Rating per 10 Player Maximum Life
The Perfect Form
Acrobatics
Ghost Dance
(Cannot Recover Energy Shield to above Evasion Rating. Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3. When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating)
Queen of the Forest
1% increased Movement Speed per 600 Evasion Rating, up to 75%
1% increased Projectile Speed per 600 Evasion Rating, up to 75%
Kintsugi
100% increased Evasion Rating if you have been Hit Recently
+(20—30)% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently
(Recently refers to the past 4 seconds)
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Kintsugi
35% less Damage taken if you have not been Hit Recently
Prevent +35% of Suppressed Spell Damage if you have not Suppressed Spell Damage Recently
Carcass Jack
(40—50)% increased Area Damage
(15—30)% increased Effect of Non-Curse Auras from your Skills on Enemies
Cloak of Defiance
+(100—150) to maximum Mana
Eldritch Battery
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
Cloak of Defiance
(300—400)% increased Evasion and Energy Shield
Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield
Victario's Influence
(20—40)% increased Area of Effect of Aura Skills
Non-Curse Aura Skills have (40—80)% increased Duration
The Coming Calamity
Mana Reservation of Herald Skills is always 45%
(80—100)% increased Effect of Herald Buffs on you
The Coming Calamity
35% chance to avoid being Stunned for each Herald Buff affecting you
Lone Messenger
(You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled)
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled)
Dialla's Malefaction
Gems Socketed in Blue Sockets gain 100% increased Experience
Ignore Attribute Requirements of Gems Socketed in Blue Sockets
(Attributes are Strength, Dexterity, and Intelligence)
Dialla's Malefaction
Gems can be Socketed in this Item ignoring Socket Colour
+1 to Level of Socketed Gems
Ghostwrithe
+50% to Chaos Resistance
50% of Chaos Damage taken Recouped as Life
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
Ghostwrithe
50% of Maximum Life Converted to Energy Shield
Your Maximum Energy Shield is Equal to 40% of Your Maximum Life
Cloak of Flame
+(50—75)% to Fire Resistance
(5—7)% of Fire Damage Leeched as Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
The Covenant
Skills gain a Base Life Cost equal to 100% of Base Mana Cost
Blood Magic
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
Soul Mantle
Socketed Gems are Supported by Level 20 Spell Totem
Socketed Gems are Supported by Level 20 Flamewood
Vis Mortis
Minions gain (15—20)% of Elemental Damage as Extra Chaos Damage
Minions have Unholy Might
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
The Brass Dome
+(1—5)% to all maximum Elemental Resistances
Transcendence
(Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-15% to all maximum Elemental Resistances)
-15% to all maximum Elemental Resistances)
Cherrubim's Maleficence
100% increased total Recovery per second from Life Leech
20% of Physical Damage from Hits taken as Chaos Damage
Hyrri's Ire
+30% chance to Suppress Spell Damage
Prevent +(8—10)% of Suppressed Spell Damage
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Cospri's Will
Always Poison on Hit against Cursed Enemies
(15—20)% chance to inflict Withered for 2 seconds on Hit against Cursed Enemies
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Tinkerskin
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Skills which Throw Traps have +2 Cooldown Uses
Inpulsa's Broken Heart
(20—50)% increased Damage if you have Shocked an Enemy Recently
Purity of Lightning has no Reservation
Shavronne's Wrappings
10% faster start of Energy Shield Recharge
Socketed Gems are Supported by Level 20 Living Lightning
Fleshcrafter
Minions have (50—100)% faster start of Energy Shield Recharge
Minions Leech 5% of Elemental Damage as Energy Shield
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Infernal Mantle
100% increased Global Critical Strike Chance
Gain (15—20)% of Maximum Mana as Extra Maximum Energy Shield
Zahndethus' Cassock
25% increased Light Radius
Create Profane Ground instead of Consecrated Ground
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
Utula's Hunger
+(700—1000) to maximum Life if there are no Life Modifiers on other Equipped Items
+(1200—1800) to maximum Energy Shield if there are no Defence Modifiers on other Equipped Items
(Flasks and Jewels are not Equipped)
Death's Oath
(10—15)% increased Attack Speed
(20—40)% increased Effect of Withered
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
The Iron Fortress
Chance to Block Spell Damage is Unlucky
Chance to Block Attack Damage is Unlucky
(Unlucky things are rolled twice and the worst result used)
The Iron Fortress
+1% Chance to Block Attack Damage per 50 Strength
+1% Chance to Block Spell Damage per 50 Strength
Belly of the Beast
+(10—15)% to all Elemental Resistances
+(8—12) to Maximum Rage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
The Fourth Vow
Physical Damage taken bypasses Energy Shield
40% of Non-Chaos Damage taken bypasses Energy Shield
Incandescent Heart
+(80—90) to maximum Life
Increases and Reductions to Light Radius also apply to Accuracy
Alpha's Howl
16% increased Mana Reservation Efficiency of Skills
32% increased Life Reservation Efficiency of Skills
Malachai's Simula
Spells have a 20% chance to deal Double Damage
Minions have 20% chance to deal Double Damage
The Three Dragons
Your Lightning Damage can Freeze but not Shock
Your Chaos Damage can Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
The Three Dragons
Your Fire Damage can Shock but not Ignite
Your Chaos Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Crown of the Pale King
(0.4—0.8)% of Physical Attack Damage Leeched as Life
Retaliation Skills have (25—35)% increased Cooldown Recovery Rate
Doedre's Scorn
+2 to Level of Socketed Curse Gems
Socketed Gems are Supported by Level 30 Impending Doom
The Formless Flame
Armour is increased by Overcapped Fire Resistance
Totem Life is increased by their Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
The Formless Inferno
Socketed Gems are Supported by Level 30 Infernal Legion
Socketed Gems are Supported by Level 30 Minion Life
Devoto's Devotion
+(50—65) to Dexterity
+(10—20)% chance to Suppress Spell Damage
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Deidbell
Skills which Exert an Attack have (20—40)% chance to not count that Attack
(20—35)% increased Warcry Buff Effect
Geofri's Crest
+1 to maximum number of Summoned Holy Relics
+(2—3) to maximum number of Sentinels of Purity
Kitava's Thirst
50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
50% chance to Trigger Socketed Spells when you Spend at least 200 Life on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
(Upfront Costs are all Costs that are not paid per-second)
Voll's Vision
Regenerate 400 Life per second if no Equipped Items are Corrupted
(15—20)% of Life Regeneration also applies to Energy Shield if no Equipped Items are Corrupted
Voll's Vision
(8—12)% increased Maximum Life if no Equipped Items are Corrupted
Gain (8—12)% of Maximum Life as Extra Maximum Energy Shield if no Equipped Items are Corrupted
Ylfeban's Trickery
Trigger Level 10 Shock Ground when Hit
Increases and Reductions to Spell Damage also apply to Attack Damage with Retaliation Skills at 200% of their value
Mind of the Council
(20—30)% increased maximum Mana
30% of Physical Damage is taken from Mana before Life
Rime Gaze
Socketed Gems are Supported by Level 20 Concentrated Effect
Socketed Gems are Supported by Level 25 Frigid Bond
Abyssus
+(100—125)% to Melee Critical Strike Multiplier
+(50—75)% to Damage over Time Multiplier for Bleeding
The Baron
+1 to maximum number of Raised Zombies per 500 Strength
+1 to maximum number of Raised Zombies per 500 Intelligence
The Baron
With at least 1000 Strength, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
With at least 1000 Intelligence, (1.5—2)% of Damage dealt by your Raised Zombies is Leeched to you as Energy Shield
The Bringer of Rain
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are Supported by Level 30 Sadism
Chalice of Horrors
+20% Chance to Block Attack Damage from Cursed Enemies
+(23—37)% to Chaos Damage over Time Multiplier
Great Old One's Ward
(8—12)% Chance to Block Spell Damage
(20—40)% chance to Impale Enemies on Hit with Attacks
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Kiloava's Bluster
(30—40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
Hits have (20—25)% chance to treat Enemy Monster Elemental Resistance values as inverted
Rathpith Globe
5% increased Spell Critical Strike Chance per 100 Player Maximum Life
Deal 5% increased Damage Over Time per 100 Player Maximum Life
Rathpith Globe
5% increased Spell Damage per 100 Player Maximum Life
2% increased Effect of Non-Damaging Ailments you inflict with Critical Strikes per 100 Player Maximum Life
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Kongming's Stratagem
(30—50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
Enemies Blinded by you have 100% reduced Critical Strike Chance
Malachai's Loop
(12—16)% increased Spell Damage per Power Charge
+4% chance to Suppress Spell Damage per Power Charge
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Esh's Mirror
Shocks you inflict spread to other Enemies within 1.5 metres
Hits always Shock Enemies that are on Low Life
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Esh's Visage
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Chaos Damage taken does not bypass Energy Shield while not on Low Mana
(You are on Low Mana if you have 50% of your Maximum Mana or less)
The Anticipation
+(1500—3000) Armour if you've Blocked Recently
(8—12)% of Armour applies to Fire, Cold and Lightning Damage taken from Hits if you have Blocked Recently
(Recently refers to the past 4 seconds)
The Anticipation
+6% Chance to Block
+3% to maximum Chance to Block Attack Damage
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
The Surrender
+6% Chance to Block
+3% to maximum Chance to Block Attack Damage
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
The Squire
All Sockets are White
Ignore Attribute Requirements of Socketed Gems
(Attributes are Strength, Dexterity, and Intelligence)
The Oppressor
-10% to amount of Suppressed Spell Damage Prevented
(10—15)% chance to Avoid All Damage from Hits
(No chance to avoid damage can be higher than 75%)
Rise of the Phoenix
10% increased Movement Speed when on Low Life
(10—20)% increased Cast Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Rise of the Phoenix
Regenerate (100—200) Life per second
Regenerate (100—200) Energy Shield per second
Saffell's Frame
(20—30)% Chance to Block Spell Damage
Maximum Energy Shield is increased by Chaos Resistance
Prism Guardian
Socketed Gems have 30% increased Reservation Efficiency
+(20—30)% to Quality of Socketed Gems
Singularity
Adds (1—10) to (150—200) Lightning Damage to Spells
+(30—40)% to Cold Damage over Time Multiplier
Death's Hand
30% chance to gain a Power Charge when you Stun
Gain Chaotic Might for 4 seconds on Critical Strike
(Chaotic Might grants 30% of Physical Damage as extra Chaos Damage)
Maata's Teaching
(15—30)% increased Critical Strike Chance
Minions have +(20—40)% to Critical Strike Multiplier
Doon Cuebiyari
1% increased Armour per 16 Strength when in Off Hand
1% increased maximum Energy Shield per 25 Strength when in Off Hand
Doon Cuebiyari
1% increased Damage per 8 Strength when in Main Hand
1% increased maximum Mana per 18 Strength when in Main Hand
Might of the Meek
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
local jewel effect base radius [1500]
Notable Passive Skills in Radius grant nothing
local jewel effect base radius [1500]
75% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
local jewel effect base radius [1200]
Notable Passive Skills in Radius grant nothing
local jewel effect base radius [1200]
Might of the Meek
50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
local jewel effect base radius [1500]
Notable Passive Skills in Radius grant nothing
local jewel effect base radius [1500]
100% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothing
local jewel effect base radius [800]
Notable Passive Skills in Radius grant nothing
local jewel effect base radius [800]
Unnatural Instinct
Allocated Small Passive Skills in Radius grant nothing
Allocated Notable Passive Skills in Radius grant nothing
Unnatural Instinct
Grants all bonuses of Unallocated Small Passive Skills in Radius
local jewel effect base radius [800]
local jewel effect base radius [800]
Grants all bonuses of Unallocated Notable Passive Skills in Radius
local jewel effect base radius [800]
local jewel effect base radius [800]
Stormshroud
Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments
(25—50)% increased Effect of Shock
Firesong
Modifiers to Ignite Duration on you apply to all Elemental Ailments
(25—50)% increased Ignite Duration on Enemies
Witchbane
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
Curses for remaining Hex Duration
Cursed Enemies you or your Minions Kill have a (10—15)% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Ancestral Vision
+(5—10) to Dexterity
+(5—10)% chance to Suppress Spell Damage
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Ancestral Vision
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Defend with 200% of Armour at 50% of their Value
Ancestral Vision
Modifiers to Chance to Suppress Spell Damage also apply to Chance to Avoid Elemental Ailments at 50% of their Value
Prevent +(3—5)% of Suppressed Spell Damage
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Inspired Learning
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
local jewel effect base radius [800]
local jewel effect base radius [800]
If no Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
local jewel effect base radius [1500]
local jewel effect base radius [1500]
Inspired Learning
With 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
local jewel effect base radius [800]
local jewel effect base radius [800]
With (8—12) Small Passives Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 seconds
local jewel effect base radius [800]
local jewel effect base radius [800]
(Passive Skills that are not Notable, Masteries, Keystones, or Jewel Sockets are Small)
Lioneye's Fall
Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifiers
local jewel effect base radius [1200]
local jewel effect base radius [1200]
Increases and Reductions to Evasion Rating in Radius are Transformed to apply to Armour
local jewel effect base radius [1200]
local jewel effect base radius [1200]
Intuitive Leap
Passive Skills in Radius can be Allocated without being connected to your tree
Passage
local jewel effect base radius [800]
Passage
local jewel effect base radius [800]
Keystone Passive Skills in Radius can be Allocated without being connected to your tree
Passage
local jewel effect base radius [2400]
Passage
local jewel effect base radius [2400]
The Red Dream
Gain (6—10)% of Fire Damage as Extra Chaos Damage
+4% to Chaos Resistance per Endurance Charge
The Red Nightmare
Gain (6—10)% of Fire Damage as Extra Chaos Damage
+4% to Chaos Resistance per Endurance Charge
The Red Dream
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on Kill
local jewel effect base radius [1500]
also grant an equal chance to gain an Endurance Charge on Kill
local jewel effect base radius [1500]
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant increased Maximum Life at 50% of its value
local jewel effect base radius [1500]
also grant increased Maximum Life at 50% of its value
local jewel effect base radius [1500]
The Red Nightmare
Gain (6—10)% of Fire Damage as Extra Chaos Damage
Fire Damage with Hits is Lucky if you've Blocked an Attack Recently
(Recently refers to the past 4 seconds)
The Red Nightmare
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its value
also grant Chance to Block Attack Damage at 50% of its value
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Fire Damage Converted to Chaos Damage at 100% of its value
also grant Fire Damage Converted to Chaos Damage at 100% of its value
The Green Dream
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on Kill
local jewel effect base radius [1500]
also grant an equal chance to gain a Frenzy Charge on Kill
local jewel effect base radius [1500]
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant increased Maximum Mana at 75% of its value
local jewel effect base radius [1500]
also grant increased Maximum Mana at 75% of its value
local jewel effect base radius [1500]
The Green Dream
Gain (6—10)% of Cold Damage as Extra Chaos Damage
1% increased Movement Speed per Frenzy Charge
The Green Nightmare
Gain (6—10)% of Cold Damage as Extra Chaos Damage
1% increased Movement Speed per Frenzy Charge
The Green Nightmare
Gain (6—10)% of Cold Damage as Extra Chaos Damage
Cold Damage with Hits is Lucky if you've Suppressed Spell Damage Recently
(Recently refers to the past 4 seconds)
The Green Nightmare
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its value
also grant Chance to Suppress Spell Damage at 70% of its value
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Cold Damage Converted to Chaos Damage at 100% of its value
also grant Cold Damage Converted to Chaos Damage at 100% of its value
The Blue Dream
Gain (6—10)% of Lightning Damage as Extra Chaos Damage
+3% to Critical Strike Multiplier per Power Charge
The Blue Nightmare
Gain (6—10)% of Lightning Damage as Extra Chaos Damage
+3% to Critical Strike Multiplier per Power Charge
The Blue Dream
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
also grant an equal chance to gain a Power Charge on Kill
local jewel effect base radius [1500]
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant increased Maximum Energy Shield at 75% of its value
local jewel effect base radius [1500]
also grant increased Maximum Energy Shield at 75% of its value
local jewel effect base radius [1500]
The Blue Nightmare
Gain (6—10)% of Lightning Damage as Extra Chaos Damage
Lightning Damage with Hits is Lucky if you've Blocked Spell Damage Recently
(Recently refers to the past 4 seconds)
The Blue Nightmare
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
also grant Chance to Block Spell Damage at 50% of its value
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Lightning Damage Converted to Chaos Damage at 100% of its value
also grant Lightning Damage Converted to Chaos Damage at 100% of its value
Tremor Rod
Socketed Gems are Supported by Level 10 Blastchain Mine
(60—100)% increased Effect of Auras from Mines
The Whispering Ice
1% increased Spell Damage per 10 Intelligence
1% increased Area of Effect per 20 Intelligence
Item /1
The Eye of Terror
Stack Size: 1 / 8
Mageblood
{Foulborn}
Passive /10
Bloodline: Breachlord Bloodline
Your Hits ignore Enemy Monster Lightning Resistances if all Equipped Rings are Synaptic Rings
+2 to Level of all Lightning Skill Gems if at least 4 Foulborn Unique Items are Equipped
+30 to Intelligence
Bloodline: Breachlord Bloodline
30% increased Freeze Duration on Enemies
+2 to Level of all Cold Skill Gems if at least 4 Foulborn Unique Items are Equipped
Your Hits ignore Enemy Monster Cold Resistances if all Equipped Rings are Cryonic Rings
Genesis: Currency
Wombgifts have a chance to Birth Foulborn Currency at Level 68 and above
Genesis: Currency
100% increased chance for Birthed Currency to be Foulborn Currency
Genesis: Unique Items
50% increased chance for Birthed Uniques to be Breach Specific
Birthed Uniques have 50% increased chance to be Foulborn
Genesis: Unique Items
30% chance for Ancient Wombgifts to Birth an additional Item
Birthed Uniques have 30% increased chance to be Foulborn
Genesis: Unique Items
Birthed Uniques have 100% increased chance to be Foulborn
Birthed Non-Foulborn Unique Items are Corrupted
Genesis: Unique Items
Birthed Foulborn Uniques have a 20% chance of multiple Foulborn Modifiers
Genesis: Unique Items
300% increased chance for Birthed Uniques to be Breach Specific
Birthed Uniques have 100% reduced chance to be Foulborn
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Foulborn
Foulborn currenty
The Genesis Tree can grow misshapen currency orbs that work only on your Grafts, giving them new interesting mods. Sometimes, growing currency can be more successful, producing Foulborn currencies which can result in some extremely powerful outcomes.
Foulborn unique
The Unique Items you are growing on the Genesis Tree can also become Foulborn, mutating one of the existing modifiers on the item into a new one, which can result in some interesting new ways to use that Unique.
Not all uniques can be Foulborn, the list of uniques that can be is still ongoing however there will be more than one hundred. Uniques that come from specific sources, such as boss uniques cannot be Foulborn.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.































































































































































































































































